Update blck_init.sqf
disable calls to GMS_fnc_vehicleMonitorLoop and broadcastServerFPS.sqf Removed some old code.
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@ -72,7 +72,10 @@ call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blc
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diag_log format["[blckeagls] version %1 Build %2 for mod = %3 Loaded in %4 seconds",_blck_versionDate,_blck_version,_modType,diag_tickTime - _blck_loadingStartTime]; //,blck_modType];
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diag_log format["blckeagls] waiting for players to join ---- >>>>"];
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if (!blck_debugON || (blck_debugLevel isEqualTo 0)) then
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{
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waitUntil{{isPlayer _x}count playableUnits > 0};
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};
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diag_log "[blckeagls] Player Connected, loading mission system";
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if (blck_spawnStaticLootCrates) then
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@ -112,16 +115,11 @@ if (blck_enableBlueMissions > 0) then
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// start the main thread for the mission system which monitors missions running and stuff to be cleaned up
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call compile preprocessfilelinenumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_mainThread.sqf";
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call compile preprocessfilelinenumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitorLoop.sqf";
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//call compile preprocessfilelinenumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitorLoop.sqf";
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// start a little loop that sends clients the current serverFPS
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[] execVM "\q\addons\custom_server\Compiles\Functions\broadcastServerFPS.sqf";
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//[] execVM "\q\addons\custom_server\Compiles\Functions\broadcastServerFPS.sqf";
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diag_log "[blckeagls] >>--- Completed initialization";
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blck_Initialized = true;
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publicVariable "blck_Initialized";
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//diag_log format["[blckeagls] Mission system settings:blck_debugON = %4 blck_useSmokeAtCrates = %1 blck_useMines = %2 blck_useStatic = %3 blck_useVehiclePatrols %4",blck_useSmokeAtCrates,blck_useMines,blck_useStatic,blck_debugON,blck_useVehiclePatrols];
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//diag_log format["[blckeagls] AI Settings: blck_useNVG = %1 blck_useLaunchers = %2",blck_useNVG,blck_useLaunchers];
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//diag_log format["[blckeagls] AI Runover and other Vehicle Kill settings: blck_RunGear = %1 blck_VG_Gear =%2 blck_VK_RunoverDamage = %3 blck_VK_GunnerDamage = %4",blck_RunGear,blck_VG_Gear,blck_VK_RunoverDamage,blck_VK_GunnerDamage];
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//[] execVM "\q\addons\custom_server\Compiles\Functions\GMS_fnc_monitor.sqf";
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