Update configs
Many thanks to porkid for identifying the issues.
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@ -215,13 +215,8 @@
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// Enable / Disable Missions
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////////////////////
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// Maximum number of missions shown on the map at any one time.
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#ifdef GRGserver
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blck_maxSpawnedMissions = 15;
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#else
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// Change this value to reduce the number of spawned missions at any one time.
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blck_maxSpawnedMissions = 4;
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#endif
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//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
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blck_enableOrangeMissions = 1;
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@ -230,12 +225,6 @@
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blck_enableBlueMissions = 2;
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blck_numberUnderwaterDynamicMissions = 3; // Values from 0 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
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#ifdef GRGserver
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blck_enableHunterMissions = 1;
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blck_enableScoutsMissions = 2;
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blck_maxcrashsites = 3;
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#endif
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////////////////////
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// MISSION TIMERS
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////////////////////
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@ -246,12 +235,6 @@
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blck_TMin_Blue = 120;
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blck_TMin_Red = 150;
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blck_TMin_UMS = 180;
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#ifdef GRGserver
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blck_TMin_Hunter = 120;
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blck_TMin_Scouts = 115;
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blck_TMin_Crashes = 115;
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#endif
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//Maximum Spawn time between missions in seconds
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blck_TMax_Orange = 360;
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@ -259,11 +242,6 @@
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blck_TMax_Blue = 200;
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blck_TMax_Red = 250;
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blck_TMax_UMS = 200;
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#ifdef GRGserver
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blck_TMax_Hunter = 200;
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blck_TMax_Scouts = 200;
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blck_TMax_Crashes = 200;
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#endif
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///////////////////////////////
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// AI VEHICLE PATROL PARAMETERS
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@ -379,11 +357,9 @@
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//This defines how long after an AI dies that it's body disappears.
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blck_bodyCleanUpTimer = 80*60; // time in seconds after which dead AI bodies are deleted
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#ifdef GRGserver
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#ifdef blck_milServer
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blck_bodyCleanUpTimer = 80*60; // Trying to reduce lag with player counts > 20
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#endif
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#endif
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// Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable
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// values are ordered as follows [blue, red, green, orange];
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@ -443,60 +419,6 @@
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blck_maxMoneyRed = 30;
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blck_maxMoneyBlue = 20;
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#ifdef GRGserver
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blck_AIAlertDistance = [250,425,650,800]; // Radius within which AI will be notified of enemy activity. Depricated as a group-sed system is used now. The group is informed of the enemy location when a group member is hit or killed.
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//blck_AIAlertDistance = [150,225,400,500];
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// How precisely player locations will be revealed to AI after an AI kill
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// values are ordered as follows [blue, red, green, orange];
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blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9];
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blck_baseSkill = 1; // The overal skill of the AI - range 0.1 to 1.0.
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/***************************************************************
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MISSION TYPE SPECIFIC AI SETTINGS
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**************************************************************/
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//This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type
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// Orange Missions
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blck_MinAI_Orange = 30;
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blck_MaxAI_Orange = 35;
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blck_AIGrps_Orange = 5;
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blck_SkillsOrange = [
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["aimingAccuracy",0.6],["aimingShake",0.9],["aimingSpeed",0.9],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
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];
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// Green Missions
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blck_MinAI_Green = 26;
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blck_MaxAI_Green = 31;
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blck_AIGrps_Green = 4;
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blck_SkillsGreen = [
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["aimingAccuracy",0.55],["aimingShake",0.75],["aimingSpeed",0.85],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75]
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];
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// Red Missions
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blck_MinAI_Red = 12;
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blck_MaxAI_Red = 18;
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blck_AIGrps_Red = 3;
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blck_SkillsRed = [
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["aimingAccuracy",0.4],["aimingShake",0.6],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
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];
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// Blue Missions
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blck_MinAI_Blue = 8;
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blck_MaxAI_Blue = 14;
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blck_AIGrps_Blue = 2;
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blck_SkillsBlue = [
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["aimingAccuracy",0.12],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
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];
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// Add some money to AI; only works with Exile for now.
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blck_maxMoneyOrange = 25;
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blck_maxMoneyGreen = 20;
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blck_maxMoneyRed = 15;
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blck_maxMoneyBlue = 10;
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#endif
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if (toLower(blck_modType) isEqualTo "epoch") then
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{
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diag_log format["[blckeagls] Loading Mission System using Parameters for %1 for militarized servers",blck_modType];
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