diff --git a/@GMS/addons/custom_server/Changelog 6.90.txt b/@GMS/addons/custom_server/Changelog 6.90.txt deleted file mode 100644 index a40b99c..0000000 --- a/@GMS/addons/custom_server/Changelog 6.90.txt +++ /dev/null @@ -1,28 +0,0 @@ -1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf - - // global settings for this parameters - // Determine the number of crew plus driver per vehicle; excess crew are ignored. - // This can be a value or array of [_min, _max]; - blck_vehCrew_blue = 3; - blck_vehCrew_red = 3; - blck_vehCrew_green = 3; - blck_vehCrew_orange = 3; - - You can also define this value in missions by adding the following variable definition to the mission template: - - _vehicleCrewCount = [3,6]; // min/max number of AI to load including driver. see the missions\blue\template.sqf and blck_configs.sqf for more info. - -2. Lists of items to be excluded from dynamically generated loadouts has been moved to: - blck_config.sqf - blck_config_mil.sqf - -3. Added a new setting that specifies whether logging of blacklisted items is done (handy for debugging) - blck_logBlacklistedItems = true; // set to false to disable logging - -4. Hit and Killed event handlers extensively reworked. Methods for notification of nearby AI and Vehicles of the killers whereabouts were revised to be more inclusive of neighboring AI. - -5. Issues with AIHit events fixed; AI now deploy smoke and heal. - -6. Removed some unnecessary logging. - -7. Other minor coding fixes and optimizations. \ No newline at end of file diff --git a/@GMS/addons/custom_server/Changelog.txt b/@GMS/addons/custom_server/Changelog.txt deleted file mode 100644 index 65ac4c1..0000000 --- a/@GMS/addons/custom_server/Changelog.txt +++ /dev/null @@ -1,54 +0,0 @@ -v 6.92 - -1. [Added] simulation management for dead AI when blck_useBlckeaglsSimulationManagement == true; -2. [Deleted] unused files. -3. [Added] A monitor to catch wandering units and send them back to the mission. -4. [Fixed] Some issues with vehicles not being unlocked when AI hop out. -5. [Added] a setting to disable deployment of smoke when AI heal. - blck_useSmokeWhenHealing = true; // when true, injured AI will toss a smoke when they attempt to heal. -6. [Added] Support for claim-vehicle scripts is now built-in - blck_allowClaimVehicle = true; // To allow players to claim vehicles (Exile only). -7. [Added] an option to display kill notices using Toasts - blck_aiKillUseToast=true; // in blckClient.sqf in the debug folder of your mission.pbo to enable these. -8. [Added] Support for offloading AI to clients - //////// - // Client Offloading and Headless Client Configurations - blck_useHC = true; // Experimental (death messages and rewards not yet working). - // Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients upon which these scripts are based. - blck_ai_offload_to_client = true; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs. - blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes. - blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated. - -9. [Fixed] An issue whereby vehicles would not unlock when AI got out of mission vehicles rather than being killed. -10. [Changed] code for spawning vehicles redone to reduced redundancy. -11. [Fixed] a bug whereby some types of loot containers could not be loaded in Epoch (Thanks to MGTDB for the fix). - -V 6.90 -1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf - - // global settings for this parameters - // Determine the number of crew plus driver per vehicle; excess crew are ignored. - // This can be a value or array of [_min, _max]; - blck_vehCrew_blue = 3; - blck_vehCrew_red = 3; - blck_vehCrew_green = 3; - blck_vehCrew_orange = 3; - - You can also define this value in missions by adding the following variable definition to the mission template: - - _vehicleCrewCount = [3,6]; // min/max number of AI to load including driver. see the missions\blue\template.sqf and blck_configs.sqf for more info. - -2. Lists of items to be excluded from dynamically generated loadouts has been moved to: - blck_config.sqf - blck_config_mil.sqf - -3. Added a new setting that specifies whether logging of blacklisted items is done (handy for debugging) - blck_logBlacklistedItems = true; // set to false to disable logging - -4. Hit and Killed event handlers extensively reworked. Methods for notification of nearby AI and Vehicles of the killers whereabouts were revised to be more inclusive of neighboring AI. - -5. Issues with AIHit events fixed; AI now deploy smoke and heal. - -6. Removed some unnecessary logging. - -7. Other minor coding fixes and optimizations. \ No newline at end of file