Update changeLog.sqf
Updated for V6.56 Build 39
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@ -4,12 +4,16 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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2/24/17 Version 6.56 Build 39.
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Added a check so that mission completion by players near loot crates was tripped only when players were on foot.
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Added a setting that determines whether loot crates are loaded when the mission spawns or once the mission is complete.
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see blck_loadCratesTiming = "atMissionCompletion"; (line 78) for this configuration setting.
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1/28/17 Version 6.55 Build 38
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1/28/17 Version 6.55 Build 38
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bug fixes
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bug fixes
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Commented out logging that is no longer needed
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Commented out logging that is no longer needed
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Removed a weapon from loot tables that could be used for dupping.
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Removed a weapon from loot tables that could be used for dupping.
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1/24/17 Version 6.55 Build 35
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1/24/17 Version 6.55 Build 35
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Added a new configuration blck_killEmptyStaticWeapons which determines if static weapons shoudl be disabled after the AI is killed.
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Added a new configuration blck_killEmptyStaticWeapons which determines if static weapons shoudl be disabled after the AI is killed.
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Added a configuration blck_cleanUpLootChests that determines if loot crates are deleted when other mission objects are deleted.
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Added a configuration blck_cleanUpLootChests that determines if loot crates are deleted when other mission objects are deleted.
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@ -206,4 +210,4 @@ Major Update to Build 5.0
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6) The first phase of restructuring of the file structure has been completed. Most code for functions and units has been moved to a compiles directory in Compiles\Units and Compiles\Functions.
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6) The first phase of restructuring of the file structure has been completed. Most code for functions and units has been moved to a compiles directory in Compiles\Units and Compiles\Functions.
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7) Some directionality and randomness was added where mission objects are spawned at random locations from an array of objects to give the missions more of a feeling of a perimeter defense where H-barrier and other objects were added.
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7) Some directionality and randomness was added where mission objects are spawned at random locations from an array of objects to give the missions more of a feeling of a perimeter defense where H-barrier and other objects were added.
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8) As part of the restructuing, variables were moved from AIFunctions to a separate file.
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8) As part of the restructuing, variables were moved from AIFunctions to a separate file.
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9) Bugs in routines for cleanup of dead and live AI were fixed. A much simpler system for tracking live AI, dead AI, locations of active and recent missions, was implemented because of the centralization of the mission spawning to a single script
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9) Bugs in routines for cleanup of dead and live AI were fixed. A much simpler system for tracking live AI, dead AI, locations of active and recent missions, was implemented because of the centralization of the mission spawning to a single script
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