From 69d63bfe5b230e3444fe711452c6ca6229c8fb89 Mon Sep 17 00:00:00 2001 From: Ghostrider-DbD- Date: Thu, 4 Jan 2018 14:12:44 -0500 Subject: [PATCH] Updated Changelog --- changeLog.sqf | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/changeLog.sqf b/changeLog.sqf index 75a5297..a3d48a5 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -8,6 +8,19 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func Significant Changes: ===================== +Version 6.76 Build 104 +Added: A new timer that determines the time after which Vehicles are deleted once all AI are dead if no player has entered the driver's seat. +Added: an optional variable in the template for missions called _missionGroups by which you can define the parameters (position, skill level, number, patrol radius) for each group spawned. + See the default2.sqf mission under custom_server\Missions\blue for an example +Changed: The method by which the server handles AI damage was changed to use MPHit. +Added: an MPKilled event handler for vehicles. + +Fixed: Static Vehicles were being spawned repeatedly. +Fixed: _missionGroups parameters were not being handled correctly. +Fixed: sever FPS was not being logged by GMS_passToHCs +Fixed: crate marker was not shown when in debug mode. +Known Issues: Vehicles are not unlocked when released to players if an HC is connected. + Version 6.74 Build 97 Added Core Code for spawning dynamic underwater missions. Added Core Code for spawning scuba units and surface and SDV patrols.