Further Bug fixes and code improvements
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@ -25,6 +25,9 @@ while {true} do
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if (diag_tickTime > _timer1sec) then
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{
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[] call blck_fnc_vehicleMonitor;
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#ifdef GRGserver
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[] call blck_fnc_broadcastServerFPS;
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#endif
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_timer1sec = diag_tickTime + 1;
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};
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if (diag_tickTime > _timer5sec) then
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@ -11,28 +11,31 @@
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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private["_playerType","_players"];
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_playerType = ["LandVehicle","SHIP","AIR","TANK"];
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switch (toLower(blck_modType)) do
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{
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case "exile": {_playerType = ["Exile_Unit_Player"]};
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case "epoch": {_playerType = ["Epoch_Male_F","Epoch_Female_F"]};
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case "exile": {_playerType = _playerType + ["Exile_Unit_Player"]};
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case "epoch": {_playerType = _playerType + ["Epoch_Male_F","Epoch_Female_F"]};
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};
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{
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private _players = (leader _x) nearEntities [_playerType, blck_simulationEnabledDistance];
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if (count _players > 0) then
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private _group = _x;
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_players = ((leader _group) nearEntities [_playerType, blck_simulationEnabledDistance]) select {isplayer _x};
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if !(_players isEqualTo []) then
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{
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private _group = _x;
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if (blck_revealMode isEqualTo "detailed") then
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{
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{
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if !(simulationEnabled _x) then
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{
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_x enableSimulationGlobal true;
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(_players select 0) reveal _x; // Force simulation on
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}forEach (units _group);
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} else {
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_x enableSimulationGlobal true;
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(_players select 0) reveal _x; // Force simulation on
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};
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};
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}forEach (units _group);
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}else{
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{_x enableSimulationGlobal false}forEach (units _x);
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{
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if (simulationEnabled _x) then
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{
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_x enableSimulationGlobal false;
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};
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}forEach (units _x);
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};
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} forEach blck_monitoredMissionAIGroups;
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@ -23,9 +23,9 @@ diag_log format["_fnc_missionGroupMonitor (4/29:4:09 PM)::-->> running function
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then {diag_log format["_fnc_missionGroupMonitor: executing function at %1",diag_tickTime];};
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#endif
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[] call blck_fnc_cleanEmptyGroups;
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//[] call blck_fnc_cleanEmptyGroups;
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uiSleep 0.1;
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//[] call bck_fnc_groupWaypointMonitor;
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if (blck_simulationManager == blck_useBlckeaglsSimulationManagement) then {call blck_fnc_blckSimulationManager};
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//if (blck_simulationManager == blck_useBlckeaglsSimulationManagement) then {call blck_fnc_blckSimulationManager};
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@ -21,4 +21,5 @@ _chute setPos [getPos _chute select 0, getPos _chute select 1, _dropHeight];
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_crate setPos (getPos _chute);
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_crate attachTo [_chute, [0,0,0]];
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if (_crateVisualMarker) then {[_crate] spawn blck_fnc_crateMarker};
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_chute
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@ -117,6 +117,7 @@ if (blck_debugLevel > 1) then
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_wep setVariable["GRG_vehType","emplaced"];
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_wep setPos _pos;
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_wep setdir (random 359);
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[_wep,false] call blck_fnc_configureMissionVehicle;
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_emplacedWeps pushback _wep;
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_units = units _empGroup;
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@ -21,11 +21,14 @@ _aiList = +blck_deadAI;
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if (diag_tickTime > _x getVariable ["blck_cleanupAt",0]) then
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{
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_ai = _x;
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{
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deleteVehicle _x;
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}forEach nearestObjects [getPos _ai,["WeaponHolderSimulated","GroundWeapoonHolder"],3];
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blck_deadAI = blck_deadAI - [_ai];
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deleteVehicle _ai;
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_nearplayer = (_ai nearEntities 1500) select {isplayer _x};
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if (_nearplayer isequalto []) then {
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{
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deleteVehicle _x;
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}forEach nearestObjects [getPos _ai,["WeaponHolderSimulated","GroundWeapoonHolder"],3];
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blck_deadAI = blck_deadAI - [_ai];
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deleteVehicle _ai;
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};
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};
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} forEach _aiList;
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@ -163,6 +163,11 @@ private _functions = [
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missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path];
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} foreach _functions;
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#ifdef GRGserver
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blck_fnc_broadcastServerFPS = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_broadcastServerFPS.sqf";
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diag_log "blck_functions loaded using GRGserver settings ---- >>>> ";
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#endif
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onPlayerDisconnected {[_name,_owner] call blck_fnc_onPlayerDisconnected;};
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