Updated Change log.

This commit is contained in:
Chris Cardozo 2018-11-19 17:26:27 -05:00
parent f2f2c88a78
commit a9e861493f

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@ -7,7 +7,11 @@ Many thanks for new Coding and ideas from Grahame.
Significant Changes:
=====================
6.86 Build 155
6.88
This update consists primarily of a set of bug fixes and code tweaks.
Many thanks to HeMan for his time in effort spent going through the scripts to troublehsoot and improve them.
6.86 Build 156
Added support for spawning infantry and statics inside buildings for forming a garrison using either of two methods.
1. by placing a marker object such as a sphere in the building you define it as having units/statics inside
2. by placing units or statics in it you determine the garrison to be placed at mission spawn.
@ -18,7 +22,8 @@ Added: code that forces air, land and sea vehicles to detect nearby players whic
Changed: code for blckeagls simulation manager to force simulation when groups are awoken.
Added: additional settings for simulation management (see blck_configs.sqf for details)
Changed: Simulation management is now set using the new variable blck_simulationManager which is defined in blck_configs.sqf
Fixed: issues with AI not throwing smoke when healing themselves.
Fixed: Heli's just hovered over missions.
Fixed: GRG code that locked up the mission system was removed from the public RC.
6.84 Build 145
Added Option to load weapons, pistols, uniforms, headgear, vests and backpacks from CfgPricing (Epoch) or the Arsenal (Exile) and exclude items above a certain price