From 3a7125592d289e23e5c539d0b8803e420972596b Mon Sep 17 00:00:00 2001 From: Ghostrider-GRG- Date: Sat, 2 Jun 2018 08:12:49 -0400 Subject: [PATCH] Resolved Confict with Configs --- .../custom_server/Configs/blck_configs.sqf | 362 ++++++ .../Configs/blck_configs_exile.sqf | 1121 +++++++++++++++++ 2 files changed, 1483 insertions(+) create mode 100644 @GMS/addons/custom_server/Configs/blck_configs.sqf create mode 100644 @GMS/addons/custom_server/Configs/blck_configs_exile.sqf diff --git a/@GMS/addons/custom_server/Configs/blck_configs.sqf b/@GMS/addons/custom_server/Configs/blck_configs.sqf new file mode 100644 index 0000000..7e365b9 --- /dev/null +++ b/@GMS/addons/custom_server/Configs/blck_configs.sqf @@ -0,0 +1,362 @@ +/* + for ghostridergaming + By Ghostrider [GRG] + Copyright 2016 + + -------------------------- + License + -------------------------- + All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + + http://creativecommons.org/licenses/by-nc-sa/4.0/ +*/ + + #include "\q\addons\custom_server\Configs\blck_defines.hpp"; + + #ifdef blck_milServer + execVM "\q\addons\custom_server\Configs\blck_configs_mil.sqf"; + if (true) exitWith {}; + #endif + + diag_log "[blckeagls] Loading configurations for Non-militarized servers: blck_configs.sqf"; + /*************************************************************** + BLCKEAGLS SUPPLEMENTAL MODULES + **************************************************************** + Configuration for Addons that support the overall Mission system. + These are: + 1) a module to spawn map addons generated with the Eden Editor + 2) And a moduel to spawn static loot crates at specific location + 3) A time acceleration module. + */ + + blck_spawnMapAddons = true; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf + blck_spawnStaticLootCrates = true; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent). + + // Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf + blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + blck_timeAccelerationDay = 0.25; // Daytime time accelearation + blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation + blck_timeAccelerationNight = 12; // Nighttim time acceleration + + /************************************************************** + + BLACKLIST LOCATIONS + + **************************************************************/ + // if true then missions will not spawn within 1000 m of spawn points for Altis, Bornholm, Cherno, Esseker or stratis. + blck_blacklistTraderCities = true; // Set this = true if you would like the mission system to automatically search for the locations of the Epoch/Exile trader cities. Note that these are added to the list of blacklisted locations for Epoch for the most common maps. + + /*********************************************************** + + GENERAL MISSION SYSTEM CONFIGURATION + + ***********************************************************/ + //////// + // Headless Client Configurations + blck_useHC = true; // Experimental (death messages and rewards not yet working). + + /////////////////////////////// + // Kill message configurations + // These determine whether and when messages are sent to players regarding AI Kills or illegal kills that might damage a vehicle. + blck_useKillMessages = true; // when true a message will be broadcast to all players each time an AI is killed; may impact server performance. + blck_useKillScoreMessage = true; // when true a tile is displayed to the killer with the kill score information + blck_useIEDMessages = true; // Displayes a message when a player vehicle detonates and IED (such as would happen if a player killed AI with a forbidden weapon). + + /////////////////////////////// + // MISSION MARKER CONFIGURATION + // blck_labelMapMarkers: Determines if when the mission composition provides text labels, map markers with have a text label indicating the mission type + //When set to true,"arrow", text will be to the right of an arrow below the mission marker. + // When set to true,"dot", ext will be to the right of a black dot at the center the mission marker. + blck_labelMapMarkers = [true,"center"]; + blck_preciseMapMarkers = true; // Map markers are/are not centered at the loot crate + blck_showCountAliveAI = false; + + //Minimum distance between missions + blck_MinDistanceFromMission = 1500; + blck_minDistanceToBases = 900; + blck_minDistanceToPlayer = 900; + blck_minDistanceFromTowns = 300; + + /////////////////////////////// + // Mission Smoke and Signals + /////////////////////////////// + + // global loot crate options + // Options to spawn a smoking wreck near the crate. When the first parameter is true, a wreck or junk pile will be spawned. + // It's position can be either "center" or "random". smoking wreck will be spawned at a random location between 15 and 50 m from the mission. + blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether. + blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion. + blck_missionEndCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" + blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed. + // This facilitates mission completion when one or two AI are spawned into objects. + blck_spawnCratesTiming = "atMissionSpawnGround"; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir". + // Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute. + // This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission. + blck_loadCratesTiming = "atMissionSpawn"; // valid choices are "atMissionCompletion" and "atMissionSpawn"; + // Pertains only to crates spawned at mission spawn. + // This sets the default but can be overridden for specific missions by defining _loadCratesTiming + + // Examples: + // To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn" + // To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion" + // To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned. + // To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned. + /////////////////////////////// + // PLAYER PENALTIES + /////////////////////////////// + + blck_RunGear = true; // When set to true, AI that have been run over will ve stripped of gear, and the vehicle will be given blck_RunGearDamage of damage. + blck_RunGearDamage = 0.2; // Damage applied to player vehicle for each AI run over + blck_VK_Gear = true; // When set to true, AI that have been killed by a player in a vehicle in the list of forbidden vehicles or using a forbiden gun will be stripped of gear and the vehicle will be given blck_RunGearDamage of damage + blck_VK_RunoverDamage = true; // when the AI was run over blck_RunGearDamage of damage will be applied to the killer's vehicle. + blck_VK_GunnerDamage = false; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun. + blck_forbidenVehicles = ["B_MRAP_01_hmg_F","O_MRAP_02_hmg_F","I_MRAP_03_hmg_F","B_MRAP_01_hmg_F","O_MRAP_02_hmg_F"]; // Add any vehicles for which you wish to forbid vehicle kills + // For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons + // HMG_M2 is mounted on the armed offroad that is spawned by Epoch + blck_forbidenVehicleGuns = ["LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC","HMG_M2","HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm","HMG_127_LSV_01"]; // Add any vehicles for which you wish to forbid vehicle kills, o + + + /////////////////////////////// + // MISC MISSION PARAMETERS + /////////////////////////////// + blck_useKilledAIName = true; // When false, the name of the killer (player), weapon and distance are displayed; otherwise the name of the player, distance and name of AI unit killed are shown. + blck_useMines = false; // when true mines are spawned around the mission area. these are cleaned up when a player reaches the crate. Turn this off if you have vehicle patrols. + blck_cleanupCompositionTimer = 60*30; // Mission objects will be deleted after the mission is completed after a deley set by this timer. + blck_cleanUpLootChests = false; // when true, loot crates will be deleted together with other mission objects. + blck_MissionTimeout = 60*60; // 60 min - missions will timeout and respawn in another location. This prevents missions in impossible locations from persisting. + + /////////////////////////////// + // Paratroop Settings + // AI paratrooper reinforcement paramters + // The behavior of these can be linked to some degree to the spawning of patrolling helis. + // For example, if you always want a helicopter to spawn paratroops set the value 1. + // Recommended that you disable paratroops if using muliple aircraft/vehicle patrols + blck_chanceParaBlue = 0; // [0 - 1] set to 0 to deactivate and 1 to always have paratroops spawn over the center of the mission. This value can be a range as well [0.1,0.3] + blck_noParaBlue = 3; // [1-N] + + blck_chanceParaRed = 0; + blck_noParaRed = 3; + + blck_chanceParaGreen = 0; + blck_noParaGreen = 4; + + blck_chanceParaOrange = 0; + blck_noParaOrange = 4; + + // Supplemental Loot Parameters. + + /////////////////////////////// + // Heli Patrol Heli Types + // Armed Helis + ////////////////////////////// + _blck_littleBirds = ["B_Heli_Light_01_armed_F"]; // AH-9 Pawnee (WEST) + _blck_armed_hellcats = ["I_Heli_light_03_F"]; + _blck_armed_orcas = ["O_Heli_Light_02_F","O_Heli_Light_02_v2_F"]; + _blck_armed_ghosthawks = ["B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F"]; + _blck_armed_hurons = ["B_Heli_Transport_03_F","B_Heli_Transport_03_black_F"]; + _blck_armed_attackHelis = ["B_Heli_Attack_01_F"]; + _blck_armed_heavyAttackHelis = ["O_Heli_Attack_02_F","O_Heli_Attack_02_black_F"]; + _blck_fighters = [ + "O_Plane_CAS_02_F", // /ti-199 Neophron (CAS) + "I_Plane_Fighter_03_AA_F", // A-143 Buzzard (AA) + "I_Plane_Fighter_04_F", // A-149 Gryphon + "B_Plane_CAS_01_F", // A-164 Wipeout (CAS) + "B_Plane_Fighter_01_F" // F/A-181 Black Wasp II + ]; + blck_blacklisted_heli_ammo = ["24Rnd_missiles","24Rnd_PG_missiles","12Rnd_PG_missiles","2Rnd_LG_scalpel","6Rnd_LG_scalpel","8Rnd_LG_scalpel","M_Scalpel_AT ","14Rnd_80mm_rockets","38Rnd_80mm_rockets"]; + blck_blacklisted_heli_weapons = ["missiles_SCALPEL","missiles_titan","rockets_Skyfire","missiles_DAGR","missiles_DAR"]; + + + /////////////////////////////// + // Heli Patrol Settings + /////////////////////////////// + + blck_chanceHeliPatrolBlue = 0; //[0 - 1] Set to 0 to deactivate and 1 to always have a heli spawn over the mission center and patrol the mission area. + // The chance of paratroops dropping from the heli is defined by blck_chancePara(Blue|Red|Green|Orange) above. + // Recommend setting the change = 1 if you wish to spawn multiple helis at a mission. + blck_patrolHelisBlue = _blck_littleBirds; + blck_noPatrolHelisBlue = 1; + + blck_chanceHeliPatrolRed = 0.1; // 0.4; + blck_patrolHelisRed = _blck_littleBirds; + blck_noPatrolHelisRed = 1; + + blck_chanceHeliPatrolGreen = 0.4; + blck_patrolHelisGreen = _blck_littleBirds; + blck_noPatrolHelisGreen = 1; + + blck_chanceHeliPatrolOrange = 0.5; + blck_patrolHelisOrange = _blck_armed_hellcats+_blck_armed_orcas; + blck_noPatrolHelisOrange = 1; + + //////////////////// + // Enable / Disable Missions + //////////////////// + + // Change this value to reduce the number of spawned missions at any one time. + blck_maxSpawnedMissions = 4; + + //Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups. + blck_enableOrangeMissions = 1; + blck_enableGreenMissions = 1; + blck_enableRedMissions = 2; + blck_enableBlueMissions = 2; + blck_numberUnderwaterDynamicMissions = 3; // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned. + + //////////////////// + // MISSION TIMERS + //////////////////// + + // Reduce to 1 sec for immediate spawns, or longer if you wish to space the missions out + blck_TMin_Orange = 250; + blck_TMin_Green = 200; + blck_TMin_Blue = 120; + blck_TMin_Red = 150; + blck_TMin_UMS = 180; + + //Maximum Spawn time between missions in seconds + blck_TMax_Orange = 360; + blck_TMax_Green = 300; + blck_TMax_Blue = 200; + blck_TMax_Red = 250; + blck_TMax_UMS = 200; + + /////////////////////////////// + // AI VEHICLE PATROL PARAMETERS + /////////////////////////////// + + blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area. + blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten outor been killed. + blck_vehicleDeleteTimer = 120*60; + //////////////////// + // Mission Vehicle Settings + //////////////////// + //Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of static weapons or vehicles. To discourage players runniing with with vehicles, spawn more B_GMG_01_high + blck_SpawnVeh_Orange = [3,4]; // Number of static weapons at Orange Missions + blck_SpawnVeh_Green = [2,3]; // Number of static weapons at Green Missions + blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions + blck_SpawnVeh_Red = 1; // Number of static weapons at Red Missions + + /////////////////////////////// + // AI STATIC WEAPON PARAMETERS + /////////////////////////////// + + blck_useStatic = true; // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles + blck_killEmptyStaticWeapons = true; // When true, static weapons will have damage set to 1 when the AI manning them is killed. + blck_staticWeapons = ["B_HMG_01_high_F","B_GMG_01_high_F"/*,"O_static_AT_F"*/]; // [0.50 cal, grenade launcher, AT Launcher] + + //////////////////// + // Mission Static Weapon Settings + //////////////////// + + // Defines how many static weapons to spawn. Set this to -1 to disable spawning + blck_SpawnEmplaced_Orange = [3,4]; // Number of static weapons at Orange Missions + blck_SpawnEmplaced_Green = [2,3]; // Number of static weapons at Green Missions + blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions + blck_SpawnEmplaced_Red = 1; // Number of static weapons at Red Missions + + + + /**************************************************************** + + GENERAL AI SETTINGS + + ****************************************************************/ + + blck_groupBehavior = "SENTRY"; // Suggested choices are "SAD", "SENTRY", "AWARE" https://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes + blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes. + blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND" + blck_addAIMoney = true; + blck_chanceBackpack = 0.3; // Chance AI will be spawned with a backpack + blck_useNVG = true; // When true, AI will be spawned with NVG if is dark + blck_removeNVG = false; // When true, NVG will be removed from AI when they are killed. + blck_useLaunchers = true; // When true, some AI will be spawned with RPGs; they do not however fire on vehicles for some reason so I recommend this be set to false for now + //blck_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"]; + blck_launcherTypes = ["launch_RPG32_F"]; + blck_launchersPerGroup = 1; // Defines the number of AI per group spawned with a launcher + blck_launcherCleanup = true;// When true, launchers and launcher ammo are removed from dead AI. + blck_minimumPatrolRadius = 22; // AI will patrol within a circle with radius of approximately min-max meters. note that because of the way waypoints are completed they may more more or less than this distance. + blck_maximumPatrolRadius = 35; + + //This defines how long after an AI dies that it's body disappears. + blck_bodyCleanUpTimer = 60*40; // time in seconds after which dead AI bodies are deleted + // Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable + // values are ordered as follows [blue, red, green, orange]; + blck_AliveAICleanUpTimer = 60*20; // Time after mission completion at which any remaining live AI are deleted. + + // How precisely player locations will be revealed to AI after an AI kill + // values are ordered as follows [blue, red, green, orange]; + blck_AIAlertDistance = [250,325,450,500]; // Radius within which AI will be notified of enemy activity. Depricated as a group-sed system is used now. The group is informed of the enemy location when a group member is hit or killed. + //blck_AIAlertDistance = [150,225,400,500]; + // How precisely player locations will be revealed to AI after an AI kill + // values are ordered as follows [blue, red, green, orange]; + blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9]; + + blck_baseSkill = 1.0; // The overal skill of the AI - range 0.1 to 1.0. + + /*************************************************************** + + MISSION TYPE SPECIFIC AI SETTINGS + + **************************************************************/ + //This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type + // Orange Missions + blck_MinAI_Orange = 20; + blck_MaxAI_Orange = 25; + blck_AIGrps_Orange = 5; + blck_SkillsOrange = [ + ["aimingAccuracy",[0.35,0.45]],["aimingShake",[0.65,0.75]],["aimingSpeed",[0.65,0.75]],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] + ]; + + // Green Missions + blck_MinAI_Green = 16; + blck_MaxAI_Green = 21; + blck_AIGrps_Green = 4; + blck_SkillsGreen = [ + ["aimingAccuracy",0.3],["aimingShake",0.65],["aimingSpeed",0.65],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75] + ]; + + // Red Missions + blck_MinAI_Red = 12; + blck_MaxAI_Red = 15; + blck_AIGrps_Red = 3; + blck_SkillsRed = [ + ["aimingAccuracy",0.2],["aimingShake",0.6],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70] + ]; + + // Blue Missions + blck_MinAI_Blue = 8; + blck_MaxAI_Blue = 12; + blck_AIGrps_Blue = 2; + blck_SkillsBlue = [ + ["aimingAccuracy",0.1],["aimingShake",0.5],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60] + ]; + + // Add some money to AI; only works with Exile for now. + blck_maxMoneyOrange = 25; + blck_maxMoneyGreen = 20; + blck_maxMoneyRed = 15; + blck_maxMoneyBlue = 10; + + private["_modType"]; + _modType = [] call blck_fnc_getModType; + if (_modType isEqualTo "Epoch") then + { + diag_log format["[blckeagls] Loading Mission System using Parameters for %1",_modType]; + execVM "\q\addons\custom_server\Configs\blck_configs_epoch.sqf"; + waitUntil {(isNil "blck_configsEpochLoaded") isEqualTo false;}; + waitUntil{blck_configsEpochLoaded}; + blck_configsEpochLoaded = nil; + diag_log "[blckeagles] Running getTraderCitiesEpoch to get location of trader cities"; + execVM "\q\addons\custom_server\Compiles\Functions\GMS_fnc_getTraderCitesEpoch.sqf"; + }; + if (_modType isEqualTo "Exile") then + { + diag_log format["[blckeagls] Loading Mission System using Parameters for %1",_modType]; + execVM "\q\addons\custom_server\Configs\blck_configs_exile.sqf"; + waitUntil {(isNil "blck_configsExileLoaded") isEqualTo false;}; + waitUntil{blck_configsExileLoaded}; + blck_configsExileLoaded = nil; + if (blck_blacklistTraderCities || blck_blacklistSpawns || blck_listConcreteMixerZones) then {execVM "\q\addons\custom_server\Compiles\Functions\GMS_fnc_getTraderCitesExile.sqf";}; + }; + blck_configsLoaded = true; diff --git a/@GMS/addons/custom_server/Configs/blck_configs_exile.sqf b/@GMS/addons/custom_server/Configs/blck_configs_exile.sqf new file mode 100644 index 0000000..396c8a9 --- /dev/null +++ b/@GMS/addons/custom_server/Configs/blck_configs_exile.sqf @@ -0,0 +1,1121 @@ +/* + for ghostridergaming + By Ghostrider [GRG] + Copyright 2016 + Last Modified 3-14-17 + + -------------------------- + License + -------------------------- + All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + + http://creativecommons.org/licenses/by-nc-sa/4.0/ +*/ + +#include "\q\addons\custom_server\Configs\blck_defines.hpp"; + +#ifdef blck_milServer +execVM "\q\addons\custom_server\Configs\blck_configs_exile_mil.sqf"; +if (true) exitWith {}; +#endif + +diag_log "[blckeagls] Loading Exile-specific configs for Non-militarized servers: blck_configs_exile.sqf"; +//////////// +// Exile-specific settings +//////////// + +// list of locations that are protected against mission spawns + +switch (toLower(worldName)) do +{ + case "altis": { + blck_locationBlackList append [ + //Add location as [[xpos,ypos,0],minimumDistance], + // Note that there should not be a comma after the last item in this table + [[10800,10641,0],1000] // isthmus - missions that spawn here often are glitched. + ]; + }; + case "tanoa": { + blck_locationBlackList append [ ]; + }; +}; + +/********************************************************************************* + +AI WEAPONS, UNIFORMS, VESTS AND GEAR + +**********************************************************************************/ + + blck_blacklistSpawns = true; + blck_listConcreteMixerZones = true; + blck_AI_Side = EAST; + + blck_crateMoneyBlue = [100,250]; + blck_crateMoneyRed = [175, 300]; + blck_crateMoneyGreen = [300, 500]; + blck_crateMoneyOrange = [500, 750]; + + _blck_armed_vehicles_Exile = [ + "Exile_Car_BTR40_MG_Green", + "Exile_Car_HMMWV_M134_Green", + "Exile_Car_HMMWV_M2_Green", + "B_LSV_01_armed_F", + "Exile_Car_Offroad_Armed_Guerilla01" + ]; + + _blck_lightlyArmed_ARMA3 = [ + "B_G_Offroad_01_armed_F", + "O_G_Offroad_01_armed_F", + "B_MRAP_01_gmg_F", + "B_MRAP_01_hmg_F", + "O_MRAP_02_gmg_F", + "O_MRAP_02_hmg_F", + "I_MRAP_03_hmg_F", + "I_MRAP_03_gmg_F", + "B_APC_Wheeled_01_cannon_F", + "I_APC_Wheeled_03_cannon_F" + ]; + + _blck_tracked_APC_ARMA3 = [ + "B_APC_Tracked_01_rcws_F", + "B_APC_Tracked_01_CRV_F", + "B_APC_Tracked_01_AA_F", + "O_APC_Tracked_02_cannon_F", + "O_APC_Tracked_02_AA_F", + "O_APC_Wheeled_02_rcws_F", + "I_APC_tracked_03_cannon_F" + ]; + + _blck_Tanks_ARMA3 = [ + //"B_MBT_01_arty_F", + "B_MBT_01_mlrs_F", + "B_MBT_01_TUSK_F", + "O_MBT_02_cannon_F", + //"O_MBT_02_arty_F", + "I_MBT_03_cannon_F" + ]; + + _blck_APC_CUP = [ + "CUP_B_Mastiff_GMG_GB_D", + "CUP_B_Mastiff_HMG_GB_D", + "CUP_B_Ridgback_HMG_GB_D", + "CUP_B_Ridgback_GMG_GB_D", + "CUP_B_M1128_MGS_Desert", + "CUP_B_M1135_ATGMV_Desert_Slat", + "CUP_B_M1133_MEV_Desert_Slat", + "CUP_B_LAV25M240_desert_USMC", + "CUP_B_M1129_MC_MK19_Desert_Slat", + "CUP_B_LAV25_HQ_desert_USMC", + "CUP_B_BRDM2_ATGM_CDF", + "CUP_B_BTR60_CDF", + "CUP_B_M1130_CV_M2_Desert_Slat", + "CUP_B_M1126_ICV_MK19_Desert_Slat", + "CUP_O_BTR90_RU", + "CUP_O_GAZ_Vodnik_BPPU_RU", + "CUP_B_M1126_ICV_M2_Desert", + "CUP_B_M1126_ICV_MK19_Desert", + "CUP_B_M1130_CV_M2_Desert", + "CUP_B_M1126_ICV_M2_Desert_Slat", + "CUP_B_M1133_MEV_Desert", + "CUP_O_GAZ_Vodnik_AGS_RU", + "CUP_O_GAZ_Vodnik_PK_RU" + ]; + + _blck_Tanks_CUP = [ + "CUP_B_M2A3Bradley_USA_D", + "CUP_B_M113_desert_USA", + "CUP_B_M163_USA", + "CUP_B_M6LineBacker_USA_D", + "CUP_B_M1A1_DES_US_Army", + "CUP_B_M1A2_TUSK_MG_DES_US_Army", + "CUP_B_AAV_USMC", + "CUP_B_M270_DPICM_USA", + "CUP_B_ZSU23_CDF", + "CUP_B_BMP2_CDF", + "CUP_B_T72_CDF", + "CUP_I_T34_NAPA", + "CUP_B_Challenger2_NATO", + "CUP_B_FV432_Bulldog_GB_D_RWS", + "CUP_B_FV432_Bulldog_GB_D", + "CUP_B_FV510_GB_D_SLAT", + "CUP_B_MCV80_GB_D_SLAT", + "CUP_O_2S6_RU", + "CUP_O_BMP3_RU", + "CUP_O_T90_RU", + "CUP_O_T55_SLA", + "CUP_O_BMP1P_TKA", + "CUP_B_M270_DPICM_USA", + "CUP_B_M2Bradley_USA_W", + "CUP_B_FV510_GB_D", + "CUP_B_MCV80_GB_D", + "CUP_B_M7Bradley_USA_D", + "CUP_O_2S6_RU", + "CUP_O_BMP1_TKA" + ]; + + blck_AIPatrolVehicles = + [ + //"Exile_Car_Offroad_Armed_Guerilla01", + //"Exile_Car_Offroad_Armed_Guerilla02", + //"Exile_Car_BTR40_MG_Green", + //"Exile_Car_BTR40_MG_Camo", + //"Exile_Car_HMMWV_M134_Green", + //"Exile_Car_HMMWV_M134_Desert", + //"Exile_Car_HMMWV_M134_Desert", + "Exile_Car_HMMWV_M2_Desert", + "B_LSV_01_armed_F", + //"_MRAP_02_gmg_ghex_F", + //"O_MRAP_02_hmg_ghex_F", + //"O_MRAP_03_gmg_ghex_F", + //"O_MRAP_03_hmg_ghex_F", + "B_MBT_01_cannon_F", + "B_MBT_01_cannon_F", // Duplicate to increase chance that these will spawn relative to others + //"B_MBT_01_mlrs_base_F", + //"B_MBT_01_mlrs_F", + "B_MBT_01_TUSK_F", + "B_MBT_01_TUSK_F",// Duplicate to increase chance that these will spawn relative to others + "B_APC_Tracked_01_AA_F", + "B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others + "B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others + "B_APC_Tracked_01_CRV_F", + "B_APC_Tracked_01_rcws_F" + ]; // Type of vehicle spawned to defend AI bases + + blck_AIPatrolVehiclesBlue = [ + "Exile_Car_Offroad_Armed_Guerilla01", + "Exile_Car_Offroad_Armed_Guerilla02", + "Exile_Car_BTR40_MG_Green", + "Exile_Car_BTR40_MG_Camo", + "Exile_Car_HMMWV_M134_Green", + "Exile_Car_HMMWV_M134_Desert", + "Exile_Car_HMMWV_M134_Desert", + "Exile_Car_HMMWV_M2_Desert", + "B_LSV_01_armed_F" + ]; + + blck_AIPatrolVehicles = ["Exile_Car_Offroad_Armed_Guerilla01","Exile_Car_Offroad_Armed_Guerilla02","Exile_Car_BTR40_MG_Green","Exile_Car_BTR40_MG_Camo","Exile_Car_HMMWV_M134_Green","Exile_Car_HMMWV_M134_Desert",/*"Exile_Car_HMMWV_M134_Desert","Exile_Car_HMMWV_M2_Desert",*/"B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases + blck_AIPatrolVehiclesBlue = blck_AIPatrolVehicles; + blck_AIPatrolVehiclesRed = blck_AIPatrolVehicles; + blck_AIPatrolVehiclesGreen = blck_AIPatrolVehicles; + blck_AIPatrolVehiclesOrange = blck_AIPatrolVehicles; + + // Blacklisted itesm + blck_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"]; + + // AI Weapons and Attachments + blck_bipods = ["bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli"]; + + blck_Optics_Holo = ["optic_Hamr","optic_MRD","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_ACO_grn_smg","optic_Aco_smg","optic_Yorris"]; + blck_Optics_Reticule = ["optic_Arco","optic_MRCO"]; + blck_Optics_Scopes = [ + "optic_AMS","optic_AMS_khk","optic_AMS_snd", + "optic_DMS", + "optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan", + "optic_LRPS", + "optic_Nightstalker", + "optic_NVS", + "optic_SOS", + "optic_tws" + //"optic_tws_mg", + ]; + + #ifdef useAPEX + blck_Optics_Apex = [ + //Apex + "optic_Arco_blk_F", "optic_Arco_ghex_F", + "optic_DMS_ghex_F", + "optic_Hamr_khk_F", + "optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F", + "optic_SOS_khk_F", + "optic_LRPS_tna_F","optic_LRPS_ghex_F", + "optic_Holosight_blk_F","optic_Holosight_khk_F","optic_Holosight_smg_blk_F" + ]; + blck_Optics = blck_Optics_Holo + blck_Optics_Reticule + blck_Optics_Scopes; + blck_Optics = blck_Optics + blck_Optics_Apex; + #endif + + blck_bipods = [ + "bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli", + //Apex + "bipod_01_F_khk" + ]; + + blck_silencers = [ + "muzzle_snds_338_black","muzzle_snds_338_green","muzzle_snds_338_sand","muzzle_snds_93mmg","muzzle_snds_93mmg_tan","muzzle_snds_acp","muzzle_snds_B", + "muzzle_snds_H","muzzle_snds_H_MG","muzzle_snds_H_SW","muzzle_snds_L","muzzle_snds_M", + //Apex + "muzzle_snds_H_khk_F","muzzle_snds_H_snd_F","muzzle_snds_58_blk_F","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F","muzzle_snds_B_khk_F","muzzle_snds_B_snd_F", + "muzzle_snds_58_wdm_F","muzzle_snds_65_TI_blk_F","muzzle_snds_65_TI_hex_F","muzzle_snds_65_TI_ghex_F","muzzle_snds_H_MG_blk_F","muzzle_snds_H_MG_khk_F" + ]; + + blck_RifleSniper = [ + "srifle_EBR_F","srifle_GM6_F","srifle_LRR_F","srifle_DMR_01_F" + ]; + + blck_RifleAsault_556 = [ + "arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","arifle_SDAR_F" + ]; + + blck_RifleAsault_650 = [ + "arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F" + ]; + + blck_RifleAsault = [ + "arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F", + "arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F" + ]; + + blck_RifleLMG = [ + "LMG_Mk200_F","LMG_Zafir_F" + ]; + + blck_RifleOther = [ + "SMG_01_F","SMG_02_F" + ]; + + blck_Pistols = [ + "hgun_PDW2000_F","hgun_ACPC2_F","hgun_Rook40_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Pistol_Signal_F" + ]; + + blck_DLC_MMG = [ + "MMG_01_hex_F","MMG_02_sand_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F" + ]; + + blck_DLC_Sniper = [ + "srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_tan_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_F","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F" + ]; + + //This defines the random weapon to spawn on the AI + //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons + blck_WeaponList_Orange = blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG + blck_DLC_Sniper + blck_DLC_MMG; + blck_WeaponList_Green = blck_RifleSniper + blck_RifleAsault_650 +blck_RifleLMG + blck_DLC_MMG; + blck_WeaponList_Blue = blck_RifleOther + blck_RifleAsault_556 + blck_RifleAsault_650; + blck_WeaponList_Red = blck_RifleAsault_556 + blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG; + + #ifdef useAPEX + blck_apexWeapons = ["arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F", + "arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F", + "arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F", + "arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F"]; + + blck_WeaponList_Orange = blck_WeaponList_Orange + blck_apexWeapons; + blck_WeaponList_Green = blck_WeaponList_Green + blck_apexWeapons; + #endif + + blck_baseBackpacks = ["B_Carryall_ocamo","B_Carryall_oucamo","B_Carryall_mcamo","B_Carryall_oli","B_Carryall_khk","B_Carryall_cbr" ]; + + #ifdef useAPEX + blck_ApexBackpacks = [ + "B_Bergen_mcamo_F","B_Bergen_dgtl_F","B_Bergen_hex_F","B_Bergen_tna_F","B_AssaultPack_tna_F","B_Carryall_ghex_F", + "B_FieldPack_ghex_F","B_ViperHarness_blk_F","B_ViperHarness_ghex_F","B_ViperHarness_hex_F","B_ViperHarness_khk_F", + "B_ViperHarness_oli_F","B_ViperLightHarness_blk_F","B_ViperLightHarness_ghex_F","B_ViperLightHarness_hex_F","B_ViperLightHarness_khk_F","B_ViperLightHarness_oli_F" + ]; + blck_backpacks = blck_baseBackpacks + blck_ApexBackpacks; + #endif + + blck_BanditHeadgear = ["H_Shemag_khk","H_Shemag_olive","H_Shemag_tan","H_ShemagOpen_khk"]; + //This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI. + blck_headgear = [ + "H_Cap_blk", + "H_Cap_blk_Raven", + "H_Cap_blu", + "H_Cap_brn_SPECOPS", + "H_Cap_grn", + "H_Cap_headphones", + "H_Cap_khaki_specops_UK", + "H_Cap_oli", + "H_Cap_press", + "H_Cap_red", + "H_Cap_tan", + "H_Cap_tan_specops_US", + "H_Watchcap_blk", + "H_Watchcap_camo", + "H_Watchcap_khk", + "H_Watchcap_sgg", + "H_MilCap_blue", + "H_MilCap_dgtl", + "H_MilCap_mcamo", + "H_MilCap_ocamo", + "H_MilCap_oucamo", + "H_MilCap_rucamo", + "H_Bandanna_camo", + "H_Bandanna_cbr", + "H_Bandanna_gry", + "H_Bandanna_khk", + "H_Bandanna_khk_hs", + "H_Bandanna_mcamo", + "H_Bandanna_sgg", + "H_Bandanna_surfer", + "H_Booniehat_dgtl", + "H_Booniehat_dirty", + "H_Booniehat_grn", + "H_Booniehat_indp", + "H_Booniehat_khk", + "H_Booniehat_khk_hs", + "H_Booniehat_mcamo", + "H_Booniehat_tan", + "H_Hat_blue", + "H_Hat_brown", + "H_Hat_camo", + "H_Hat_checker", + "H_Hat_grey", + "H_Hat_tan", + "H_StrawHat", + "H_StrawHat_dark", + "H_Beret_02", + "H_Beret_blk", + "H_Beret_blk_POLICE", + "H_Beret_brn_SF", + "H_Beret_Colonel", + "H_Beret_grn", + "H_Beret_grn_SF", + "H_Beret_ocamo", + "H_Beret_red", + "H_Shemag_khk", + "H_Shemag_olive", + "H_Shemag_olive_hs", + "H_Shemag_tan", + "H_ShemagOpen_khk", + "H_ShemagOpen_tan", + "H_TurbanO_blk", + "H_CrewHelmetHeli_B", + "H_CrewHelmetHeli_I", + "H_CrewHelmetHeli_O", + "H_HelmetCrew_I", + "H_HelmetCrew_B", + "H_HelmetCrew_O", + "H_PilotHelmetHeli_B", + "H_PilotHelmetHeli_I", + "H_PilotHelmetHeli_O", + //Apex + + "H_MilCap_tna_F", + "H_MilCap_ghex_F", + "H_Booniehat_tna_F", + "H_Beret_gen_F", + "H_MilCap_gen_F", + "H_Cap_oli_Syndikat_F", + "H_Cap_tan_Syndikat_F", + "H_Cap_blk_Syndikat_F", + "H_Cap_grn_Syndikat_F" + ]; + blck_helmets = [ + "H_HelmetB", + "H_HelmetB_black", + "H_HelmetB_camo", + "H_HelmetB_desert", + "H_HelmetB_grass", + "H_HelmetB_light", + "H_HelmetB_light_black", + "H_HelmetB_light_desert", + "H_HelmetB_light_grass", + "H_HelmetB_light_sand", + "H_HelmetB_light_snakeskin", + "H_HelmetB_paint", + "H_HelmetB_plain_blk", + "H_HelmetB_sand", + "H_HelmetB_snakeskin", + "H_HelmetCrew_B", + "H_HelmetCrew_I", + "H_HelmetCrew_O", + "H_HelmetIA", + "H_HelmetIA_camo", + "H_HelmetIA_net", + "H_HelmetLeaderO_ocamo", + "H_HelmetLeaderO_oucamo", + "H_HelmetO_ocamo", + "H_HelmetO_oucamo", + "H_HelmetSpecB", + "H_HelmetSpecB_blk", + "H_HelmetSpecB_paint1", + "H_HelmetSpecB_paint2", + "H_HelmetSpecO_blk", + "H_HelmetSpecO_ocamo", + "H_CrewHelmetHeli_B", + "H_CrewHelmetHeli_I", + "H_CrewHelmetHeli_O", + "H_HelmetCrew_I", + "H_HelmetCrew_B", + "H_HelmetCrew_O", + "H_PilotHelmetHeli_B", + "H_PilotHelmetHeli_I", + "H_PilotHelmetHeli_O", + "H_Helmet_Skate", + "H_HelmetB_TI_tna_F", + // Apex + //"H_HelmetO_ViperSP_hex_F", + //"H_HelmetO_ViperSP_ghex_F", + "H_HelmetB_tna_F", + "H_HelmetB_Enh_tna_F", + "H_HelmetB_Light_tna_F", + "H_HelmetSpecO_ghex_F", + "H_HelmetLeaderO_ghex_F", + "H_HelmetO_ghex_F", + "H_HelmetCrew_O_ghex_F" + ]; + blck_headgearList = blck_headgear + blck_helmets; + //This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI. + blck_SkinList = [ + //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment + // I have commented out some high visibility uniforms that can be reserved for players or special missions. + // for example, you could have a uniform list specified in a mission template. + "U_AntigonaBody", + "U_AttisBody", + "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt","U_B_CombatUniform_sgg_vest","U_B_CombatUniform_wdl","U_B_CombatUniform_wdl_tshirt","U_B_CombatUniform_wdl_vest", + "U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3", + "U_B_GhillieSuit", + "U_B_HeliPilotCoveralls","U_B_PilotCoveralls", + "U_B_SpecopsUniform_sgg", + "U_B_survival_uniform", + "U_B_Wetsuit", + //"U_BasicBody", + "U_BG_Guerilla1_1","U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_Guerilla3_2", + "U_BG_leader", + "U_C_Commoner_shorts","U_C_Commoner1_1","U_C_Commoner1_2","U_C_Commoner1_3","U_C_Commoner2_1","U_C_Commoner2_2","U_C_Commoner2_3", + "U_C_Farmer","U_C_Fisherman","U_C_FishermanOveralls","U_C_HunterBody_brn","U_C_HunterBody_grn", + //"U_C_Journalist", + "U_C_Novak", + //"U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour", + "U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Poor_shorts_2","U_C_PriestBody","U_C_Scavenger_1","U_C_Scavenger_2", + //"U_C_Scientist","U_C_ShirtSurfer_shorts","U_C_TeeSurfer_shorts_1","U_C_TeeSurfer_shorts_2", + "U_C_WorkerCoveralls","U_C_WorkerOveralls","U_Competitor", + "U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_G_resistanceLeader_F", + "U_I_G_Story_Protagonist_F", + "U_I_GhillieSuit", + "U_I_HeliPilotCoveralls", + "U_I_OfficerUniform", + "U_I_pilotCoveralls", + "U_I_Wetsuit", + "U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_IG_Guerilla3_2", + "U_IG_leader", + "U_IG_Menelaos", + //"U_KerryBody", + //"U_MillerBody", + //"U_NikosAgedBody", + //"U_NikosBody", + "U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo", + "U_O_GhillieSuit", + "U_O_OfficerUniform_ocamo", + "U_O_PilotCoveralls", + "U_O_SpecopsUniform_blk", + "U_O_SpecopsUniform_ocamo", + "U_O_Wetsuit", + "U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader", + //"U_OI_Scientist", + //"U_OrestesBody", + "U_Rangemaster", + // DLC + "U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh", + //Apex + "U_B_T_Soldier_F", + "U_B_T_Soldier_AR_F", + "U_B_T_Soldier_SL_F", + //"U_B_T_Sniper_F", + //"U_B_T_FullGhillie_tna_F", + "U_B_CTRG_Soldier_F", + "U_B_CTRG_Soldier_2_F", + "U_B_CTRG_Soldier_3_F", + "U_B_GEN_Soldier_F", + "U_B_GEN_Commander_F", + "U_O_T_Soldier_F", + "U_O_T_Officer_F", + //"U_O_T_Sniper_F", + //"U_O_T_FullGhillie_tna_F", + "U_O_V_Soldier_Viper_F", + "U_O_V_Soldier_Viper_hex_F", + "U_I_C_Soldier_Para_1_F", + "U_I_C_Soldier_Para_2_F", + "U_I_C_Soldier_Para_3_F", + "U_I_C_Soldier_Para_4_F", + "U_I_C_Soldier_Para_5_F", + "U_I_C_Soldier_Bandit_1_F", + "U_I_C_Soldier_Bandit_2_F", + "U_I_C_Soldier_Bandit_3_F", + "U_I_C_Soldier_Bandit_4_F", + "U_I_C_Soldier_Bandit_5_F", + "U_I_C_Soldier_Camo_F", + "U_C_man_sport_1_F", + "U_C_man_sport_2_F", + "U_C_man_sport_3_F", + "U_C_Man_casual_1_F", + "U_C_Man_casual_2_F", + "U_C_Man_casual_3_F", + "U_C_Man_casual_4_F", + "U_C_Man_casual_5_F", + "U_C_Man_casual_6_F", + "U_B_CTRG_Soldier_urb_1_F", + "U_B_CTRG_Soldier_urb_2_F", + "U_B_CTRG_Soldier_urb_3_F" + ]; + + blck_vests = [ + "V_Press_F", + "V_Rangemaster_belt", + "V_TacVest_blk", + "V_TacVest_blk_POLICE", + "V_TacVest_brn", + "V_TacVest_camo", + "V_TacVest_khk", + "V_TacVest_oli", + "V_TacVestCamo_khk", + "V_TacVestIR_blk", + "V_I_G_resistanceLeader_F", + "V_BandollierB_blk", + "V_BandollierB_cbr", + "V_BandollierB_khk", + "V_BandollierB_oli", + "V_BandollierB_rgr", + "V_Chestrig_blk", + "V_Chestrig_khk", + "V_Chestrig_oli", + "V_Chestrig_rgr", + "V_HarnessO_brn", + "V_HarnessO_gry", + "V_HarnessOGL_brn", + "V_HarnessOGL_gry", + "V_HarnessOSpec_brn", + "V_HarnessOSpec_gry", + "V_PlateCarrier1_blk", + "V_PlateCarrier1_rgr", + "V_PlateCarrier2_rgr", + "V_PlateCarrier3_rgr", + "V_PlateCarrierGL_blk", + "V_PlateCarrierGL_mtp", + "V_PlateCarrierGL_rgr", + "V_PlateCarrierH_CTRG", + "V_PlateCarrierIA1_dgtl", + "V_PlateCarrierIA2_dgtl", + "V_PlateCarrierIAGL_dgtl", + "V_PlateCarrierIAGL_oli", + "V_PlateCarrierL_CTRG", + "V_PlateCarrierSpec_blk", + "V_PlateCarrierSpec_mtp", + #ifdef useAPEX + //Apex + "V_TacChestrig_grn_F", + "V_TacChestrig_oli_F", + "V_TacChestrig_cbr_F", + "V_PlateCarrier1_tna_F", + "V_PlateCarrier2_tna_F", + "V_PlateCarrierSpec_tna_F", + "V_PlateCarrierGL_tna_F", + "V_HarnessO_ghex_F", + "V_HarnessOGL_ghex_F", + "V_BandollierB_ghex_F", + "V_TacVest_gen_F", + "V_PlateCarrier1_rgr_noflag_F", + #endif + "V_PlateCarrier2_rgr_noflag_F" + ]; + + //CraftingFood + blck_Meats=[ + + ]; + blck_Drink = [ + "Exile_Item_PlasticBottleCoffee", + "Exile_Item_PowerDrink", + "Exile_Item_PlasticBottleFreshWater", + "Exile_Item_Beer", + "Exile_Item_EnergyDrink", + "Exile_Item_MountainDupe" + ]; + blck_Food = [ + "Exile_Item_EMRE", + "Exile_Item_GloriousKnakworst", + "Exile_Item_Surstromming", + "Exile_Item_SausageGravy", + "Exile_Item_Catfood", + "Exile_Item_ChristmasTinner", + "Exile_Item_BBQSandwich", + "Exile_Item_Dogfood", + "Exile_Item_BeefParts", + "Exile_Item_Cheathas", + "Exile_Item_Noodles", + "Exile_Item_SeedAstics", + "Exile_Item_Raisins", + "Exile_Item_Moobar", + "Exile_Item_InstantCoffee" + ]; + blck_ConsumableItems = blck_Meats + blck_Drink + blck_Food; + blck_throwableExplosives = ["HandGrenade","MiniGrenade"]; + blck_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"]; + blck_explosives = blck_throwableExplosives + blck_otherExplosives; + blck_medicalItems = ["Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin"]; + blck_specialItems = blck_throwableExplosives + blck_medicalItems; + + blck_NVG = ["NVGoggles","NVGoggles_INDEP","NVGoggles_OPFOR","Exile_Item_XM8"]; + blck_buildingMaterials = ["Exile_Item_ExtensionCord","Exile_Item_JunkMetal","Exile_Item_LightBulb","Exile_Item_MetalBoard", + "Exile_Item_MetalPole","Exile_Item_MetalScrews","Exile_Item_Cement","Exile_Item_Sand"]; + blck_tools = ["Exile_Item_Matches","Exile_Item_CookingPot","Exile_Melee_Axe","Exile_Melee_SledgeHammmer","Exile_Item_Handsaw","Exile_Item_Pliers"]; + +/*************************************************************************************** +DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION +Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays +for examples of how you can do this see \Major\Compositions.sqf +***************************************************************************************/ + + // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. + blck_lootCountsOrange = [[6,8],[24,32],[5,10],[25,35],16,1]; // Orange + blck_lootCountsGreen = [[4,8],[20,30],[5,9],[15,18],18,1]; // Green + blck_lootCountsRed = [[4,6],[12,18],4,[6,12],6,1]; // Red + blck_lootCountsBlue = [4,12,3,6,6,1]; // Blue + + blck_BoxLoot_Orange = + // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on. + // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added. + + [ + [// Weapons + #ifdef useAPEX + "arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F", + "arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F", + "arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F", + "arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F", + #endif + ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], + ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], + ["srifle_DMR_01_F","10Rnd_762x51_Mag"], + ["srifle_LRR_F","7Rnd_408_Mag"], + ["srifle_EBR_F","20Rnd_762x51_Mag"], + ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], + ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"], + ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], + ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], + ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"], + ["MMG_01_hex_F","150Rnd_93x64_Mag"], + ["MMG_01_tan_F","150Rnd_93x64_Mag"], + ["MMG_02_black_F","150Rnd_93x64_Mag"], + ["MMG_02_camo_F","150Rnd_93x64_Mag"], + ["MMG_02_sand_F","150Rnd_93x64_Mag"], + ["srifle_DMR_02_camo_F","10Rnd_338_Mag"], + ["srifle_DMR_02_F","10Rnd_338_Mag"], + ["srifle_DMR_02_sniper_F","10Rnd_338_Mag"], + ["srifle_DMR_03_F","10Rnd_338_Mag"], + ["srifle_DMR_03_tan_F","10Rnd_338_Mag"], + ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"], + ["srifle_DMR_05_hex_F","10Rnd_338_Mag"], + ["srifle_DMR_05_tan_F","10Rnd_338_Mag"], + ["srifle_DMR_06_camo_F","10Rnd_338_Mag"], + ["srifle_DMR_04_F","10Rnd_127x54_Mag"], + ["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"], + ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] + ], + [//Magazines + ["3rnd_HE_Grenade_Shell",3,6], + ["30Rnd_65x39_caseless_green",3,6], + ["30Rnd_556x45_Stanag",3,6], + ["30Rnd_45ACP_Mag_SMG_01",3,6], + ["20Rnd_556x45_UW_mag",3,6], + ["20Rnd_762x51_Mag",7,14], + ["200Rnd_65x39_cased_Box",3,6], + ["100Rnd_65x39_caseless_mag_Tracer",3,6], + ["3rnd_HE_Grenade_Shell",1,3], + ["HandGrenade",1,5], + // Marksman Pack Ammo + ["10Rnd_338_Mag",1,5], + ["10Rnd_338_Mag",1,5], + ["10Rnd_127x54_Mag" ,1,5], + ["10Rnd_127x54_Mag",1,5], + ["10Rnd_93x64_DMR_05_Mag" ,1,5], + ["10Rnd_93x64_DMR_05_Mag" ,1,5] + ], + [ // Optics + ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2], + ["optic_Arco",1,3], + ["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], + ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2], + ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], + ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] + ], + [// Materials and supplies + ["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2], + ["Exile_Item_JunkMetal",1,10],["Exile_Item_LightBulb",1,10],["Exile_Item_MetalBoard",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_CamoTentKit",1,10],["Exile_Item_WorkBenchKit",1,10], + ["Exile_Item_WoodWindowKit",1,10],["Exile_Item_WoodWallKit",1,10],["Exile_Item_WoodStairsKit",1,10],["Exile_Item_WoodGateKit",1,10],["Exile_Item_WoodDoorwayKit",1,10],["Exile_Item_MetalBoard",1,10], + ["Exile_Item_MetalBoard",1,10],["Exile_Item_ExtensionCord",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_Sand",3,10],["Exile_Item_Cement",3,10],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10] + // + ], + [//Items + ["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3], + ["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3], + ["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3], + ["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3] + ], + [ // Backpacks + ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2], + ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2], + ["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2], + ["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2], + ["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2], + ["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2], + ["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2], + ["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2] + ] + ]; + + blck_BoxLoot_Green = + [ + [// Weapons + // Format is ["Weapon Name","Magazine Name"], + #ifdef useAPEX + "arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F", + "arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F", + "arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F", + "arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F", + #endif + ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], + ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"], + ["arifle_MX_F","30Rnd_65x39_caseless_mag"], + ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"], + ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], + ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], + ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], + ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], + ["srifle_DMR_01_F","10Rnd_762x51_Mag"], + ["srifle_LRR_F","7Rnd_408_Mag"], + ["srifle_EBR_F","20Rnd_762x51_Mag"], + ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], + ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"], + ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], + ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], + ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"], + ["MMG_01_hex_F","150Rnd_93x64_Mag"], + ["srifle_DMR_02_camo_F","10Rnd_338_Mag"], + ["srifle_DMR_03_F","10Rnd_338_Mag"], + ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"], + ["srifle_DMR_05_hex_F","10Rnd_338_Mag"], + ["srifle_DMR_06_camo_F","10Rnd_338_Mag"] + ], + [//Magazines + // Format is ["Magazine name, Minimum number to add, Maximum number to add], + ["3rnd_HE_Grenade_Shell",2,4], + ["30Rnd_65x39_caseless_green",3,6], + ["30Rnd_556x45_Stanag",3,6], + ["30Rnd_556x45_Stanag",3,6], + ["30Rnd_45ACP_Mag_SMG_01",3,6], + ["20Rnd_556x45_UW_mag",3,6], + ["20Rnd_762x51_Mag",6,12], + ["200Rnd_65x39_cased_Box",3,6], + ["100Rnd_65x39_caseless_mag_Tracer",3,6], + ["3rnd_HE_Grenade_Shell",1,3], + ["HandGrenade",1,3], + // Marksman Pack Ammo + ["10Rnd_338_Mag",1,4], + ["10Rnd_338_Mag",1,4], + ["10Rnd_127x54_Mag" ,1,4], + ["10Rnd_127x54_Mag",1,4], + ["10Rnd_93x64_DMR_05_Mag" ,1,4], + ["10Rnd_93x64_DMR_05_Mag" ,1,4] + ], + [ // Optics + ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3], + ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3], + ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], + ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2], + ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], + ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] + ], + [// Materials and supplies + ["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2], + ["Exile_Item_JunkMetal",1,5],["Exile_Item_LightBulb",1,5],["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_CamoTentKit",1,5],["Exile_Item_WorkBenchKit",1,5], + ["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10],["Exile_Item_ExtensionCord",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_Sand",2,5],["Exile_Item_Cement",2,5] + ], + [//Items + ["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,6],["Exile_Item_Vishpirin",1,6], + ["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3], + ["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3], + ["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3] + ], + [ // Backpacks + ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2], + ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2], + ["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2], + ["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2], + ["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2], + ["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2], + ["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2], + ["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2] + ] + ]; + + blck_BoxLoot_Blue = + [ + [// Weapons + ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], + ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"], + ["arifle_Mk20_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20C_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"], + ["arifle_MX_F","30Rnd_65x39_caseless_mag"], + ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"], + ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], + ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], + ["arifle_SDAR_F","20Rnd_556x45_UW_mag"], + ["arifle_TRG20_F","30Rnd_556x45_Stanag"], + ["SMG_02_F","30Rnd_9x21_Mag"], + ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"], + ["Hgun_PDW2000_F","30Rnd_9x21_Mag"], + ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], + ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], + ["srifle_DMR_01_F","10Rnd_762x51_Mag"], + ["srifle_LRR_F","7Rnd_408_Mag"], + ["srifle_EBR_F","20Rnd_762x51_Mag"], + ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], + ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"], + ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], + ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], + ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"] + ], + [//Magazines + ["3rnd_HE_Grenade_Shell",1,2], + ["30Rnd_65x39_caseless_green",3,6], + ["30Rnd_556x45_Stanag",3,6], + ["30Rnd_556x45_Stanag",3,6], + ["30Rnd_45ACP_Mag_SMG_01",3,6], + ["20Rnd_556x45_UW_mag",3,6], + ["20Rnd_762x51_Mag",3,10], + ["200Rnd_65x39_cased_Box",3,6], + ["100Rnd_65x39_caseless_mag_Tracer",3,6], + ["3rnd_HE_Grenade_Shell",1,4], + ["HandGrenade",1,3], + // Marksman Pack Ammo + ["150Rnd_93x64_Mag",1,4], + ["10Rnd_338_Mag",1,4], + ["10Rnd_127x54_Mag" ,1,4], + ["10Rnd_127x54_Mag",1,4], + ["10Rnd_93x64_DMR_05_Mag" ,1,4] + ], + [ // Optics + ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3], + ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3], + ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], + ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2], + ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], + ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] + ], + [// Materials and supplies + ["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,3],["Exile_Item_ExtensionCord",1,2],["Exile_Item_FuelCanisterEmpty",1,2], + ["Exile_Item_JunkMetal",1,6],["Exile_Item_LightBulb",1,6],["Exile_Item_MetalBoard",1,6],["Exile_Item_MetalPole",1,6],["Exile_Item_CamoTentKit",1,6] + ], + [//Items + ["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3], + ["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3], + ["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3], + ["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3] + ], + [ // Backpacks + ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2], + ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2], + ["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2], + ["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2], + ["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2], + ["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2], + ["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2], + ["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2] + ] + ]; + + blck_BoxLoot_Red = + [ + [// Weapons + ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], + ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"], + ["arifle_Mk20_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20C_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"], + ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"], + ["arifle_MX_F","30Rnd_65x39_caseless_mag"], + ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"], + //["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"], + ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], + ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], + ["arifle_SDAR_F","20Rnd_556x45_UW_mag"], + ["arifle_TRG20_F","30Rnd_556x45_Stanag"], + ["SMG_02_F","30Rnd_9x21_Mag"], + ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"], + ["Hgun_PDW2000_F","30Rnd_9x21_Mag"], + ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"], + ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"], + ["srifle_DMR_01_F","10Rnd_762x51_Mag"], + ["srifle_LRR_F","7Rnd_408_Mag"], + ["srifle_EBR_F","20Rnd_762x51_Mag"], + ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"], + ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"], + ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"], + ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"], + ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"], + ["MMG_01_hex_F","150Rnd_93x64_Mag"], + ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"], + ["srifle_DMR_06_camo_F","10Rnd_338_Mag"] + ], + [//Magazines + + ["3rnd_HE_Grenade_Shell",1,5],["30Rnd_65x39_caseless_green",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_45ACP_Mag_SMG_01",3,6],["20Rnd_556x45_UW_mag",3,6], + ["10Rnd_762x51_Mag",3,6],["20Rnd_762x51_Mag",3,7],["200Rnd_65x39_cased_Box",3,6],["100Rnd_65x39_caseless_mag_Tracer",3,6], + // Marksman Pack Ammo + ["150Rnd_93x64_Mag",1,4], + ["10Rnd_338_Mag",1,4], + ["10Rnd_127x54_Mag" ,1,4], + ["10Rnd_127x54_Mag",1,4], + ["10Rnd_93x64_DMR_05_Mag" ,1,4] + ], + [ // Optics + ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3], + ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3], + ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3], + ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2], + ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3], + ["optic_AMS_khk",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3] + ], + [// Materials and supplies + ["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2], + ["Exile_Item_JunkMetal",1,5],["Exile_Item_LightBulb",1,5],["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_CamoTentKit",1,5],["Exile_Item_WorkBenchKit",1,5], + ["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10],["Exile_Item_ExtensionCord",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_Sand",2,5],["Exile_Item_Cement",2,5] + ], + [//Items + ["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Exile_Item_Energydrink",1,4],["Exile_Item_Beer",1,3],["Rangefinder",1,2], + ["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3] + ], + [ // Backpacks + ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2], + ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2], + ["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2], + ["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2], + ["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2], + ["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2], + ["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2], + ["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2] + ] + ]; + + +blck_contructionLootExile = [ + [// Weapons + + ], + [//Magazines + + ], + [ // Optics + + ], + [// Materials and supplies + + // + ["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2], + ["Exile_Item_JunkMetal",4,10],["Exile_Item_LightBulb",1,10],["Exile_Item_MetalBoard",4,10],["Exile_Item_MetalPole",4,10],["Exile_Item_CamoTentKit",1,3],["Exile_Item_MetalScrews",3,10], + ["Exile_Item_Sand",4,10],["Exile_Item_Cement",4,10],["Exile_Item_WaterCanisterDirtyWater",1,3],["Exile_Item_FuelCanisterFull",1,3] + ], + [//Items + ["Exile_Item_Matches","Exile_Item_CookingPot","Exile_Item_CanOpener","Exile_Item_Handsaw","Exile_Item_Pliers","Exile_Item_Grinder","Exile_Item_Foolbox","Exile_Item_Hammer", + "Exile_Item_CordlessScrewdriver","Exile_Item_FireExtinguisher","Exile_Item_OilCanister","Exile_Item_Screwdriver","Exile_Item_Shovel","Exile_Item_Wrench","Exile_Item_CordlessScrewdriver", + "Exile_Item_FireExtinguisher","Exile_Item_OilCanister","Exile_Item_Screwdriver","Exile_Item_DuctTape","Binocular","Rangefinder","ItemGPS","ItemMap","ItemCompass","ItemRadio","ItemWatch", + "Exile_Item_XM8"] + ], + [ // Backpacks + + ] +]; +blck_contructionLoot = blck_contructionLootExile; +blck_supportLootExile = [ + [// Weapons + + ], + [//Magazines + + ], + [ // Optics + + ], + [// Materials and supplies + + ], + [//Items + ["Exile_Item_Matches",2,4],["Exile_Item_CookingPot",2,4],["Exile_Item_CanOpener",2,4], + ["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3], + ["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3], + ["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3], + ["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3] + ], + [ // Backpacks + + ] +]; + +blck_supportLoot = blck_supportLootExile; + +blck_highPoweredLoot = [ + [// Weapons + ["MMG_01_hex_F","150Rnd_93x64_Mag"], + ["MMG_01_tan_F","150Rnd_93x64_Mag"], + ["MMG_02_black_F","150Rnd_93x64_Mag"], + ["MMG_02_camo_F","150Rnd_93x64_Mag"], + ["MMG_02_sand_F","150Rnd_93x64_Mag"], + ["srifle_DMR_02_camo_F","10Rnd_338_Mag"], + ["srifle_DMR_02_F","10Rnd_338_Mag"], + ["srifle_DMR_02_sniper_F","10Rnd_338_Mag"], + ["srifle_DMR_03_F","10Rnd_338_Mag"], + ["srifle_DMR_03_tan_F","10Rnd_338_Mag"], + ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"], + ["srifle_DMR_05_hex_F","10Rnd_338_Mag"], + ["srifle_DMR_05_tan_F","10Rnd_338_Mag"], + ["srifle_DMR_06_camo_F","10Rnd_338_Mag"], + ["srifle_DMR_04_F","10Rnd_127x54_Mag"], + ["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"], + ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] //, + /* + ["launch_NLAW_F","NLAW_F"], + ["launch_RPG32_F","RPG7_F"], + ["launch_B_Titan_F","Titan_AT"], + ["launch_I_Titan_F","Titan_AT"], + ["launch_O_Titan_F","Titan_AP"], + ["launch_B_Titan_short_F","Titan_AA"], + ["launch_I_Titan_short_F","Titan_AA"], + ["launch_O_Titan_short_F","Titan_AA"], + ["launch_RPG7_F","RPG32_F"], + ["launch_O_Vorona_brown_F","vorona_HEAT"], + ["launch_O_Vorona_green_F","Vorona_HE"] + */ + ], + [//Magazines + /* + ["NLAW_F",1,3], + ["RPG32_F",1,3], + ["RPG32_HE_F",1,3], + ["Titan_AA",1,3], + ["Titan_AT",1,3], + ["Titan_AP",1,3], + ["RPG7_F",1,3], + ["vorona_HEAT",1,3], + ["Vorona_HE",1,3], + */ + //["10Rnd_338_Mag",1,5], + ["10Rnd_338_Mag",3,5], + //["10Rnd_127x54_Mag" ,1,5], + ["10Rnd_127x54_Mag",3,5], + ["10Rnd_93x64_DMR_05_Mag" ,3,5], + //["10Rnd_93x64_DMR_05_Mag" ,1,5], + ["150Rnd_93x64_Mag",2,5], + ["130Rnd_338_Mag",3,5] + ], + [ // Optics + + ], + [// Materials and supplies + + ], + [//Items + ], + [ // Backpacks + + ] +]; + + blck_crateTypes = ["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F","Box_NATO_Wps_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F"]; // Default crate type. + + diag_log format["[blckeagls] Configurations for Exile Loaded"]; + + blck_configsExileLoaded = true;