Updated Changelog
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@ -4,6 +4,16 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
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Contributions by Narines: bug fixes, testing, 'fired' event handler
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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Version 6.4 10/25/16
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Reworked all code for spawning, monitoring and cleaning up vehicle patrols and static weapons.
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This consolidated a bunch of code used to spawn these items and eliminated quite a few spawned loops used to monitor the condition of vehicles.
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Switched from a system that simply destroyed a vehicle when all AI in it were dead to one that destroys wheels, motor and guns rendering the vehicle inoperable.
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Redid the code that blocks players from getting in unless that is allowed by blck_killEmptyAIVehicles = false
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Version 6.3-16
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system for cleanup of mission objects, live AI and dead AI was re-worked to minimize the number of spawned code running at one time and reduced the number of loops checked.
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10/22/16 Version 6.2 Build 8-14-16
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bug fixes
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