Updated Changelog

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Ghostrider-GRG- 2018-06-02 08:23:46 -04:00
parent dc265e0fda
commit 4860217e75

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@ -8,18 +8,6 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
Significant Changes: Significant Changes:
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Version 1.80 Build 117
Added: you can now determine whether objects spawned at dynamic missions have simulation or damage enabled.
See the medicalCamp.sqf mission for an example of how this is done.
Added: you can now spawn simple objects as part of your mission landscape. Useful for STATIC missions only.
Changed: Default missions reworked to support the above.
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Version 1.80 build 118
Added: The server now sets simulation on/off and damage on/off for objects at dynamic missions. default missions updated.
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Version 1.82 Build 132 Version 1.82 Build 132
Added: blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed. Added: blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed.
// This facilitates mission completion when one or two AI are spawned into objects. // This facilitates mission completion when one or two AI are spawned into objects.
@ -127,19 +115,14 @@ Version 1.80 Build 118
Added: you can now determine whether objects spawned at dynamic missions have simulation or damage enabled. Added: you can now determine whether objects spawned at dynamic missions have simulation or damage enabled.
See the medicalCamp.sqf mission for an example of how this is done. See the medicalCamp.sqf mission for an example of how this is done.
Added: you can now spawn simple objects as part of your mission landscape. Useful for STATIC missions only. Added: you can now spawn simple objects as part of your mission landscape. Useful for STATIC missions only.
>>>>>>> Experimental
Added: lists of armed vehicles from which you can choose those you wish to spawn at vehicles broken down by category (wheeled, traced APC, Tank, etc) Added: lists of armed vehicles from which you can choose those you wish to spawn at vehicles broken down by category (wheeled, traced APC, Tank, etc)
Added: Three constants that define how far away missions are from players when they spawn. Added: Three constants that define how far away missions are from players when they spawn.
blck_minDistanceToBases = 900; Minimum distance from any freq jammer or flag blck_minDistanceToBases = 900; Minimum distance from any freq jammer or flag
blck_minDistanceToPlayer = 900; Minimum distance from any player blck_minDistanceToPlayer = 900; Minimum distance from any player
blck_minDistanceFromTowns = 300; Minimum distance from cites or towns. blck_minDistanceFromTowns = 300; Minimum distance from cites or towns.
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>>>>>>> Experimental
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Changed: Default missions reworked to support the above. Changed: Default missions reworked to support the above.
>>>>>>> Experimental
Version 1.79, Build 116 Version 1.79, Build 116
Added: Map-specific information for Lythium. Added: Map-specific information for Lythium.
Added: New configuration setting: blck_showCountAliveAI = true; When = true, the number of alive AI at a mission will be displayed by the mission marker. Added: New configuration setting: blck_showCountAliveAI = true; When = true, the number of alive AI at a mission will be displayed by the mission marker.