diff --git a/changeLog.sqf b/changeLog.sqf index f87270b..d07a16e 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -8,6 +8,24 @@ A huge thank you to Ignaz-HeMan for many changes to resolve bugs and improve cod Significant Changes: ===================== +v 6.92 + +1. Added code needed to use Claim Vehicle scripts on Exile Servers. +2. Added simulation management for dead AI when blck_useBlckeaglsSimulationManagement == true; +3. Deleted unused files. +4. A monitor to catch wandering units and send them back to the mission was added. +5. Some issues with vehicles not being unlocked when AI hop out. +6. Added a setting to disable deployment of smoke when AI heal. + blck_useSmokeWhenHealing = true; // when true, injured AI will toss a smoke when they attempt to heal. +TODO: distribute AI to clients (work in progress) +Settings for this: + // Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required. + blck_ai_offload_to_client = false; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs. + blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes. + // TODO: set to false before release + blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated. + + V 6.90 Build 175 1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf