Merge pull request #75 from Ghostrider-DbD-/Version-6.76-Build-104
Version 6 76 build 104
This commit is contained in:
commit
7839d269d3
@ -28,7 +28,7 @@ private["_numTransfered","_clientId","_allGroups","_groupsOwned","_idHC","_id","
|
|||||||
{
|
{
|
||||||
if !(_x in blck_connectedHCs) then {blck_connectedHCs pushBack _x};
|
if !(_x in blck_connectedHCs) then {blck_connectedHCs pushBack _x};
|
||||||
}forEach entities "HeadlessClient_F";
|
}forEach entities "HeadlessClient_F";
|
||||||
diag_log format["_fnc_passToHCs:: blck_connectedHCs = %1 | count _HCs = %2 | server FPS",blck_connectedHCs,count blck_connectedHCs,diag_fps];
|
diag_log format["_fnc_passToHCs:: blck_connectedHCs = %1 | count _HCs = %2 | server FPS = %3",blck_connectedHCs,count blck_connectedHCs,diag_fps];
|
||||||
if ((count blck_connectedHCs) > 0) then
|
if ((count blck_connectedHCs) > 0) then
|
||||||
{
|
{
|
||||||
_idHC = [blck_connectedHCs] call blck_fnc_leastBurdened;
|
_idHC = [blck_connectedHCs] call blck_fnc_leastBurdened;
|
||||||
|
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
/*
|
||||||
|
by Ghostrider
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
License
|
||||||
|
--------------------------
|
||||||
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||||
|
|
||||||
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
|
*/
|
||||||
|
|
||||||
|
params["_pos"];
|
||||||
|
private["_nearestGroup","_modType"];
|
||||||
|
|
||||||
|
_modType = call blck_fnc_getModType;
|
||||||
|
if (_modType == "Epoch") then {_units = (_pos) nearEntities ["I_Soldier_EPOCH", 100]};
|
||||||
|
if (_modType == "Exile") then {_units = (_pos) nearEntities ["i_g_soldier_unarmed_f", 100]};
|
||||||
|
_nearestGroup = group (_units select 0);
|
||||||
|
{
|
||||||
|
|
||||||
|
if ((group _x) != _group) then
|
||||||
|
{
|
||||||
|
if ( _x distance (leader _group) < ((leader _nearestGroup) distance (leader _group)) ) then
|
||||||
|
{
|
||||||
|
if ((vehicle _x == _x) ) then {_nearestGroup = group _x};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
}forEach _units;
|
||||||
|
|
||||||
|
_nearestGroup
|
@ -87,7 +87,8 @@ if (blck_debugLevel > 1) then
|
|||||||
|
|
||||||
// params["_vehType","_pos",["_clearInventory",true]];
|
// params["_vehType","_pos",["_clearInventory",true]];
|
||||||
_wep = [(_x select 0),[0,0,0],false] call blck_fnc_spawnVehicle;
|
_wep = [(_x select 0),[0,0,0],false] call blck_fnc_spawnVehicle;
|
||||||
_wep addEventHandler["HandleDamage",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleDamage}];
|
//_wep addEventHandler["HandleDamage",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleDamage}];
|
||||||
|
_wep addMPEventHandler["MPHit",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleDamage}];
|
||||||
_empGroup setVariable["groupVehicle",_wep];
|
_empGroup setVariable["groupVehicle",_wep];
|
||||||
_wep setVariable["vehicleGroup",_empGroup];
|
_wep setVariable["vehicleGroup",_empGroup];
|
||||||
#ifdef blck_debugMode
|
#ifdef blck_debugMode
|
||||||
|
@ -36,7 +36,10 @@ if (blck_debugLevel >=2) then
|
|||||||
_ResidualUnits = _unitsToSpawn - (_unitsPerGroup * _noAIGroups);
|
_ResidualUnits = _unitsToSpawn - (_unitsPerGroup * _noAIGroups);
|
||||||
_blck_AllMissionAI = [];
|
_blck_AllMissionAI = [];
|
||||||
_abort = false;
|
_abort = false;
|
||||||
if (count _weapons == 0) then {_weapons = [_aiDifficultyLevel] call blck_fnc_selectAILoadout};
|
if (count _weapons == 0) then
|
||||||
|
{
|
||||||
|
_weapons = [_aiDifficultyLevel] call blck_fnc_selectAILoadout;
|
||||||
|
};
|
||||||
#ifdef blck_debugMode
|
#ifdef blck_debugMode
|
||||||
if (blck_debugLevel >= 2) then
|
if (blck_debugLevel >= 2) then
|
||||||
{
|
{
|
||||||
@ -45,11 +48,11 @@ if (blck_debugLevel >=2) then
|
|||||||
#endif
|
#endif
|
||||||
if (count _missionGroups > 0) then
|
if (count _missionGroups > 0) then
|
||||||
{
|
{
|
||||||
{ // [[1,-1,-1],"red",4, 5,10]
|
{ //[[-98.9121,-35.9824,-1.20243],5,7,"Green",5,12],[[1,-1,-1],"red",4, 5,10]
|
||||||
_x params["_position","_skillLevel","_numAI","_minPatrolRadius","_maxPatrolRadius"];
|
_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"];
|
||||||
_groupSpawnPos = _coords vectorAdd _position;
|
_groupSpawnPos = _coords vectorAdd _position;
|
||||||
// params["_pos", ["_numai1",5], ["_numai2",10], ["_skillLevel","red"], "_center", ["_minDist",20], ["_maxDist",35], ["_uniforms",blck_SkinList], ["_headGear",blck_headgear],["_configureWaypoints",true],["_weaponList",[]],["_vests",blck_vests],["_scuba",false] ];
|
// params["_pos", ["_numai1",5], ["_numai2",10], ["_skillLevel","red"], "_center", ["_minDist",20], ["_maxDist",35], ["_uniforms",blck_SkinList], ["_headGear",blck_headgear],["_configureWaypoints",true],["_weaponList",[]],["_vests",blck_vests],["_scuba",false] ];
|
||||||
_newGroup = [_groupSpawnPos,_numAI,_numAI,_skillLevel,_coords,_minPatrolRadius,_maxPatrolRadius,_uniforms,_headGear,true,_weapons,_vests,_isScubaGroup] call blck_fnc_spawnGroup;
|
_newGroup = [_groupSpawnPos,_minAI,_maxAI,_skillLevel,_coords,_minPatrolRadius,_maxPatrolRadius,_uniforms,_headGear,true,_weapons,_vests,_isScubaGroup] call blck_fnc_spawnGroup;
|
||||||
|
|
||||||
#ifdef blck_debugMode
|
#ifdef blck_debugMode
|
||||||
if (blck_debugLevel >= 2) then
|
if (blck_debugLevel >= 2) then
|
||||||
|
@ -24,6 +24,10 @@ _objs = [];
|
|||||||
{
|
{
|
||||||
_x params["_crateType","_crateOffset","_lootArray","_lootCounts"];
|
_x params["_crateType","_crateOffset","_lootArray","_lootCounts"];
|
||||||
//_pos = [(_coords select 0)+(_crateOffset select 0),(_coords select 1) + (_crateOffset select 1),(_coords select 2)+(_crateOffset select 2)]; // calculate the world coordinates
|
//_pos = [(_coords select 0)+(_crateOffset select 0),(_coords select 1) + (_crateOffset select 1),(_coords select 2)+(_crateOffset select 2)]; // calculate the world coordinates
|
||||||
|
|
||||||
|
_pos = _coords vectorAdd _crateOffset;
|
||||||
|
_crate = [_pos,_crateType] call blck_fnc_spawnCrate;
|
||||||
|
_objs pushback _crate;
|
||||||
#ifdef blck_debugMode
|
#ifdef blck_debugMode
|
||||||
if (blck_debugLevel > 1) then
|
if (blck_debugLevel > 1) then
|
||||||
{
|
{
|
||||||
@ -33,9 +37,6 @@ _objs = [];
|
|||||||
_marker setMarkerColor "colorGreen";
|
_marker setMarkerColor "colorGreen";
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
_pos = _coords vectorAdd _crateOffset;
|
|
||||||
_crate = [_pos,_crateType] call blck_fnc_spawnCrate;
|
|
||||||
_objs pushback _crate;
|
|
||||||
if (_loadCrateTiming isEqualTo "atMissionSpawn") then
|
if (_loadCrateTiming isEqualTo "atMissionSpawn") then
|
||||||
{
|
{
|
||||||
//diag_log format["_fnc_spawnMissionCrates::-> loading loot at mission spawn for crate %1",_x];
|
//diag_log format["_fnc_spawnMissionCrates::-> loading loot at mission spawn for crate %1",_x];
|
||||||
|
@ -0,0 +1,29 @@
|
|||||||
|
/*
|
||||||
|
by Ghostrider
|
||||||
|
9-20-15
|
||||||
|
Allerts all units within a certain radius of the location of a killer.
|
||||||
|
** Not in use at this time; reserved for the future **
|
||||||
|
--------------------------
|
||||||
|
License
|
||||||
|
--------------------------
|
||||||
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||||
|
|
||||||
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
|
*/
|
||||||
|
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
|
|
||||||
|
private["_alertDist","_intelligence"];
|
||||||
|
params["_unit","_killer"];
|
||||||
|
|
||||||
|
_nearbyGroup = [group _unit] call blck_fnc_findNearestGroup;
|
||||||
|
//diag_log format["#-alertNearbyUnits.sqf-# alerting nearby units of killer of unit %1",_unit];
|
||||||
|
_alertDist = _unit getVariable ["alertDist",300];
|
||||||
|
_intelligence = _unit getVariable ["intelligence",1];
|
||||||
|
if (_alertDist > 0) then {
|
||||||
|
//diag_log format["+----+ alerting units close to %1",_unit];
|
||||||
|
{
|
||||||
|
_knowsAbout = _x knowsAbout _killer;
|
||||||
|
_x reveal [_killer, _knowsAbout + _intelligence];
|
||||||
|
diag_log "_fnc_alertNearbyGroup: Killer revealed";
|
||||||
|
} forEach (units _nearbyGroup);
|
||||||
|
};
|
@ -1,7 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
by Ghostrider
|
by Ghostrider
|
||||||
4-5-17
|
|
||||||
Alerts the units of nearby vehicles of the location of an enemy.
|
|
||||||
|
|
||||||
--------------------------
|
--------------------------
|
||||||
License
|
License
|
||||||
|
@ -0,0 +1,17 @@
|
|||||||
|
|
||||||
|
/*
|
||||||
|
Find Nearest Infantry Group
|
||||||
|
*/
|
||||||
|
|
||||||
|
params["_group"];
|
||||||
|
private["_nearestGroup","_modType"];
|
||||||
|
|
||||||
|
_modType = call blck_fnc_getModType;
|
||||||
|
if (_modType == "Epoch") then {_units = _group nearEntities ["I_Soldier_EPOCH", 100]};
|
||||||
|
if (_modType == "Exile") then (_units = _group nearEntities ["i_g_soldier_unarmed_f", 100]};
|
||||||
|
_nearestGroup = group _units select 0;
|
||||||
|
{
|
||||||
|
if (group _x != _group && _x distance (leader _group) < ((leader _nearestGroup) distance (leader _group))) then {_nearestGroup = group _x};
|
||||||
|
}forEach _units;
|
||||||
|
|
||||||
|
_nearestGroup
|
@ -0,0 +1,18 @@
|
|||||||
|
/*
|
||||||
|
By Ghostrider [GRG]
|
||||||
|
Last Modified 7-27-17
|
||||||
|
|
||||||
|
Handles the case where a vehicle is hit.
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
License
|
||||||
|
--------------------------
|
||||||
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||||
|
|
||||||
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
|
*/
|
||||||
|
//#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
|
if !(isDedicated) exitWith {};
|
||||||
|
_this call blck_fnc_HandleAIVehicleHit;
|
||||||
|
|
||||||
|
|
@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
/*
|
||||||
|
Killed handler for _units
|
||||||
|
By Ghostrider-DbD
|
||||||
|
Last Modified 4-11-17
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
License
|
||||||
|
--------------------------
|
||||||
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||||
|
|
||||||
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
|
*/
|
||||||
|
//#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
|
if !(isDedicated) exitWith {};
|
||||||
|
_this call blck_fnc_processAIVehicleKill;
|
@ -0,0 +1,17 @@
|
|||||||
|
|
||||||
|
/*
|
||||||
|
Killed handler for _units
|
||||||
|
By Ghostrider-DbD
|
||||||
|
Last Modified 4-11-17
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
License
|
||||||
|
--------------------------
|
||||||
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||||
|
|
||||||
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
|
*/
|
||||||
|
//#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
|
diag_log format["_EH_processAIVehicleKill: _this = %1",_this];
|
||||||
|
if !(isDedicated) exitWith {};
|
||||||
|
_this call blck_fnc_processAIVehicleKill;
|
@ -0,0 +1,44 @@
|
|||||||
|
/*
|
||||||
|
By Ghostrider [GRG]
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
License
|
||||||
|
--------------------------
|
||||||
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||||
|
|
||||||
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
|
*/
|
||||||
|
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
|
|
||||||
|
private ["_veh","_instigator","_group","_wp"];
|
||||||
|
|
||||||
|
_veh = _this select 0 select 0;
|
||||||
|
_instigator = _this select 0 select 3;
|
||||||
|
|
||||||
|
#ifdef blck_debugMode
|
||||||
|
if (blck_debugLevel > 1) then
|
||||||
|
{
|
||||||
|
diag_log format["_fnc_HandleAIVehicleDamage: _this = %1",_this];
|
||||||
|
diag_log format["_EH_AIVehicle_HandleDamage:: _units = %1 and _instigator = %2 units damage is %3",_veh,_instigator, damage _veh];
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//if (!(alive _veh)) exitWith {};
|
||||||
|
if (!(isPlayer _instigator)) exitWith {};
|
||||||
|
_crew = crew _veh;
|
||||||
|
_group = group (_crew select 0);
|
||||||
|
// Tell the vehicle crew something about the player who caused the damage
|
||||||
|
[_crew select 0,_instigator] call blck_fnc_alertGroupUnits;
|
||||||
|
// Tell nearby vehicles something about the player who caused the damage
|
||||||
|
[_instigator] call blck_fnc_alertNearbyVehicles;
|
||||||
|
// Ask for help from the nearest group of infantry, especially if they have launchers
|
||||||
|
_nearestGroup = [getPos _veh] call blck_fnc_findNearestInfantryGroup;
|
||||||
|
[(units _nearestGroup) select 0,_instigator] call blck_fnc_alertGroupUnits;
|
||||||
|
|
||||||
|
_group setBehaviour "COMBAT";
|
||||||
|
_wp = [_group, currentWaypoint _group];
|
||||||
|
_wp setWaypointBehaviour "COMBAT";
|
||||||
|
_group setCombatMode "RED";
|
||||||
|
_wp setWaypointCombatMode "RED";
|
||||||
|
|
||||||
|
|
@ -0,0 +1,55 @@
|
|||||||
|
/*
|
||||||
|
By Ghostrider [GRG]
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
License
|
||||||
|
--------------------------
|
||||||
|
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||||
|
|
||||||
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
|
*/
|
||||||
|
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
|
|
||||||
|
private ["_veh","_instigator","_group","_wp"];
|
||||||
|
|
||||||
|
_veh = _this select 0 select 0;
|
||||||
|
_instigator = _this select 0 select 3;
|
||||||
|
params["_unit","_killer"];
|
||||||
|
|
||||||
|
{
|
||||||
|
_veh removealleventhandlers _x;
|
||||||
|
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
|
||||||
|
{
|
||||||
|
_veh removeAllMPEventHandlers _x;
|
||||||
|
} forEach ["MPHit","MPKilled"];
|
||||||
|
|
||||||
|
#ifdef blck_debugMode
|
||||||
|
if (blck_debugLevel > 1) then
|
||||||
|
{
|
||||||
|
diag_log format["_fnc_processAIVehicleKill: _this = %1",_this];
|
||||||
|
diag_log format["_fnc_processAIVehicleKill:: _units = %1 and _instigator = %2 units damage is %3",_veh,_instigator, damage _veh];
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//if (!(alive _veh)) exitWith {};
|
||||||
|
if (!(isPlayer _instigator)) exitWith {};
|
||||||
|
_crew = crew _veh;
|
||||||
|
if !(count _crew == 0) then
|
||||||
|
{
|
||||||
|
_group = group (_crew select 0);
|
||||||
|
// Tell the vehicle crew something about the player who caused the damage
|
||||||
|
};
|
||||||
|
|
||||||
|
// Tell nearby vehicles something about the player who caused the damage
|
||||||
|
[_instigator] call blck_fnc_alertNearbyVehicles;
|
||||||
|
// Ask for help from the nearest group of infantry, especially if they have launchers
|
||||||
|
_nearestGroup = [getPos _veh] call blck_fnc_findNearestGroup;
|
||||||
|
[(units _nearestGroup) select 0,_instigator] call blck_fnc_alertGroupUnits;
|
||||||
|
|
||||||
|
_group setBehaviour "COMBAT";
|
||||||
|
_wp = [_group, currentWaypoint _group];
|
||||||
|
_wp setWaypointBehaviour "COMBAT";
|
||||||
|
_group setCombatMode "RED";
|
||||||
|
_wp setWaypointCombatMode "RED";
|
||||||
|
|
||||||
|
|
@ -21,6 +21,8 @@
|
|||||||
_v removeAllEventHandlers "GetOut";
|
_v removeAllEventHandlers "GetOut";
|
||||||
_v removeAllEventHandlers "Fired";
|
_v removeAllEventHandlers "Fired";
|
||||||
_v removeAllEventHandlers "Reloaded";
|
_v removeAllEventHandlers "Reloaded";
|
||||||
|
_v removeAllMPEventHandlers "MPHit";
|
||||||
|
_v removeAllMPEventHandlers "MPKilled";
|
||||||
_v setVehicleLock "UNLOCKED" ;
|
_v setVehicleLock "UNLOCKED" ;
|
||||||
_v setVariable["releasedToPlayers",true];
|
_v setVariable["releasedToPlayers",true];
|
||||||
[_v] call blck_fnc_emptyObject;
|
[_v] call blck_fnc_emptyObject;
|
||||||
|
@ -35,7 +35,8 @@ if (blck_debugLevel > 1) then
|
|||||||
if !(isNull _group) then
|
if !(isNull _group) then
|
||||||
{ // exitWith {diag_log "[blckeagls] ERROR CONDITION:-->> NULL-GROUP Provided to _fnc_spawnVehiclePatrol"; objNull;};
|
{ // exitWith {diag_log "[blckeagls] ERROR CONDITION:-->> NULL-GROUP Provided to _fnc_spawnVehiclePatrol"; objNull;};
|
||||||
_veh = [_vehType,_pos] call blck_fnc_spawnVehicle;
|
_veh = [_vehType,_pos] call blck_fnc_spawnVehicle;
|
||||||
_veh addEventHandler["HandleDamage",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleDamage}];
|
// _veh addEventHandler["HandleDamage",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleDamage}];
|
||||||
|
_veh addMPEventHandler["MPHit",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleHit}];
|
||||||
_group setVariable["groupVehicle",_veh];
|
_group setVariable["groupVehicle",_veh];
|
||||||
//#ifdef blck_debugMode
|
//#ifdef blck_debugMode
|
||||||
if (blck_debugLevel > 1) then
|
if (blck_debugLevel > 1) then
|
||||||
|
@ -37,7 +37,9 @@ _fn_releaseVehicle = {
|
|||||||
{
|
{
|
||||||
_veh removealleventhandlers _x;
|
_veh removealleventhandlers _x;
|
||||||
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
|
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
|
||||||
|
{
|
||||||
|
_veh removeAllMPEventHandlers _x;
|
||||||
|
} forEach ["MPHit","MPKilled"];
|
||||||
_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
|
_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
|
||||||
if ((damage _veh) > 0.5) then {_veh setDamage 0.5};
|
if ((damage _veh) > 0.5) then {_veh setDamage 0.5};
|
||||||
//diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1 and blck_deleteAT = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
|
//diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1 and blck_deleteAT = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
|
||||||
|
@ -12,7 +12,6 @@
|
|||||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||||
*/
|
*/
|
||||||
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
//blck_functionsCompiled = false;
|
|
||||||
|
|
||||||
// General functions
|
// General functions
|
||||||
blck_fnc_waitTimer = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_waitTimer.sqf";
|
blck_fnc_waitTimer = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_waitTimer.sqf";
|
||||||
@ -78,6 +77,7 @@ blck_fnc_changeToMoveWaypoint = compileFinal preprocessFileLineNumbers "\q\addo
|
|||||||
blck_fnc_changeToSentryWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSentryWaypoint.sqf"; //
|
blck_fnc_changeToSentryWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSentryWaypoint.sqf"; //
|
||||||
//blck_fnc_setNextWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf";
|
//blck_fnc_setNextWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf";
|
||||||
blck_fnc_cleanEmptyGroups = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"; // GMS_fnc_cleanEmptyGroups
|
blck_fnc_cleanEmptyGroups = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"; // GMS_fnc_cleanEmptyGroups
|
||||||
|
blck_fnc_findNearestInfantryGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_findNearestInfantryGroup.sqf";
|
||||||
|
|
||||||
// Functions specific to vehicles, whether wheeled, aircraft or static
|
// Functions specific to vehicles, whether wheeled, aircraft or static
|
||||||
blck_fnc_spawnVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehicle.sqf";
|
blck_fnc_spawnVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehicle.sqf";
|
||||||
@ -90,8 +90,10 @@ blck_fnc_spawnMissionHeli = compileFinal preprocessFileLineNumbers "\q\addons\cu
|
|||||||
blck_fnc_spawnMissionParatroops = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionParatroops.sqf"; // Lumped here because these 'jump' from aircraft
|
blck_fnc_spawnMissionParatroops = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionParatroops.sqf"; // Lumped here because these 'jump' from aircraft
|
||||||
blck_fnc_spawnParaUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnParaUnits.sqf"; // Lumped here because these 'jump' from aircraft
|
blck_fnc_spawnParaUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnParaUnits.sqf"; // Lumped here because these 'jump' from aircraft
|
||||||
//blck_fnc_releaseVehicleToPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_releaseVehicleToPlayers.sqf"; // GMS_fnc_releaseVehicleToPlayers
|
//blck_fnc_releaseVehicleToPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_releaseVehicleToPlayers.sqf"; // GMS_fnc_releaseVehicleToPlayers
|
||||||
blck_EH_AIVehicle_HandleDamage = "\q\addons\custom_server\Compiles\Vehicles\GMS_EH_AIVehicle_HandleDamage.sqf";
|
blck_EH_AIVehicle_HandleHit = "\q\addons\custom_server\Compiles\Vehicles\GMS_EH_AIVehicle_Hit.sqf";
|
||||||
blck_fnc_HandleAIVehicleDamage = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_HandleAIVehicleDamage.sqf";
|
blck_fnc_HandleAIVehicleHit = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_HandleAIVehicleHit.sqf";
|
||||||
|
blck_EH_VehicleKilled = "\q\addons\custom_server\Compiles\Vehicles\GMS_EH_VehicleKilled.sqf";
|
||||||
|
blck_fnc_processAIVehicleKill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_processAIVehicleKill.sqf";
|
||||||
|
|
||||||
// functions to support Units
|
// functions to support Units
|
||||||
blck_fnc_removeGear = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"; // Strip an AI unit of all gear.
|
blck_fnc_removeGear = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"; // Strip an AI unit of all gear.
|
||||||
|
@ -12,8 +12,8 @@
|
|||||||
*/
|
*/
|
||||||
#include"\q\addons\custom_server\Configs\blck_defines.hpp";
|
#include"\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||||
|
|
||||||
blck_debugON = false;
|
blck_debugON = true;
|
||||||
blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
|
blck_debugLevel = 2; // Sets level of detail for debugging info - WIP.
|
||||||
blck_minFPS = 8;
|
blck_minFPS = 8;
|
||||||
|
|
||||||
////////////////////////////////////////////////
|
////////////////////////////////////////////////
|
||||||
|
@ -8,6 +8,19 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
|
|||||||
|
|
||||||
Significant Changes:
|
Significant Changes:
|
||||||
=====================
|
=====================
|
||||||
|
Version 6.76 Build 104
|
||||||
|
Added: A new timer that determines the time after which Vehicles are deleted once all AI are dead if no player has entered the driver's seat.
|
||||||
|
Added: an optional variable in the template for missions called _missionGroups by which you can define the parameters (position, skill level, number, patrol radius) for each group spawned.
|
||||||
|
See the default2.sqf mission under custom_server\Missions\blue for an example
|
||||||
|
Changed: The method by which the server handles AI damage was changed to use MPHit.
|
||||||
|
Added: an MPKilled event handler for vehicles.
|
||||||
|
|
||||||
|
Fixed: Static Vehicles were being spawned repeatedly.
|
||||||
|
Fixed: _missionGroups parameters were not being handled correctly.
|
||||||
|
Fixed: sever FPS was not being logged by GMS_passToHCs
|
||||||
|
Fixed: crate marker was not shown when in debug mode.
|
||||||
|
Known Issues: Vehicles are not unlocked when released to players if an HC is connected.
|
||||||
|
|
||||||
Version 6.74 Build 97
|
Version 6.74 Build 97
|
||||||
Added Core Code for spawning dynamic underwater missions.
|
Added Core Code for spawning dynamic underwater missions.
|
||||||
Added Core Code for spawning scuba units and surface and SDV patrols.
|
Added Core Code for spawning scuba units and surface and SDV patrols.
|
||||||
|
Loading…
Reference in New Issue
Block a user