Build 235 / Fix issue with loot vehicles not being spawend
/ Streamline coding for build 235
This commit is contained in:
parent
e11b9338ae
commit
60b1d21d16
@ -182,10 +182,11 @@ private _mines = [];
|
||||
private _crates = [];
|
||||
private _missionAIVehicles = [];
|
||||
private _blck_AllMissionAI = [];
|
||||
private _spawnedLootVehicles = [];
|
||||
private _AI_Vehicles = [];
|
||||
private _assetSpawned = objNull;
|
||||
|
||||
private _missionData = [_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
|
||||
private _missionData = [_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_spawnedLootVehicles,_markers];
|
||||
blck_activeMissionsList pushBack [_missionCategoryDescriptors,_missionTimeoutAt,_triggered,_spawnPara,_missionData,_missionParameters];
|
||||
|
||||
[format["Initialized Mission %1 | description %2 | difficulty %3 at %4",_markerName, _markerMissionName, _difficulty, diag_tickTime]] call blck_fnc_log;
|
||||
|
@ -17,102 +17,20 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
|
||||
// Select a mission category (blue, red, green , etd)
|
||||
private _el = blck_activeMissionsList deleteAt 0;
|
||||
|
||||
_el params [
|
||||
"_missionCategoryDescriptors", // 0
|
||||
"_missionTimeoutAt", // 1
|
||||
"_triggered", // 2
|
||||
"_spawnPara", // 3
|
||||
"_missionData", // 4
|
||||
"_missionParameters" // 5
|
||||
"_missionTimeoutAt", // 1 // server time at which the mission times out.
|
||||
"_triggered", // 2 // true/false - specifies if mission was triggered by a player or scripting such as debug setting
|
||||
"_spawnPara", // 3 // true/false - specifies if para reinforcements were spawned
|
||||
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
|
||||
"_missionParameters" // 5 // Variables regarding the configuration of the dynamic mission
|
||||
];
|
||||
|
||||
_missionCategoryDescriptors params [
|
||||
"_difficulty",
|
||||
"_noMissions", // Max no missions of this category
|
||||
"_noActive", // Number active
|
||||
"_tMin", // Used to calculate waittime in the future
|
||||
"_tMax", // as above
|
||||
"_waitTime", // time at which a mission should be spawned
|
||||
"_missionsData" //
|
||||
];
|
||||
//_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
|
||||
_missionData params [
|
||||
"_coords",
|
||||
"_mines",
|
||||
"_objects",
|
||||
"_hiddenObjects",
|
||||
"_crates",
|
||||
"_blck_AllMissionAI",
|
||||
"_assetSpawned",
|
||||
"_missionAIVehicles",
|
||||
"_markers"
|
||||
];
|
||||
|
||||
_missionParameters params[
|
||||
"_markerName",
|
||||
"_markerMissionName",
|
||||
"_endMsg",
|
||||
"_startMsg",
|
||||
"_defaultMissionLocations",
|
||||
"_crateLoot",
|
||||
"_lootCounts",
|
||||
"_markerType",
|
||||
"_markerColor",
|
||||
"_markerSize",
|
||||
"_markerBrush",
|
||||
"_missionLandscapeMode",
|
||||
"_garrisonedBuildings_BuildingPosnSystem",
|
||||
"_garrisonedBuilding_ATLsystem",
|
||||
"_missionLandscape",
|
||||
"_simpleObjects",
|
||||
"_missionLootBoxes",
|
||||
"_missionLootVehicles",
|
||||
"_missionPatrolVehicles",
|
||||
"_submarinePatrols",
|
||||
"_submarinePatrolParameters",
|
||||
"_airPatrols",
|
||||
"_noVehiclePatrols",
|
||||
"_vehicleCrewCount",
|
||||
"_missionEmplacedWeapons",
|
||||
"_noEmplacedWeapons",
|
||||
"_useMines",
|
||||
"_minNoAI",
|
||||
"_maxNoAI",
|
||||
"_noAIGroups",
|
||||
"_missionGroups",
|
||||
"_scubaPatrols",
|
||||
"_scubaGroupParameters",
|
||||
"_hostageConfig",
|
||||
"_enemyLeaderConfig",
|
||||
"_assetKilledMsg",
|
||||
"_uniforms",
|
||||
"_headgear",
|
||||
"_vests",
|
||||
"_backpacks",
|
||||
"_weaponList",
|
||||
"_sideArms",
|
||||
"_chanceHeliPatrol",
|
||||
"_noChoppers",
|
||||
"_missionHelis",
|
||||
"_chancePara",
|
||||
"_noPara",
|
||||
"_paraTriggerDistance",
|
||||
"_paraSkill",
|
||||
"_chanceLoot",
|
||||
"_paraLoot",
|
||||
"_paraLootCounts",
|
||||
"_spawnCratesTiming",
|
||||
"_loadCratesTiming",
|
||||
"_endCondition",
|
||||
"_isScubaMission"
|
||||
];
|
||||
|
||||
private _playerInRange = [_coords, blck_TriggerDistance, false] call blck_fnc_playerInRange;
|
||||
private _playerInRange = [_missionData select 0, blck_TriggerDistance, false] call blck_fnc_playerInRange;
|
||||
#define delayTime 1
|
||||
private _monitorAction = -2;
|
||||
|
||||
if (_triggered isEqualTo 0) then
|
||||
if (_triggered == 0) then
|
||||
{
|
||||
if (diag_tickTime > _missionTimeoutAt) then
|
||||
{
|
||||
@ -127,10 +45,92 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
} else {
|
||||
if (_triggered isEqualTo 1) then
|
||||
{
|
||||
_monitorAction = 1;
|
||||
_monitorAction = 1;
|
||||
};
|
||||
};
|
||||
|
||||
if (_monitorAction == -2) exitWith {};
|
||||
|
||||
_missionCategoryDescriptors params [
|
||||
"_difficulty",
|
||||
"_noMissions", // Max no missions of this category
|
||||
"_noActive", // Number active
|
||||
"_tMin", // Used to calculate waittime in the future
|
||||
"_tMax", // as above
|
||||
"_waitTime", // time at which a mission should be spawned
|
||||
"_missionsData" //
|
||||
];
|
||||
|
||||
_missionData params [
|
||||
"_coords",
|
||||
"_mines",
|
||||
"_objects",
|
||||
"_hiddenObjects",
|
||||
"_crates",
|
||||
"_blck_AllMissionAI",
|
||||
"_assetSpawned",
|
||||
"_missionAIVehicles",
|
||||
"_spawnedLootVehicles",
|
||||
"_markers"
|
||||
];
|
||||
_missionParameters params[
|
||||
"_markerName",
|
||||
"_markerMissionName",
|
||||
"_endMsg",
|
||||
"_startMsg",
|
||||
"_defaultMissionLocations",
|
||||
"_crateLoot",
|
||||
"_lootCounts",
|
||||
"_markerType",
|
||||
"_markerColor",
|
||||
"_markerSize",
|
||||
"_markerBrush",
|
||||
"_missionLandscapeMode",
|
||||
"_garrisonedBuildings_BuildingPosnSystem",
|
||||
"_garrisonedBuilding_ATLsystem",
|
||||
"_missionLandscape",
|
||||
"_simpleObjects",
|
||||
"_missionLootBoxes",
|
||||
"_missionLootVehicles",
|
||||
"_missionPatrolVehicles",
|
||||
"_submarinePatrols",
|
||||
"_submarinePatrolParameters",
|
||||
"_airPatrols",
|
||||
"_noVehiclePatrols",
|
||||
"_vehicleCrewCount",
|
||||
"_missionEmplacedWeapons",
|
||||
"_noEmplacedWeapons",
|
||||
"_useMines",
|
||||
"_minNoAI",
|
||||
"_maxNoAI",
|
||||
"_noAIGroups",
|
||||
"_missionGroups",
|
||||
"_scubaPatrols",
|
||||
"_scubaGroupParameters",
|
||||
"_hostageConfig",
|
||||
"_enemyLeaderConfig",
|
||||
"_assetKilledMsg",
|
||||
"_uniforms",
|
||||
"_headgear",
|
||||
"_vests",
|
||||
"_backpacks",
|
||||
"_weaponList",
|
||||
"_sideArms",
|
||||
"_chanceHeliPatrol",
|
||||
"_noChoppers",
|
||||
"_missionHelis",
|
||||
"_chancePara",
|
||||
"_noPara",
|
||||
"_paraTriggerDistance",
|
||||
"_paraSkill",
|
||||
"_chanceLoot",
|
||||
"_paraLoot",
|
||||
"_paraLootCounts",
|
||||
"_spawnCratesTiming",
|
||||
"_loadCratesTiming",
|
||||
"_endCondition",
|
||||
"_isScubaMission"
|
||||
];
|
||||
switch (_monitorAction) do
|
||||
{
|
||||
|
||||
@ -145,6 +145,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
// Handle mission waiting to be triggerd and player is within the range to trigger
|
||||
case 0:
|
||||
{
|
||||
|
||||
#define triggered 2
|
||||
#define timedOut 1
|
||||
_el set[triggered,1];
|
||||
@ -291,6 +292,11 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
};
|
||||
uisleep 5;
|
||||
|
||||
if !(_missionLootVehicles isEqualTo []) then
|
||||
{
|
||||
_spawnedLootVehicles = [_coords,_missionLootVehicles,_spawnCratesTiming] call blck_fnc_spawnMissionLootVehicles;
|
||||
};
|
||||
|
||||
private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
|
||||
|
||||
if (blck_useVehiclePatrols && ((_noPatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
|
||||
@ -331,9 +337,9 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
};
|
||||
if (_loadCratesTiming isEqualTo "atMissionSpawn") then
|
||||
{
|
||||
private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
{
|
||||
[_x,_crateMoney] call blck_fnc_addMoneyToObject;
|
||||
[_x,missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
|
||||
} forEach _crates;
|
||||
};
|
||||
};
|
||||
@ -350,7 +356,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
} forEach _crates;
|
||||
private _spawnPara = if (random(1) < _chancePara) then {true} else {false};
|
||||
|
||||
_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
|
||||
_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_spawnedLootVehicles,_markers];
|
||||
|
||||
_el set[missionData, _missionData];
|
||||
|
||||
@ -463,7 +469,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
} forEach _crates;
|
||||
};
|
||||
|
||||
_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
|
||||
_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_spawnedLootVehicles,_markers];
|
||||
|
||||
_el set[missionData, _missionData];
|
||||
|
||||
@ -476,83 +482,106 @@ for "_i" from 1 to (count blck_activeMissionsList) do
|
||||
switch (_exception) do
|
||||
{
|
||||
case 1: { // Normal Mission End
|
||||
//diag_log format["_monitorInitializedMissions: Normal mission end"];
|
||||
if (_spawnCratesTiming in ["atMissionEndGround","atMissionEndAir"]) then
|
||||
//diag_log format["_monitorInitializedMissions: Normal mission end"];
|
||||
if (_spawnCratesTiming in ["atMissionEndGround","atMissionEndAir"]) then
|
||||
{
|
||||
if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
|
||||
{
|
||||
if (count _missionLootBoxes > 0) then
|
||||
{
|
||||
if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
|
||||
{
|
||||
if (count _missionLootBoxes > 0) then
|
||||
{
|
||||
_crates = [_coords,_missionLootBoxes,_loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
|
||||
}
|
||||
else
|
||||
{
|
||||
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
|
||||
};
|
||||
|
||||
if (blck_cleanUpLootChests) then
|
||||
{
|
||||
_objects append _crates;
|
||||
};
|
||||
private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
{
|
||||
[_x,_crateMoney] call blck_fnc_addMoneyToObject;
|
||||
} forEach _crates;
|
||||
};
|
||||
};
|
||||
|
||||
if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"] && _loadCratesTiming isEqualTo "atMissionCompletion") then
|
||||
_crates = [_coords,_missionLootBoxes,_loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
|
||||
{
|
||||
private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
{
|
||||
[_x] call blck_fnc_loadMissionCrate;
|
||||
[_x,_crateMoney] call blck_fnc_addMoneyToObject;
|
||||
} forEach _crates;
|
||||
};
|
||||
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
|
||||
};
|
||||
|
||||
if (_secureAsset && (alive _assetSpawned)) then
|
||||
|
||||
if (blck_cleanUpLootChests) then
|
||||
{
|
||||
if (_assetSpawned getVariable["assetType",0] isEqualTo 1) then
|
||||
{
|
||||
_assetSpawned setVariable["GMSAnimations",[""],true];
|
||||
[_assetSpawned,""] remoteExec["switchMove",-2];;
|
||||
uiSleep 0.1;
|
||||
_assetSpawned enableAI "ALL";
|
||||
private _newPos = (getPos _assetSpawned) getPos [1000, random(360)];
|
||||
(group _assetSpawned) setCurrentWaypoint [group _assetSpawned, 0];
|
||||
[group _assetSpawned,0] setWaypointPosition [_newPos,0];
|
||||
[group _assetSpawned,0] setWaypointType "MOVE";
|
||||
};
|
||||
|
||||
if (_assetSpawned getVariable["assetType",0] isEqualTo 2) then
|
||||
{
|
||||
[_assetSpawned,""] remoteExec["switchMove",-2];
|
||||
_assetSpawned setVariable["GMSAnimations",_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]],true];
|
||||
[_assetSpawned,selectRandom(_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]])] remoteExec["switchMove",-2];
|
||||
};
|
||||
_objects append _crates;
|
||||
};
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_endMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
|
||||
_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
|
||||
_missionCategoryDescriptors set [noActive,_noActive - 1];
|
||||
_missionCategoryDescriptors set [waitTime,_waitTime];
|
||||
//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
{
|
||||
[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
|
||||
} forEach _crates;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
if (_loadCratesTiming isEqualTo "atMissionCompletion") then
|
||||
{
|
||||
if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
|
||||
{
|
||||
//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
{
|
||||
[_x] call blck_fnc_loadMissionCrate;
|
||||
[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
|
||||
} forEach _crates;
|
||||
private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
{
|
||||
[_x] call blck_fnc_loadMissionCrate;
|
||||
[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
|
||||
} forEach _spawnedLootVehicles;
|
||||
};
|
||||
};
|
||||
_missionAIVehicles append _spawnedLootVehicles; // So these are deleted if no player enters the driver's seat.
|
||||
if (_secureAsset && (alive _assetSpawned)) then
|
||||
{
|
||||
if (_assetSpawned getVariable["assetType",0] isEqualTo 1) then
|
||||
{
|
||||
_assetSpawned setVariable["GMSAnimations",[""],true];
|
||||
[_assetSpawned,""] remoteExec["switchMove",-2];;
|
||||
uiSleep 0.1;
|
||||
_assetSpawned enableAI "ALL";
|
||||
private _newPos = (getPos _assetSpawned) getPos [1000, random(360)];
|
||||
(group _assetSpawned) setCurrentWaypoint [group _assetSpawned, 0];
|
||||
[group _assetSpawned,0] setWaypointPosition [_newPos,0];
|
||||
[group _assetSpawned,0] setWaypointType "MOVE";
|
||||
};
|
||||
|
||||
if (_assetSpawned getVariable["assetType",0] isEqualTo 2) then
|
||||
{
|
||||
[_assetSpawned,""] remoteExec["switchMove",-2];
|
||||
_assetSpawned setVariable["GMSAnimations",_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]],true];
|
||||
[_assetSpawned,selectRandom(_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]])] remoteExec["switchMove",-2];
|
||||
};
|
||||
};
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_endMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
|
||||
_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
|
||||
_missionCategoryDescriptors set [noActive,_noActive - 1];
|
||||
_missionCategoryDescriptors set [waitTime,_waitTime];
|
||||
};
|
||||
case 2: { // Abort, crate moved.
|
||||
_endMsg = "Crate Removed from Mission Site Before Mission Completion: Mission Aborted";
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
};
|
||||
case 3: { // Abort, key asset killed
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetKilledMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
};
|
||||
_endMsg = "Crate Removed from Mission Site Before Mission Completion: Mission Aborted";
|
||||
_objects append _missionAIVehicles;
|
||||
_objects append _spawnedLootVehicls;
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
|
||||
_missionCategoryDescriptors set [noActive,_noActive - 1];
|
||||
_missionCategoryDescriptors set [waitTime,_waitTime];
|
||||
};
|
||||
case 3: { // Abort, key asset killed
|
||||
_objects append _missionAIVehicles;
|
||||
_objects append _spawnedLootVehicles;
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetKilledMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
|
||||
_missionCategoryDescriptors set [noActive,_noActive - 1];
|
||||
_missionCategoryDescriptors set [waitTime,_waitTime];
|
||||
};
|
||||
case 4: { // Reserved for grpNull errors in the future
|
||||
|
||||
};
|
||||
case 5: {
|
||||
// Used for testing purposes only
|
||||
[format["Programed mission abort, debut level >= 4"]] call blck_fnc_log;
|
||||
_objects append _missionAIVehicles;
|
||||
_objects append _spawnedLootVehicles;
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetKilledMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
}
|
||||
_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
|
||||
_missionCategoryDescriptors set [noActive,_noActive - 1];
|
||||
_missionCategoryDescriptors set [waitTime,_waitTime];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -16,15 +16,19 @@ if (count _coords isEqualTo 2) then {_coords pushBack 0};
|
||||
private _vehs = [];
|
||||
{
|
||||
_x params["_vehType","_vehOffset",["_dir",0],"_lootArray","_lootCounts"];
|
||||
private _pos =_coords vectorAdd _vehOffset;
|
||||
_veh = [_vehType, _pos] call blck_fnc_spawnVehicle;
|
||||
_veh = [_vehType, _coords vectorAdd _vehOffset] call blck_fnc_spawnVehicle;
|
||||
[_veh, _dir] call blck_fnc_setDirUp;
|
||||
|
||||
_veh lock _lock;
|
||||
if (_loadCrateTiming isEqualTo "atMissionSpawn") then
|
||||
if (_loadCrateTiming isEqualTo "atMissionSpawnGround") then
|
||||
{
|
||||
[_veh,_lootArray,_lootCounts] call blck_fnc_fillBoxes;
|
||||
_veh setVariable["lootLoaded",true];
|
||||
//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
[_veh,missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
|
||||
} else {
|
||||
_veh setVariable["lootArray",_lootArray];
|
||||
_veh setVariable["lootCounts",_lootCounts];
|
||||
_veh setVariable["lootLoaded",false];
|
||||
};
|
||||
_vehs pushback _veh;
|
||||
}forEach _missionLootVehicles;
|
||||
|
Loading…
Reference in New Issue
Block a user