missing info fo rbild 233
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@ -1,4 +1,4 @@
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#define blck_buildNumber 232 // Address issues with cleanup of objects
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#define blck_buildNumber 233 // Address issues with cleanup of objects
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#define blck_versionNumber 7.04
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#define blck_buildDate "11-8-20"
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@ -1,18 +0,0 @@
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uiSleep 5;
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diag_log format["<< ---- START TEST Crate Loading ---- >>"];
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_coords = [12000,12000,0];
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//_loot = blck_supportLoot; //[causes problems] blck_highPoweredLoot; // [causes problems] blck_contructionLoot ; //blck_BoxLoot_Orange;
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_loot = blck_BoxLoot_Orange;
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_lootCounts = [100,100,100,100,100,100];
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_aiDifficultyLevel = "Orange";
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for "_i" from 1 to 100 do
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{
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diag_log format["testCrateLoading: pass %1",_i];
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_crateType = selectRandom blck_crateTypes;
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_crate = [_coords,_crateType] call blck_fnc_spawnCrate;
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[_crate,_loot,_lootCounts] call blck_fnc_fillBoxes;
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//uiSleep 0.1;
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diag_log format["testCrateLoading: crate inventory = %1",getItemCargo _crate];
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};
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@ -10,8 +10,6 @@ Many thanks for new Coding and ideas from Grahame.
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Significant Changes:
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=====================
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<<<<<<< Updated upstream
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=======
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7.03 Build 233
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New: Player stats updated for each AI kill on Epoch.
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@ -19,7 +17,6 @@ Fixed: Launchers and Launcher rounds were not being deleted.
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AI at Turrets were spawned with scubba loadouts.
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>>>>>>> Stashed changes
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7.02 Build 230
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New: Option to hide bushes and trees that happen to be under the location in which an enterable building is spawned
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