Minor adjustments to vehicles
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@ -111,7 +111,7 @@ _noVehiclePatrols = blck_SpawnVeh_Red; // Modified as needed; can be a numberic
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// Note that this value is ignored if you define vehicle patrols in the array below.
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_vehiclePatrolParameters = [
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//["B_G_Offroad_01_armed_F",[22819.4,16929.5,3.17413],"green",600,0],
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["B_G_Offroad_01_armed_EPOCH",[22809.5,16699.2,0],"blue",600,10,1]
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[selectRandom blck_AIPatrolVehicles,[22809.5,16699.2,0],"blue",600,10,1]
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]; //[ ["vehicleClassName",[px,py,pz] /* center of patrol area */, difficulty /* blue, red etc*/, patrol radius] ]
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// When this array is empty, vehicle patrols will be scattered randomely around the mission.
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// Allows you to define the location of the center of the patrol, vehicle type spawned, radius to patrol, and AI difficulty (blue, red, green etc).
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@ -16,7 +16,7 @@
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*/
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#include "privateVars.sqf";
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_crateMoney = 10000;
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_mission = "static mission example #2"; // Included for additional documentation. Not intended to be spawned as a mission per se.
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_missionCenter = [22907,16789,0]; // I pulled this from the position of the marker.
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_difficulty = "red"; // Skill level of AI (blue, red, green etc)
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