Update to Build 236
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11b951cfda
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924512b299
@ -26,7 +26,6 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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"_missionParameters" // 5 // Variables regarding the configuration of the dynamic mission
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];
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private _playerInRange = [_missionData select 0, blck_TriggerDistance, false] call blck_fnc_playerInRange;
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#define delayTime 1
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private _monitorAction = -2;
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@ -35,22 +34,30 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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if (diag_tickTime > _missionTimeoutAt) then
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{
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_monitorAction = -1;
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//diag_log format["_monitorInitializedMissions (37) Mission Timeout Criteria Met at %1",diag_tickTime];
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} else {
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private _playerInRange = [_missionData select 0, blck_TriggerDistance, false, true] call blck_fnc_playerInRange;
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if (_playerInRange) then {
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//diag_log format["_monitorInitializedMissions (41) Player in range criteria met at %1",diag_tickTime];
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_monitorAction = 0;
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} else {
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if (blck_debugLevel >= 3) then {_monitorAction = 0}; // simulate the mission being tripped by a player
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};
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};
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} else {
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if (_triggered isEqualTo 1) then
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if (_triggered == 1) then
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{
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//diag_log format["_monitorInitializedMissions (50) Mission already triggered: time %1",diag_tickTime];
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_monitorAction = 1;
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};
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};
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if (_monitorAction == -2) exitWith {};
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//diag_log format["_monitorInitializedMissions: time %1 | _monitorAction %2 | _missionParameters %3",diag_tickTime,_monitorAction,_missionParameters];
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if (_monitorAction == -2) then
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{
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blck_activeMissionsList pushBack _el;
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} else {
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_missionCategoryDescriptors params [
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"_difficulty",
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"_noMissions", // Max no missions of this category
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@ -73,27 +80,74 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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"_spawnedLootVehicles",
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"_markers"
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];
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switch (_monitorAction) do
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{
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// Handle Timeout
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case -1:
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{
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_missionParameters params[
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"_markerData",
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"_missionMessages"
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];
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_markerData params[
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"_markerName",
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"_markerMissionName",
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"_markerMissionName"
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];
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_missionMessages params [
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"_assetKilledMsg",
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"_endMsg"
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];
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[format["_fnc_monitorInitializedMissions: mission timed out: %1",_el]] call blck_fnc_log;
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_missionCategoryDescriptors set[noActive, _noActive - 1];
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[_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_endMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, -1] call blck_fnc_endMission;
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};
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// Handle mission waiting to be triggerd and player is within the range to trigger
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case 0:
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{
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_missionParameters params[
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"_markerData",
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"_missionMessages",
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"_paraData",
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"_endCondition",
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"_isscubamission",
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"_missionLoot",
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"_aiData"
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];
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_markerData params[
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"_markerName",
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"_markerMissionName"
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];
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_missionMessages params [
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"_assetKilledMsg",
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"_endMsg",
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"_startMsg",
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"_defaultMissionLocations",
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"_startMsg"
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];
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_missionLoot params [
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"_spawnCratesTiming",
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"_loadCratesTiming",
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"_crateLoot",
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"_lootCounts",
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"_markerType",
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"_markerColor",
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"_markerSize",
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"_markerBrush",
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"_missionLootBoxes",
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"_missionLootVehicles"
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];
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_aiData params [
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"_uniforms",
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"_headgear",
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"_vests",
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"_backpacks",
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"_weaponList",
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"_sideArms",
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"_missionLandscapeMode",
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"_garrisonedBuildings_BuildingPosnSystem",
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"_garrisonedBuilding_ATLsystem",
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"_missionLandscape",
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"_simpleObjects",
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"_missionLootBoxes",
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"_missionLootVehicles",
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"_missionPatrolVehicles",
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"_submarinePatrols",
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"_submarinePatrols", // Added Build 227
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"_submarinePatrolParameters",
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"_airPatrols",
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"_noVehiclePatrols",
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@ -105,47 +159,14 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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"_maxNoAI",
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"_noAIGroups",
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"_missionGroups",
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"_scubaPatrols",
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"_scubaPatrols", // Added Build 227
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"_scubaGroupParameters",
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"_hostageConfig",
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"_enemyLeaderConfig",
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"_assetKilledMsg",
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"_uniforms",
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"_headgear",
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"_vests",
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"_backpacks",
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"_weaponList",
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"_sideArms",
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"_chanceHeliPatrol",
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"_noChoppers",
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"_missionHelis",
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"_chancePara",
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"_noPara",
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"_paraTriggerDistance",
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"_paraSkill",
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"_chanceLoot",
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"_paraLoot",
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"_paraLootCounts",
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"_spawnCratesTiming",
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"_loadCratesTiming",
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"_endCondition",
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"_isScubaMission"
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"_missionHelis"
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];
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switch (_monitorAction) do
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{
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// Handle Timeout
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case -1:
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{
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//[format["_fnc_monitorInitializedMissions: mission timed out: %1",_el]] call blck_fnc_log;
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_missionCategoryDescriptors set[noActive, _noActive - 1];
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[_coords,_mines,_objects,_hiddenObjects,_crates, _blck_AllMissionAI,_endMsg,_markers,markerPos (_markers select 1),_markerName,_markerMissionName, -1] call blck_fnc_endMission;
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};
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// Handle mission waiting to be triggerd and player is within the range to trigger
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case 0:
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{
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#define triggered 2
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#define timedOut 1
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_el set[triggered,1];
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@ -354,7 +375,6 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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{
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_x setVariable["crateSpawnPos", (getPos _x)];
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} forEach _crates;
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private _spawnPara = if (random(1) < _chancePara) then {true} else {false};
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_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_blck_AllMissionAI,_assetSpawned,_missionAIVehicles,_spawnedLootVehicles,_markers];
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@ -378,6 +398,31 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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case 1:
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{
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_missionParameters params[
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"_markerData",
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"_missionMessages",
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"_paraData",
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"_endCondition",
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"_isscubamission",
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"_missionLoot",
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"_aiData"
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];
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_markerData params [
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"_markerName",
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"_markerMissionName"
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];
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_missionMessages params [
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"_assetKilledMsg",
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"_endMsg"
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];
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_missionLoot params [
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"_spawnCratesTiming",
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"_loadCratesTiming"
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];
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private _missionComplete = -1;
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private ["_secureAsset","_endIfPlayerNear","_endIfAIKilled"];
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@ -412,14 +457,28 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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if (_aiKilled) throw 1;
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};
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if (_spawnPara) then
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if (_spawnPara || blck_debugLevel >= 3) then
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{
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if ([_coords,_paraTriggerDistance,true] call blck_fnc_playerInRange) then
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if ([_coords,_paraData select 1,true] call blck_fnc_playerInRange) then
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{
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_spawnPara = false; // The player gets one try to spawn these.
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_el set[3,_spawnPara];
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if (random(1) < _chancePara) then //
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{
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_paraData params[
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"_noPara",
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"_paraTriggerDistance",
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"_paraSkill",
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"_chanceLoot",
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"_paraLoot",
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"_paraLootCounts"
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];
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_aiData params [
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"_uniforms",
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"_headgear",
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"_vests",
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"_backpacks",
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"_weaponList",
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"_sideArms"
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];
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private _paratroops = [_coords,_noPara,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission] call blck_fnc_spawnParaUnits;
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if !(isNull _paratroops) then
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{
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@ -433,7 +492,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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_objects append _extraCrates;
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};
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};
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};
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diag_log format["_monitorInitializedMissions: para spawned at %1",diag_tickTime];
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};
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};
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@ -482,7 +541,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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switch (_exception) do
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{
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case 1: { // Normal Mission End
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//diag_log format["_monitorInitializedMissions: Normal mission end"];
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diag_log format["_monitorInitializedMissions: Normal mission end"];
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if (_spawnCratesTiming in ["atMissionEndGround","atMissionEndAir"]) then
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{
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if (!(_secureAsset) || (_secureAsset && (alive _assetSpawned))) then
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@ -585,12 +644,9 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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};
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};
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};
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default
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{
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blck_activeMissionsList pushBack _el;
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};
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};
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//diag_log format["_monitorInitializedMissions (599) End of Code Block | blck_activeMissionsList = %1",blck_activeMissionsList];
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};
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blck_activeMonitorThreads = blck_activeMonitorThreads - 1;
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@ -1,4 +1,4 @@
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#define blck_buildNumber 235 // Address issues with cleanup of objects
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#define blck_versionNumber 7.04
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#define blck_buildDate "11-16-20"
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#define blck_buildNumber 236 // Address issues with cleanup of objects
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#define blck_versionNumber 7.06
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#define blck_buildDate "11-21-20"
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