diff --git a/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_findWorld.sqf b/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_findWorld.sqf index 5d9bafb..33e98a5 100644 --- a/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_findWorld.sqf +++ b/@GMS/addons/custom_server/Compiles/Functions/GMS_fnc_findWorld.sqf @@ -60,7 +60,8 @@ switch (_blck_WorldName) do case "fallujah":{blck_mapCenter = [3500, 3500, 0];blck_mapRange = 3500;}; case "tavi":{blck_mapCenter = [10370, 11510, 0];blck_mapRange = 14090;}; case "lingor":{blck_mapCenter = [4400, 4400, 0];blck_mapRange = 4400;}; - case "takistan":{blck_mapCenter = [5500, 6500, 0];blck_mapRange = 5000;}; + case "takistan":{blck_mapCenter = [5500, 6500, 0];blck_mapRange = 5000;}; + case "lythium":{blck_mapCenter = [10000,10000,0];blck_mapRange = 6000;}; default {_blck_WorldName = "default";blck_mapCenter = [6322,7801,0]; blck_mapRange = 6000}; }; diff --git a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setWaypoints-v2.sqf b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setWaypoints-v2.sqf deleted file mode 100644 index 2e5fa30..0000000 --- a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setWaypoints-v2.sqf +++ /dev/null @@ -1,95 +0,0 @@ -// Sets up waypoints for a specified group. -/* - for DBD Clan - By Ghostrider-DBD- - Copyright 2016 - Last modified 3/22/17 - ** Here for record keeping only; not used ** - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - - -private["_dir","_arc","_noWp","_newpos","_wpradius","_wp"]; -params["_pos","_minDis","_maxDis","_group",["_mode","random"],["_pattern",["MOVE","SAD"]]]; - -/* -_pos = _this select 0; // center of the patrol area -_minDis = _this select 1; // minimum distance from the center of a patrol area for waypoints -_maxDis = _this select 2; // maximum distance from the center of a patrol area for waypoints -_group = _this select 3; -*/ - - -_group setVariable["patrolCenter",_pos]; -_group setVariable["minDis",_minDis]; -_group setVariable["maxDis",_maxDis]; -_group setVariable["timeStamp",diag_tickTime]; -_group setVariable["arc",0]; -_group setVariable["wpRadius",30]; -_group setVariable["wpMode",_mode]; -_group setVariable["wpPattern",_pattern]; -_group setVariable["wpIndex",0]; - -_dir = 0; -_arc = 30; -_noWp = 1; -_wpradius = 30; -_newPos = _pos getPos [(_minDis+(random (_maxDis - _minDis))), _dir]; -_wp = [_group, 0]; - -#ifdef wpModeMove -_wp setWaypointType "MOVE"; -_wp setWaypointName "move"; -_wp setWaypointTimeout [1,1.1,1.2]; -_wp setWaypointStatements ["true","this call blck_fnc_setNextWaypoint;diag_log format['====Updating waypoint to for group %1',group this];"]; -#else -_wp setWaypointType "SAD"; -_wp setWaypointName "sad"; -_wp setWaypointTimeout [20,25,30]; -_wp setWaypointStatements ["true","this call blck_fnc_setNextWaypoint;diag_log format['====Updating waypointfor group %1',group this];"]; -#endif - -_wp setWaypointBehaviour "COMBAT"; -_wp setWaypointCombatMode "RED"; -//_wp setWaypointTimeout [1,1.1,1.2]; -_group setCurrentWaypoint _wp; - -/* -Code for Build 44 as a referemce/ -private["_dist","_dir","_arc","_xpos","_ypos","_newpos","_wpradius","_wpnum","_oldpos"]; -params["_pos","_minDis","_maxDis","_group"]; - -_wpradius = 30; -_wpnum = 6; -_dir = random 360; -_arc = 360/_wpnum; - -for "_i" from 0 to (_wpnum - 1) do -{ - _dir = _dir + _arc; - _dist = (_minDis+(random (_maxDis - _minDis))); - _newpos = _pos getPos [_dist, _arc]; - - _wp = _group addWaypoint [_newpos, 0]; - _wp setWaypointTimeout [1, 1.1, 1.2]; - _wp setWaypointType "MOVE"; - _wp setWaypointBehaviour "COMBAT"; - _wp setWaypointCombatMode "RED"; - _wp setWaypointName "move"; - _wp = _group addWaypoint [_newpos, 0]; - _wp setWaypointTimeout [15,20,25]; - _wp setWaypointType "SAD"; - _wp setWaypointBehaviour "COMBAT"; - _wp setWaypointCombatMode "RED"; - _wp setWaypointName "sad"; -}; -deleteWaypoint [_group, 0]; -_group setVariable["wpIndex",0]; -_wp = _group addWaypoint [_newpos, _wpradius]; -_wp setWaypointType "CYCLE"; diff --git a/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_HC_XferGroup.sqf b/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_HC_XferGroup.sqf index 87e56ef..b1c5100 100644 --- a/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_HC_XferGroup.sqf +++ b/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_HC_XferGroup.sqf @@ -1,17 +1,11 @@ diag_log format["_fnc_HC_XferGroup:: _this = %1",_this]; -private["_group","_client","_unit","_localEH","_tempEH"]; +private["_group","_client","_unit","_tempEH"]; _group = _this select 0; _client = clientOwner; { _unit = _x; _localEH = []; - { - _unit removeAllEventHandlers _x; - }forEach ["Killed","Fired","HandleDamage","HandleHeal","FiredNear","Hit"]; _tempEH = ["reloaded",_unit addEventHandler ["reloaded", {_this call compile preprocessfilelinenumbers blck_EH_unitWeaponReloaded;}]]; _localEH pushBack _tempEH; - //_unit addMPEventHandler ["mpkilled", {[(_this select 0), (_this select 1)] call compile preprocessfilelinenumbers blck_EH_AIKilled;}]; // changed to reduce number of concurrent threads, but also works as spawn blck_AIKilled; }]; - _tempEH = ["Hit",_unit addEventHandler ["Hit",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIHit;}]]; - _localEH pushBack _tempEH; - _x setVariable["localEH",_tempEH,true]; + _x setVariable["localEH",_localEH,true]; }forEach (units _group); \ No newline at end of file diff --git a/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_onPlayerDisconnected.sqf b/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_onPlayerDisconnected.sqf index 42fac09..ced4606 100644 --- a/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_onPlayerDisconnected.sqf +++ b/@GMS/addons/custom_server/Compiles/HC/GMS_fnc_onPlayerDisconnected.sqf @@ -26,8 +26,9 @@ if (toLower(_name) isEqualTo "headlessclient") then diag_log format["_fnc_onPlayerDisconnected:: reseting eventHandlers for group %1",_x]; // do any cleanup; at present this is simply removing locally added event handlers _groupLocalEH = _x getVariable["localEH",[]]; + private _group = _x; { - _x removeEventHandler _x; + _group removeEventHandler (_x getVariable["localEH","Reloaded"]); }forEach _groupLocalEH; _x setVariable["localEH",nil,true]; }; diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionHeli - Copy.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionHeli - Copy.sqf deleted file mode 100644 index 488aa2f..0000000 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionHeli - Copy.sqf +++ /dev/null @@ -1,75 +0,0 @@ - -/* - By Ghostrider-DbD- - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -params["_coords","_grpPilot","_chanceLoot"]; -_chopperType = selectRandom blck_AIHelis; -_grpPilot setVariable["groupVehicle",_chopperType]; -#ifdef blck_debugMode -diag_log format["_fnc_missionSpawner:: _chopperType seleted = %1",_chopperType]; -#endif - -_spawnVector = round(random(360)); -_spawnDistance = 1000; // + floor(random(1500)); // We need the heli to be on-site quickly to minimize the chance that a small mission has been completed before the paratroops are deployed and added to the list of live AI for the mission -_dropLoot = (random(1) < _chanceLoot); - -// Use the new functionality of getPos -// https://community.bistudio.com/wiki/getPos -_spawnPos = _coords getPos [_spawnDistance,_spawnVector]; - -#ifdef blck_debugMode -diag_log format["_fnc_missionSpawner:: vector was %1 with distance %2 yielding a spawn position of %3 at distance from _coords of %4",_spawnVector,_spawnDistance,_spawnPos, (_coords distance2d _spawnPos)]; -#endif - -_grpPilot setBehaviour "CARELESS"; -_grpPilot setCombatMode "RED"; -_grpPilot setSpeedMode "FULL"; -_grpPilot allowFleeing 0; - -private["_supplyHeli"]; -//create helicopter and spawn it -_supplyHeli = createVehicle [_chopperType, _spawnPos, [], 90, "FLY"]; -blck_monitoredVehicles pushback _supplyHeli; -[_supplyHeli] call blck_fnc_protectVehicle; -_supplyHeli setVariable["vehicleGroup",_grpPilot]; - -_supplyHeli setDir (_spawnVector -180); -_supplyHeli setFuel 1; -_supplyHeli engineOn true; -_supplyHeli flyInHeight 250; -_supplyHeli setVehicleLock "LOCKED"; -_supplyHeli addEventHandler ["GetOut",{(_this select 0) setFuel 0;(_this select 0) setDamage 1;}]; - -clearWeaponCargoGlobal _supplyHeli; -clearMagazineCargoGlobal _supplyHeli; -clearItemCargoGlobal _supplyHeli; -clearBackpackCargoGlobal _supplyHeli; - -_unitPilot = _grpPilot createUnit ["I_helipilot_F", getPos _supplyHeli, [], 0, "FORM"]; -_unitPilot setSkill 1; -_unitPilot assignAsDriver _supplyHeli; -_unitPilot moveInDriver _supplyHeli; -_grpPilot selectLeader _unitPilot; -_grpPilot setVariable["paraGroup",_paraGroup]; - -#ifdef blck_debugMode -diag_log format["_fnc_missionSpawner:: heli spawned and pilot added"]; -#endif - -//set waypoint for helicopter -//params["_pos","_minDis","_maxDis","_group",["_mode","random"],["_wpPatrolMode","SAD"],["_soldierType","null"] ]; -[_coords,25,40,_grpPilot,"random","SAD","helicpoter"] spawn blck_fnc_setupWaypoints; - -#ifdef blck_debugMode -diag_log format["_fnc_missionSpawner:: initial pilot waypoints set"]; -#endif -_supplyHeli allowDamage true; -_supplyHeli diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionHeli.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionHeli.sqf deleted file mode 100644 index f09720d..0000000 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionHeli.sqf +++ /dev/null @@ -1,75 +0,0 @@ - -/* - By Ghostrider-DbD- - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -params["_coords","_grpPilot","_chanceLoot"]; -_chopperType = selectRandom blck_AIHelis; -_grpPilot setVariable["groupVehicle",_chopperType]; -#ifdef blck_debugMode -diag_log format["_fnc_spawnMissionHeli:: _chopperType seleted = %1",_chopperType]; -#endif - -_spawnVector = round(random(360)); -_spawnDistance = 1000; // + floor(random(1500)); // We need the heli to be on-site quickly to minimize the chance that a small mission has been completed before the paratroops are deployed and added to the list of live AI for the mission -_dropLoot = (random(1) < _chanceLoot); - -// Use the new functionality of getPos -// https://community.bistudio.com/wiki/getPos -_spawnPos = _coords getPos [_spawnDistance,_spawnVector]; - -#ifdef blck_debugMode -diag_log format["_fnc_spawnMissionHeli:: vector was %1 with distance %2 yielding a spawn position of %3 at distance from _coords of %4",_spawnVector,_spawnDistance,_spawnPos, (_coords distance2d _spawnPos)]; -#endif - -_grpPilot setBehaviour "CARELESS"; -_grpPilot setCombatMode "RED"; -_grpPilot setSpeedMode "FULL"; -_grpPilot allowFleeing 0; - -private["_supplyHeli"]; -//create helicopter and spawn it -_supplyHeli = createVehicle [_chopperType, _spawnPos, [], 90, "FLY"]; -blck_monitoredVehicles pushback _supplyHeli; -[_supplyHeli] call blck_fnc_protectVehicle; -_supplyHeli setVariable["vehicleGroup",_grpPilot]; - -_supplyHeli setDir (_spawnVector -180); -_supplyHeli setFuel 1; -_supplyHeli engineOn true; -_supplyHeli flyInHeight 250; -_supplyHeli setVehicleLock "LOCKED"; -_supplyHeli addEventHandler ["GetOut",{(_this select 0) setFuel 0;(_this select 0) setDamage 1;}]; - -clearWeaponCargoGlobal _supplyHeli; -clearMagazineCargoGlobal _supplyHeli; -clearItemCargoGlobal _supplyHeli; -clearBackpackCargoGlobal _supplyHeli; - -_unitPilot = _grpPilot createUnit ["I_helipilot_F", getPos _supplyHeli, [], 0, "FORM"]; -_unitPilot setSkill 1; -_unitPilot assignAsDriver _supplyHeli; -_unitPilot moveInDriver _supplyHeli; -_grpPilot selectLeader _unitPilot; -_grpPilot setVariable["paraGroup",_paraGroup]; - -#ifdef blck_debugMode -diag_log format["_fnc_spawnMissionHeli:: heli spawned and pilot added"]; -#endif - -//set waypoint for helicopter -//params["_pos","_minDis","_maxDis","_group",["_mode","random"],["_wpPatrolMode","SAD"],["_soldierType","null"] ]; -[_coords,25,40,_grpPilot,"random","SAD","helicpoter"] spawn blck_fnc_setupWaypoints; - -#ifdef blck_debugMode -diag_log format["_fnc_spawnMissionHeli:: initial pilot waypoints set"]; -#endif -_supplyHeli allowDamage true; -_supplyHeli diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf index 79abe08..2eef01d 100644 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf @@ -1,9 +1,5 @@ /* By Ghostrider [GRG] - Last Modified 7-27-17 - - Handles the case where a unit is hit. - -------------------------- License -------------------------- @@ -11,8 +7,10 @@ http://creativecommons.org/licenses/by-nc-sa/4.0/ */ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -_this remoteExec["blck_fnc_processAIHit",2]; +if (isServer) then +{ + diag_log format["_EH_AHit: _this = %1",_this]; + _this remoteExec["blck_fnc_processAIHit",2]; +}; diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_alertNearbyLeader.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_alertNearbyLeader.sqf deleted file mode 100644 index 4e0c961..0000000 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_alertNearbyLeader.sqf +++ /dev/null @@ -1,25 +0,0 @@ -/* - by Ghostrider - 4-5-17 - Alerts the leader of a group of the location of an enemy. - - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -private["_knowsAbout","_intelligence","_group"]; -params["_unit","_target"]; -_intelligence = _unit getVariable ["intelligence",1]; -_group = group _unit; -{ - _knowsAbout = _x knowsAbout _target; - _x reveal [_target,_knowsAbout + _intelligence]; -}forEach units _group; - - - diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_deleteAI.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_deleteAI.sqf index 2332961..402aae7 100644 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_deleteAI.sqf +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_deleteAI.sqf @@ -18,11 +18,10 @@ params["_unit"]; { _unit removeAllEventHandlers _x; - //_unit removeAllMPEventHandlers _x; -}forEach ["killed","hit","reloaded","fired","handledamage","handleheal","firednear"]; +}forEach ["reloaded"]; { _unit removeAllMPEventHandlers _x; -} forEach ["MPKilled"]; +} forEach ["MPKilled","MPHit"]; private _group = (group _unit); [_unit] joinSilent grpNull; deleteVehicle _unit; diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIHit.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIHit.sqf new file mode 100644 index 0000000..e0109ea --- /dev/null +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIHit.sqf @@ -0,0 +1,57 @@ +/* + By Ghostrider [GRG] + Last Modified 7-27-17 + + Handles the case where a unit is hit. + + -------------------------- + License + -------------------------- + All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + + http://creativecommons.org/licenses/by-nc-sa/4.0/ +*/ +#include "\q\addons\custom_server\Configs\blck_defines.hpp"; +diag_log format["_fnc_processAIHit::-->> _this = %1",_this]; +if (isServer) then +{ + private ["_unit","_instigator","_group","_wp"]; + _unit = _this select 0 select 0; + _instigator = _this select 0 select 3; + + #ifdef blck_debugMode + if (blck_debugLevel >= 2) then + { + diag_log format["_fnc_processAIHit::-->> _this = %1",_this]; + diag_log format["EH_AIHit:: _units = %1 and _instigator = %2 units damage is %3",_unit,_instigator, damage _unit]; + }; + #endif + + if (!(alive _unit)) exitWith {}; + if (!(isPlayer _instigator)) exitWith {}; + [_unit,_instigator] call blck_fnc_alertGroupUnits; + [_instigator] call blck_fnc_alertNearbyVehicles; + _group = group _unit; + //_group setBehavior "COMBAT"; + _wp = [_group, currentWaypoint _group]; + _wp setWaypointBehaviour "COMBAT"; + _group setCombatMode "RED"; + _wp setWaypointCombatMode "RED"; + + if (_unit getVariable ["hasHealed",false]) exitWith {}; + if ((damage _unit) > 0.1 ) then + { + #ifdef blck_debugMode + if (blck_debugLevel >= 2) then + { + diag_log format["_EH_AIHit::-->> Healing unit %1",_unit]; + }; + _unit setVariable["hasHealed",true,true]; + _unit addMagazine "SmokeShellOrange"; + _unit fire "SmokeShellMuzzle"; + _unit addItem "FAK"; + _unit action ["HealSoldierSelf", _unit]; + _unit setDamage 0; + _unit removeItem "FAK"; + }; +}; diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf index b01d2fa..73d75a3 100644 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf @@ -36,14 +36,8 @@ _wp = [_group, currentWaypoint _group]; _wp setWaypointBehaviour "COMBAT"; _group setCombatMode "RED"; _wp setWaypointCombatMode "RED"; -{ - _unit removeAllEventHandlers _x; -}forEach ["Killed","Fired","HandleDamage","HandleHeal","FiredNear","Hit"]; - _isLegal = [_unit,_killer] call blck_fnc_processIlleagalAIKills; - if !(_isLegal) exitWith {}; - _lastkill = _killer getVariable["blck_lastkill",diag_tickTime]; _killer setVariable["blck_lastkill",diag_tickTime]; _kills = (_killer getVariable["blck_kills",0]) + 1; diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_spawnUnit.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_spawnUnit.sqf index f8b9ff2..7bded2f 100644 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_spawnUnit.sqf +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_spawnUnit.sqf @@ -184,13 +184,10 @@ if (blck_debugLevel > 2) then diag_log format["_fnc_spawnUnit:: --> unit loadout = %1", getUnitLoadout _ai1]; }; #endif -// Infinite ammo -//_ai1 addeventhandler ["fired", {(_this select 0) setvehicleammo 1;}]; + _ai1 addEventHandler ["Reloaded", {_this call compile preprocessfilelinenumbers blck_EH_unitWeaponReloaded;}]; _ai1 addMPEventHandler ["MPKilled", {[(_this select 0), (_this select 1)] call compile preprocessfilelinenumbers blck_EH_AIKilled;}]; // changed to reduce number of concurrent threads, but also works as spawn blck_AIKilled; }]; _ai1 addMPEventHandler ["MPHit",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIHit;}]; -//_ai1 addEventHandler ["FiredNear",{diag_log "-------->>>>>>>> Weapon fired Near Unit";}]; -//_ai1 addEventHandler ["FiredNear",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIFiredNear;};]; switch (_skillLevel) do { diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_processAIHit.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_processAIHit.sqf deleted file mode 100644 index 2678606..0000000 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_processAIHit.sqf +++ /dev/null @@ -1,55 +0,0 @@ -/* - By Ghostrider [GRG] - Last Modified 7-27-17 - - Handles the case where a unit is hit. - - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -private ["_unit","_instigator","_group","_wp"]; -_unit = _this select 0 select 0; -_instigator = _this select 0 select 3; - -#ifdef blck_debugMode -if (blck_debugLevel > 2) then -{ - diag_log format["_fnc_processAIHit::-->> _this = %1",_this]; - diag_log format["EH_AIHit:: _units = %1 and _instigator = %2 units damage is %3",_unit,_instigator, damage _unit]; -}; -#endif - -if (!(alive _unit)) exitWith {}; -if (!(isPlayer _instigator)) exitWith {}; -[_unit,_instigator] call blck_fnc_alertGroupUnits; -[_instigator] call blck_fnc_alertNearbyVehicles; -_group = group _unit; -//_group setBehavior "COMBAT"; -_wp = [_group, currentWaypoint _group]; -_wp setWaypointBehaviour "COMBAT"; -_group setCombatMode "RED"; -_wp setWaypointCombatMode "RED"; - -if (_unit getVariable ["hasHealed",false]) exitWith {}; -if ((damage _unit) > 0.1 ) then -{ - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log format["_EH_AIHit::-->> Healing unit %1",_unit]; - }; - _unit setVariable["hasHealed",true,true]; - _unit addMagazine "SmokeShellOrange"; - _unit fire "SmokeShellMuzzle"; - _unit addItem "FAK"; - _unit action ["HealSoldierSelf", _unit]; - _unit setDamage 0; - _unit removeItem "FAK"; -}; - diff --git a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_AIKilled.sqf b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_AIKilled.sqf deleted file mode 100644 index d7e8151..0000000 --- a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_AIKilled.sqf +++ /dev/null @@ -1,19 +0,0 @@ - -/* - Killed handler for _units - By Ghostrider-DbD - Last Modified 4-11-17 - - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -params["_unit","_killer"]; - -//diag_log format["EH_AIKilled:: _units = %1 and _killer = %2",_unit,_killer]; -[_unit,_killer] remoteExec ["blck_fnc_processAIKill",2]; diff --git a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_AIVehicle_HandleDamage.sqf b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_AIVehicle_HandleDamage.sqf deleted file mode 100644 index 5f07a46..0000000 --- a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_AIVehicle_HandleDamage.sqf +++ /dev/null @@ -1,18 +0,0 @@ -/* - By Ghostrider [GRG] - Last Modified 7-27-17 - - Handles the case where a vehicle is hit. - - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -_this remoteExec ["blck_fnc_HandleAIVehicleDamage",2]; - - diff --git a/@GMS/addons/custom_server/Compiles/blck_functions.sqf b/@GMS/addons/custom_server/Compiles/blck_functions.sqf index 7777453..c40f8cc 100644 --- a/@GMS/addons/custom_server/Compiles/blck_functions.sqf +++ b/@GMS/addons/custom_server/Compiles/blck_functions.sqf @@ -113,7 +113,7 @@ blck_fnc_cleanupDeadAI = compileFinal preprocessFileLineNumbers "\q\addons\cust blck_fnc_setSkill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_setSkill.sqf"; blck_fnc_cleanupAliveAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupAliveAI.sqf"; blck_fnc_deleteAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_deleteAI.sqf"; -blck_fnc_processAIHit = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_processAIHit.sqf"; +blck_fnc_processAIHit = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIHit.sqf"; // HC support functions blck_fnc_HC_XferGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_XferGroup.sqf"; diff --git a/@GMS/addons/custom_server/Compiles/blck_variables.sqf b/@GMS/addons/custom_server/Compiles/blck_variables.sqf index e3f004b..cee4d5e 100644 --- a/@GMS/addons/custom_server/Compiles/blck_variables.sqf +++ b/@GMS/addons/custom_server/Compiles/blck_variables.sqf @@ -12,8 +12,8 @@ */ #include"\q\addons\custom_server\Configs\blck_defines.hpp"; -blck_debugON = true; -blck_debugLevel = 2; // Sets level of detail for debugging info - WIP. +blck_debugON = false; +blck_debugLevel = 0; // Sets level of detail for debugging info - WIP. blck_minFPS = 8; //////////////////////////////////////////////// diff --git a/@GMS/addons/custom_server/Compiles/passToHCs.sqf b/@GMS/addons/custom_server/Compiles/passToHCs.sqf deleted file mode 100644 index 4eeed69..0000000 --- a/@GMS/addons/custom_server/Compiles/passToHCs.sqf +++ /dev/null @@ -1,83 +0,0 @@ -/* - * passToHCs.sqf - * - * In the mission editor, name the Headless Clients "HC", "HC2", "HC3" without the quotes - * - * In the mission init.sqf, call passToHCs.sqf with: - * execVM "passToHCs.sqf"; - * - * It seems that the dedicated server and headless client processes never use more than 20-22% CPU each. - * With a dedicated server and 3 headless clients, that's about 88% CPU with 10-12% left over. Far more efficient use of your processing power. - * - */ - -if (!isServer || !blck_useHC) exitWith {}; - -diag_log "passToHCs: Started"; - -//waitUntil {!isNil "HC"}; -//waitUntil {!isNull HC}; -_wait = true; -while {_wait} do{ - if (isNil "HC1") then - { - diag_log "passToHCs: HC not connected"; - } else { - diag_log format["passToHCs: owner HC1 = %1", owner HC1]; - _wait = false; - }; - sleep 15; -}; - - -_HC1_ID = -1; // Will become the Client ID of HC -_HC2_ID = -1; // Will become the Client ID of HC2 -_HC3_ID = -1; // Will become the Client ID of HC3 -rebalanceTimer = 10; // Rebalance sleep timer in seconds -cleanUpThreshold = 200; // Threshold of number of dead bodies + destroyed vehicles before forcing a clean up - -diag_log format["passToHCs: First pass will begin in %1 seconds", rebalanceTimer]; - -while {true} do { - uisleep rebalanceTimer; - try { - _HC1_ID = owner HC1; - - if (_HC1_ID > 2) then { - diag_log format ["passToHCs: Found HC with Client ID %1", _HC1_ID]; - } else { - diag_log "passToHCs: [WARN] HC disconnected"; - - HC1 = objNull; - _HC1_ID = -1; - }; - } catch { diag_log format ["passToHCs: [ERROR] [HC] %1", _exception]; HC = objNull; _HC1_ID = -1; }; - { - if (!isNull HC1) then - { - // Pass the AI - _numTransfered = 0; - - if (_x getVariable["blck_group",false]) then { - diag_log format["group belongs to blckeagls mission system so time to transfer it"]; - _id = groupOwner _x; - diag_log format["Owner of group %1 is %2",_x,_id]; - if (_id > 2) then - { - diag_log format["group %1 is already assigned to an HC with _id of %2",_x,_id]; - _swap = false; - } else { - if (_numTransfered < 5) then - { - diag_log format["group %1 should be moved to an HC",_x]; - _rc = _x setGroupOwner _HC1_ID; - if ( _rc ) then { _numTransfered = _numTransfered + 1; }; - }; - }; - - } else { - diag_log format["group %1 does not belong to blckeagls mission system",_x]; - }; - - } forEach (allGroups); -}; \ No newline at end of file diff --git a/@GMS/addons/custom_server/Configs/blck_configs.sqf b/@GMS/addons/custom_server/Configs/blck_configs.sqf index f6f4ae3..e9859eb 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs.sqf @@ -2,8 +2,7 @@ for ghostridergaming By Ghostrider [GRG] Copyright 2016 - Last Modified 3-17-17 - + -------------------------- License -------------------------- @@ -30,11 +29,11 @@ 3) A time acceleration module. */ - blck_spawnMapAddons = false; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf - blck_spawnStaticLootCrates = false; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent). + blck_spawnMapAddons = true; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf + blck_spawnStaticLootCrates = true; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent). // Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf - blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + blck_useTimeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. blck_timeAccelerationDay = 0.25; // Daytime time accelearation blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation blck_timeAccelerationNight = 12; // Nighttim time acceleration @@ -73,7 +72,7 @@ //Minimum distance between missions - blck_MinDistanceFromMission = 1000; + blck_MinDistanceFromMission = 1500; /////////////////////////////// // Mission Smoke and Signals @@ -106,7 +105,7 @@ /////////////////////////////// blck_useKilledAIName = true; // When false, the name of the killer (player), weapon and distance are displayed; otherwise the name of the player, distance and name of AI unit killed are shown. blck_useMines = false; // when true mines are spawned around the mission area. these are cleaned up when a player reaches the crate. Turn this off if you have vehicle patrols. - blck_cleanupCompositionTimer = 1200; // Mission objects will be deleted after the mission is completed after a deley set by this timer. + blck_cleanupCompositionTimer = 60*30; // Mission objects will be deleted after the mission is completed after a deley set by this timer. blck_cleanUpLootChests = false; // when true, loot crates will be deleted together with other mission objects. blck_MissionTimout = 60*60; // 60 min - missions will timeout and respawn in another location. This prevents missions in impossible locations from persisting. @@ -179,13 +178,7 @@ //////////////////// // Maximum number of missions shown on the map at any one time. - #ifdef GRGserver - blck_maxSpawnedMissions = 15; - #else - // Change this value to reduce the number of spawned missions at any one time. - blck_maxSpawnedMissions = 4; - #endif - + blck_maxSpawnedMissions = 4; //Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups. blck_enableOrangeMissions = 1; blck_enableGreenMissions = 1; @@ -193,12 +186,6 @@ blck_enableBlueMissions = 2; blck_numberUnderwaterDynamicMissions = 5; // Values from 0 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned. - #ifdef GRGserver - blck_enableHunterMissions = 1; - blck_enableScoutsMissions = 1; - blck_maxcrashsites = 3; - #endif - //////////////////// // MISSION TIMERS //////////////////// @@ -209,12 +196,6 @@ blck_TMin_Blue = 120; blck_TMin_Red = 150; blck_TMin_UMS = 180; - #ifdef GRGserver - blck_TMin_Hunter = 120; - blck_TMin_Scouts = 115; - blck_TMin_Crashes = 115; - - #endif //Maximum Spawn time between missions in seconds blck_TMax_Orange = 360; @@ -222,11 +203,6 @@ blck_TMax_Blue = 200; blck_TMax_Red = 250; blck_TMax_UMS = 200; - #ifdef GRGserver - blck_TMax_Hunter = 200; - blck_TMax_Scouts = 200; - blck_TMax_Crashes = 200; - #endif /////////////////////////////// // AI VEHICLE PATROL PARAMETERS @@ -235,7 +211,6 @@ blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area. blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten outor been killed. blck_vehicleDeleteTimer = 60*60; - //////////////////// // Mission Vehicle Settings //////////////////// @@ -285,10 +260,10 @@ blck_launcherCleanup = true;// When true, launchers and launcher ammo are removed from dead AI. //This defines how long after an AI dies that it's body disappears. - blck_bodyCleanUpTimer = 1200; // time in seconds after which dead AI bodies are deleted + blck_bodyCleanUpTimer = 60*40; // time in seconds after which dead AI bodies are deleted // Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable // values are ordered as follows [blue, red, green, orange]; - blck_AliveAICleanUpTimer = 1200; // Time after mission completion at which any remaining live AI are deleted. + blck_AliveAICleanUpTimer = 60*20; // Time after mission completion at which any remaining live AI are deleted. // How precisely player locations will be revealed to AI after an AI kill // values are ordered as follows [blue, red, green, orange]; @@ -343,60 +318,6 @@ blck_maxMoneyGreen = 20; blck_maxMoneyRed = 15; blck_maxMoneyBlue = 10; - - #ifdef GRGserver - blck_AIAlertDistance = [250,450,650,800]; // Radius within which AI will be notified of enemy activity. Depricated as a group-sed system is used now. The group is informed of the enemy location when a group member is hit or killed. - //blck_AIAlertDistance = [150,225,400,500]; - // How precisely player locations will be revealed to AI after an AI kill - // values are ordered as follows [blue, red, green, orange]; - blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9]; - - blck_baseSkill = 0.7; // The overal skill of the AI - range 0.1 to 1.0. - - /*************************************************************** - - MISSION TYPE SPECIFIC AI SETTINGS - - **************************************************************/ - //This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type - // Orange Missions - blck_MinAI_Orange = 20; - blck_MaxAI_Orange = 25; - blck_AIGrps_Orange = 5; - blck_SkillsOrange = [ - ["aimingAccuracy",[0.25,0.36]],["aimingShake",[0.45,0.55]],["aimingSpeed",[0.65,0.75]],["endurance",1.00],["spotDistance",1.0],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] - ]; - - // Green Missions - blck_MinAI_Green = 16; - blck_MaxAI_Green = 21; - blck_AIGrps_Green = 4; - blck_SkillsGreen = [ - ["aimingAccuracy",[0.2,0.3]],["aimingShake",[0.4,0.5]],["aimingSpeed",[0.55,0.7]],["endurance",0.9],["spotDistance",0.9],["spotTime",0.65],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75] - ]; - - // Red Missions - blck_MinAI_Red = 12; - blck_MaxAI_Red = 15; - blck_AIGrps_Red = 3; - blck_SkillsRed = [ - ["aimingAccuracy",[0.2,0.25]],["aimingShake",[0.35,0.4]],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.6],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70] - ]; - - // Blue Missions - blck_MinAI_Blue = 8; - blck_MaxAI_Blue = 12; - blck_AIGrps_Blue = 2; - blck_SkillsBlue = [ - ["aimingAccuracy",[0.08,16]],["aimingShake",[0.25,0.35]],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60] - ]; - - // Add some money to AI; only works with Exile for now. - blck_maxMoneyOrange = 25; - blck_maxMoneyGreen = 20; - blck_maxMoneyRed = 15; - blck_maxMoneyBlue = 10; - #endif private["_modType"]; _modType = [] call blck_fnc_getModType; diff --git a/@GMS/addons/custom_server/Configs/blck_configs_epoch.sqf b/@GMS/addons/custom_server/Configs/blck_configs_epoch.sqf index 417ad67..876e519 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs_epoch.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs_epoch.sqf @@ -1,8 +1,6 @@ /* - for ghostridergaming By Ghostrider [GRG] Copyright 2016 - Last Modified 3-14-17 -------------------------- License diff --git a/@GMS/addons/custom_server/Configs/blck_configs_epoch_mil.sqf b/@GMS/addons/custom_server/Configs/blck_configs_epoch_mil.sqf index c850aa9..33bd2cf 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs_epoch_mil.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs_epoch_mil.sqf @@ -1,8 +1,7 @@ /* - for ghostridergaming + By Ghostrider [GRG] Copyright 2016 - Last Modified 3-14-17 -------------------------- License diff --git a/@GMS/addons/custom_server/Configs/blck_configs_exile_mil.sqf b/@GMS/addons/custom_server/Configs/blck_configs_exile_mil.sqf index b14e17e..5bf5b93 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs_exile_mil.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs_exile_mil.sqf @@ -1,8 +1,6 @@ /* - for ghostridergaming By Ghostrider [GRG] Copyright 2016 - Last Modified 3-14-17 -------------------------- License diff --git a/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf b/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf index 531d121..f25cf45 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf @@ -1,7 +1,6 @@ /* By Ghostrider [GRG] Copyright 2016 - Last Modified 3-17-17 -------------------------- License @@ -25,11 +24,11 @@ 3) A time acceleration module. */ - blck_spawnMapAddons = false; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf - blck_spawnStaticLootCrates = false; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent). + blck_spawnMapAddons = true; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf + blck_spawnStaticLootCrates = true; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent). // Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf - blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + blck_useTimeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. blck_timeAccelerationDay = 1; // Daytime time accelearation blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation blck_timeAccelerationNight = 8; // Nighttim time acceleration @@ -68,7 +67,7 @@ //Minimum distance between missions - blck_MinDistanceFromMission = 1000; + blck_MinDistanceFromMission = 1500; /////////////////////////////// // Mission Smoke and Signals @@ -101,9 +100,10 @@ /////////////////////////////// blck_useKilledAIName = true; // When false, the name of the killer (player), weapon and distance are displayed; otherwise the name of the player, distance and name of AI unit killed are shown. blck_useMines = false; // when true mines are spawned around the mission area. these are cleaned up when a player reaches the crate. Turn this off if you have vehicle patrols. - blck_cleanupCompositionTimer = 1200; // Mission objects will be deleted after the mission is completed after a deley set by this timer. + blck_cleanupCompositionTimer = 20*60; // Mission objects will be deleted after the mission is completed after a deley set by this timer. blck_cleanUpLootChests = false; // when true, loot crates will be deleted together with other mission objects. blck_MissionTimout = 60*60; // 60 min - missions will timeout and respawn in another location. This prevents missions in impossible locations from persisting. + blck_AliveAICleanUpTimer = 60*20; // Time after mission completion at which any remaining live AI are deleted. /////////////////////////////// // Paratroop Settings @@ -175,7 +175,7 @@ blck_noPatrolHelisGreen = [1,3]; blck_chanceHeliPatrolOrange = 0.9999; - blck_patrolHelisOrange = _blck_armed_ghosthawks; // + _blck_fighters; + blck_patrolHelisOrange = _blck_armed_attackHelis + _blck_armed_heavyAttackHelis + _blck_fighters; blck_noPatrolHelisOrange = [2,4]; //////////////////// @@ -183,13 +183,9 @@ //////////////////// // Maximum number of missions shown on the map at any one time. - #ifdef GRGserver - blck_maxSpawnedMissions = 15; - #else // Change this value to reduce the number of spawned missions at any one time. blck_maxSpawnedMissions = 4; - #endif - + //Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups. blck_enableOrangeMissions = 1; blck_enableGreenMissions = 1; @@ -197,11 +193,6 @@ blck_enableBlueMissions = 2; blck_numberUnderwaterDynamicMissions = 5; // Values from 0 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned. - #ifdef GRGserver - blck_enableHunterMissions = 1; - blck_enableScoutsMissions = 1; - blck_maxcrashsites = 3; - #endif //////////////////// // MISSION TIMERS @@ -213,12 +204,6 @@ blck_TMin_Blue = 120; blck_TMin_Red = 150; blck_TMin_UMS = 180; - #ifdef GRGserver - blck_TMin_Hunter = 120; - blck_TMin_Scouts = 115; - blck_TMin_Crashes = 115; - - #endif //Maximum Spawn time between missions in seconds blck_TMax_Orange = 360; @@ -226,11 +211,6 @@ blck_TMax_Blue = 200; blck_TMax_Red = 250; blck_TMax_UMS = 200; - #ifdef GRGserver - blck_TMax_Hunter = 200; - blck_TMax_Scouts = 200; - blck_TMax_Crashes = 200; - #endif /////////////////////////////// // AI VEHICLE PATROL PARAMETERS @@ -238,8 +218,7 @@ blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area. blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten outor been killed. - blck_vehicleDeleteTimer = 60*60; - + blck_vehicleDeleteTimer = 60*60; //////////////////// // Mission Vehicle Settings //////////////////// @@ -290,16 +269,11 @@ blck_launcherCleanup = false;// When true, launchers and launcher ammo are removed from dead AI. //This defines how long after an AI dies that it's body disappears. - blck_bodyCleanUpTimer = 1200; // time in seconds after which dead AI bodies are deleted - #ifdef GRGserver - #ifdef blck_milServer - blck_bodyCleanUpTimer = 900; // Trying to reduce lag with player counts > 20 - #endif - #endif + blck_bodyCleanUpTimer = 40*60; // time in seconds after which dead AI bodies are deleted // Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable // values are ordered as follows [blue, red, green, orange]; - blck_AliveAICleanUpTimer = 1200; // Time after mission completion at which any remaining live AI are deleted. + blck_AliveAICleanUpTimer = 20*60; // Time after mission completion at which any remaining live AI are deleted. // How precisely player locations will be revealed to AI after an AI kill // values are ordered as follows [blue, red, green, orange]; @@ -354,60 +328,6 @@ blck_maxMoneyGreen = 40; blck_maxMoneyRed = 30; blck_maxMoneyBlue = 20; - - #ifdef GRGserver - blck_AIAlertDistance = [250,425,650,800]; // Radius within which AI will be notified of enemy activity. Depricated as a group-sed system is used now. The group is informed of the enemy location when a group member is hit or killed. - //blck_AIAlertDistance = [150,225,400,500]; - // How precisely player locations will be revealed to AI after an AI kill - // values are ordered as follows [blue, red, green, orange]; - blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9]; - - blck_baseSkill = 1; // The overal skill of the AI - range 0.1 to 1.0. - - /*************************************************************** - - MISSION TYPE SPECIFIC AI SETTINGS - - **************************************************************/ - //This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type - // Orange Missions - blck_MinAI_Orange = 30; - blck_MaxAI_Orange = 35; - blck_AIGrps_Orange = 5; - blck_SkillsOrange = [ - ["aimingAccuracy",0.6],["aimingShake",0.9],["aimingSpeed",0.9],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] - ]; - - // Green Missions - blck_MinAI_Green = 26; - blck_MaxAI_Green = 31; - blck_AIGrps_Green = 4; - blck_SkillsGreen = [ - ["aimingAccuracy",0.55],["aimingShake",0.75],["aimingSpeed",0.85],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75] - ]; - - // Red Missions - blck_MinAI_Red = 12; - blck_MaxAI_Red = 18; - blck_AIGrps_Red = 3; - blck_SkillsRed = [ - ["aimingAccuracy",0.4],["aimingShake",0.6],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70] - ]; - - // Blue Missions - blck_MinAI_Blue = 8; - blck_MaxAI_Blue = 14; - blck_AIGrps_Blue = 2; - blck_SkillsBlue = [ - ["aimingAccuracy",0.12],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60] - ]; - - // Add some money to AI; only works with Exile for now. - blck_maxMoneyOrange = 25; - blck_maxMoneyGreen = 20; - blck_maxMoneyRed = 15; - blck_maxMoneyBlue = 10; - #endif private["_modType"]; _modType = [] call blck_fnc_getModType; diff --git a/@GMS/addons/custom_server/Configs/blck_custom_config.sqf b/@GMS/addons/custom_server/Configs/blck_custom_config.sqf index 785d028..81793ad 100644 --- a/@GMS/addons/custom_server/Configs/blck_custom_config.sqf +++ b/@GMS/addons/custom_server/Configs/blck_custom_config.sqf @@ -122,26 +122,27 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in blck_mainThreadUpdateInterval = 10; blck_enableOrangeMissions = 1; blck_enableGreenMissions = 1; - blck_enableRedMissions = 2; - blck_enableBlueMissions = 2; - blck_numberUnderwaterDynamicMissions = 3; + blck_enableRedMissions = -2; + blck_enableBlueMissions = -2; + blck_numberUnderwaterDynamicMissions = -3; blck_enableHunterMissions = -1; - blck_enableScoutsMissions = 1; - blck_maxCrashSites = 3; + blck_enableScoutsMissions = -1; + blck_maxCrashSites = 0; //blck_enabeUnderwaterMissions = 1; blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted. blck_AliveAICleanUpTimer = 10; // Time after mission completion at which any remaining live AI are deleted. blck_bodyCleanUpTimer = 10; + blck_vehicleDeleteTimer = 60; - blck_noPatrolHelisOrange = [2,4]; + blck_noPatrolHelisOrange = 0; //blck_chanceHeliPatrolBlue = 1; - blck_SpawnEmplaced_Orange = [2,4]; // Number of static weapons at Orange Missions - blck_SpawnEmplaced_Green = 3; // Number of static weapons at Green Missions - blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions - blck_SpawnEmplaced_Red = 2; + blck_SpawnEmplaced_Orange = 0; // Number of static weapons at Orange Missions + blck_SpawnEmplaced_Green = 0; // Number of static weapons at Green Missions + blck_SpawnEmplaced_Blue = 0; // Number of static weapons at Blue Missions + blck_SpawnEmplaced_Red = 0; blck_SpawnVeh_Orange = [2,4]; // Number of static weapons at Orange Missions blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions diff --git a/@GMS/addons/custom_server/Configs/blck_defines.hpp b/@GMS/addons/custom_server/Configs/blck_defines.hpp index f3d4edc..56d73a5 100644 --- a/@GMS/addons/custom_server/Configs/blck_defines.hpp +++ b/@GMS/addons/custom_server/Configs/blck_defines.hpp @@ -12,7 +12,6 @@ http://creativecommons.org/licenses/by-nc-sa/4.0/ */ -//#define GRGserver #define wpModeMove #define useAPEX #define useDynamicSimulation diff --git a/@GMS/addons/custom_server/Configs/new 4.txt b/@GMS/addons/custom_server/Configs/new 4.txt deleted file mode 100644 index 0700527..0000000 --- a/@GMS/addons/custom_server/Configs/new 4.txt +++ /dev/null @@ -1,5 +0,0 @@ - - - ["B_HMG_01_high_F",[47.1777,73.5469,-3.12644],0,[true,false]], - ["B_GMG_01_high_F",[-32.8926,-35.8047,-3.1268],0,[true,false]], - ["B_G_Mortar_01_F",[33.1582,-34.8867,-4.76837e-007],0,[true,false]], \ No newline at end of file diff --git a/@GMS/addons/custom_server/MapAddons/MapAddons_init.sqf b/@GMS/addons/custom_server/MapAddons/MapAddons_init.sqf index 6ae775e..af930a7 100644 --- a/@GMS/addons/custom_server/MapAddons/MapAddons_init.sqf +++ b/@GMS/addons/custom_server/MapAddons/MapAddons_init.sqf @@ -2,8 +2,8 @@ Run scripts exported from M3EDEN Editor plug in for Arma 3 or other map addons. Add addons to the arrays for Epoch or Exile as appropriate. Arrays should contain ["mapname", "name of folder within mapaddons","name of file to execute"] - by Ghostrider-DbD- - for DBD Clan + by Ghostrider [GRG] + for ghostridergaming 11/12/16 -------------------------- License @@ -38,7 +38,7 @@ _addonsExile = [ _fnc_runIt = { params["_addons"]; - //if (blck_debugON) then {diag_log format["[blckeagls] MapAddons:: addons list is %1",_addons];}; + if (blck_debugON) then {diag_log format["[blckeagls] MapAddons:: addons list is %1",_addons];}; _worldName = toLower (worldName); { if (toLower format["%1",_x select 0] isEqualTo _worldName) then @@ -50,7 +50,7 @@ _fnc_runIt = } else { _path = format["%1%2%3",_addonsPath,_x select 1,"\"]; }; - if (blck_debugLevel > 2) then {diag_log format["[blckeagls] MapAddons::-->> Running the following script: %1%2",_path,_x select 2];}; + if (blck_debugLevel > 1) then {diag_log format["[blckeagls] MapAddons::-->> Running the following script: %1%2",_path,_x select 2];}; [] execVM format["%1%2",_path,_x select 2]; }; }forEach _addons; diff --git a/@GMS/addons/custom_server/Missions/Blue/default.sqf b/@GMS/addons/custom_server/Missions/Blue/default.sqf index 1362971..ede9c78 100644 --- a/@GMS/addons/custom_server/Missions/Blue/default.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/default.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -41,11 +41,10 @@ _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _useMines = blck_useMines; _uniforms = blck_SkinList; _headgear = blck_headgear; - -_chanceReinforcements = 0; //blck_reinforcementsBlue select 0; -_noPara = 2; //blck_reinforcementsBlue select 1; -_chanceHeliPatrol = 0;//blck_reinforcementsBlue select 2; -_chanceLoot = 0.992; //blck_reinforcementsBlue select 3; +_chanceReinforcements = blck_chanceParaBlue; +_noPara = blck_noParaBlue; +_chanceHeliPatrol = blck_chanceHeliPatrolBlue; +_chanceLoot = 0.992; private["_weap","_mags","_backpacks","_optics","_loadout","_reinforcementLootCounts"]; _weap = 3 + floor(random(4)); diff --git a/@GMS/addons/custom_server/Missions/Blue/default2.sqf b/@GMS/addons/custom_server/Missions/Blue/default2.sqf index f8ab6ec..eafff88 100644 --- a/@GMS/addons/custom_server/Missions/Blue/default2.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/default2.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -53,11 +53,29 @@ _missionLootBoxes = [ ]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. // blck_lootCountsBlue= [4,12,3,6,6,1]; _missionLootVehicles = [ - ["I_G_Offroad_01_armed_F",[-8,8,0],_crateLoot,[0,10,2,5,5,1]], - ["I_G_Offroad_01_armed_F",[8,17,0],_crateLoot,[0,10,2,5,5,1]] + //["I_G_Offroad_01_armed_F",[-8,8,0],_crateLoot,[0,10,2,5,5,1]], + //["I_G_Offroad_01_armed_F",[8,17,0],_crateLoot,[0,10,2,5,5,1]] ]; // Parameters are "vehiclel type", offset relative to mission center, loot array, items to load from each category of the loot array. // ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/]; -_missionEmplacedWeapons = [["B_HMG_01_high_F",[-10,-15,0]],["B_GMG_01_high_F",[10,12,0]],["O_static_AT_F",[-10,10,0]]]; // can be used to define the type and precise placement of static weapons [["wep",[1,2,3]] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used +_missionGroups = + [ + //_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"]; + [[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12], + [[-10.2305,10.0215,-0.941586],5,7,"Green",5,12], + [[10.5605,-10.4043,-0.00143886],5,7,"Green",5,12], + [[10.61133,10.5918,-0.001438863],5,7,"Green",5,12] + ]; // Can be used to define spawn positions of AI patrols + +_missionEmplacedWeapons = [ + //["B_HMG_01_high_F",[-10,-15,0]], + //["B_GMG_01_high_F",[10,12,0]], + //["O_static_AT_F",[-10,10,0]] + ]; // can be used to define the type and precise placement of static weapons [["wep",[1,2,3]] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used +_missionPatrolVehicles = [ + ["B_MRAP_01_hmg_F",[27.8945,100.275,0],0,[true,false]], + ["B_MRAP_01_hmg_F",[-84.7793,72.2617,9.53674e-007],0,[true,false]], + ["B_MRAP_01_gmg_F",[-87.8457,-109.947,7.15256e-007],0,[true,false]], +]; // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; _minNoAI = blck_MinAI_Blue; @@ -67,9 +85,9 @@ _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _uniforms = blck_SkinList; _headgear = blck_headgear; -// _chanceReinforcements = blck_reinforcementsBlue select 0; -//_noPara = blck_reinforcementsBlue select 1; -//_helipatrol = blck_reinforcementsBlue select 2; -_endCondition = "allUnitsKilled"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" +_chanceReinforcements = blck_chanceParaBlue; +_noPara = blck_noParaBlue; +_chanceHeliPatrol = blck_chanceHeliPatrolBlue; +_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf index a324975..fcf73c0 100644 --- a/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -55,10 +55,10 @@ _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsBlue select 0; -_noPara = blck_reinforcementsBlue select 1; -_chanceHeliPatrol = blck_reinforcementsBlue select 2; -_chanceLoot = blck_reinforcementsBlue select 3; +_chanceReinforcements = blck_chanceParaBlue; +_noPara = blck_noParaBlue; +_chanceHeliPatrol = blck_chanceHeliPatrolBlue; +_chanceLoot = 0; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf b/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf index 8e3699f..f2261a3 100644 --- a/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -81,10 +81,10 @@ _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsBlue select 0; -_noPara = blck_reinforcementsBlue select 1; -_chanceHeliPatrol = blck_reinforcementsBlue select 2; -_chanceLoot = blck_reinforcementsBlue select 3; +_chanceReinforcements = blck_chanceParaBlue; +_noPara = blck_noParaBlue; +_chanceHeliPatrol = blck_chanceHeliPatrolBlue; +_chanceLoot = 0; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf index e8b1094..fb3c9e2 100644 --- a/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -47,10 +47,10 @@ _noVehiclePatrols = blck_SpawnVeh_Blue; _noEmplacedWeapons = blck_SpawnEmplaced_Blue; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsBlue select 0; -_noPara = blck_reinforcementsBlue select 1; -_chanceHeliPatrol = blck_reinforcementsBlue select 2; -_chanceLoot = blck_reinforcementsBlue select 3; +_chanceReinforcements = blck_chanceParaBlue; +_noPara = blck_noParaBlue; +_chanceHeliPatrol = blck_chanceHeliPatrolBlue; +_chanceLoot = 0; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Blue/template.sqf b/@GMS/addons/custom_server/Missions/Blue/template.sqf new file mode 100644 index 0000000..c8a49fe --- /dev/null +++ b/@GMS/addons/custom_server/Missions/Blue/template.sqf @@ -0,0 +1,102 @@ +/* + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming + Copyright 2016 + Last modified 3/20/17 + + -------------------------- + License + -------------------------- + All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + + http://creativecommons.org/licenses/by-nc-sa/4.0/ +*/ +private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", + "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", + "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition","_markerColor","_markerType","_useMines"]; + +//diag_log "[blckeagls] Spawning Green Mission with template = default"; +_crateLoot = blck_BoxLoot_Green; +_lootCounts = blck_lootCountsGreen; +_startMsg = "An enemy research center was sighted in a nearby sector! Check the Green marker on your map for the location!"; +_endMsg = "The Sector at the Green Marker is under survivor control!"; +_markerLabel = ""; +_markerType = ["ELIPSE",[225,225],"GRID"]; +_markerColor = "ColorGreen"; +_markerMissionName = "Research Center"; +_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" +_missionLandscape = [ + ["Flag_AltisColonial_F",[12.9492,-14.2676,0],0,[true,false]], + ["Land_Research_HQ_F",[-40.4258,-57.4492,-7.15256e-007],0,[true,false]], + ["Land_Research_HQ_F",[79.9063,68.1406,2.38419e-007],0,[true,false]], + ["Land_Research_house_V1_F",[-27.6895,70.9883,0],0,[true,false]], + ["Land_Research_house_V1_F",[-110.166,14.3926,0],0,[true,false]], + ["Land_Research_house_V1_F",[54.5078,-70.8457,0],0,[true,false]], + ["Land_Cargo_Patrol_V1_F",[111.865,11.9375,9.53674e-007],0,[true,false]], + ["Land_Cargo_HQ_V2_F",[-115.473,-44.5977,-4.76837e-007],0,[true,false]], + ["Land_SharpRock_apart",[-59.6836,-59.5996,-4.76837e-007],0,[true,false]], + ["Land_W_sharpRock_apart",[-81.6973,-42.4082,-4.76837e-007],0,[true,false]], + ["Land_SharpRock_apart",[-96.2168,-5.32031,4.76837e-007],0,[true,false]], + ["Land_Limestone_01_apart_F",[-79.2305,43.4219,0],0,[true,false]], + ["Land_Limestone_01_apart_F",[-50.2344,82.4746,0],0,[true,false]], + ["Land_BluntRock_apart",[3.88281,-71.5488,-2.38419e-007],0,[true,false]], + ["Land_Limestone_01_apart_F",[35.8926,-77.5918,0],0,[true,false]], + ["Land_Limestone_01_apart_F",[78.541,-52.3926,-4.76837e-007],0,[true,false]], + ["Land_Limestone_01_apart_F",[103.91,-6.88867,0],0,[true,false]], + ["Land_BluntRock_apart",[-11.5586,93.9688,-2.38419e-007],0,[true,false]], + ["Land_W_sharpStone_02",[54.7344,96.7012,0],0,[true,false]], + ["Land_BluntRock_apart",[77.4453,88.8301,-2.38419e-007],0,[true,false]], + ["Land_SharpRock_apart",[104.758,45.668,0],0,[true,false]], + ["Land_Limestone_01_02_F",[99.5117,23.752,-4.76837e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[49.8477,50.0039,0],0,[true,false]], + ["Land_Limestone_01_02_F",[-8.14844,32.2227,4.76837e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[-35.334,35.1465,-2.38419e-007],0,[true,false]], + ["Land_SharpStone_02",[-28.6523,1.33398,4.76837e-007],0,[true,false]], + ["Land_SharpStone_02",[-58.707,-7.46094,-4.76837e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[64.5078,31.9707,0],0,[true,false]], + ["Land_Limestone_01_02_F",[33.7246,11.5469,0],0,[true,false]], + ["Land_SharpStone_02",[69.4277,-3.20313,0],0,[true,false]], + ["Land_SharpStone_02",[53.7227,-40.1777,-2.38419e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[-6.26563,-46.0996,-4.76837e-007],0,[true,false]] +]; // list of objects to spawn as landscape +_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. +_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. +_missionEmplacedWeapons = + [ + ["B_HMG_01_high_F",[27.8945,100.275,0],0,[true,false]], + ["B_HMG_01_high_F",[-84.7793,72.2617,9.53674e-007],0,[true,false]], + ["B_G_Mortar_01_F",[76.0586,66.9414,-3.1265],0,[true,false]] + ]; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used + +_missionGroups = + [ + //_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"]; + //[[-52.6523,15.8281,-0.00143838],4,6,"Green",4,8], + //[[-48.6113,-38.877,-0.00143886],4,6,"Green",4,8], + //[[18.4492,-39.5684,-0.00143838],4,6,"Green",4,8], + //[[42.6504,31.6621,-0.00143886],4,6,"Green",4,8], + //[[7.51563,46.4531,-0.001438864],4,6,"Green",4,8], + [[-8.99219,-11.623,-0.00143838],4,6,"Green",4,8] + ]; // Can be used to define spawn positions of AI patrols + +_missionPatrolVehicles = [ + //[selectRandom blck_AIPatrolVehicles,[27.8945,100.275,0],0,[true,false]], + //[selectRandom blck_AIPatrolVehicles,[-84.7793,72.2617,9.53674e-007],0,[true,false]], + [selectRandom blck_AIPatrolVehicles,[-87.8457,-109.947,7.15256e-007],0,[true,false]] +]; // can be used to define the spawn positions of vehicle patrols + +// Change _useMines to true/false below to enable mission-specific settings. +_useMines = blck_useMines; +_minNoAI = blck_MinAI_Green; +_maxNoAI = blck_MaxAI_Green; +_noAIGroups = blck_AIGrps_Green; +_noVehiclePatrols = blck_SpawnVeh_Green; +_noEmplacedWeapons = blck_SpawnEmplaced_Green; +_uniforms = blck_SkinList; +_headgear = blck_headgear; +_chanceReinforcements = blck_chanceParaGreen; +_noPara = blck_noParaGreen; +_helipatrol = blck_chanceHeliPatrolGreen; +_endCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" +//_timeOut = -1; +#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/GMS_missionLists.sqf b/@GMS/addons/custom_server/Missions/GMS_missionLists.sqf index 6948db9..d200e07 100644 --- a/@GMS/addons/custom_server/Missions/GMS_missionLists.sqf +++ b/@GMS/addons/custom_server/Missions/GMS_missionLists.sqf @@ -1,8 +1,7 @@ /* - for DBD Clan - By Ghostrider-DBD- + + By Ghostrider [GRG] Copyright 2016 - Last Modified 3-14-17 -------------------------- License @@ -14,22 +13,15 @@ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; -private["_pathBlue","_missionListBlue"]; - -_pathScouts = "Scouts"; -_missionListScouts = ["Scouts"]; - -_pathHunters = "Hunters"; -_missionListHunters = ["Hunters"]; - _pathBlue = "Blue"; -_missionListBlue = ["default"/*,"default2","medicalCamp","redCamp","resupplyCamp"*/]; +//_missionListBlue = [/*"default",*/"default2"/*,"medicalCamp","redCamp","resupplyCamp"*/]; +_missionListBlue = ["default"/*,"default2"/*,"medicalCamp","redCamp","resupplyCamp"*/]; _pathRed = "Red"; -_missionListRed = [/*"default","default2","medicalCamp",*/"redCamp"/*,"resupplyCamp"*/]; +_missionListRed = [/*"default","default2","medicalCamp",*/"redCamp"]; _pathGreen = "Green"; -_missionListGreen = [/*"default","default2",*/"medicalCamp"/*,"redCamp","resupplyCamp"*/]; +_missionListGreen = [/*"default","default2",/*"redCamp",*//*"resupplyCamp",*/"medicalCamp"]; _pathOrange = "Orange"; _missionListOrange = [/*"default","default2","medicalCamp","redCamp",*/"resupplyCamp"]; diff --git a/@GMS/addons/custom_server/Missions/Green/default.sqf b/@GMS/addons/custom_server/Missions/Green/default.sqf index d39247c..1df79db 100644 --- a/@GMS/addons/custom_server/Missions/Green/default.sqf +++ b/@GMS/addons/custom_server/Missions/Green/default.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -38,9 +38,9 @@ _noVehiclePatrols = blck_SpawnVeh_Green; _noEmplacedWeapons = blck_SpawnEmplaced_Green; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsGreen select 0; -_noPara = blck_reinforcementsGreen select 1; -_helipatrol = blck_reinforcementsGreen select 2; +//_chanceReinforcements = blck_chanceParaGreen; +//_noPara = blck_noParaGreen; +//_helipatrol = blck_chanceHeliPatrolGreen; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf index 3649196..21d4437 100644 --- a/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -57,11 +57,10 @@ _noVehiclePatrols = blck_SpawnVeh_Green; _noEmplacedWeapons = blck_SpawnEmplaced_Green; _uniforms = blck_SkinList; _headgear = blck_headgear; - -_chanceReinforcements = 0.5; //blck_reinforcementsBlue select 0; -_noPara = 4; //blck_reinforcementsBlue select 1; -_chanceHeliPatrol = 0;//blck_reinforcementsBlue select 2; -_chanceLoot = 0.33; //blck_reinforcementsBlue select 3; +//_chanceReinforcements = blck_chanceParaGreen; +//_noPara = blck_noParaGreen; +//_helipatrol = blck_chanceHeliPatrolGreen; +//_chanceLoot = 0.33; //blck_reinforcementsBlue select 3; private["_weap","_mags","_backpacks","_optics","_loadout"]; _weap = 3 + floor(random(4)); diff --git a/@GMS/addons/custom_server/Missions/Green/redCamp.sqf b/@GMS/addons/custom_server/Missions/Green/redCamp.sqf index c10c784..8cc727c 100644 --- a/@GMS/addons/custom_server/Missions/Green/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Green/redCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -81,9 +81,9 @@ _noVehiclePatrols = blck_SpawnVeh_Green; _noEmplacedWeapons = blck_SpawnEmplaced_Green; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsGreen select 0; -_noPara = blck_reinforcementsGreen select 1; -_helipatrol = blck_reinforcementsGreen select 2; +//_chanceReinforcements = blck_chanceParaGreen; +//_noPara = blck_noParaGreen; +//_helipatrol = blck_chanceHeliPatrolGreen; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf index 997d88e..15e187e 100644 --- a/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -47,9 +47,9 @@ _noVehiclePatrols = blck_SpawnVeh_Green; _noEmplacedWeapons = blck_SpawnEmplaced_Green; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsGreen select 0; -_noPara = blck_reinforcementsGreen select 1; -_helipatrol = blck_reinforcementsGreen select 2; +//_chanceReinforcements = blck_chanceParaGreen; +//_noPara = blck_noParaGreen; +//_helipatrol = blck_chanceHeliPatrolGreen; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Green/template.sqf b/@GMS/addons/custom_server/Missions/Green/template.sqf new file mode 100644 index 0000000..c8a49fe --- /dev/null +++ b/@GMS/addons/custom_server/Missions/Green/template.sqf @@ -0,0 +1,102 @@ +/* + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming + Copyright 2016 + Last modified 3/20/17 + + -------------------------- + License + -------------------------- + All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + + http://creativecommons.org/licenses/by-nc-sa/4.0/ +*/ +private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", + "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", + "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition","_markerColor","_markerType","_useMines"]; + +//diag_log "[blckeagls] Spawning Green Mission with template = default"; +_crateLoot = blck_BoxLoot_Green; +_lootCounts = blck_lootCountsGreen; +_startMsg = "An enemy research center was sighted in a nearby sector! Check the Green marker on your map for the location!"; +_endMsg = "The Sector at the Green Marker is under survivor control!"; +_markerLabel = ""; +_markerType = ["ELIPSE",[225,225],"GRID"]; +_markerColor = "ColorGreen"; +_markerMissionName = "Research Center"; +_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" +_missionLandscape = [ + ["Flag_AltisColonial_F",[12.9492,-14.2676,0],0,[true,false]], + ["Land_Research_HQ_F",[-40.4258,-57.4492,-7.15256e-007],0,[true,false]], + ["Land_Research_HQ_F",[79.9063,68.1406,2.38419e-007],0,[true,false]], + ["Land_Research_house_V1_F",[-27.6895,70.9883,0],0,[true,false]], + ["Land_Research_house_V1_F",[-110.166,14.3926,0],0,[true,false]], + ["Land_Research_house_V1_F",[54.5078,-70.8457,0],0,[true,false]], + ["Land_Cargo_Patrol_V1_F",[111.865,11.9375,9.53674e-007],0,[true,false]], + ["Land_Cargo_HQ_V2_F",[-115.473,-44.5977,-4.76837e-007],0,[true,false]], + ["Land_SharpRock_apart",[-59.6836,-59.5996,-4.76837e-007],0,[true,false]], + ["Land_W_sharpRock_apart",[-81.6973,-42.4082,-4.76837e-007],0,[true,false]], + ["Land_SharpRock_apart",[-96.2168,-5.32031,4.76837e-007],0,[true,false]], + ["Land_Limestone_01_apart_F",[-79.2305,43.4219,0],0,[true,false]], + ["Land_Limestone_01_apart_F",[-50.2344,82.4746,0],0,[true,false]], + ["Land_BluntRock_apart",[3.88281,-71.5488,-2.38419e-007],0,[true,false]], + ["Land_Limestone_01_apart_F",[35.8926,-77.5918,0],0,[true,false]], + ["Land_Limestone_01_apart_F",[78.541,-52.3926,-4.76837e-007],0,[true,false]], + ["Land_Limestone_01_apart_F",[103.91,-6.88867,0],0,[true,false]], + ["Land_BluntRock_apart",[-11.5586,93.9688,-2.38419e-007],0,[true,false]], + ["Land_W_sharpStone_02",[54.7344,96.7012,0],0,[true,false]], + ["Land_BluntRock_apart",[77.4453,88.8301,-2.38419e-007],0,[true,false]], + ["Land_SharpRock_apart",[104.758,45.668,0],0,[true,false]], + ["Land_Limestone_01_02_F",[99.5117,23.752,-4.76837e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[49.8477,50.0039,0],0,[true,false]], + ["Land_Limestone_01_02_F",[-8.14844,32.2227,4.76837e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[-35.334,35.1465,-2.38419e-007],0,[true,false]], + ["Land_SharpStone_02",[-28.6523,1.33398,4.76837e-007],0,[true,false]], + ["Land_SharpStone_02",[-58.707,-7.46094,-4.76837e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[64.5078,31.9707,0],0,[true,false]], + ["Land_Limestone_01_02_F",[33.7246,11.5469,0],0,[true,false]], + ["Land_SharpStone_02",[69.4277,-3.20313,0],0,[true,false]], + ["Land_SharpStone_02",[53.7227,-40.1777,-2.38419e-007],0,[true,false]], + ["Land_Limestone_01_02_F",[-6.26563,-46.0996,-4.76837e-007],0,[true,false]] +]; // list of objects to spawn as landscape +_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. +_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. +_missionEmplacedWeapons = + [ + ["B_HMG_01_high_F",[27.8945,100.275,0],0,[true,false]], + ["B_HMG_01_high_F",[-84.7793,72.2617,9.53674e-007],0,[true,false]], + ["B_G_Mortar_01_F",[76.0586,66.9414,-3.1265],0,[true,false]] + ]; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used + +_missionGroups = + [ + //_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"]; + //[[-52.6523,15.8281,-0.00143838],4,6,"Green",4,8], + //[[-48.6113,-38.877,-0.00143886],4,6,"Green",4,8], + //[[18.4492,-39.5684,-0.00143838],4,6,"Green",4,8], + //[[42.6504,31.6621,-0.00143886],4,6,"Green",4,8], + //[[7.51563,46.4531,-0.001438864],4,6,"Green",4,8], + [[-8.99219,-11.623,-0.00143838],4,6,"Green",4,8] + ]; // Can be used to define spawn positions of AI patrols + +_missionPatrolVehicles = [ + //[selectRandom blck_AIPatrolVehicles,[27.8945,100.275,0],0,[true,false]], + //[selectRandom blck_AIPatrolVehicles,[-84.7793,72.2617,9.53674e-007],0,[true,false]], + [selectRandom blck_AIPatrolVehicles,[-87.8457,-109.947,7.15256e-007],0,[true,false]] +]; // can be used to define the spawn positions of vehicle patrols + +// Change _useMines to true/false below to enable mission-specific settings. +_useMines = blck_useMines; +_minNoAI = blck_MinAI_Green; +_maxNoAI = blck_MaxAI_Green; +_noAIGroups = blck_AIGrps_Green; +_noVehiclePatrols = blck_SpawnVeh_Green; +_noEmplacedWeapons = blck_SpawnEmplaced_Green; +_uniforms = blck_SkinList; +_headgear = blck_headgear; +_chanceReinforcements = blck_chanceParaGreen; +_noPara = blck_noParaGreen; +_helipatrol = blck_chanceHeliPatrolGreen; +_endCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" +//_timeOut = -1; +#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Orange/default.sqf b/@GMS/addons/custom_server/Missions/Orange/default.sqf index 4e4f6e5..cb61f90 100644 --- a/@GMS/addons/custom_server/Missions/Orange/default.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/default.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -38,9 +38,9 @@ _noVehiclePatrols = blck_SpawnVeh_Orange; _noEmplacedWeapons = blck_SpawnEmplaced_Orange; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsOrange select 0; -_noPara = blck_reinforcementsOrange select 1; -_helipatrol = blck_reinforcementsOrange select 2; +//_chanceReinforcements = blck_reinforcementsOrange select 0; +//_noPara = blck_reinforcementsOrange select 1; +//_helipatrol = blck_reinforcementsOrange select 2; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf index 3091446..11e5fc5 100644 --- a/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -56,9 +56,9 @@ _noEmplacedWeapons = blck_SpawnEmplaced_Orange; _useMines = blck_useMines; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsOrange select 0; -_noPara = blck_reinforcementsOrange select 1; -_helipatrol = blck_reinforcementsOrange select 2; +//_chanceReinforcements = blck_reinforcementsOrange select 0; +//_noPara = blck_reinforcementsOrange select 1; +//_helipatrol = blck_reinforcementsOrange select 2; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" ////_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf b/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf index 608d734..3aa121a 100644 --- a/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -81,9 +81,9 @@ _noVehiclePatrols = blck_SpawnVeh_Orange; _noEmplacedWeapons = blck_SpawnEmplaced_Orange; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsOrange select 0; -_noPara = blck_reinforcementsOrange select 1; -_helipatrol = blck_reinforcementsOrange select 2;; +//_chanceReinforcements = blck_reinforcementsOrange select 0; +//_noPara = blck_reinforcementsOrange select 1; +//_helipatrol = blck_reinforcementsOrange select 2;; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" ////_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf index 9e880b2..4046873 100644 --- a/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -60,7 +60,7 @@ _weap = 4 + floor(random(4)); _mags = 12 + floor(random(6)); _backpacks = 1 + floor(random(2)); _optics = 5 + floor(random(6)); -_reinforcementLootCounts = [_weap,_mags,_optics,0,0,_backpacks]; +//_reinforcementLootCounts = [_weap,_mags,_optics,0,0,_backpacks]; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; diff --git a/@GMS/addons/custom_server/Missions/Red/default.sqf b/@GMS/addons/custom_server/Missions/Red/default.sqf index 51b74b4..590d222 100644 --- a/@GMS/addons/custom_server/Missions/Red/default.sqf +++ b/@GMS/addons/custom_server/Missions/Red/default.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -38,9 +38,9 @@ _noEmplacedWeapons = blck_SpawnEmplaced_Red; _useMines = blck_useMines; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsRed select 0; -_noPara = blck_reinforcementsRed select 1; -_helipatrol = blck_reinforcementsRed select 2; +//_chanceReinforcements = blck_reinforcementsRed select 0; +//_noPara = blck_reinforcementsRed select 1; +//_helipatrol = blck_reinforcementsRed select 2; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf index fcc8dff..ab27844 100644 --- a/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -55,9 +55,9 @@ _noEmplacedWeapons = blck_SpawnEmplaced_Red; _useMines = blck_useMines; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsRed select 0; -_noPara = blck_reinforcementsRed select 1; -_helipatrol = blck_reinforcementsRed select 2; +//_chanceReinforcements = blck_reinforcementsRed select 0; +//_noPara = blck_reinforcementsRed select 1; +//_helipatrol = blck_reinforcementsRed select 2; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Red/redCamp.sqf b/@GMS/addons/custom_server/Missions/Red/redCamp.sqf index 1391b0e..30c94c1 100644 --- a/@GMS/addons/custom_server/Missions/Red/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Red/redCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -84,10 +84,10 @@ _useMines = blck_useMines; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = 0.10; //blck_reinforcementsBlue select 0; -_noPara = 2; //blck_reinforcementsBlue select 1; -_chanceHeliPatrol = 0;//blck_reinforcementsBlue select 2; -_chanceLoot = 0.10; //blck_reinforcementsBlue select 3; +//_chanceReinforcements = 0.10; //blck_reinforcementsBlue select 0; +//_noPara = 2; //blck_reinforcementsBlue select 1; +//_chanceHeliPatrol = 0;//blck_reinforcementsBlue select 2; +//_chanceLoot = 0.10; //blck_reinforcementsBlue select 3; private["_weap","_mags","_backpacks","_optics","_loadout"]; _weap = 3 + floor(random(4)); diff --git a/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf index 5c089ea..d7f4c15 100644 --- a/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf @@ -1,6 +1,6 @@ /* - Mission Template by Ghostrider-DbD- - Mission Compositions by Bill prepared for DBD Clan + Mission Template by Ghostrider [GRG] + Mission Compositions by Bill prepared for ghostridergaming Copyright 2016 Last modified 3/20/17 @@ -47,9 +47,9 @@ _noEmplacedWeapons = blck_SpawnEmplaced_Red; _useMines = blck_useMines; _uniforms = blck_SkinList; _headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsRed select 0; -_noPara = blck_reinforcementsRed select 1; -_helipatrol = blck_reinforcementsRed select 2; +//_chanceReinforcements = blck_reinforcementsRed select 0; +//_noPara = blck_reinforcementsRed select 1; +//_helipatrol = blck_reinforcementsRed select 2; _endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear" //_timeOut = -1; #include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/UMS/code/GMS_UMS_fnc_findShoreLocation.sqf b/@GMS/addons/custom_server/Missions/UMS/code/GMS_UMS_fnc_findShoreLocation.sqf index 7575c43..81cbc53 100644 --- a/@GMS/addons/custom_server/Missions/UMS/code/GMS_UMS_fnc_findShoreLocation.sqf +++ b/@GMS/addons/custom_server/Missions/UMS/code/GMS_UMS_fnc_findShoreLocation.sqf @@ -20,6 +20,8 @@ switch (toLower worldName) do case "namalsk": {_mapCenter = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");_maxDistance = 5000}; case "taviana": {_mapCenter = [12000,12000,0];_maxDistance = 12000}; case "napf" : {_mapCenter = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");_maxDistance = 12000}; + case "lythium": {_mapCenter = [10000,10000,0]; _maxDistance = 6000;}; + default {_mapCenter = [6000,6000,0]; _maxDistance = 6000;}; }; _evaluate = true; diff --git a/@GMS/addons/custom_server/SLS/SLS_defines_epoch.sqf b/@GMS/addons/custom_server/SLS/SLS_defines_epoch.sqf index e3d2ba8..a1f8c87 100644 --- a/@GMS/addons/custom_server/SLS/SLS_defines_epoch.sqf +++ b/@GMS/addons/custom_server/SLS/SLS_defines_epoch.sqf @@ -1,10 +1,7 @@ /* Define loot crate configurations for Epoch. - - for DBD Clan - By Ghostrider-DBD- + By Ghostrider [GRG] Copyright 2016 - Last Modified 3-14-17 -------------------------- License @@ -100,7 +97,7 @@ _loot_magazines = [ // Ignored 5.56, SMG and pistol ammo as most players seem "200Rnd_556x45_Box_Tracer_Red_F", "10Rnd_9x21_Mag" ]; - + //Silencers //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _loot_silencers = ["muzzle_sr25S_epoch","muzzle_snds_H","muzzle_snds_M","muzzle_snds_L","muzzle_snds_B","muzzle_snds_H_MG","muzzle_snds_acp","muzzle_snds_93mmg","muzzle_snds_93mmg_tan", @@ -146,6 +143,7 @@ _loot_build = blck_epochBuildingSupplies; _loot_explosives = [["HandGrenade",3],["MiniGrenade",3],["SatchelCharge_Remote_Mag",3],["DemoCharge_Remote_Mag",3],["ClaymoreDirectionalMine_Remote_Mag",3]]; _loot_launchers = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_Titan_short_F"]; + // Loot Configuration 1: Heavy Weapons and explosives _box1_Pistols = 3; _box1_Rifles = 5; diff --git a/@GMS/addons/custom_server/SLS/SLS_defines_exile.sqf b/@GMS/addons/custom_server/SLS/SLS_defines_exile.sqf index 15b30fe..98d4dea 100644 --- a/@GMS/addons/custom_server/SLS/SLS_defines_exile.sqf +++ b/@GMS/addons/custom_server/SLS/SLS_defines_exile.sqf @@ -1,10 +1,8 @@ /* Define constants for SLS for Exile - for DBD Clan - By Ghostrider-DBD- + By Ghostrider [GRG] Copyright 2016 - Last Modified 3-14-17 -------------------------- License @@ -13,9 +11,7 @@ http://creativecommons.org/licenses/by-nc-sa/4.0/ */ - -diag_log "[blckeagls] SLS : Loading Static Loot Container Spawning System for Exile"; - +#include "\q\addons\custom_server\Configs\blck_defines.hpp"; _lootBoxes = [ /*[ @@ -41,8 +37,10 @@ _lootBoxes = ] // No comma after this last one ] // No comma after this last one */ + ]; + private["_loot_uniforms","_loot_pistols","_loot_rifles","_loot_snipers","_loot_LMG","_loot_silencers"]; // Edit these to your liking //Uniforms diff --git a/@GMS/addons/custom_server/SLS/SLS_functions.sqf b/@GMS/addons/custom_server/SLS/SLS_functions.sqf index 66f747f..7c75812 100644 --- a/@GMS/addons/custom_server/SLS/SLS_functions.sqf +++ b/@GMS/addons/custom_server/SLS/SLS_functions.sqf @@ -1,6 +1,6 @@ /* - for DBD Clan - By Ghostrider-DBD- + for ghostridergaming + By Ghostrider [GRG] Copyright 2016 Last Modified 8-23-17 @@ -13,7 +13,7 @@ */ //Based on the Random Loot Crates addon by Darth_Rogue & Chisel (tdwhite) -// Re-written by Ghostrider-DBD- to add features and clean up code +// Re-written by Ghostrider [GRG] to add features and clean up code // Do not touch anything below this line. /// ******************************************************************************************************************************************************************************************************************************** diff --git a/@GMS/addons/custom_server/SLS/SLS_init.sqf b/@GMS/addons/custom_server/SLS/SLS_init.sqf index 01ff573..72b018a 100644 --- a/@GMS/addons/custom_server/SLS/SLS_init.sqf +++ b/@GMS/addons/custom_server/SLS/SLS_init.sqf @@ -1,6 +1,6 @@ /* Static loot crate spawner - by Ghostrider-DbD- + by Ghostrider [GRG] For Arma 3 Exile and Epoch Last Updated 11/12/16 -------------------------- @@ -10,7 +10,9 @@ http://creativecommons.org/licenses/by-nc-sa/4.0/ */ +#ifdef blck_debugMode diag_log "[blckeagls] SLS System: Initializing Static Loot Crate System!"; +#endif #include "\q\addons\custom_server\Configs\blck_defines.hpp"; if not (isNull( configFile >> "CfgPatches" >> "a3_epoch_server" )) then diff --git a/@GMS/addons/custom_server/SLS/SLS_init_epoch.sqf b/@GMS/addons/custom_server/SLS/SLS_init_epoch.sqf index 195c683..1226495 100644 --- a/@GMS/addons/custom_server/SLS/SLS_init_epoch.sqf +++ b/@GMS/addons/custom_server/SLS/SLS_init_epoch.sqf @@ -1,6 +1,6 @@ /* - for DBD Clan - By Ghostrider-DBD- + for ghostridergaming + By Ghostrider [GRG] Copyright 2016 Last Modified 3-14-17 diff --git a/@GMS/addons/custom_server/SLS/SLS_init_exile.sqf b/@GMS/addons/custom_server/SLS/SLS_init_exile.sqf index 2db0f9d..8b84c50 100644 --- a/@GMS/addons/custom_server/SLS/SLS_init_exile.sqf +++ b/@GMS/addons/custom_server/SLS/SLS_init_exile.sqf @@ -1,6 +1,6 @@ /* - for DBD Clan - By Ghostrider-DBD- + for ghostridergaming + By Ghostrider [GRG] Copyright 2016 Last Modified 3-14-17 diff --git a/@GMS/addons/custom_server/config.cpp b/@GMS/addons/custom_server/config.cpp index 8da0452..112ea61 100644 --- a/@GMS/addons/custom_server/config.cpp +++ b/@GMS/addons/custom_server/config.cpp @@ -1,8 +1,7 @@ /* - for DBD Clan - By Ghostrider-DBD- + for ghostridergaming + By Ghostrider [GRG] Copyright 2016 - Last Modified 3-14-17 -------------------------- License diff --git a/@GMS/addons/custom_server/init/blck_init.sqf b/@GMS/addons/custom_server/init/blck_init.sqf deleted file mode 100644 index 456b9f0..0000000 --- a/@GMS/addons/custom_server/init/blck_init.sqf +++ /dev/null @@ -1,163 +0,0 @@ -/* - AI Mission for Epoch and Exile Mods to Arma 3 - Credist to blckeagls who wrote the initial mission script for A3 Epoch - To Narines for debugging that original version - To cynwncler for many helpful comments along the way - And mostly importantly, - To Vampire, KiloSwiss, blckeagls, theFUCHS, lazylink, Mark311 and Buttface (Face) who wrote the pionering mission and roaming AI systems upon which this one is based and who's code is used with modification in some parts of this addon. - - By Ghostrider-DbD - Last Modified 3-18-17 - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; - -if !(isNil "blck_Initialized") exitWith{}; -private["_blck_loadingStartTime"]; -_blck_loadingStartTime = diag_tickTime; -#include "\q\addons\custom_server\init\build.sqf"; -diag_log format["[blckeagls] Loading Version %2 Build Date %1",_blck_versionDate,_blck_version]; - -call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_variables.sqf"; -waitUntil {(isNil "blck_variablesLoaded") isEqualTo false;}; -waitUntil{blck_variablesLoaded}; -blck_variablesLoaded = nil; -//if !(blck_debugON) then {uiSleep 60;}; - -// compile functions -call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\blck_functions.sqf"; -waitUntil {(isNil "blck_functionsCompiled") isEqualTo false;}; -waitUntil{blck_functionsCompiled}; -blck_functionsCompiled = nil; -diag_log format["[blckeagls] debug mode settings:blck_debugON = %1 blck_debugLevel = %2",blck_debugON,blck_debugLevel]; - -execVM "\q\addons\custom_server\Configs\blck_configs.sqf"; -waitUntil {(isNil "blck_configsLoaded") isEqualTo false;}; -waitUntil{blck_configsLoaded}; -blck_configsLoaded = nil; - -// spawn map addons to give the server time to position them before spawning in crates etc. -if (blck_spawnMapAddons) then -{ - call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\MapAddons\MapAddons_init.sqf"; -}else{ - diag_log "[blckegls] Map Addons disabled"; -}; -blck_spawnMapAddons = nil; - -diag_log "[blckeagls] Loading Map-specific information"; -execVM "\q\addons\custom_server\Compiles\Functions\GMS_fnc_findWorld.sqf"; -waitUntil {(isNil "blck_worldSet") isEqualTo false;}; -waitUntil{blck_worldSet}; -blck_worldSet = nil; - -// set up the lists of available missions for each mission category -diag_log "[blckeagls] Loading Mission Lists"; -#include "\q\addons\custom_server\Missions\GMS_missionLists.sqf"; - -#ifdef DBDserver -//start the dynamic loot crate system -[] execVM "\q\addons\custom_server\DLS\DLS_init.sqf"; -waitUntil {(isNil "blck_DLSComplete") isEqualTo false;}; -waitUntil{blck_DLSComplete}; -blck_DLSComplete = nil; -#endif - -// Load any user-defined specifications or overrides -call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blck_custom_config.sqf"; - -diag_log format["[blckeagls] version %1 Build %2 Loaded in %3 seconds",_blck_versionDate,_blck_version,diag_tickTime - _blck_loadingStartTime]; //,blck_modType]; -diag_log format["blckeagls] waiting for players to join ---- >>>>"]; - -if !(blck_debugON || (blck_debugLevel isEqualTo 0)) then -{ - waitUntil{{isPlayer _x}count playableUnits > 0}; - diag_log "[blckeagls] Player Connected, spawning missions"; -} else { - diag_log "[blckeagls] spawning Missions"; -}; - -if (blck_spawnStaticLootCrates) then -{ - // Start the static loot crate spawner - diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner Started"; - [] spawn compileFinal preprocessFileLineNumbers "\q\addons\custom_server\SLS\SLS_init.sqf"; - _wait = true; - while {_wait} do - { - if !(isNil "blck_SLSComplete") then { - if (blck_SLSComplete) then { - blck_SLSComplete = nil; - _wait = false; - }; - }; - diag_log format["Waiting for SLS to be completed at %1",diag_tickTime]; - uiSleep 1; - }; - diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner Done"; -}else{ - diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner disabled"; -}; - -#ifdef DBDserver -diag_log "[blckegls] Running DBD Clan Version"; -#endif -#ifdef useDynamicSimulation -diag_log "[blckegls] dynamic simulation manager enabled"; -#else -diag_log "[blckegls] blckegls simulation manager enabled"; -#endif - -// Initialize static missions -[] execVM "\q\addons\custom_server\Missions\Static\GMS_StaticMissions_init.sqf"; -uiSleep 1.0; - -//Start the mission timers -if (blck_enableOrangeMissions > 0) then -{ - //[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange] spawn blck_fnc_missionTimer;//Starts major mission system (Orange Map Markers) - [_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange,blck_enableOrangeMissions] call blck_fnc_addMissionToQue; -}; -if (blck_enableGreenMissions > 0) then -{ - //[_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green] spawn blck_fnc_missionTimer;//Starts major mission system 2 (Green Map Markers) - [_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green,blck_enableGreenMissions] call blck_fnc_addMissionToQue; -}; -if (blck_enableRedMissions > 0) then -{ - //[_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red] spawn blck_fnc_missionTimer;//Starts minor mission system (Red Map Markers)//Starts minor mission system 2 (Red Map Markers) - [_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red,blck_enableRedMissions] call blck_fnc_addMissionToQue; -}; -if (blck_enableBlueMissions > 0) then -{ - //[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue] spawn blck_fnc_missionTimer;//Starts minor mission system (Blue Map Markers) - [_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue; -}; -#ifdef DBDserver -if (blck_enableScoutsMissions > 0) then -{ - //[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts] spawn blck_fnc_missionTimer; - [_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts,blck_enableScoutsMissions, false] call blck_fnc_addMissionToQue; -}; -if (blck_enableHunterMissions > 0) then -{ - //[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter] spawn blck_fnc_missionTimer; - // params["_missionList","_path","_marker","_difficulty","_tMin","_tMax","_noMissions"]; - [_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter,blck_enableHunterMissions, false] call blck_fnc_addMissionToQue; -}; - -// Running new version of Crash sites. -if (blck_maxCrashSites > 0) then -{ - [] execVM "\q\addons\custom_server\Missions\HeliCrashs\Crashes2.sqf"; -}; -#endif - -// start the main thread for the mission system which monitors missions running and stuff to be cleaned up -[] spawn blck_fnc_mainThread; -diag_log "[blckeagls] Mission spawner started"; \ No newline at end of file diff --git a/@GMS/addons/custom_server/init/blck_init_HC.sqf b/@GMS/addons/custom_server/init/blck_init_HC.sqf index ed6337a..928a2ec 100644 --- a/@GMS/addons/custom_server/init/blck_init_HC.sqf +++ b/@GMS/addons/custom_server/init/blck_init_HC.sqf @@ -6,8 +6,8 @@ And mostly importantly, To Vampire, KiloSwiss, blckeagls, theFUCHS, lazylink, Mark311 and Buttface (Face) who wrote the pionering mission and roaming AI systems upon which this one is based and who's code is used with modification in some parts of this addon. - By Ghostrider-DbD - Last Modified 3-18-17 + By Ghostrider-GRG- + -------------------------- License -------------------------- @@ -46,9 +46,6 @@ blck_configsLoaded = nil; // Load any user-defined specifications or overrides call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blck_custom_config.sqf"; -#ifdef GRGserver -diag_log "[blckegls] Running DBD Clan Version"; -#endif #ifdef useDynamicSimulation diag_log "[blckegls] dynamic simulation manager enabled"; #else diff --git a/@GMS/addons/custom_server/init/blck_init_server.sqf b/@GMS/addons/custom_server/init/blck_init_server.sqf index 371292e..cba9c23 100644 --- a/@GMS/addons/custom_server/init/blck_init_server.sqf +++ b/@GMS/addons/custom_server/init/blck_init_server.sqf @@ -1,13 +1,6 @@ /* - AI Mission for Epoch and Exile Mods to Arma 3 - Credist to blckeagls who wrote the initial mission script for A3 Epoch - To Narines for debugging that original version - To cynwncler for many helpful comments along the way - And mostly importantly, - To Vampire, KiloSwiss, blckeagls, theFUCHS, lazylink, Mark311 and Buttface (Face) who wrote the pionering mission and roaming AI systems upon which this one is based and who's code is used with modification in some parts of this addon. + By Ghostrider-GRG- - By Ghostrider-DbD - Last Modified 3-18-17 -------------------------- License -------------------------- @@ -64,14 +57,6 @@ blck_worldSet = nil; diag_log "[blckeagls] Loading Mission Lists"; #include "\q\addons\custom_server\Missions\GMS_missionLists.sqf"; -#ifdef GRGserver -//start the dynamic loot crate system -[] execVM "\q\addons\custom_server\DLS\DLS_init.sqf"; -waitUntil {(isNil "blck_DLSComplete") isEqualTo false;}; -waitUntil{blck_DLSComplete}; -blck_DLSComplete = nil; -#endif - // Load any user-defined specifications or overrides call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blck_custom_config.sqf"; @@ -108,9 +93,6 @@ if (blck_spawnStaticLootCrates) then diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner disabled"; }; -#ifdef GRGserver -diag_log "[blckegls] Running GhostriderGaming Version"; -#endif #ifdef useDynamicSimulation diag_log "[blckegls] dynamic simulation manager enabled"; #else @@ -139,26 +121,6 @@ if (blck_enableBlueMissions > 0) then [_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue; }; -#ifdef GRGserver -if (blck_enableScoutsMissions > 0) then -{ - //[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts] spawn blck_fnc_missionTimer; - [_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts,blck_enableScoutsMissions] call blck_fnc_addMissionToQue; -}; -if (blck_enableHunterMissions > 0) then -{ - //[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter] spawn blck_fnc_missionTimer; - // params["_missionList","_path","_marker","_difficulty","_tMin","_tMax","_noMissions"]; - [_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter,blck_enableHunterMissions] call blck_fnc_addMissionToQue; -}; - -// Running new version of Crash sites. -if (blck_maxCrashSites > 0) then -{ - [] execVM "\q\addons\custom_server\Missions\HeliCrashs\Crashes2.sqf"; -}; -#endif - // start the main thread for the mission system which monitors missions running and stuff to be cleaned up [] spawn blck_fnc_mainThread; diff --git a/@GMS/addons/custom_server/init/build.sqf b/@GMS/addons/custom_server/init/build.sqf index 563fdf4..a246dc7 100644 --- a/@GMS/addons/custom_server/init/build.sqf +++ b/@GMS/addons/custom_server/init/build.sqf @@ -1,6 +1,6 @@ private ["_version","_versionDate"]; -blck_version = "6.76 Build 102"; +blck_version = "6.78 Build 106"; _blck_version = blck_version; -_blck_versionDate = "12-22-17 7:00 PM"; +_blck_versionDate = "1-5-18 7:00 PM"; blck_pvs_version = _blck_version; publicVariable blck_pvs_version; diff --git a/KnownIssues.txt b/KnownIssues.txt new file mode 100644 index 0000000..4394f2d --- /dev/null +++ b/KnownIssues.txt @@ -0,0 +1,5 @@ + + +Known issues + +1. AI Vehicles are not unlocked when an HC is connected. diff --git a/changeLog.sqf b/changeLog.sqf index a3d48a5..98cbab1 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -8,6 +8,11 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func Significant Changes: ===================== +Version 6.78 build 106 +Changed how event handlers are handled. +bug fixes +Removed lines specific to GRG servers. + Version 6.76 Build 104 Added: A new timer that determines the time after which Vehicles are deleted once all AI are dead if no player has entered the driver's seat. Added: an optional variable in the template for missions called _missionGroups by which you can define the parameters (position, skill level, number, patrol radius) for each group spawned.