Removed a weapon that allowed duping.

This commit is contained in:
Ghostrider-DbD- 2017-01-29 13:01:12 -05:00
parent ee50094deb
commit 7b44e1e678
4 changed files with 54 additions and 25 deletions

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@ -7,7 +7,7 @@
*/
//diag_log format["_fnc_addLiveAIToQue:: -> when called, blck_liveMissionAI = %1",blck_liveMissionAI];
params["_aiList","_timeDelay"];
//diag_log format["_fnc_addLiveAIToQue:: -->> _aiList = %1 || _timeDelay = %2",_aiList,_timeDelay];
diag_log format["_fnc_addLiveAIToQue:: -->> _aiList = %1 || _timeDelay = %2",_aiList,_timeDelay];
blck_liveMissionAI pushback [_aiList, (diag_tickTime + _timeDelay)];
//diag_log format["_fnc_addLiveAIToQue:: -> blck_fnc_addLiveAI updated to %1",blck_liveMissionAI];

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@ -2,7 +2,7 @@
This file contains most constants that define mission parameters, AI behavior and loot for mission system.
Last modified 8/1/15
*/
#define DBDserver 1
if (blck_debugON) then {diag_log "[blckeagls] Loading blck_configs_epoch.sqf";};
/*
@ -12,8 +12,8 @@ Last modified 8/1/15
A time acceleration module.
*/
blck_spawnMapAddons = false; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf
blck_spawnStaticLootCrates = false; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent).
blck_spawnMapAddons = true; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf
blck_spawnStaticLootCrates = true; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent).
// Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
@ -118,7 +118,12 @@ Last modified 8/1/15
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
#ifdef DBDserver
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxcrashsites = 3;
#endif
//Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of static weapons or vehicles. To discourage players runniing with with vehicles, spawn more B_GMG_01_high
blck_SpawnVeh_Orange = 3; // Number of static weapons at Orange Missions
blck_SpawnVeh_Green = 2; // Number of static weapons at Green Missions
@ -137,13 +142,24 @@ Last modified 8/1/15
blck_TMin_Green = 200;
blck_TMin_Blue = 120;
blck_TMin_Red = 150;
#ifdef DBDserver
blck_TMin_Hunter = 120;
blck_TMin_Scouts = 115;
blck_TMin_Crashes = 115;
blck_TMin_UMS = 200;
#endif
//Maximum Spawn time between missions in seconds
blck_TMax_Orange = 360;
blck_TMax_Green = 300;
blck_TMax_Blue = 200;
blck_TMax_Red = 250;
#ifdef DBDserver
blck_TMax_Hunter = 200;
blck_TMax_Scouts = 200;
blck_TMax_Crashes = 200;
blck_TMax_UMS = 280;
#endif
/****************************************************************
@ -940,7 +956,7 @@ for examples of how you can do this see \Major\Compositions.sqf
["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
//["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_SDAR_F","20Rnd_556x45_UW_mag"],

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@ -2,7 +2,8 @@
This file contains most constants that define mission parameters, AI behavior and loot for mission system.
Last modified 8/1/15
*/
#define DBDserver 1
if (blck_debugON) then {diag_log "[blckeagls] Loading blck_configs_epoch.sqf";};
/*
@ -12,8 +13,8 @@ Last modified 8/1/15
A time acceleration module.
*/
blck_spawnMapAddons = false; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf
blck_spawnStaticLootCrates = false; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent).
blck_spawnMapAddons = true; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf
blck_spawnStaticLootCrates = true; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent).
// Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
@ -30,7 +31,6 @@ Last modified 8/1/15
blck_listConcreteMixerZones = true;
blck_blacklistSpawns = true;
blck_blacklistTraderCities = true; // Set this = true if you would like the mission system to automatically search for the locations of the Epoch trader cities. Note that these are pre-defined in GMS_fnc_findWorld for the most common maps.
// list of locations that are protected against mission spawns
switch (toLower(worldName)) do
@ -107,8 +107,10 @@ Last modified 8/1/15
blck_staticWeapons = ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/]; // [0.50 cal, grenade launcher, AT Launcher]
// AI paratrooper reinforcement paramters
blck_enableReinforcements = false; // When true, reinforcements will be spawned at missions based on a probability defined in each mission template.
// Armed Helis
blck_AIHelis = ["B_Heli_Light_01_armed_F","B_Heli_Transport_01_camo_F","B_Heli_Transport_03_F"];
blck_AIHelis = ["B_Heli_Light_01_armed_F","B_Heli_Transport_01_camo_F","B_Heli_Transport_03_F"]; // The helis used to bring in and drop reinforcements.
// Unarmed Helis provided for reference.
// ["B_Heli_Transport_03_unarmed_EPOCH","O_Heli_Light_02_unarmed_EPOCH","I_Heli_Transport_02_EPOCH"];
@ -119,7 +121,12 @@ Last modified 8/1/15
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
#ifdef DBDserver
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxcrashsites = 3;
#endif
//Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of static weapons or vehicles. To discourage players runniing with with vehicles, spawn more B_GMG_01_high
blck_SpawnVeh_Orange = 3; // Number of static weapons at Orange Missions
blck_SpawnVeh_Green = 2; // Number of static weapons at Green Missions
@ -138,13 +145,24 @@ Last modified 8/1/15
blck_TMin_Green = 200;
blck_TMin_Blue = 120;
blck_TMin_Red = 150;
#ifdef DBDserver
blck_TMin_Hunter = 120;
blck_TMin_Scouts = 115;
blck_TMin_Crashes = 115;
blck_TMin_UMS = 200;
#endif
//Maximum Spawn time between missions in seconds
blck_TMax_Orange = 360;
blck_TMax_Green = 300;
blck_TMax_Blue = 200;
blck_TMax_Red = 250;
#ifdef DBDserver
blck_TMax_Hunter = 200;
blck_TMax_Scouts = 200;
blck_TMax_Crashes = 200;
blck_TMax_UMS = 280;
#endif
/****************************************************************
@ -169,7 +187,7 @@ Last modified 8/1/15
blck_bodyCleanUpTimer = 1200; // time in seconds after which dead AI bodies are deleted
// Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable
// values are ordered as follows [blue, red, green, orange];
blck_AliveAICleanUpTimer = 900; // Time after mission completion at which any remaining live AI are deleted.
blck_AliveAICleanUpTimer = 1200; // Time after mission completion at which any remaining live AI are deleted.
blck_AIAlertDistance = [250,325,450,500];
//blck_AIAlertDistance = [150,225,400,500];
@ -178,7 +196,7 @@ Last modified 8/1/15
blck_AIIntelligence = [0.5, 1, 2, 4];
blck_baseSkill = 1.0; // The overal skill of the AI - range 0.1 to 1.0.
/***************************************************************
MISSION TYPE SPECIFIC AI SETTINGS
@ -192,7 +210,6 @@ Last modified 8/1/15
blck_SkillsOrange = [
["aimingAccuracy",0.4],["aimingShake",0.7],["aimingSpeed",0.7],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
];
blck_reinforceOrange = [0.3, 5, 0.2];
// Green Missions
blck_MinAI_Green = 16;
@ -201,7 +218,6 @@ Last modified 8/1/15
blck_SkillsGreen = [
["aimingAccuracy",0.3],["aimingShake",0.65],["aimingSpeed",0.65],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75]
];
blck_reinforceGreen = [0.25, 4, 0.2];
// Red Missions
blck_MinAI_Red = 12;
@ -210,7 +226,6 @@ Last modified 8/1/15
blck_SkillsRed = [
["aimingAccuracy",0.2],["aimingShake",0.6],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
];
blck_reinforceRed = [0.2, 3, 0.2];
// Blue Missions
blck_MinAI_Blue = 8;
@ -219,14 +234,13 @@ Last modified 8/1/15
blck_SkillsBlue = [
["aimingAccuracy",0.1],["aimingShake",0.5],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
];
// Add some money to AI; only works with Exile for now.
blck_maxMoneyOrange = 25;
blck_maxMoneyGreen = 20;
blck_maxMoneyRed = 15;
blck_maxMoneyBlue = 10;
// AI Settings for scouts, Hunters and crashes are definded in thos missions.
/*********************************************************************************
AI WEAPONS, UNIFORMS, VESTS AND GEAR
@ -269,7 +283,6 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
#ifdef useAPEX
blck_Optics = blck_Optics + blck_Optics_Apex;
#endif
blck_bipods = [
"bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli",
//Apex
@ -959,7 +972,7 @@ for examples of how you can do this see \Major\Compositions.sqf
["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
//["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_SDAR_F","20Rnd_556x45_UW_mag"],

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@ -1,3 +1,3 @@
private ["_version","_versionDate"];
_blck_version = "6.55 Build 37";
_blck_versionDate = "1-28-17 11:50 PM";
_blck_version = "6.55 Build 38";
_blck_versionDate = "1-28-17 1:00 PM";