Removed some logging.

This commit is contained in:
Ghostrider-DbD- 2017-12-19 22:44:07 -05:00
parent 57cfb05c63
commit 5e00ab2e64
3 changed files with 10 additions and 10 deletions

View File

@ -28,7 +28,7 @@ private["_numTransfered","_clientId","_allGroups","_groupsOwned","_idHC","_id","
{ {
if !(_x in blck_connectedHCs) then {blck_connectedHCs pushBack _x}; if !(_x in blck_connectedHCs) then {blck_connectedHCs pushBack _x};
}forEach entities "HeadlessClient_F"; }forEach entities "HeadlessClient_F";
diag_log format["_fnc_passToHCs:: blck_connectedHCs = %1 with count _HCs = %2",blck_connectedHCs,count blck_connectedHCs]; diag_log format["_fnc_passToHCs:: blck_connectedHCs = %1 | count _HCs = %2 | server FPS",blck_connectedHCs,count blck_connectedHCs,diag_fps];
if ((count blck_connectedHCs) > 0) then if ((count blck_connectedHCs) > 0) then
{ {
_idHC = [blck_connectedHCs] call blck_fnc_leastBurdened; _idHC = [blck_connectedHCs] call blck_fnc_leastBurdened;
@ -92,7 +92,7 @@ if ((count blck_connectedHCs) > 0) then
}; };
}forEach blck_monitoredVehicles; }forEach blck_monitoredVehicles;
*/ */
diag_log format["_passToHCs:: %1 vehicles transferred",_numTransfered]; //diag_log format["_passToHCs:: %1 vehicles transferred",_numTransfered];
} else { } else {
diag_log "_fnc_passToHCs:: No headless clients connected"; diag_log "_fnc_passToHCs:: No headless clients connected";
}; };

View File

@ -17,7 +17,7 @@ params["_coords","_missionLootVehicles",["_loadCrateTiming","atMissionSpawn"]];
if (count _coords == 2) then {_coords pushBack 0}; if (count _coords == 2) then {_coords pushBack 0};
private _vehs = []; private _vehs = [];
{ {
diag_log format["spawnMissionCVehicles.sqf _x = %1",_x]; //diag_log format["spawnMissionCVehicles.sqf _x = %1",_x];
_x params["_vehType","_vehOffset","_lootArray","_lootCounts"]; _x params["_vehType","_vehOffset","_lootArray","_lootCounts"];
diag_log format["spawnMissionCVehicles: _vehType = %1 | _vehOffset = %2 | _lootArray = %3 | _lootCounts = %4",_vehType,_vehOffset,_lootArray,_lootCounts]; diag_log format["spawnMissionCVehicles: _vehType = %1 | _vehOffset = %2 | _lootArray = %3 | _lootCounts = %4",_vehType,_vehOffset,_lootArray,_lootCounts];
_pos = _coords vectorAdd _vehOffset; _pos = _coords vectorAdd _vehOffset;
@ -29,7 +29,7 @@ private _vehs = [];
}forEach ["getin","getout"]; }forEach ["getin","getout"];
if (_loadCrateTiming isEqualTo "atMissionSpawn") then if (_loadCrateTiming isEqualTo "atMissionSpawn") then
{ {
diag_log format["blck_fnc_spawnMissionLootVehicles::-> loading loot at mission spawn for veh %1",_x]; //diag_log format["blck_fnc_spawnMissionLootVehicles::-> loading loot at mission spawn for veh %1",_x];
[_veh,_lootArray,_lootCounts] call blck_fnc_fillBoxes; [_veh,_lootArray,_lootCounts] call blck_fnc_fillBoxes;
_veh setVariable["lootLoaded",true]; _veh setVariable["lootLoaded",true];
} }

View File

@ -12,7 +12,7 @@
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last updated 1-22-17 Last updated 12-19-17
-------------------------- --------------------------
License License
@ -23,7 +23,7 @@
*/ */
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";
diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime]; //diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime];
#ifdef blck_debugMode #ifdef blck_debugMode
//diag_log format["_fnc_vehicleMonitor:: blck_debugMode defined"]; //diag_log format["_fnc_vehicleMonitor:: blck_debugMode defined"];
#endif #endif
@ -37,7 +37,7 @@ _fn_releaseVehicle = {
{ {
_veh removealleventhandlers _x; _veh removealleventhandlers _x;
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"]; } forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1",_veh]; //diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1",_veh];
#ifdef blck_debugMode #ifdef blck_debugMode
if (blck_debugLevel > 3) then if (blck_debugLevel > 3) then
{ {
@ -121,7 +121,7 @@ if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function c
{ {
if (blck_killEmptyStaticWeapons) then if (blck_killEmptyStaticWeapons) then
{ {
diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh]; //diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];
#ifdef blck_debugMode #ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];}; if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
@ -146,7 +146,7 @@ if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function c
_veh setDamage 0.7; _veh setDamage 0.7;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60]; _veh setVariable["blck_DeleteAt",diag_tickTime + 60];
} else { } else {
diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh]; //diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
[_veh] call _fn_releaseVehicle; [_veh] call _fn_releaseVehicle;
}; };
_evaluate = false; _evaluate = false;
@ -158,7 +158,7 @@ if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function c
{ {
if ( _veh getVariable["missionCompleted",0] > 0 && ({alive _x} count crew _veh > 0)) then if ( _veh getVariable["missionCompleted",0] > 0 && ({alive _x} count crew _veh > 0)) then
{ {
diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh]; //diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
private["_cleanupTimer"]; private["_cleanupTimer"];
_cleanupTimer = _veh getVariable["cleanupTimer",0]; // The time delat to deleting any alive AI units _cleanupTimer = _veh getVariable["cleanupTimer",0]; // The time delat to deleting any alive AI units
// "missionCompleted" = the time at which the mission was completed or aborted // "missionCompleted" = the time at which the mission was completed or aborted