From 3eb13f9736adfaffebe63af086b0a6e505c9695c Mon Sep 17 00:00:00 2001 From: Chris Cardozo Date: Wed, 9 Sep 2020 19:20:40 -0400 Subject: [PATCH] Attempted Fix: spawn vehicle patrols in safe position. --- .../Compiles/Missions/GMS_fnc_spawnMissionVehiclePatrols.sqf | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionVehiclePatrols.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionVehiclePatrols.sqf index 41d59bd..dc2d07a 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionVehiclePatrols.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionVehiclePatrols.sqf @@ -46,7 +46,7 @@ if (_missionPatrolVehicles isEqualTo []) then } else { _spawnPos = _x select 1; }; - _vehicle = _x select 0; + _vehicle = _x select 0; _vehGroup = [blck_AI_Side,true] call blck_fnc_createGroup; _patrolVehicle = objNull; @@ -56,6 +56,7 @@ if (_missionPatrolVehicles isEqualTo []) then [_vehGroup,_spawnPos,_coords,_crewCount,_crewCount,_skillAI,1,2,false,_uniforms, _headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaGroup] call blck_fnc_spawnGroup; _missionAI append (units _vehGroup); blck_monitoredMissionAIGroups pushBack _vehGroup; + _spawnPos = _spawnPos findEmptyPosition[0,50,_vehicle];; #define useWaypoints true _patrolVehicle = [_coords,_spawnPos,_vehicle,40,60,_vehGroup,useWaypoints,_crewCount] call blck_fnc_spawnVehiclePatrol;