remove logging, codign fixes

This commit is contained in:
Chris Cardozo 2020-10-03 08:09:45 -04:00
parent 2de977392b
commit 4669a08061

View File

@ -28,18 +28,22 @@ _abort = false;
_pos = [];
private _emplacedWepData = +_missionEmplacedWeapons;
//diag_log format["_spawnEmplacedWeaponArray(30): _noEmplacedWeapons = %1 | _emplacedWepData = %2",_noEmplacedWeapons,_emplacedWepData];
// Define _emplacedWepData if not already configured.
if (_emplacedWepData isEqualTo []) then
{
_missionEmplacedWeaponPositions = [_coords,_noEmplacedWeapons,35,50] call blck_fnc_findPositionsAlongARadius;
private _wepPositions = [_coords,_noEmplacedWeapons,35,50] call blck_fnc_findPositionsAlongARadius;
{
_static = selectRandom blck_staticWeapons;
_emplacedWepData pushback [_static,_x];
} forEach _missionEmplacedWeaponPositions;
} forEach _wepPositions;
_useRelativePos = false;
};
//diag_log format["_spawnEmplacedWeaponArray(45): _noEmplacedWeapons = %1 | _emplacedWepData = %2",_noEmplacedWeapons,_emplacedWepData];
{
if (_useRelativePos) then
{