Updated Change log.
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@ -7,7 +7,11 @@ Many thanks for new Coding and ideas from Grahame.
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Significant Changes:
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=====================
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6.86 Build 155
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6.88
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This update consists primarily of a set of bug fixes and code tweaks.
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Many thanks to HeMan for his time in effort spent going through the scripts to troublehsoot and improve them.
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6.86 Build 156
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Added support for spawning infantry and statics inside buildings for forming a garrison using either of two methods.
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1. by placing a marker object such as a sphere in the building you define it as having units/statics inside
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2. by placing units or statics in it you determine the garrison to be placed at mission spawn.
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@ -18,7 +22,8 @@ Added: code that forces air, land and sea vehicles to detect nearby players whic
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Changed: code for blckeagls simulation manager to force simulation when groups are awoken.
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Added: additional settings for simulation management (see blck_configs.sqf for details)
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Changed: Simulation management is now set using the new variable blck_simulationManager which is defined in blck_configs.sqf
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Fixed: issues with AI not throwing smoke when healing themselves.
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Fixed: Heli's just hovered over missions.
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Fixed: GRG code that locked up the mission system was removed from the public RC.
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6.84 Build 145
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Added Option to load weapons, pistols, uniforms, headgear, vests and backpacks from CfgPricing (Epoch) or the Arsenal (Exile) and exclude items above a certain price
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