Update changeLog.sqf

Updated change-log
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Ghostrider-DbD- 2017-01-12 05:28:49 -05:00 committed by GitHub
parent 4594e3e28e
commit b0017bb75e

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@ -4,10 +4,17 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
Contributions by Narines: bug fixes, testing, 'fired' event handler Contributions by Narines: bug fixes, testing, 'fired' event handler
Ideas or code from that by Vampire and KiloSwiss have been used for certain functions. Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
1/7/17 Version 6.53 Build 24 1/12/17 Version 6.53 Build 24
Added a setting blck_baseSkill = 0.7; // This defines the base skil of AI. Increase it to make AI more challenging. Added a setting blck_baseSkill = 0.7; // This defines the base skil of AI. Increase it to make AI more challenging.
Tweaked AI difficulty settings to make missions more difficult. Tweaked AI difficulty settings to make missions more difficult.
changed - GMS_EH_unitKilled - the event handler now uses precompiled rather than compiled on the fly code.
changed - several other minor performance tweaks were made server side.
changed - small changes were made the the loop in blck_client.sqf
Tweaked debugging information to reduced unnecessary logging when not in debug-mode. Tweaked debugging information to reduced unnecessary logging when not in debug-mode.
Disabled the loop sending server fps client-side
fixed - GMS_fnc_updateMissionQue was not correctly updating mission information after mission completion.
fixed - GMS_fnc_mainThread was not deleted old AI and Vehicles from the arrays used to capture them after mission completion.
changed - calls to GMS_fnc_vehicleMonitor were moved inside the main loop..
1/3/17 Version 6.51 Build 23 1/3/17 Version 6.51 Build 23
Moved configuration for the client from debug\blckclient.sqf to debug\blckconfig.sqf. Moved configuration for the client from debug\blckclient.sqf to debug\blckconfig.sqf.