From 76226152134bb20c9eef7b579f398adaaeca90dc Mon Sep 17 00:00:00 2001 From: Chris Cardozo Date: Sat, 10 Oct 2020 08:27:33 -0400 Subject: [PATCH] Update changelog --- @GMS/addons/custom_server/init/build.sqf | 4 +-- changeLog.sqf | 37 +++++++++++++----------- 2 files changed, 22 insertions(+), 19 deletions(-) diff --git a/@GMS/addons/custom_server/init/build.sqf b/@GMS/addons/custom_server/init/build.sqf index 0e1ad01..ab28d2b 100644 --- a/@GMS/addons/custom_server/init/build.sqf +++ b/@GMS/addons/custom_server/init/build.sqf @@ -1,4 +1,4 @@ -#define blck_buildNumber 228 // Address issues with cleanup of objects +#define blck_buildNumber 230 // Address issues with cleanup of objects #define blck_versionNumber 7.02 -#define blck_buildDate "10-4-20" +#define blck_buildDate "10-5-20" diff --git a/changeLog.sqf b/changeLog.sqf index 8f7ceba..954edf7 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -9,17 +9,24 @@ Many thanks for new Coding and ideas from Grahame. Significant Changes: - ===================== -7.00 Build 218 +7.02 Build 230 + +New: Option to hide bushes and trees that happen to be under the location in which an enterable building is spawned + blck_hideRocksAndPlants = true; // When true, any rocks, trees or bushes under enterable buildings will be 'hidden' + +New: Added support for simple objects. Note that these can be exported by the editor tool now. + New: Option to drop crates on a parachute at mission spawn which adds some randomness to where crates end up. blck_spawnCratesTiming = "atMissionSpawnAir"; New: You can now add money to crates at static missions by defining the following parameter in your .sqf for the mission. _crateMoney = 10000; - // this can be a value or a range such as [1000,10000]; + this can be a value or a range such as [1000,10000]; a random amount of money from 0 to the maximum defined will be added. +New: Added checks and logging for invalid marker types and colors; default values are now provided. + New: Added some basic error checking and logging for incorrect entries for some key settings. New: 3DEN Editor plugin exports missions as .sqf formated text ready to paste into a file. @@ -27,16 +34,20 @@ New: 3DEN Editor plugin exports missions as .sqf formated text ready to paste in Fixed: Don and Hostage missions could not be completed Fixed: Missions tended to spawn all at once -Fixed: vehicles are spawned at a safe spot which should reduce unintended explosions +Fixed: Vehicles sometimes blew up on spawn. vehicles are spawned at a safe spot which should reduce unintended explosions Fixed: Missions sometimes spawned on steep hillsides. -Fixed: Vehicles sometimes blew up on spawn. +Fixed: Missions were not distributed over the entire map. The scripts now pick a random quadrant to search thus ensuring broader distribution of mission locations. Fixed: Money was not added to crates at dynamic missions +Fixed: Markers were not shown if more than once instance of a mission was spawned. +Fixed: No subs or scuba units were spawned at dynamic UMS missions. +Fixed: Jets crashed at spawn in. Changed: Timers for spawning missions adjusted a bit to space out spawn/timeouts a bit more. -Changed: The system has been upgreaded to a state-based system, meaning only one script (GMS_fnc_mainThread)is running once all missions are initialized. -Changed: a lot of debugging was removed. +Changed: The system has been upgraded to a state-based system, meaning only one script (GMS_fnc_mainThread)is running once all missions are initialized. +Changed: a lot of debugging code was removed. Changed: List of missions for dynamic Underwater missions was moved to \Missions\GMS_missionLIsts.sqf - +Changed: Units spawned where the surface is water are spawned with UMS gear now. +Changed: Added some CBA compatability (Thanks to porkeid for the fixes) 6.98 Build 206 FIXED: few minor bug fixes. @@ -59,12 +70,6 @@ Removed: some debugging and map sepcific settings from blck_custom_config.sqf Changed: some code for finding locations for a new mission. Added: all blckeagls map markers have the same prefix: "blckeagls_marker" - - - - - - 6.96 Build 199 Added support for Arma servers not running Epoch or Exile @@ -117,8 +122,6 @@ Added offloading of AI to clients // TODO: set to false before release blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated. - - Fixed - Vehicle unlock when empty of crew through adding a getOut event handler. Code for spawning vehicles redone to reduced redundancy. Monitoring of groups refined to route mission groups that have left the mission area back to it. @@ -241,7 +244,7 @@ Added: A new mission completion condition for hostage and captive missions. Added: Mission crates can now be spawned on the ground or in the air at mission completion. blck_spawnCratesTiming sets the default for all missions. - blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir". + blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionSpawnAir","atMissionEndGround","atMissionEndAir". Define _spawnCratesTiming to set this parameter for a particular mission. _spawnCratesTiming = "atMissionEndAir"; See the hostage1.sqf mission as an example.