diff --git a/@GMS/addons/custom_server/Missions/Green/default2.sqf b/@GMS/addons/custom_server/Missions/Green/default2.sqf deleted file mode 100644 index ec88b03..0000000 --- a/@GMS/addons/custom_server/Missions/Green/default2.sqf +++ /dev/null @@ -1,38 +0,0 @@ -/* -Mission Compositions by Bill prepared for DBD Clan -*/ - - -private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", - "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", - "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"]; -diag_log "[blckeagls] Spawning Green Mission with template = default2"; -_crateLoot = blck_BoxLoot_Green; -_lootCounts = blck_lootCountsGreen; -_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Green marker on your map for the location!"; -_endMsg = "The Sector at the Green Marker is under survivor control!"; -_markerLabel = ""; -_markerType = ["ELIPSE",[225,225],"GRID"]; -_markerColor = "ColorGreen"; -_markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape -_missionLootBoxes = [ - ["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout - ["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks - ["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used -_minNoAI = blck_MinAI_Green; -_maxNoAI = blck_MaxAI_Green; -_noAIGroups = blck_AIGrps_Green; -_noVehiclePatrols = blck_SpawnVeh_Green; -_noEmplacedWeapons = blck_SpawnEmplaced_Green; -_uniforms = blck_SkinList; -_headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsGreen select 0; -_noPara = blck_reinforcementsGreen select 1; -_helipatrol = blck_reinforcementsGreen select 2; -_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear" -_timeout = -1; -#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Green/munitionsResearch.sqf b/@GMS/addons/custom_server/Missions/Green/munitionsResearch.sqf deleted file mode 100644 index 07816da..0000000 --- a/@GMS/addons/custom_server/Missions/Green/munitionsResearch.sqf +++ /dev/null @@ -1,106 +0,0 @@ -/* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan - Copyright 2016 - Last modified 3/20/17 - - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", - "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", - "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition","_markerColor","_markerType","_useMines"]; - -//diag_log "[blckeagls] Spawning Green Mission with template = default"; -_crateLoot = blck_BoxLoot_Green; -_lootCounts = blck_lootCountsOrange; -_startMsg = "An munitions research center was sighted in a nearby sector! Check the Green marker on your map for the location!"; -_endMsg = "The Sector at the Green Marker is under survivor control!"; -_markerLabel = ""; -_markerType = ["ELIPSE",[225,225],"GRID"]; -_markerColor = "ColorGreen"; -_markerMissionName = "Munitions"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = [ - ["Flag_AltisColonial_F",[12.9492,-14.2676,0],0,[true,false]], - ["Land_Research_HQ_F",[-40.4258,-57.4492,-7.15256e-007],0,[true,false]], - ["Land_Research_HQ_F",[79.9063,68.1406,2.38419e-007],0,[true,false]], - ["Land_Research_house_V1_F",[-27.6895,70.9883,0],0,[true,false]], - ["Land_Research_house_V1_F",[-110.166,14.3926,0],0,[true,false]], - ["Land_Research_house_V1_F",[54.5078,-70.8457,0],0,[true,false]], - ["Land_Cargo_Patrol_V1_F",[111.865,11.9375,9.53674e-007],0,[true,false]], - ["Land_Cargo_HQ_V2_F",[-115.473,-44.5977,-4.76837e-007],0,[true,false]], - ["Land_SharpRock_apart",[-59.6836,-59.5996,-4.76837e-007],0,[true,false]], - ["Land_W_sharpRock_apart",[-81.6973,-42.4082,-4.76837e-007],0,[true,false]], - ["Land_SharpRock_apart",[-96.2168,-5.32031,4.76837e-007],0,[true,false]], - ["Land_Limestone_01_apart_F",[-79.2305,43.4219,0],0,[true,false]], - ["Land_Limestone_01_apart_F",[-50.2344,82.4746,0],0,[true,false]], - ["Land_BluntRock_apart",[3.88281,-71.5488,-2.38419e-007],0,[true,false]], - ["Land_Limestone_01_apart_F",[35.8926,-77.5918,0],0,[true,false]], - ["Land_Limestone_01_apart_F",[78.541,-52.3926,-4.76837e-007],0,[true,false]], - ["Land_Limestone_01_apart_F",[103.91,-6.88867,0],0,[true,false]], - ["Land_BluntRock_apart",[-11.5586,93.9688,-2.38419e-007],0,[true,false]], - ["Land_W_sharpStone_02",[54.7344,96.7012,0],0,[true,false]], - ["Land_BluntRock_apart",[77.4453,88.8301,-2.38419e-007],0,[true,false]], - ["Land_SharpRock_apart",[104.758,45.668,0],0,[true,false]], - ["Land_Limestone_01_02_F",[99.5117,23.752,-4.76837e-007],0,[true,false]], - ["Land_Limestone_01_02_F",[49.8477,50.0039,0],0,[true,false]], - ["Land_Limestone_01_02_F",[-8.14844,32.2227,4.76837e-007],0,[true,false]], - ["Land_Limestone_01_02_F",[-35.334,35.1465,-2.38419e-007],0,[true,false]], - ["Land_SharpStone_02",[-28.6523,1.33398,4.76837e-007],0,[true,false]], - ["Land_SharpStone_02",[-58.707,-7.46094,-4.76837e-007],0,[true,false]], - ["Land_Limestone_01_02_F",[64.5078,31.9707,0],0,[true,false]], - ["Land_Limestone_01_02_F",[33.7246,11.5469,0],0,[true,false]], - ["Land_SharpStone_02",[69.4277,-3.20313,0],0,[true,false]], - ["Land_SharpStone_02",[53.7227,-40.1777,-2.38419e-007],0,[true,false]], - ["Land_Limestone_01_02_F",[-6.26563,-46.0996,-4.76837e-007],0,[true,false]] -]; // list of objects to spawn as landscape -_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionEmplacedWeapons = - [ - /*["B_HMG_01_high_F",[31.7266,-34.6699,-4.76837e-007],0,[true,false]], - ["B_HMG_01_high_F",[-24.5781,-33.8281,-3.1268],0,[true,false]], - ["B_G_Mortar_01_F",[73.1836,62.9492,-3.1265],0,[true,false]] - */ - ["B_HMG_01_high_F",[47.1777,73.5469,-3.12644],0,[true,false]], - ["B_GMG_01_high_F",[-32.8926,-35.8047,-3.1268],0,[true,false]], - ["B_G_Mortar_01_F",[33.1582,-34.8867,-4.76837e-007],0,[true,false]] - ]; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used - -_missionGroups = - [ - //_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"]; - [[-52.6523,15.8281,-0.00143838],7,9,"Green",8,15], - [[-48.6113,-38.877,-0.00143886],7,9,"Green",8,15], - [[18.4492,-39.5684,-0.00143838],7,9,"Green",8,15], - [[42.6504,31.6621,-0.00143886],7,9,"Green",8,15], - [[7.51563,46.4531,-0.001438864],7,9,"Green",8,15], - [[-8.99219,-11.623,-0.00143838],7,9,"Green",8,15] -]; // Can be used to define spawn positions of AI patrols - -_missionPatrolVehicles = [ - [selectRandom blck_AIPatrolVehicles,[27.8945,100.275,0],0,[true,false]], - [selectRandom blck_AIPatrolVehicles,[-84.7793,72.2617,9.53674e-007],0,[true,false]], - [selectRandom blck_AIPatrolVehicles,[-87.8457,-109.947,7.15256e-007],0,[true,false]] -]; // can be used to define the spawn positions of vehicle patrols - -// Change _useMines to true/false below to enable mission-specific settings. -_useMines = blck_useMines; -_minNoAI = blck_MinAI_Green; -_maxNoAI = blck_MaxAI_Green; -_noAIGroups = blck_AIGrps_Green; -_noVehiclePatrols = blck_SpawnVeh_Green; -_noEmplacedWeapons = blck_SpawnEmplaced_Green; -_uniforms = blck_SkinList; -_headgear = blck_headgear; -//_chanceReinforcements = blck_reinforcementsGreen select 0; -//_noPara = blck_reinforcementsGreen select 1; -//_helipatrol = blck_reinforcementsGreen select 2; -_endCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" -//_timeOut = -1; -#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Orange/default2.sqf b/@GMS/addons/custom_server/Missions/Orange/default2.sqf deleted file mode 100644 index a78ac74..0000000 --- a/@GMS/addons/custom_server/Missions/Orange/default2.sqf +++ /dev/null @@ -1,53 +0,0 @@ -/* -Mission Compositions by Bill prepared for DBD Clan -*/ - -_crateLoot = - [ - [// Weapons - ], - [//Magazines - ], - [ // Optics - ], - [// Materials and supplies - ], - [//Items - ], - [ // Backpacks - ] - ]; - -private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", - "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", - "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"]; -diag_log "[blckeagls] Spawning Orange Mission with template = default2"; -_crateLoot = blck_BoxLoot_Orange; -_lootCounts = blck_lootCountsOrange; -_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Orange marker on your map for the location!"; -_endMsg = "The Sector at the Orange Marker is under survivor control!"; -_markerLabel = ""; -_markerType = ["ELIPSE",[250,250],"GRID"]; -_markerColor = "ColorOrange"; -_markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape -_missionLootBoxes = [ - ["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout - ["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks - ["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used -_minNoAI = blck_MinAI_Orange; -_maxNoAI = blck_MaxAI_Orange; -_noAIGroups = blck_AIGrps_Orange; -_noVehiclePatrols = blck_SpawnVeh_Orange; -_noEmplacedWeapons = blck_SpawnEmplaced_Orange; -_uniforms = blck_SkinList; -_headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsOrange select 0; -_noPara = blck_reinforcementsOrange select 1; -_helipatrol = blck_reinforcementsOrange select 2; -_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear" -_timeout = -1; -#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Red/default2.sqf b/@GMS/addons/custom_server/Missions/Red/default2.sqf deleted file mode 100644 index 20ba2b8..0000000 --- a/@GMS/addons/custom_server/Missions/Red/default2.sqf +++ /dev/null @@ -1,41 +0,0 @@ -/* -Mission Compositions by Bill prepared for DBD Clan -*/ - - -private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", - "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", - "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"]; - -diag_log "[blckeagls] Spawning Red Mission with template = default2"; -_crateLoot = blck_BoxLoot_Red; -_lootCounts = blck_lootCountsRed; -_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!"; -_endMsg = "The Sector at the Blue Marker is under survivor control!"; -_markerLabel = ""; -_markerType = ["ELIPSE",[200,200],"GRID"]; -_markerColor = "ColorRed"; -_markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape -_missionLootBoxes = [ - ["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout - ["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks - ["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used -_minNoAI = blck_MinAI_Red; -_maxNoAI = blck_MaxAI_Red; -_noAIGroups = blck_AIGrps_Red; -_noVehiclePatrols = blck_SpawnVeh_Red; -_noEmplacedWeapons = blck_SpawnEmplaced_Red; -_uniforms = blck_SkinList; -_headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsRed select 0; -_noPara = blck_reinforcementsRed select 1; -_helipatrol = blck_reinforcementsRed select 2; -_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear" -_timeout = -1; -#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; - -