diff --git a/changeLog.sqf b/changeLog.sqf index 3978d85..e4b83fd 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -8,18 +8,6 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func Significant Changes: ===================== -<<<<<<< HEAD -<<<<<<< HEAD -Version 1.80 Build 117 -Added: you can now determine whether objects spawned at dynamic missions have simulation or damage enabled. - See the medicalCamp.sqf mission for an example of how this is done. -Added: you can now spawn simple objects as part of your mission landscape. Useful for STATIC missions only. -Changed: Default missions reworked to support the above. - -======= -Version 1.80 build 118 -Added: The server now sets simulation on/off and damage on/off for objects at dynamic missions. default missions updated. -======= Version 1.82 Build 132 Added: blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed. // This facilitates mission completion when one or two AI are spawned into objects. @@ -127,19 +115,14 @@ Version 1.80 Build 118 Added: you can now determine whether objects spawned at dynamic missions have simulation or damage enabled. See the medicalCamp.sqf mission for an example of how this is done. Added: you can now spawn simple objects as part of your mission landscape. Useful for STATIC missions only. ->>>>>>> Experimental Added: lists of armed vehicles from which you can choose those you wish to spawn at vehicles broken down by category (wheeled, traced APC, Tank, etc) Added: Three constants that define how far away missions are from players when they spawn. blck_minDistanceToBases = 900; Minimum distance from any freq jammer or flag blck_minDistanceToPlayer = 900; Minimum distance from any player blck_minDistanceFromTowns = 300; Minimum distance from cites or towns. -<<<<<<< HEAD ->>>>>>> Experimental -======= Changed: Default missions reworked to support the above. ->>>>>>> Experimental Version 1.79, Build 116 Added: Map-specific information for Lythium. Added: New configuration setting: blck_showCountAliveAI = true; When = true, the number of alive AI at a mission will be displayed by the mission marker.