missing info fo rbild 233

This commit is contained in:
Chris Cardozo 2020-11-08 08:32:04 -05:00
parent 6cc3cef49d
commit 3581aa9a1c
3 changed files with 1 additions and 22 deletions

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@ -1,4 +1,4 @@
#define blck_buildNumber 232 // Address issues with cleanup of objects #define blck_buildNumber 233 // Address issues with cleanup of objects
#define blck_versionNumber 7.04 #define blck_versionNumber 7.04
#define blck_buildDate "11-8-20" #define blck_buildDate "11-8-20"

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@ -1,18 +0,0 @@
uiSleep 5;
diag_log format["<< ---- START TEST Crate Loading ---- >>"];
_coords = [12000,12000,0];
//_loot = blck_supportLoot; //[causes problems] blck_highPoweredLoot; // [causes problems] blck_contructionLoot ; //blck_BoxLoot_Orange;
_loot = blck_BoxLoot_Orange;
_lootCounts = [100,100,100,100,100,100];
_aiDifficultyLevel = "Orange";
for "_i" from 1 to 100 do
{
diag_log format["testCrateLoading: pass %1",_i];
_crateType = selectRandom blck_crateTypes;
_crate = [_coords,_crateType] call blck_fnc_spawnCrate;
[_crate,_loot,_lootCounts] call blck_fnc_fillBoxes;
//uiSleep 0.1;
diag_log format["testCrateLoading: crate inventory = %1",getItemCargo _crate];
};

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@ -10,8 +10,6 @@ Many thanks for new Coding and ideas from Grahame.
Significant Changes: Significant Changes:
===================== =====================
<<<<<<< Updated upstream
=======
7.03 Build 233 7.03 Build 233
New: Player stats updated for each AI kill on Epoch. New: Player stats updated for each AI kill on Epoch.
@ -19,7 +17,6 @@ Fixed: Launchers and Launcher rounds were not being deleted.
AI at Turrets were spawned with scubba loadouts. AI at Turrets were spawned with scubba loadouts.
>>>>>>> Stashed changes
7.02 Build 230 7.02 Build 230
New: Option to hide bushes and trees that happen to be under the location in which an enterable building is spawned New: Option to hide bushes and trees that happen to be under the location in which an enterable building is spawned