From 610606b863b6b155da8671b326078a6a4e7920e7 Mon Sep 17 00:00:00 2001 From: Ghostrider-GRG- Date: Tue, 29 May 2018 06:54:03 -0400 Subject: [PATCH] Added a few missing variables to the configs. --- @GMS/addons/custom_server/Configs/blck_configs.sqf | 2 ++ @GMS/addons/custom_server/Configs/blck_configs_mil.sqf | 2 ++ @GMS/addons/custom_server/Configs/blck_defines.hpp | 2 +- 3 files changed, 5 insertions(+), 1 deletion(-) diff --git a/@GMS/addons/custom_server/Configs/blck_configs.sqf b/@GMS/addons/custom_server/Configs/blck_configs.sqf index e4df5cc..a87b8f3 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs.sqf @@ -87,6 +87,8 @@ blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether. blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion. blck_missionEndCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" + blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed. + // This facilitates mission completion when one or two AI are spawned into objects. blck_spawnCratesTiming = "atMissionSpawnGround"; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir". // Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute. // This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission. diff --git a/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf b/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf index edf2fdc..010420f 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf @@ -82,6 +82,8 @@ blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether. blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion. blck_missionEndCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" + blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed. + // This facilitates mission completion when one or two AI are spawned into objects. blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir". // Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute. // This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission. diff --git a/@GMS/addons/custom_server/Configs/blck_defines.hpp b/@GMS/addons/custom_server/Configs/blck_defines.hpp index dba9747..43a41ef 100644 --- a/@GMS/addons/custom_server/Configs/blck_defines.hpp +++ b/@GMS/addons/custom_server/Configs/blck_defines.hpp @@ -16,7 +16,7 @@ //#define useDynamicSimulation //#define blck_debugMode #define blck_triggerLoopCompleteTime 40*60 -//#define blck_milServer +#define blck_milServer //#define GRG_TestServer #ifdef blck_milServer