Subs now spawned at pirate missions.
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@ -178,12 +178,21 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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_objects append _temp;
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try {
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_temp = [_coords, _minNoAI,_maxNoAI,_noAIGroups,_missionGroups,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call blck_fnc_spawnMissionAI;
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_temp = [_coords, _minNoAI,_maxNoAI,_noAIGroups,_missionGroups,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission] call blck_fnc_spawnMissionAI;
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_temp params["_ai","_abort"];
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if (_abort) throw 1;
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_blck_AllMissionAI append (_ai);
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uiSleep delayTime;
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if !(_scubaGroupParameters isEqualTo []) then
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{
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_temp = [_coords, _minNoAI,_maxNoAI,_noAIGroups,_scubaGroupParameters,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission] call blck_fnc_spawnMissionAI;
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_temp params["_ai","_abort"];
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if (_abort) throw 1;
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_blck_AllMissionAI append (_ai);
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};
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uiSleep delayTime;
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if !(_hostageConfig isEqualTo []) then
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{
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_temp = [_coords,_hostageConfig] call blck_fnc_spawnHostage;
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@ -278,19 +287,26 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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uisleep 10;
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private _noVehiclePatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
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if (blck_useVehiclePatrols && ((_noVehiclePatrols > 0) || count _missionPatrolVehicles > 0)) then
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if (blck_useVehiclePatrols && ((_noVehiclePatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
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{
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_temp = [_coords,_noVehiclePatrols,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
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// TODO: add grpNull checks to missionVehicleSpawner
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if (_temp isEqualTo grpNull) then {throw 1} else
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{
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//diag_log format["_monitorInitializeMissions(299): _temp select 0 = %1",_temp select 0];
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//diag_log format["_monitorInitializedMissions(300): _temp select 1 = %1",_temp select 1];
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_missionAIVehicles = _temp select 0;
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if (_temp isEqualTo grpNull) throw 1;
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_missionAIVehicles append (_temp select 0);
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_blck_AllMissionAI append (_temp select 1);
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};
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uiSleep delayTime;
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if (blck_useVehiclePatrols && ((_noVehiclePatrols > 0) || !(_submarinePatrolParameters isEqualTo []))) then
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{
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//params["_coords","_noVehiclePatrols","_skillAI","_missionPatrolVehicles",["_useRelativePos",true],["_uniforms",[]], ["_headGear",[]],["_vests",[]],["_backpacks",[]],["_weaponList",[]],["_sideArms",[]], ["_isScubaGroup",false],["_crewCount",4]];
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_temp = [_coords,_noVehiclePatrols,_difficulty,_submarinePatrolParameters,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
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// TODO: add grpNull checks to missionVehicleSpawner
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if (_temp isEqualTo grpNull) throw 1;
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_missionAIVehicles append (_temp select 0);
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_blck_AllMissionAI append (_temp select 1);
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};
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uiSleep delayTime;
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if (blck_debugLevel >= 3) then {diag_log format["monitorInitializedMissions: _spawnCrateTiming = %1 _loadCratesTiming = %2 | _markerMissionName = %3",_spawnCratesTiming,_loadCratesTiming, _markerMissionName]};
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if (blck_debugLevel >= 3) then {diag_log format["monitorInitializedMissions: _missionLootBoxes = %1",_missionLootBoxes]};
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if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"]) then
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