diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf index 9f3c1f2..1406c35 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf @@ -80,9 +80,9 @@ if (isNil "_chancePara") then switch (toLower (_aiDifficultyLevel)) do { case "blue": {_chancePara = blck_chanceParaBlue}; - case "red": {_chancePara = blck_chanceParaRed}}; + case "red": {_chancePara = blck_chanceParaRed}; case "green": {_chancePara = blck_chanceParaGreen}; - case "orange": {_chancePara = blck_chanceParaOrange; + case "orange": {_chancePara = blck_chanceParaOrange}; default {_chancePara = 0}; }; };