Updated Changelog

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Ghostrider-DbD- 2016-10-25 19:05:28 -04:00
parent 3e662d4562
commit 674806aecd

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@ -4,6 +4,16 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
Contributions by Narines: bug fixes, testing, 'fired' event handler
Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
Version 6.4 10/25/16
Reworked all code for spawning, monitoring and cleaning up vehicle patrols and static weapons.
This consolidated a bunch of code used to spawn these items and eliminated quite a few spawned loops used to monitor the condition of vehicles.
Switched from a system that simply destroyed a vehicle when all AI in it were dead to one that destroys wheels, motor and guns rendering the vehicle inoperable.
Redid the code that blocks players from getting in unless that is allowed by blck_killEmptyAIVehicles = false
Version 6.3-16
system for cleanup of mission objects, live AI and dead AI was re-worked to minimize the number of spawned code running at one time and reduced the number of loops checked.
10/22/16 Version 6.2 Build 8-14-16
bug fixes