Build 235 / Fix issue with loot vehicles not being spawend
/ Streamline coding for build 235
This commit is contained in:
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@ -182,10 +182,11 @@ private _mines = [];
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private _crates = [];
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private _missionAIVehicles = [];
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private _blck_AllMissionAI = [];
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private _spawnedLootVehicles = [];
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private _AI_Vehicles = [];
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private _assetSpawned = objNull;
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private _missionData = [_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
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private _missionData = [_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_spawnedLootVehicles,_markers];
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blck_activeMissionsList pushBack [_missionCategoryDescriptors,_missionTimeoutAt,_triggered,_spawnPara,_missionData,_missionParameters];
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[format["Initialized Mission %1 | description %2 | difficulty %3 at %4",_markerName, _markerMissionName, _difficulty, diag_tickTime]] call blck_fnc_log;
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@ -17,102 +17,20 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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// Select a mission category (blue, red, green , etd)
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private _el = blck_activeMissionsList deleteAt 0;
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_el params [
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"_missionCategoryDescriptors", // 0
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"_missionTimeoutAt", // 1
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"_triggered", // 2
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"_spawnPara", // 3
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"_missionData", // 4
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"_missionParameters" // 5
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"_missionTimeoutAt", // 1 // server time at which the mission times out.
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"_triggered", // 2 // true/false - specifies if mission was triggered by a player or scripting such as debug setting
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"_spawnPara", // 3 // true/false - specifies if para reinforcements were spawned
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"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
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"_missionParameters" // 5 // Variables regarding the configuration of the dynamic mission
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];
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_missionCategoryDescriptors params [
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"_difficulty",
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"_noMissions", // Max no missions of this category
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"_noActive", // Number active
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"_tMin", // Used to calculate waittime in the future
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"_tMax", // as above
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"_waitTime", // time at which a mission should be spawned
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"_missionsData" //
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];
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//_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
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_missionData params [
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"_coords",
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"_mines",
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"_objects",
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"_hiddenObjects",
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"_crates",
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"_blck_AllMissionAI",
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"_assetSpawned",
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"_missionAIVehicles",
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"_markers"
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];
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_missionParameters params[
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"_markerName",
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"_markerMissionName",
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"_endMsg",
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"_startMsg",
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"_defaultMissionLocations",
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"_crateLoot",
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"_lootCounts",
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"_markerType",
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"_markerColor",
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"_markerSize",
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"_markerBrush",
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"_missionLandscapeMode",
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"_garrisonedBuildings_BuildingPosnSystem",
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"_garrisonedBuilding_ATLsystem",
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"_missionLandscape",
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"_simpleObjects",
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"_missionLootBoxes",
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"_missionLootVehicles",
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"_missionPatrolVehicles",
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"_submarinePatrols",
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"_submarinePatrolParameters",
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"_airPatrols",
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"_noVehiclePatrols",
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"_vehicleCrewCount",
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"_missionEmplacedWeapons",
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"_noEmplacedWeapons",
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"_useMines",
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"_minNoAI",
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"_maxNoAI",
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"_noAIGroups",
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"_missionGroups",
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"_scubaPatrols",
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"_scubaGroupParameters",
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"_hostageConfig",
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"_enemyLeaderConfig",
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"_assetKilledMsg",
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"_uniforms",
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"_headgear",
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"_vests",
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"_backpacks",
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"_weaponList",
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"_sideArms",
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"_chanceHeliPatrol",
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"_noChoppers",
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"_missionHelis",
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"_chancePara",
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"_noPara",
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"_paraTriggerDistance",
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"_paraSkill",
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"_chanceLoot",
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"_paraLoot",
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"_paraLootCounts",
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"_spawnCratesTiming",
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"_loadCratesTiming",
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"_endCondition",
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"_isScubaMission"
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];
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private _playerInRange = [_coords, blck_TriggerDistance, false] call blck_fnc_playerInRange;
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private _playerInRange = [_missionData select 0, blck_TriggerDistance, false] call blck_fnc_playerInRange;
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#define delayTime 1
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private _monitorAction = -2;
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if (_triggered isEqualTo 0) then
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if (_triggered == 0) then
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{
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if (diag_tickTime > _missionTimeoutAt) then
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{
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@ -127,10 +45,92 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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} else {
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if (_triggered isEqualTo 1) then
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{
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_monitorAction = 1;
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_monitorAction = 1;
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};
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};
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if (_monitorAction == -2) exitWith {};
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_missionCategoryDescriptors params [
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"_difficulty",
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"_noMissions", // Max no missions of this category
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"_noActive", // Number active
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"_tMin", // Used to calculate waittime in the future
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"_tMax", // as above
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"_waitTime", // time at which a mission should be spawned
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"_missionsData" //
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];
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_missionData params [
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"_coords",
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"_mines",
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"_objects",
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"_hiddenObjects",
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"_crates",
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"_blck_AllMissionAI",
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"_assetSpawned",
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"_missionAIVehicles",
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"_spawnedLootVehicles",
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"_markers"
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];
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_missionParameters params[
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"_markerName",
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"_markerMissionName",
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"_endMsg",
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"_startMsg",
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"_defaultMissionLocations",
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"_crateLoot",
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"_lootCounts",
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"_markerType",
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"_markerColor",
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"_markerSize",
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"_markerBrush",
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"_missionLandscapeMode",
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"_garrisonedBuildings_BuildingPosnSystem",
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"_garrisonedBuilding_ATLsystem",
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"_missionLandscape",
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"_simpleObjects",
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"_missionLootBoxes",
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"_missionLootVehicles",
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"_missionPatrolVehicles",
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"_submarinePatrols",
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"_submarinePatrolParameters",
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"_airPatrols",
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"_noVehiclePatrols",
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"_vehicleCrewCount",
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"_missionEmplacedWeapons",
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"_noEmplacedWeapons",
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"_useMines",
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"_minNoAI",
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"_maxNoAI",
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"_noAIGroups",
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"_missionGroups",
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"_scubaPatrols",
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"_scubaGroupParameters",
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"_hostageConfig",
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"_enemyLeaderConfig",
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"_assetKilledMsg",
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"_uniforms",
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"_headgear",
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"_vests",
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"_backpacks",
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"_weaponList",
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"_sideArms",
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"_chanceHeliPatrol",
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"_noChoppers",
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"_missionHelis",
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"_chancePara",
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"_noPara",
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"_paraTriggerDistance",
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"_paraSkill",
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"_chanceLoot",
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"_paraLoot",
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"_paraLootCounts",
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"_spawnCratesTiming",
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"_loadCratesTiming",
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"_endCondition",
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"_isScubaMission"
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];
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switch (_monitorAction) do
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{
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@ -145,6 +145,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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// Handle mission waiting to be triggerd and player is within the range to trigger
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case 0:
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{
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#define triggered 2
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#define timedOut 1
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_el set[triggered,1];
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@ -291,6 +292,11 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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};
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uisleep 5;
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if !(_missionLootVehicles isEqualTo []) then
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{
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_spawnedLootVehicles = [_coords,_missionLootVehicles,_spawnCratesTiming] call blck_fnc_spawnMissionLootVehicles;
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};
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private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
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if (blck_useVehiclePatrols && ((_noPatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
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@ -331,9 +337,9 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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};
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if (_loadCratesTiming isEqualTo "atMissionSpawn") then
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{
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private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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{
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[_x,_crateMoney] call blck_fnc_addMoneyToObject;
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[_x,missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
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} forEach _crates;
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};
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};
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@ -350,7 +356,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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} forEach _crates;
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private _spawnPara = if (random(1) < _chancePara) then {true} else {false};
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_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
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_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_spawnedLootVehicles,_markers];
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_el set[missionData, _missionData];
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@ -463,7 +469,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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} forEach _crates;
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};
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_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_markers];
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_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_spawnedLootVehicles,_markers];
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_el set[missionData, _missionData];
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@ -476,83 +482,106 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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switch (_exception) do
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{
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case 1: { // Normal Mission End
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//diag_log format["_monitorInitializedMissions: Normal mission end"];
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if (_spawnCratesTiming in ["atMissionEndGround","atMissionEndAir"]) then
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//diag_log format["_monitorInitializedMissions: Normal mission end"];
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if (_spawnCratesTiming in ["atMissionEndGround","atMissionEndAir"]) then
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{
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if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
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{
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if (count _missionLootBoxes > 0) then
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{
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if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
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{
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if (count _missionLootBoxes > 0) then
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{
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_crates = [_coords,_missionLootBoxes,_loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
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}
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else
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{
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_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
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};
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if (blck_cleanUpLootChests) then
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{
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_objects append _crates;
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};
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private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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{
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[_x,_crateMoney] call blck_fnc_addMoneyToObject;
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} forEach _crates;
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};
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_crates = [_coords,_missionLootBoxes,_loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
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}
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else
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{
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_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming,_spawnCratesTiming, "end", _difficulty] call blck_fnc_spawnMissionCrates;
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};
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if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"] && _loadCratesTiming isEqualTo "atMissionCompletion") then
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if (blck_cleanUpLootChests) then
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{
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if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
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{
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private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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{
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[_x] call blck_fnc_loadMissionCrate;
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[_x,_crateMoney] call blck_fnc_addMoneyToObject;
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} forEach _crates;
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};
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_objects append _crates;
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};
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if (_secureAsset && (alive _assetSpawned)) then
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//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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{
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if (_assetSpawned getVariable["assetType",0] isEqualTo 1) then
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{
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_assetSpawned setVariable["GMSAnimations",[""],true];
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[_assetSpawned,""] remoteExec["switchMove",-2];;
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uiSleep 0.1;
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_assetSpawned enableAI "ALL";
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private _newPos = (getPos _assetSpawned) getPos [1000, random(360)];
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(group _assetSpawned) setCurrentWaypoint [group _assetSpawned, 0];
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[group _assetSpawned,0] setWaypointPosition [_newPos,0];
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[group _assetSpawned,0] setWaypointType "MOVE";
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};
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[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
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} forEach _crates;
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if (_assetSpawned getVariable["assetType",0] isEqualTo 2) then
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{
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[_assetSpawned,""] remoteExec["switchMove",-2];
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_assetSpawned setVariable["GMSAnimations",_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]],true];
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[_assetSpawned,selectRandom(_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]])] remoteExec["switchMove",-2];
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};
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};
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[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_endMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
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};
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};
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_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
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_missionCategoryDescriptors set [noActive,_noActive - 1];
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_missionCategoryDescriptors set [waitTime,_waitTime];
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if (_loadCratesTiming isEqualTo "atMissionCompletion") then
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{
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if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
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{
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//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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{
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[_x] call blck_fnc_loadMissionCrate;
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[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
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} forEach _crates;
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private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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{
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[_x] call blck_fnc_loadMissionCrate;
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[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
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} forEach _spawnedLootVehicles;
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};
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};
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_missionAIVehicles append _spawnedLootVehicles; // So these are deleted if no player enters the driver's seat.
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if (_secureAsset && (alive _assetSpawned)) then
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{
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if (_assetSpawned getVariable["assetType",0] isEqualTo 1) then
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{
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_assetSpawned setVariable["GMSAnimations",[""],true];
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[_assetSpawned,""] remoteExec["switchMove",-2];;
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uiSleep 0.1;
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_assetSpawned enableAI "ALL";
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private _newPos = (getPos _assetSpawned) getPos [1000, random(360)];
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(group _assetSpawned) setCurrentWaypoint [group _assetSpawned, 0];
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[group _assetSpawned,0] setWaypointPosition [_newPos,0];
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[group _assetSpawned,0] setWaypointType "MOVE";
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};
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if (_assetSpawned getVariable["assetType",0] isEqualTo 2) then
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{
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[_assetSpawned,""] remoteExec["switchMove",-2];
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_assetSpawned setVariable["GMSAnimations",_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]],true];
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[_assetSpawned,selectRandom(_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]])] remoteExec["switchMove",-2];
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};
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};
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[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_endMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
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_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
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_missionCategoryDescriptors set [noActive,_noActive - 1];
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_missionCategoryDescriptors set [waitTime,_waitTime];
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};
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case 2: { // Abort, crate moved.
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_endMsg = "Crate Removed from Mission Site Before Mission Completion: Mission Aborted";
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[_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
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};
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_endMsg = "Crate Removed from Mission Site Before Mission Completion: Mission Aborted";
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_objects append _missionAIVehicles;
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_objects append _spawnedLootVehicls;
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[_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
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_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
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_missionCategoryDescriptors set [noActive,_noActive - 1];
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_missionCategoryDescriptors set [waitTime,_waitTime];
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};
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case 3: { // Abort, key asset killed
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetKilledMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
};
|
||||
_objects append _missionAIVehicles;
|
||||
_objects append _spawnedLootVehicles;
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetKilledMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
|
||||
_missionCategoryDescriptors set [noActive,_noActive - 1];
|
||||
_missionCategoryDescriptors set [waitTime,_waitTime];
|
||||
};
|
||||
case 4: { // Reserved for grpNull errors in the future
|
||||
|
||||
};
|
||||
case 5: {
|
||||
// Used for testing purposes only
|
||||
[format["Programed mission abort, debut level >= 4"]] call blck_fnc_log;
|
||||
_objects append _missionAIVehicles;
|
||||
_objects append _spawnedLootVehicles;
|
||||
[_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetKilledMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, _exception] call blck_fnc_endMission;
|
||||
}
|
||||
_waitTime = diag_tickTime + _tMin + random(_tMax - _tMin);
|
||||
_missionCategoryDescriptors set [noActive,_noActive - 1];
|
||||
_missionCategoryDescriptors set [waitTime,_waitTime];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -16,15 +16,19 @@ if (count _coords isEqualTo 2) then {_coords pushBack 0};
|
||||
private _vehs = [];
|
||||
{
|
||||
_x params["_vehType","_vehOffset",["_dir",0],"_lootArray","_lootCounts"];
|
||||
private _pos =_coords vectorAdd _vehOffset;
|
||||
_veh = [_vehType, _pos] call blck_fnc_spawnVehicle;
|
||||
_veh = [_vehType, _coords vectorAdd _vehOffset] call blck_fnc_spawnVehicle;
|
||||
[_veh, _dir] call blck_fnc_setDirUp;
|
||||
|
||||
_veh lock _lock;
|
||||
if (_loadCrateTiming isEqualTo "atMissionSpawn") then
|
||||
if (_loadCrateTiming isEqualTo "atMissionSpawnGround") then
|
||||
{
|
||||
[_veh,_lootArray,_lootCounts] call blck_fnc_fillBoxes;
|
||||
_veh setVariable["lootLoaded",true];
|
||||
//private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
|
||||
[_veh,missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
|
||||
} else {
|
||||
_veh setVariable["lootArray",_lootArray];
|
||||
_veh setVariable["lootCounts",_lootCounts];
|
||||
_veh setVariable["lootLoaded",false];
|
||||
};
|
||||
_vehs pushback _veh;
|
||||
}forEach _missionLootVehicles;
|
||||
|
Loading…
Reference in New Issue
Block a user