Tweak to be sure the dead unit is in a group owned by the server before proceeding with processing kills
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99621912f6
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66ae8eb113
@ -15,6 +15,15 @@
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params["_unit","_killer","_instigator"];
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// the blck_graveyardGroup is always owned by the server.
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// which makes some cleanup easier
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[_unit] joinSilent blck_graveyardGroup;
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if (count(units (group _unit)) isEqualTo 0) then
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{
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deleteGroup _group;
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};
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if (local _unit) then
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{
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if !((vehicle _unit) isKindOf "Man") then
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@ -35,12 +44,7 @@ _unit disableAI "ALL";
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{
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_unit removeAllEventHandlers _x;
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}forEach["FiredNear","Reloaded"];
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[_unit] joinSilent blck_graveyardGroup;
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if (count(units (group _unit)) isEqualTo 0) then
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{
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deleteGroup _group;
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};
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if !((vehicle _unit) isKindOf "Man") then
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{
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