Minor adjustments to vehicles

This commit is contained in:
Chris Cardozo 2020-11-21 14:51:29 -05:00
parent 924512b299
commit a95a22b65c
2 changed files with 2 additions and 2 deletions

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@ -111,7 +111,7 @@ _noVehiclePatrols = blck_SpawnVeh_Red; // Modified as needed; can be a numberic
// Note that this value is ignored if you define vehicle patrols in the array below.
_vehiclePatrolParameters = [
//["B_G_Offroad_01_armed_F",[22819.4,16929.5,3.17413],"green",600,0],
["B_G_Offroad_01_armed_EPOCH",[22809.5,16699.2,0],"blue",600,10,1]
[selectRandom blck_AIPatrolVehicles,[22809.5,16699.2,0],"blue",600,10,1]
]; //[ ["vehicleClassName",[px,py,pz] /* center of patrol area */, difficulty /* blue, red etc*/, patrol radius] ]
// When this array is empty, vehicle patrols will be scattered randomely around the mission.
// Allows you to define the location of the center of the patrol, vehicle type spawned, radius to patrol, and AI difficulty (blue, red, green etc).

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@ -16,7 +16,7 @@
*/
#include "privateVars.sqf";
_crateMoney = 10000;
_mission = "static mission example #2"; // Included for additional documentation. Not intended to be spawned as a mission per se.
_missionCenter = [22907,16789,0]; // I pulled this from the position of the marker.
_difficulty = "red"; // Skill level of AI (blue, red, green etc)