Merge pull request #91 from Ghostrider-DbD-/Version-7.79-Build-111
Version 7 79 build 111
This commit is contained in:
commit
679e5aaf87
@ -1,6 +1,6 @@
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/*
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By Ghostrider [GRG]
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Last modified 8-15-17
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--------------------------
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License
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--------------------------
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@ -54,7 +54,6 @@ while {true} do
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{
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//diag_log format["_fnc_mainThread: 60 second events run at %1",diag_tickTime];
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_timer1min = diag_tickTime;
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[] call blck_fnc_timeAcceleration;
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[] call blck_fnc_spawnPendingMissions;
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//diag_log format["_fnc_spawnPendingMissions: blck_numberUnderwaterDynamicMissions = %1 |
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if (blck_dynamicUMS_MissionsRuning < blck_numberUnderwaterDynamicMissions) then
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@ -83,13 +82,13 @@ while {true} do
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//diag_log format["_fnc_mainThread: active SQFscripts include: %1",diag_activeSQFScripts];
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diag_log format["_fnc_mainThread: active scripts include: %1",diag_activeScripts];
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#endif
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};
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if (blck_useTimeAcceleration) then
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};
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if (diag_tickTime - _timer5min > 300) then
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{
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if (diag_tickTime - _timer5min > 300) then {
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if (blck_useTimeAcceleration) then
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{
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_timer5min = diag_tickTime;
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[] call blck_fnc_timeAcceleration;
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};
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};
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};
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@ -1,9 +1,10 @@
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// GMS_fnc_time.sqf
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// by Ghostrider-DBD_
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// Last Updated 12/21/16
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// Creds to AWOL, A3W, LouD and Creampie for insights.
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/*
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GMS_fnc_time.sqf
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by Ghostrider-DBD_
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//if (!isServer) exitWith {};
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Credits to AWOL, A3W, LouD and Creampie for insights.
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*/
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/*
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below
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@ -30,9 +31,10 @@ _time = dayTime;
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// blck_debugMode3
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then
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if (blck_debugLevel >= 2) then
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{
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diag_log "fnc_Time:: Debug settings ON";
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diag_log format["_fnc_Time:: --> blck_useTimeAcceleration = %1", blck_useTimeAcceleration];
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diag_log format["_fnc_Time:: -- > _sunrise = %1 | _sunset = %2 | _time = %3",_sunrise,_sunset,_time];
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};
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#endif
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@ -41,7 +43,7 @@ if (blck_debugLevel > 2) then
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if (_time > (_sunset + 0.5) || _time < (_sunrise - 0.5)) exitWith {
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setTimeMultiplier blck_timeAccelerationNight;
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then
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if (blck_debugLevel >= 2) then
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{
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diag_log format["NIGHT TIMGE ADJUSTMENT:: time accel updated to %1; time of day = %2",timeMultiplier,dayTime];
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};
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@ -53,7 +55,7 @@ if (_time > (_sunrise + 0.5) && _time < (_sunset - 0.5)) exitWith {
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setTimeMultiplier blck_timeAccelerationDay;
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//diag_log format["DAYTIME ADJUSTMENT:: time accel updated to %1; time of day = %2",timeMultiplier,dayTime];
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then
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if (blck_debugLevel >= 2) then
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{
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diag_log format["DAYTIME ADJUSTMENT:: time accel updated to %1; time of day = %2",timeMultiplier,dayTime];
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};
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@ -63,7 +65,7 @@ if (_time > (_sunrise + 0.5) && _time < (_sunset - 0.5)) exitWith {
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// default
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setTimeMultiplier blck_timeAccelerationDusk;
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then
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if (blck_debugLevel >= 2) then
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{
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diag_log format["DUSK ADJUSTMENT:: time accel updated to %1; time of day = %2",timeMultiplier,dayTime];
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};
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@ -122,7 +122,7 @@ if (_missionTimedOut) exitWith
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blck_UMS_ActiveDynamicMissions = blck_UMS_ActiveDynamicMissions - [_coords];
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blck_dynamicUMS_MissionsRuning = blck_dynamicUMS_MissionsRuning - 1;
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[_blck_localMissionMarker select 0] call compile preprocessfilelinenumbers "debug\deleteMarker.sqf";
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[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;
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//_blck_localMissionMarker set [1,[0,0,0]];
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//_blck_localMissionMarker set [2,""];
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[_objects, 0.1] spawn blck_fnc_cleanupObjects;
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@ -469,7 +469,7 @@ if (count _missionLootBoxes > 0) then
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}
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else
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{
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_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
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_crates = [_coords,[[selectRandom blck_UMS_crates,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
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};
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@ -64,7 +64,7 @@ _missionLootBoxes = [ // Paste appropriate lines from M3EDEN editor output her
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// where _customLootArray follows the same format as blck_BoxLoot_Red and the other pre-defined arrays and
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// where _customlootcountsarray1 also follows the same format as the predefined arrays like blck_lootCountsRed
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// ["Box_NATO_Ammo_F",[22893,16766.8,6.31652],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts],
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[selectRandom blck_UMS_crates,[22584.9,15282.2,-1],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts]
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[selectRandom blck_UMS_crates,[22584,15304,-1],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts]
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]; // If this array is empty a single loot chest will be added at the center. If you add items loot chest(s) will be spawned in specific positions.
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@ -1,6 +1,6 @@
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private ["_version","_versionDate"];
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blck_version = "6.79 Build 109";
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blck_version = "6.79 Build 111";
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_blck_version = blck_version;
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_blck_versionDate = "1-19-18 7:00 PM";
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_blck_versionDate = "2-5-18 7:00 AM";
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blck_pvs_version = _blck_version;
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publicVariable blck_pvs_version;
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