Merge pull request #24 from Ghostrider-DbD-/v6.50-Build-22

Tweaked AI settings to make them more responsive
This commit is contained in:
Ghostrider-DbD- 2017-01-03 19:01:37 -05:00 committed by GitHub
commit 6e7151ecfb
3 changed files with 10 additions and 10 deletions

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@ -173,7 +173,7 @@ Last modified 8/1/15
blck_MaxAI_Orange = 25; blck_MaxAI_Orange = 25;
blck_AIGrps_Orange = 6; blck_AIGrps_Orange = 6;
blck_SkillsOrange = [ blck_SkillsOrange = [
["aimingAccuracy",0.4],["aimingShake",0.7],["aimingSpeed",0.4],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] ["aimingAccuracy",0.4],["aimingShake",0.7],["aimingSpeed",0.7],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
]; ];
// Green Missions // Green Missions
@ -181,7 +181,7 @@ Last modified 8/1/15
blck_MaxAI_Green = 21; blck_MaxAI_Green = 21;
blck_AIGrps_Green = 5; blck_AIGrps_Green = 5;
blck_SkillsGreen = [ blck_SkillsGreen = [
["aimingAccuracy",0.25],["aimingShake",0.5],["aimingSpeed",0.4],["endurance",0.9],["spotDistance",0.6],["spotTime",0.6],["courage",85],["reloadSpeed",0.75],["commanding",0.9],["general",0.75] ["aimingAccuracy",0.25],["aimingShake",0.5],["aimingSpeed",0.6],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75]
]; ];
// Red Missions // Red Missions
@ -189,7 +189,7 @@ Last modified 8/1/15
blck_MaxAI_Red = 15; blck_MaxAI_Red = 15;
blck_AIGrps_Red = 3; blck_AIGrps_Red = 3;
blck_SkillsRed = [ blck_SkillsRed = [
["aimingAccuracy",0.16],["aimingShake",0.3],["aimingSpeed",0.3],["endurance",0.60],["spotDistance",0.5],["spotTime",0.5],["courage",0.70],["reloadSpeed",0.70],["commanding",0.8],["general",0.70] ["aimingAccuracy",0.16],["aimingShake",0.3],["aimingSpeed",0.6],["endurance",0.70],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
]; ];
// Blue Missions // Blue Missions
@ -197,7 +197,7 @@ Last modified 8/1/15
blck_MaxAI_Blue = 12; blck_MaxAI_Blue = 12;
blck_AIGrps_Blue = 2; blck_AIGrps_Blue = 2;
blck_SkillsBlue = [ blck_SkillsBlue = [
["aimingAccuracy",0.1],["aimingShake",0.25],["aimingSpeed",0.3],["endurance",0.50],["spotDistance",0.4],["spotTime",0.4],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60] ["aimingAccuracy",0.1],["aimingShake",0.25],["aimingSpeed",0.3],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
]; ];
// Add some money to AI; only works with Exile for now. // Add some money to AI; only works with Exile for now.
blck_maxMoneyOrange = 25; blck_maxMoneyOrange = 25;

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@ -179,7 +179,7 @@ Last modified 8/1/15
blck_MaxAI_Orange = 25; blck_MaxAI_Orange = 25;
blck_AIGrps_Orange = 6; blck_AIGrps_Orange = 6;
blck_SkillsOrange = [ blck_SkillsOrange = [
["aimingAccuracy",0.4],["aimingShake",0.7],["aimingSpeed",0.4],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] ["aimingAccuracy",0.4],["aimingShake",0.7],["aimingSpeed",0.7],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
]; ];
// Green Missions // Green Missions
@ -187,7 +187,7 @@ Last modified 8/1/15
blck_MaxAI_Green = 21; blck_MaxAI_Green = 21;
blck_AIGrps_Green = 5; blck_AIGrps_Green = 5;
blck_SkillsGreen = [ blck_SkillsGreen = [
["aimingAccuracy",0.25],["aimingShake",0.5],["aimingSpeed",0.4],["endurance",0.9],["spotDistance",0.6],["spotTime",0.6],["courage",85],["reloadSpeed",0.75],["commanding",0.9],["general",0.75] ["aimingAccuracy",0.25],["aimingShake",0.5],["aimingSpeed",0.6],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75]
]; ];
// Red Missions // Red Missions
@ -195,7 +195,7 @@ Last modified 8/1/15
blck_MaxAI_Red = 15; blck_MaxAI_Red = 15;
blck_AIGrps_Red = 3; blck_AIGrps_Red = 3;
blck_SkillsRed = [ blck_SkillsRed = [
["aimingAccuracy",0.16],["aimingShake",0.3],["aimingSpeed",0.3],["endurance",0.60],["spotDistance",0.5],["spotTime",0.5],["courage",0.70],["reloadSpeed",0.70],["commanding",0.8],["general",0.70] ["aimingAccuracy",0.16],["aimingShake",0.3],["aimingSpeed",0.6],["endurance",0.70],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
]; ];
// Blue Missions // Blue Missions
@ -203,7 +203,7 @@ Last modified 8/1/15
blck_MaxAI_Blue = 12; blck_MaxAI_Blue = 12;
blck_AIGrps_Blue = 2; blck_AIGrps_Blue = 2;
blck_SkillsBlue = [ blck_SkillsBlue = [
["aimingAccuracy",0.1],["aimingShake",0.25],["aimingSpeed",0.3],["endurance",0.50],["spotDistance",0.4],["spotTime",0.4],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60] ["aimingAccuracy",0.1],["aimingShake",0.25],["aimingSpeed",0.3],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
]; ];
// Add some money to AI; only works with Exile for now. // Add some money to AI; only works with Exile for now.
blck_maxMoneyOrange = 25; blck_maxMoneyOrange = 25;

View File

@ -27,8 +27,8 @@ if (blck_debugON) then
blck_mainThreadUpdateInterval = 10; blck_mainThreadUpdateInterval = 10;
blck_enableOrangeMissions = 1; blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1; blck_enableGreenMissions = 1;
blck_enableRedMissions = 1; blck_enableRedMissions = 2;
blck_enableBlueMissions = 1; blck_enableBlueMissions = 2;
blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted. blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted.