Update changeLog.sqf
Updated for V6.56 Build 39
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@ -4,12 +4,16 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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2/24/17 Version 6.56 Build 39.
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Added a check so that mission completion by players near loot crates was tripped only when players were on foot.
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Added a setting that determines whether loot crates are loaded when the mission spawns or once the mission is complete.
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see blck_loadCratesTiming = "atMissionCompletion"; (line 78) for this configuration setting.
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1/28/17 Version 6.55 Build 38
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1/28/17 Version 6.55 Build 38
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bug fixes
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bug fixes
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Commented out logging that is no longer needed
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Commented out logging that is no longer needed
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Removed a weapon from loot tables that could be used for dupping.
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Removed a weapon from loot tables that could be used for dupping.
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1/24/17 Version 6.55 Build 35
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1/24/17 Version 6.55 Build 35
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Added a new configuration blck_killEmptyStaticWeapons which determines if static weapons shoudl be disabled after the AI is killed.
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Added a new configuration blck_killEmptyStaticWeapons which determines if static weapons shoudl be disabled after the AI is killed.
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Added a configuration blck_cleanUpLootChests that determines if loot crates are deleted when other mission objects are deleted.
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Added a configuration blck_cleanUpLootChests that determines if loot crates are deleted when other mission objects are deleted.
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