Update configs

Many thanks to porkid for identifying the issues.
This commit is contained in:
Chris Cardozo 2020-03-21 19:32:42 -04:00
parent f65c9041a9
commit 7666180f94

View File

@ -214,14 +214,9 @@
////////////////////
// Enable / Disable Missions
////////////////////
// Maximum number of missions shown on the map at any one time.
#ifdef GRGserver
blck_maxSpawnedMissions = 15;
#else
// Change this value to reduce the number of spawned missions at any one time.
blck_maxSpawnedMissions = 4;
#endif
//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
blck_enableOrangeMissions = 1;
@ -230,12 +225,6 @@
blck_enableBlueMissions = 2;
blck_numberUnderwaterDynamicMissions = 3; // Values from 0 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
#ifdef GRGserver
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 2;
blck_maxcrashsites = 3;
#endif
////////////////////
// MISSION TIMERS
////////////////////
@ -246,12 +235,6 @@
blck_TMin_Blue = 120;
blck_TMin_Red = 150;
blck_TMin_UMS = 180;
#ifdef GRGserver
blck_TMin_Hunter = 120;
blck_TMin_Scouts = 115;
blck_TMin_Crashes = 115;
#endif
//Maximum Spawn time between missions in seconds
blck_TMax_Orange = 360;
@ -259,11 +242,6 @@
blck_TMax_Blue = 200;
blck_TMax_Red = 250;
blck_TMax_UMS = 200;
#ifdef GRGserver
blck_TMax_Hunter = 200;
blck_TMax_Scouts = 200;
blck_TMax_Crashes = 200;
#endif
///////////////////////////////
// AI VEHICLE PATROL PARAMETERS
@ -379,11 +357,9 @@
//This defines how long after an AI dies that it's body disappears.
blck_bodyCleanUpTimer = 80*60; // time in seconds after which dead AI bodies are deleted
#ifdef GRGserver
#ifdef blck_milServer
blck_bodyCleanUpTimer = 80*60; // Trying to reduce lag with player counts > 20
#endif
#endif
// Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable
// values are ordered as follows [blue, red, green, orange];
@ -443,60 +419,6 @@
blck_maxMoneyRed = 30;
blck_maxMoneyBlue = 20;
#ifdef GRGserver
blck_AIAlertDistance = [250,425,650,800]; // Radius within which AI will be notified of enemy activity. Depricated as a group-sed system is used now. The group is informed of the enemy location when a group member is hit or killed.
//blck_AIAlertDistance = [150,225,400,500];
// How precisely player locations will be revealed to AI after an AI kill
// values are ordered as follows [blue, red, green, orange];
blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9];
blck_baseSkill = 1; // The overal skill of the AI - range 0.1 to 1.0.
/***************************************************************
MISSION TYPE SPECIFIC AI SETTINGS
**************************************************************/
//This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type
// Orange Missions
blck_MinAI_Orange = 30;
blck_MaxAI_Orange = 35;
blck_AIGrps_Orange = 5;
blck_SkillsOrange = [
["aimingAccuracy",0.6],["aimingShake",0.9],["aimingSpeed",0.9],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
];
// Green Missions
blck_MinAI_Green = 26;
blck_MaxAI_Green = 31;
blck_AIGrps_Green = 4;
blck_SkillsGreen = [
["aimingAccuracy",0.55],["aimingShake",0.75],["aimingSpeed",0.85],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75]
];
// Red Missions
blck_MinAI_Red = 12;
blck_MaxAI_Red = 18;
blck_AIGrps_Red = 3;
blck_SkillsRed = [
["aimingAccuracy",0.4],["aimingShake",0.6],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
];
// Blue Missions
blck_MinAI_Blue = 8;
blck_MaxAI_Blue = 14;
blck_AIGrps_Blue = 2;
blck_SkillsBlue = [
["aimingAccuracy",0.12],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
];
// Add some money to AI; only works with Exile for now.
blck_maxMoneyOrange = 25;
blck_maxMoneyGreen = 20;
blck_maxMoneyRed = 15;
blck_maxMoneyBlue = 10;
#endif
if (toLower(blck_modType) isEqualTo "epoch") then
{
diag_log format["[blckeagls] Loading Mission System using Parameters for %1 for militarized servers",blck_modType];