Added AI Counts to map markers, bug fixes

Rewrote _fnc_vehicleMonitor to improve accuracy when releasing vehicles to players.
This commit is contained in:
Ghostrider-GRG- 2018-02-14 18:38:26 -05:00
parent c8adb1f6d4
commit b43d027a16
21 changed files with 1018 additions and 1213 deletions

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/*
by Ghostrider [GRG]
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
diag_log "_fnc_updateAllMarkerAliveCounts called";
/*
{
diag_log format["_fnc_updateAllMarkerAliveCounts: _x = %1",_x];
[_x select 0, _x select 1, _x select 2] call blck_fnc_updateMarkerAliveCount;
}forEach blck_missionMarkers;

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/*
* passToHCs.sqf
*
* In the mission editor, name the Headless Clients "HC", "HC2", "HC3" without the quotes
*
* In the mission init.sqf, call passToHCs.sqf with:
* execVM "passToHCs.sqf";
*
* It seems that the dedicated server and headless client processes never use more than 20-22% CPU each.
* With a dedicated server and 3 headless clients, that's about 88% CPU with 10-12% left over. Far more efficient use of your processing power.
*
*/
PassToHC_ReceiveMessage = compileFinal "
if (hasInterface && (serverCommandAvailable '#kick' || isServer)) then {
player globalChat (_this select 0);
};
";
if (!isServer) exitWith {};
waitUntil{!isNil "f_param_headlessClient"};
if (f_param_headlessClient == 0) exitWith {};
private ["_HC_ID","_HC2_ID","_HC3_ID","_rebalanceTimer","_cleanUpThreshold","_maxWait","_loadBalance","_currentHC","_numTransfered","_swap","_rc","_numHC","_numHC2","_numHC3","_numDeleted"];
PassToHC_SendMessage = compileFinal "
diag_log text _this;
if (isServer && hasInterface) then {
[_this] call PassToHC_ReceiveMessage;
} else {
[[_this], 'PassToHC_ReceiveMessage', true, false] call BIS_fnc_MP;
};
";
"passToHCs: Started" call PassToHC_SendMessage;
waitUntil {!isNil "HC"};
waitUntil {!isNull HC};
_HC_ID = -1; // Will become the Client ID of HC
_HC2_ID = -1; // Will become the Client ID of HC2
_HC3_ID = -1; // Will become the Client ID of HC3
_rebalanceTimer = 60; // Rebalance sleep timer in seconds
_cleanUpThreshold = 50; // Threshold of number of dead bodies + destroyed vehicles before forcing a clean up
PassToHC_NumTransfered = 0;
"passToHCs: Waiting for init scripts to settle before starting first pass..." call PassToHC_SendMessage;
sleep 15;
// If DAC is initializing after start delay wait until it finishes or timeout
if (!isNil "DAC_Basic_Value") then {
_maxWait = time + 30;
waituntil {sleep 1; (DAC_Basic_Value > 0) || time > _maxWait};
};
// If UPSMON is initializing after start delay wait until it finishes or timeout
if (!isNil "UPSMON_INIT") then {
_maxWait = time + 30;
waituntil {sleep 1; (UPSMON_INIT > 0) || time > _maxWait};
};
// Wait a bit more just in-case they scripts have not settled/synced yet
sleep 3;
format["passToHCs: First pass beginning now..."] call PassToHC_SendMessage;
while {true} do {
// Do not enable load balancing unless more than one HC is present
// Leave this variable false, we'll enable it automatically under the right conditions
_loadBalance = false;
// Get HC Client ID else set variables to null
try {
_HC_ID = owner HC;
if (_HC_ID > 2) then {
diag_log format ["passToHCs: Found HC with Client ID %1", _HC_ID];
} else {
diag_log "passToHCs: [WARN] HC disconnected";
HC = objNull;
_HC_ID = -1;
};
} catch { diag_log format ["passToHCs: [ERROR] [HC] %1", _exception]; HC = objNull; _HC_ID = -1; };
// Get HC2 Client ID else set variables to null
if (!isNil "HC2") then {
try {
_HC2_ID = owner HC2;
if (_HC2_ID > 2) then {
diag_log format ["passToHCs: Found HC2 with Client ID %1", _HC2_ID];
} else {
diag_log "passToHCs: [WARN] HC2 disconnected";
HC2 = objNull;
_HC2_ID = -1;
};
} catch { diag_log format ["passToHCs: [ERROR] [HC2] %1", _exception]; HC2 = objNull; _HC2_ID = -1; };
} else {
HC2 = objNull;
};
// Get HC3 Client ID else set variables to null
if (!isNil "HC3") then {
try {
_HC3_ID = owner HC3;
if (_HC3_ID > 2) then {
diag_log format ["passToHCs: Found HC2 with Client ID %1", _HC3_ID];
} else {
diag_log "passToHCs: [WARN] HC3 disconnected";
HC3 = objNull;
_HC3_ID = -1;
};
} catch { diag_log format ["passToHCs: [ERROR] [HC3] %1", _exception]; HC3 = objNull; _HC3_ID = -1; };
} else {
HC3 = objNull;
};
// If no HCs present, wait for HC to rejoin
if ( (isNull HC) && (isNull HC2) && (isNull HC3) ) then { waitUntil {!isNull HC}; };
// Check to auto enable Round-Robin load balancing strategy
if ( (!isNull HC && !isNull HC2) || (!isNull HC && !isNull HC3) || (!isNull HC2 && !isNull HC3) ) then { _loadBalance = true; };
if ( _loadBalance ) then {
diag_log "passToHCs: Starting load-balanced transfer of AI groups to HCs";
} else {
// No load balancing
diag_log "passToHCs: Starting transfer of AI groups to HC";
};
// Determine first HC to start with
_currentHC = 0;
if (!isNull HC) then { _currentHC = 1; } else {
if (!isNull HC2) then { _currentHC = 2; } else { _currentHC = 3; };
};
// Pass the AI
_numTransfered = 0;
{
_syncGroup = _x;
_swap = true;
_ownerID = _HC_ID;
if ( _loadBalance ) then {
_ownerID = switch (_currentHC) do {
case 1: { if (!isNull HC2) then { _currentHC = 2; } else { _currentHC = 3; }; _HC_ID };
case 2: { if (!isNull HC3) then { _currentHC = 3; } else { _currentHC = 1; }; _HC2_ID };
case 3: { if (!isNull HC) then { _currentHC = 1; } else { _currentHC = 2; }; _HC3_ID };
default {-1};
};
} else {
_ownerID = switch (_currentHC) do {
case 1: {_HC_ID};
case 2: {_HC2_ID};
case 3: {_HC3_ID};
default {-1};
};
};
// Check if group has already been transfered
if (_syncGroup getVariable ["hc_transfered", false]) then {
_swap = false;
} else {
if (groupOwner _syncGroup == _ownerID) then {
_x setVariable ["hc_transfered", true];
_swap = false;
};
};
// Check if group is blacklisted
if (_syncGroup getVariable ["hc_blacklist", false]) then {
_swap = false;
};
if ( _swap ) then {
{
// If a player is in this group, don't swap to an HC
if (isPlayer _x) exitWith { _swap = false; };
// If a unit has 'hc_blacklist' set to true and is in this group, don't swap to an HC.
if (_x getVariable ["hc_blacklist", false]) exitWith { _swap = false; };
// If unit is in a vehicle check if vehicle or crew is blacklisted
if (vehicle _x != _x) then {
if ((vehicle _x) getVariable ["hc_blacklist", false]) exitWith { _swap = false; };
};
} forEach (units _syncGroup);
};
// Check if group has any waypoints synced to triggers and auto blacklist
if ( _swap ) then {
{
if (count (synchronizedTriggers _x) > 0) exitWith {
_syncGroup setVariable ["hc_blacklist", true];
_swap = false;
};
} forEach (waypoints _syncGroup);
};
// If load balance enabled, round robin between the HCs - else pass all to HC
if ( _swap ) then {
_rc = false;
_syncTrigArray = [];
_syncWayArray = [];
{
_wayNum = _forEachIndex;
_syncedTrigs = synchronizedTriggers _x;
_syncTrigArray set [_wayNum,_syncedTrigs];
_syncedWays = synchronizedWaypoints _x;
_syncWayArray set [_wayNum,_syncedWays];
} forEach waypoints _x;
if (_ownerID >= 0) then {
_rc = _x setGroupOwner _ownerID;
} else {
diag_log format["passToHCs: [ERROR] No Valid HC to pass to. _currentHC = %1", _currentHC];
};
// If the transfer was successful, count it for accounting and diagnostic information
if ( _rc ) then {
_x setVariable ["hc_transfered", true];
PassToHC_NumTransfered = PassToHC_NumTransfered + 1;
};
};
} forEach (allGroups);
if (PassToHC_NumTransfered > 0) then {
// More accounting and diagnostic information
diag_log format ["passToHCs: Transfered %1 AI groups to HC(s)", PassToHC_NumTransfered];
_numHC = 0;
_numHC2 = 0;
_numHC3 = 0;
{
switch (owner ((units _x) select 0)) do {
case _HC_ID: { _numHC = _numHC + 1; };
case _HC2_ID: { _numHC2 = _numHC2 + 1; };
case _HC3_ID: { _numHC3 = _numHC3+ 1; };
};
} forEach (allGroups);
diag_log if (_numHC > 0) then { format ["passToHCs: %1 AI groups currently on HC", _numHC]; };
diag_log if (_numHC2 > 0) then { format ["passToHCs: %1 AI groups currently on HC2", _numHC2]; };
diag_log if (_numHC3 > 0) then { format ["passToHCs: %1 AI groups currently on HC3", _numHC3]; };
diag_log format ["passToHCs: %1 AI groups total across all HC(s)", (_numHC + _numHC2 + _numHC3)];
} else {
diag_log "passToHCs: No rebalance or transfers required this round";
};
// Force clean up dead bodies and destroyed vehicles
if (count allDead > _cleanUpThreshold) then {
_numDeleted = 0;
{
deleteVehicle _x;
_numDeleted = _numDeleted + 1;
} forEach allDead;
diag_log format ["passToHCs: Cleaned up %1 dead bodies/destroyed vehicles", _numDeleted];
};
// Rebalance every rebalanceTimer seconds to avoid hammering the server
sleep _rebalanceTimer;
};

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// Sets up waypoints for a specified group.
/*
for ghostridergaming
By Ghostrider [GRG]
Copyright 2016
Last modified 3/17/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
private["_dir","_arc","_noWp","_newpos","_wpradius","_wp"];
params["_pos","_minDis","_maxDis","_group",["_mode","random"],["_patrolMode","SAD"]];
/*
_pos = _this select 0; // center of the patrol area
_minDis = _this select 1; // minimum distance from the center of a patrol area for waypoints
_maxDis = _this select 2; // maximum distance from the center of a patrol area for waypoints
_group = _this select 3;
*/
_group setVariable["patrolCenter",_pos];
_group setVariable["minDis",_minDis];
_group setVariable["maxDis",_maxDis];
_group setVariable["timeStamp",diag_tickTime];
_group setVariable["arc",0];
_group setVariable["wpRadius",30];
_group setVariable["wpMode",_mode];
_dir = 0;
_arc = 30;
_noWp = 1;
_wpradius = 30;
_newPos = _pos getPos [(_minDis+(random (_maxDis - _minDis))), _dir];
_wp = [_group, 0];
#ifdef wpModeMove
_wp setWaypointType "MOVE";
_wp setWaypointName "move";
_wp setWaypointTimeout [1,1.1,1.2];
_wp setWaypointStatements ["true","this call blck_fnc_changeToSADWaypoint;diag_log format['====Updating waypoint to SAD for group %1',group this];"];
#else
_wp setWaypointType "SAD";
_wp setWaypointName "sad";
_wp setWaypointTimeout [20,25,30];
_wp setWaypointStatements ["true","this call blck_fnc_changeToMoveWaypoint;diag_log format['====Updating waypoint to Move for group %1',group this];"];
#endif
_wp setWaypointBehaviour blck_groupBehavior;
_wp setWaypointCombatMode blck_combatMode;
_group setCurrentWaypoint _wp;
/*
Code for Build 44 as a referemce/
private["_dist","_dir","_arc","_xpos","_ypos","_newpos","_wpradius","_wpnum","_oldpos"];
params["_pos","_minDis","_maxDis","_group"];
_wpradius = 30;
_wpnum = 6;
_dir = random 360;
_arc = 360/_wpnum;
for "_i" from 0 to (_wpnum - 1) do
{
_dir = _dir + _arc;
_dist = (_minDis+(random (_maxDis - _minDis)));
_newpos = _pos getPos [_dist, _arc];
_wp = _group addWaypoint [_newpos, 0];
_wp setWaypointTimeout [1, 1.1, 1.2];
_wp setWaypointType "MOVE";
_wp setWaypointBehaviour "COMBAT";
_wp setWaypointCombatMode "RED";
_wp setWaypointName "move";
_wp = _group addWaypoint [_newpos, 0];
_wp setWaypointTimeout [15,20,25];
_wp setWaypointType "SAD";
_wp setWaypointBehaviour "COMBAT";
_wp setWaypointCombatMode "RED";
_wp setWaypointName "sad";
};
deleteWaypoint [_group, 0];
_group setVariable["wpIndex",0];
_wp = _group addWaypoint [_newpos, _wpradius];
_wp setWaypointType "CYCLE";

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/*
Generic Mission Spawner
By Ghostrider GRG
Copyright 2016
Last modified 10/9/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#define delayTime 1
private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups"];
params["_coords","_mission",["_allowReinforcements",true]];
//diag_log format["_missionSpawner (18):: _allowReinforcements = %1",_allowReinforcements];
////////
// set all variables needed for the missions
// data is pulled either from the mission description or from the _mission variable passsed as a parameter
// Deal with situations where some of these variables might not be defined as well.
////////
// _mission params[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange];
_markerClass = _mission select 2;
_aiDifficultyLevel = _mission select 3;
[_mission,"active",_coords] call blck_fnc_updateMissionQue;
blck_ActiveMissionCoords pushback _coords;
diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
private["_chanceHeliPatrol","_noPara","_reinforcementLootCounts","_chanceLoot","_heliCrew","_loadCratesTiming"];
if (isNil "_markerColor") then {_markerColor = "ColorBlack"};
if (isNil "_markerType") then {_markerType = ["mil_box",[]]};
//if (isNil "_timeOut") then {_timeOut = -1;};
if (isNil "_loadCratesTiming") then {_loadCratesTiming = blck_loadCratesTiming}; // valid choices are "atMissionCompletion" and "atMissionSpawn";
if (isNil "_missionPatrolVehicles") then {
//diag_log format["_missionSpawner (44):: _missionPatrolVehicles isNil, Definining it as an empty array"];
_missionPatrolVehicles = [];
//diag_log format["_missionSpawner (46):: _missionPatrolVehicles is %1",_missionPatrolVehicles];
};
if (isNil "_missionGroups") then {_missionGroups = []};
private["_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius"];
if (isNil "_useMines") then {_useMines = blck_useMines;};
_objects = [];
_mines = [];
_crates = [];
_aiGroup = [];
_missionAIVehicles = [];
_blck_AllMissionAI = [];
_AI_Vehicles = [];
_blck_localMissionMarker = [_markerClass,_coords,"","",_markerColor,_markerType];
_delayTime = 1;
_groupPatrolRadius = 50;
if (blck_labelMapMarkers select 0) then
{
//diag_log "labeling map markers *****";
_blck_localMissionMarker set [2, _markerMissionName];
};
if !(blck_preciseMapMarkers) then
{
//diag_log "Map marker will be OFFSET from the mission position";
_blck_localMissionMarker set [1,[_coords,75] call blck_fnc_randomPosition];
};
_blck_localMissionMarker set [3,blck_labelMapMarkers select 1]; // Use an arrow labeled with the mission name?
[["start",_startMsg,_markerMissionName]] call blck_fnc_messageplayers;
[_blck_localMissionMarker] call blck_fnc_spawnMarker;
blck_aiCountMarkers pushBack ["ai_count" + _markerClass, _blck_AllMissionAI];
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (91) message players and spawn a mission marker";};
if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) waiting for player to trigger the mission";};
#endif
////////
// All parameters are defined, lets wait until a player is nearby or the mission has timed out
////////
private["_wait","_missionStartTime","_playerInRange","_missionTimedOut"];
_missionStartTime = diag_tickTime;
_playerInRange = false;
_missionTimedOut = false;
_wait = true;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (90) starting mission trigger loop"};
#endif
while {_wait} do
{
#ifdef blck_debugMode
//diag_log "missionSpawner:: top of mission trigger loop";
if (blck_debugLevel > 2) exitWith {_playerInRange = true;};
#endif
if ([_coords, blck_TriggerDistance, false] call blck_fnc_playerInRange) exitWith {_playerInRange = true;};
if ([_missionStartTime] call blck_fnc_timedOut) exitWith {_missionTimedOut = true;};
uiSleep 5;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log format["missionSpawner:: Trigger Loop - blck_debugLevel = %1 and _coords = %2",blck_debugLevel, _coords];
diag_log format["missionSpawner:: Trigger Loop - players in range = %1",{isPlayer _x && _x distance2D _coords < blck_TriggerDistance} count allPlayers];
diag_log format["missionSpawner:: Trigger Loop - timeout = %1", [_missionStartTime] call blck_fnc_timedOut];
};
#endif
};
if (_missionTimedOut) exitWith
{
/*
*/
// Deal with the case in which the mission timed out.
//["timeOut",_endMsg,_blck_localMissionMarker select 2] call blck_fnc_messageplayers;
blck_recentMissionCoords pushback [_coords,diag_tickTime];
blck_ActiveMissionCoords = blck_ActiveMissionCoords - [ _coords];
[_mission,"inactive",[0,0,0]] call blck_fnc_updateMissionQue;
blck_missionsRunning = blck_missionsRunning - 1;
[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;
//_blck_localMissionMarker set [1,[0,0,0]];
//_blck_localMissionMarker set [2,""];
[_objects, 0.1] spawn blck_fnc_cleanupObjects;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (133) Mission Timed Out: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
};
////////
// Spawn the mission objects, loot chest, and AI
////////
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (142) -- >> Mission tripped: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
private ["_temp"];
if (blck_SmokeAtMissions select 0) then // spawn a fire and smoke near the crate
{
_temp = [_coords,blck_SmokeAtMissions select 1] call blck_fnc_smokeAtCrates;
if (typeName _temp isEqualTo "ARRAY") then
{
_objects append _temp;
};
};
uiSleep _delayTime;
if (_useMines) then
{
_mines = [_coords] call blck_fnc_spawnMines;
//uiSleep _delayTime;;
};
uiSleep _delayTime;
_temp = [];
diag_log format["_missionSpawner"" _missionLandscape = %1",_missionLandscape];
if (_missionLandscapeMode isEqualTo "random") then
{
_temp = [_coords,_missionLandscape, 3, 15, 2] call blck_fnc_spawnRandomLandscape;
} else {
params["_center","_objects"];
_temp = [_coords, _missionLandscape] call blck_fnc_spawnCompositionObjects;
//uiSleep 1;
};
if (typeName _temp isEqualTo "ARRAY") then
{
_objects append _temp;
};
//diag_log format["_fnc_missionSpawner:: (181)->> _objects = %1",_objects];
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (190) Landscape spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
uiSleep _delayTime;;
_temp = [_coords,_missionLootVehicles] call blck_fnc_spawnMissionLootVehicles;
//uisleep 1;
_crates append _temp;
uiSleep _delayTime;
_abort = false;
_temp = [[],[],false];
_temp = [_coords, _minNoAI,_maxNoAI,_aiDifficultyLevel,_uniforms,_headGear,_missionGroups] call blck_fnc_spawnMissionAI;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {
diag_log format["missionSpawner :: (209) blck_fnc_spawnMissionAI returned a value of _temp = %1",_temp]; uiSleep 1;
};
_abort = _temp select 1;
if (blck_debugLevel > 2) then {
diag_log format["missionSpawner :: (214) blck_fnc_spawnMissionAI returned a value of _abort = %1",_abort]; uiSleep 1;
};
#endif
if (_abort) exitWith
{
if (blck_debugLevel > 1) then {
diag_log "missionSpawner:: (220) grpNull returned, mission termination criteria met, calling blck_fnc_endMission"
};
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
};
if !(_abort) then
{
_blck_AllMissionAI append (_temp select 0);
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (235) AI Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
uiSleep _delayTime;
_temp = [[],[],false];
_abort = false;
private["_patrolVehicles","_vehToSpawn"];
_vehToSpawn = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
//diag_log format["_missionSpawner:: _vehToSpawn = %1",_vehToSpawn];
//diag_log format["_missionSpawner (245):: _missionPatrolVehicles = %1",_missionPatrolVehicles];
if (blck_useVehiclePatrols && ((_vehToSpawn > 0) || count _missionPatrolVehicles > 0)) then
{
_temp = [_coords,_vehToSpawn,_aiDifficultyLevel,_uniforms,_headGear,_missionPatrolVehicles] call blck_fnc_spawnMissionVehiclePatrols;
//[_coords,_noVehiclePatrols,_aiDifficultyLevel,_uniforms,_headGear,_markerClass] call blck_fnc_spawnMissionVehiclePatrols;
#ifdef blck_debugMode
if (blck_debugLevel > 1) then {
diag_log format["missionSpawner :: (251) blck_fnc_spawnMissionVehiclePatrols returned _temp = %1",_temp];
};
#endif
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
};
if !(_abort) then
{
_patrolVehicles = _temp select 0;
_blck_AllMissionAI append (_temp select 1);
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (267) Vehicle Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
};
};
if (_abort) exitWith
{
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {
diag_log "missionSpawner:: (279) grpNull returned, mission termination criteria met, calling blck_endMission";
};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
};
uiSleep _delayTime;
_temp = [[],[],false];
_abort = false;
if (_allowReinforcements) then
{
_weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout;
_temp = [];
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
{
diag_log format["[blckeagls] missionSpawner:: (298) calling in reinforcements: Current mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
private _noChoppers = 0;
private _chancePara = 0.5;
switch (toLower _aiDifficultyLevel) do
{
case "blue":{
_noChoppers = [blck_noPatrolHelisBlue] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaBlue] call blck_fnc_getNumberFromRange;
};
case "red":{
_noChoppers = [blck_noPatrolHelisRed] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaRed] call blck_fnc_getNumberFromRange;
};
case "green":{
_noChoppers = [blck_noPatrolHelisGreen] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaGreen] call blck_fnc_getNumberFromRange;
};
case "orange":{
_noChoppers = [blck_noPatrolHelisOrange] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaOrange] call blck_fnc_getNumberFromRange;
};
};
#ifdef blck_debugMode
diag_log format["_missionSpawner(322):: _noChoppers = %1 && _chancePara = %2",_noChoppers,_chancePara];
#endif
for "_i" from 1 to (_noChoppers) do
{
//params["_coords","_aiSkillsLevel","_weapons","_uniforms","_headgear"];
_temp = [_coords,_aiDifficultyLevel,_weaponList,_uniforms,_headGear,_chancePara] call blck_fnc_spawnMissionReinforcements;
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["missionSpawner(334):: blck_fnc_spawnMissionReinforcements call for chopper # %1 out of a total of %2 choppers",_i, _noChoppers];
diag_log format["missionSpawner(335):: _temp = %1",_temp];
};
#endif
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
_objects pushback (_temp select 0);
_blck_AllMissionAI append (_temp select 1);
};
if (_abort) then
{
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log "missionSpawner:: (349) grpNul or ERROR in blck_fnc_spawnMissionReinforcements, mission termination criteria met, calling blck_endMission";
};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
};
};
};
//////////////////////////
// Spawn Crates and Emplaced Weapons Last to try to force them to correct positions relative to spawned buildinga or other objects.
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["missionSpawner:: (361) preparing to spawn emplaced weapons for _coords %4 | _markerClass %3 | blck_useStatic = %1 | _noEmplacedWeapons = %2",blck_useStatic,_noEmplacedWeapons,_markerClass,_coords];};
#endif
uiSleep 15;
private["_noEmplacedToSpawn"];
_noEmplacedToSpawn = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange;
//diag_log format["_missionSpawner:: _noEmplacedToSpawn = %1",_vehToSpawn];
if (blck_useStatic && (_noEmplacedToSpawn > 0)) then
{
// params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"];
_temp = [_missionEmplacedWeapons,_noEmplacedToSpawn,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log format ["missionSpawner:: (375) blck_fnc_spawnEmplacedWeaponArray returned _temp = %1",_temp];
};
#endif
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
};
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log format ["missionSpawner:: (387) _abort = %1",_abort];
};
#endif
if !(_abort) then
{
_objects append (_temp select 0);
_blck_AllMissionAI append (_temp select 1);
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (400) Static Weapons Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
};
};
if (_abort) exitWith
{
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log "missionSpawner:: (410) grpNull ERROR in blck_fnc_spawnEmplacedWeaponArray, mission termination criteria met, calling blck_endMission";
};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
};
uiSleep _delayTime;
if (count _missionLootBoxes > 0) then
{
_crates = [_coords,_missionLootBoxes,_loadCratesTiming] call blck_fnc_spawnMissionCrates;
}
else
{
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
};
if (blck_cleanUpLootChests) then
{
_objects append _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
/*
_name = "label" + _name;
_textPos = [(_pos select 0) + (count toArray (_text) * 12), (_pos select 1) - (_size select 0), 0];
_MainMarker = createMarker [_name, _textPos];
*/
private _aliveAImarker;
if (blck_showCountOfAliveAI) then
{
private _text = format["% Alive",{alive _x} count _blck_AllMissionAI];
_aliveAImarker = createMarker["aiCount" + _markerClass, [(_coords select 0) + (count toArray (_text) * 12), (_coords select 1) + (100), 0]];
_aliveAImarker setMarkerText _text;;
blck_aiCountMarkers pushBack [_aliveAImarker, _blck_AllMissionAI];
diag_log format["Alive AI Marker Spawned with Marker of %1 and blck_aiCountMarkers = %2",_aliveAImarker,blck_aiCountMarkers];
};
// Trigger for mission end
#ifdef blck_debugMode
diag_log format["[blckeagls] mission Spawner(436) _endCondition = %1",_endCondition];
#endif
private["_missionComplete","_endIfPlayerNear","_endIfAIKilled"];
_missionComplete = -1;
_startTime = diag_tickTime;
switch (_endCondition) do
{
case "playerNear": {_endIfPlayerNear = true;_endIfAIKilled = false;};
case "allUnitsKilled": {_endIfPlayerNear = false;_endIfAIKilled = true;};
case "allKilledOrPlayerNear": {_endIfPlayerNear = true;_endIfAIKilled = true;};
};
#ifdef blck_debugMode
diag_log format["missionSpawner :: (449) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
#endif
private["_locations"];
_locations = [_coords];
{
_locations pushback (getPos _x);
_x setVariable["crateSpawnPos", (getPos _x)];
} forEach _crates;
#ifdef blck_debugMode
diag_log format["missionSpawner (458):: _coords = %1 | _crates = %2 | _locations = %3",_coords,_crates,_locations];
#endif
private _crateStolen = false;
#ifdef blck_debugMode
diag_log format["missionSpawner(462):: Waiting for player to satisfy mission end criteria of _endIfPlayerNear %1 with _endIfAIKilled %2",_endIfPlayerNear,_endIfAIKilled];
#endif
_fn_crateMoved = {
params["_crate"];
private _result = (_x distance (_x getVariable["crateSpawnPos",[0,0,0]])) > 10;
//diag_log format["_fn_crateMoved:: _result = %1",_result];
_result;
};
while {_missionComplete isEqualTo -1} do
{
//if (blck_debugLevel isEqualTo 3) exitWith {uiSleep 180};
if ((_endIfPlayerNear) && [_locations,10,true] call blck_fnc_playerInRangeArray) exitWith {};
if ((_endIfAIKilled) && ({alive _x} count _blck_AllMissionAI) < 1) exitWith {};
{
if ({[_x] call _fn_crateMoved} count _crates > 0) exitWith
{
_missionComplete = 1;
_crateStolen = true;
};
}forEach _crates;
//diag_log format["missionSpawner:: (483) missionCompleteLoop - > players near = %1 and ai alive = %2 and crates stolen = %3",[_coords,20] call blck_fnc_playerInRange, {alive _x} count _blck_AllMissionAI, _crateStolen];
uiSleep 4;
};
if (_crateStolen) exitWith
{
diag_log format["missionSpawner:: (491) Crate Stolen Callening _fnc_endMission - > players near = %1 and ai alive = %2 and crates stolen = %3",[_locations,10,true] call blck_fnc_playerInRangeArray, {alive _x} count _blck_AllMissionAI, _crateStolen];
[_mines,_objects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_blck_localMissionMarker,_coords,_mission,2] call blck_fnc_endMission;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (496) Mission completion criteria fulfilled: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
diag_log format["missionSpawner :: (497) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
diag_log format["[blckeagls] missionSpawner:: (498) calling endMission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
private["_result"];
// Force passing the mission name for informational purposes.
_blck_localMissionMarker set [2, _markerMissionName];
_result = [_mines,_objects,_crates,_blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,0] call blck_fnc_endMission;
if (blck_showCountOfAliveAI) then
{
deleteMarker _aliveAImarker;
blck_aiCountMarkers = blck_aiCountMarkers - [_aliveAImarker, _blck_AllMissionAI];
};
diag_log format["[blckeagls] missionSpawner:: (507)end of mission: blck_fnc_endMission has returned control to _fnc_missionSpawner"];

View File

@ -0,0 +1,203 @@
/*
Handle the case that all AI assigned to a vehicle are dead.
Allows players to enter and use the vehicle when appropriate
or otherwise destroys the vehicle.
Logic:
1) Mission ended; players can keep vehicles BUT not all vehicle AI were killed - > delete vehicle when live AI are killed;
2) Vehicle has a blck_deleteAT timer set - > delete vehicle;
3) All AI killed an players may NOT keep vehicles - > detroy vehicle
4) All AI Killed and players MAY keep vehicles -> release vehicle
5) vehicle ammo low AND vehicle gunner is alive - > reloaded
By Ghostrider [GRG]
Copyright 2016
Last updated 12-22-17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
//diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime];
#ifdef blck_debugMode
//diag_log format["_fnc_vehicleMonitor:: blck_debugMode defined"];
#endif
_fn_releaseVehicle = {
params["_veh"];
//blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
_veh setVehicleLock "UNLOCKED" ;
//_v setVariable["releasedToPlayers",true];
//[_v] call blck_fnc_emptyObject;
{
_veh removealleventhandlers _x;
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
{
_veh removeAllMPEventHandlers _x;
} forEach ["MPHit","MPKilled"];
_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((damage _veh) > 0.5) then {_veh setDamage 0.5};
//diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1 and blck_deleteAT = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
{
diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1",_veh];
};
#endif
};
_fn_destroyVehicleAndCrew = {
params["_veh"];
//private["_crew"];
//_crew = crew _veh;
//diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh];
{[_x] call blck_fnc_deleteAI;} forEach (crew _veh);
[_veh] call blck_fn_deleteAIvehicle;
};
_fn_reloadAmmo = {
params["_veh"];
private ["_crew","_mag","_allMags","_cnt"];
// https://community.bistudio.com/wiki/fullCrew
// 0 1 2 3 4
// returns Array - format [[<Object>unit,<String>role,<Number>cargoIndex,<Array>turretPath,<Boolean>personTurret], ...]
//diag_log format["_fnc_vehicleMonitor:: (65) _veh = %1",_veh];
if ({alive _x and !(isPlayer _x)} count (crew _veh) > 0) then
{
_crew = fullCrew _veh;
//diag_log format["_fnc_vehicleMonitor:: (67) _crew = %1",_crew];
{
//diag_log format ["_fnc_vehicleMonitor:: (69) _x = %1",_x];
_mag = _veh currentMagazineTurret (_x select 3);
if (count _mag > 0) then
{
//diag_log format["_fnc_vehicleMonitor:: (71) _mag is typeName %1", typeName _mag];
//diag_log format ["_fnc_vehicleMonitor:: (71) length _mag = %2 and _mag = %1",_mag,count _mag];
_allMags = magazinesAmmo _veh;
//diag_log format["_fnc_vehicleMonitor:: (71) _allMags = %1",_allMags];
_cnt = ( {_mag isEqualTo (_x select 0)}count _allMags);
//diag_log format["_fnc_vehicleMonitor:: (75) _cnt = %1",_cnt];
if (_cnt < 2) then {_veh addMagazineCargo [_mag,2]};
};
} forEach _crew;
};
};
blck_fn_deleteAIvehicle = {
params["_veh"];
//diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh];
{
_veh removeAllEventHandlers _x;
}forEach ["Hit","HitPart","GetIn","GetOut","Fired","FiredNear","HandleDamage","Reloaded"];
blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
deleteVehicle _veh;
};
private _vehList = +blck_monitoredVehicles;
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
#endif
//blck_fnc_releaseVehicleToPlayers
{
private _veh = _x; // (purely for clarity at this point, _x could be used just as well)
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
{
diag_log format["_fnc_vehicleMonitor: vehicle %1 with missionCompleted = %2 being evaluated",_x, _x getVariable"missionCompleted",0];
};
#endif
private _evaluate = true;
//diag_log format["_fnc_vehicleMonitor: owner of _veh %1 isEqualTo %2",_veh, owner _veh];
if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then
{
// Vehicle is NOT local to server or an HC so a player so must have been entered.
_evaluate = false;
_veh setVariable["blck_DeleteAt",0];
blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
diag_log format["_fnc_vehicleMonitor: vehicle %1 now owned by player %2",_veh, owner _veh];
};
//diag_log format["_fnc_vehicleMonitor: _veh = %1 getVariable[blck_DeleteAt] = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
if (_evaluate) then
{
//diag_log format["_fnc_vehicleMonitor: deleting _veh %1 with diag_tickTime %2 and blck_deleteAT %3",_veh,diag_tickTime,_veh getVariable["blck_DeleteAt",0]];
// Case where vehicle has been marked for deletion after a certain time.
if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
// Case where is an emplaced / static wweapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
{
if ( (_veh getVariable["DBD_vehType","none"] isEqualTo "emplaced") && {alive _x} count crew _veh isEqualTo 0) then
{
if (blck_killEmptyStaticWeapons) then
{
//diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
#endif
_veh setDamage 1;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
}else {
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
if ( (_veh getVariable["blck_DeleteAt",0]) > 0) then
{
_evaluate = false;
};
// Case where a vehicle is NOT an emplaced / static weapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
{
if (_veh getVariable["DBD_vehType","none"] isEqualTo "none" && ({alive _x} count crew _veh isEqualTo 0) ) then
{
if (blck_killEmptyAIVehicles) then
{
_veh setDamage 0.7;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
} else {
//diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
// Case where a vehicle is part of a mission that has been completed and containes live AI.
if (_evaluate) then
{
if ( _veh getVariable["missionCompleted",0] > 0 && ({alive _x} count crew _veh > 0)) then
{
//diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
private _cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units
if (_cleanupTimer == 0) then {_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer]};
if (diag_tickTime > _veh getVariable["blck_DeleteAt",0]) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
};
if (_evaluate) then
{
[_veh] call _fn_reloadAmmo;
};
}forEach _vehList;

View File

@ -1,19 +1,6 @@
/*
Handle the case that all AI assigned to a vehicle are dead.
Allows players to enter and use the vehicle when appropriate
or otherwise destroys the vehicle.
Logic:
1) Mission ended; players can keep vehicles BUT not all vehicle AI were killed - > delete vehicle when live AI are killed;
2) Vehicle has a blck_deleteAT timer set - > delete vehicle;
3) All AI killed an players may NOT keep vehicles - > detroy vehicle
4) All AI Killed and players MAY keep vehicles -> release vehicle
5) vehicle ammo low AND vehicle gunner is alive - > reloaded
By Ghostrider [GRG]
Copyright 2016
Last updated 12-22-17
--------------------------
License
--------------------------
@ -24,6 +11,7 @@
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
//diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime];
#ifdef blck_debugMode
//diag_log format["_fnc_vehicleMonitor:: blck_debugMode defined"];
#endif
@ -44,7 +32,7 @@ _fn_releaseVehicle = {
if ((damage _veh) > 0.5) then {_veh setDamage 0.5};
//diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1 and blck_deleteAT = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
if (blck_debugLevel > 0) then
{
diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1",_veh];
};
@ -55,7 +43,7 @@ _fn_destroyVehicleAndCrew = {
params["_veh"];
//private["_crew"];
//_crew = crew _veh;
//diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh];
diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh];
{[_x] call blck_fnc_deleteAI;} forEach (crew _veh);
[_veh] call blck_fn_deleteAIvehicle;
};
@ -90,7 +78,7 @@ _fn_reloadAmmo = {
blck_fn_deleteAIvehicle = {
params["_veh"];
//diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh];
diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh];
{
_veh removeAllEventHandlers _x;
}forEach ["Hit","HitPart","GetIn","GetOut","Fired","FiredNear","HandleDamage","Reloaded"];
@ -101,102 +89,83 @@ blck_fn_deleteAIvehicle = {
private _vehList = +blck_monitoredVehicles;
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
#endif
//blck_fnc_releaseVehicleToPlayers
{
/*
Determine state of vehicle
_isEmplaced
_ownerIsPlayer
_allCrewDead
_deleteNow
*/
//diag_log format["_fnc_vehicleMonitor: evaluating vehicle %1",_x];
private _veh = _x; // (purely for clarity at this point, _x could be used just as well)
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
{
diag_log format["_fnc_vehicleMonitor: vehicle %1 with missionCompleted = %2 being evaluated",_x, _x getVariable"missionCompleted",0];
};
#endif
private _isEmplaced = _veh getVariable["DBD_vehType","none"] isEqualTo "emplaced";
private _ownerIsPlayer = if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then {true} else {false};
private _allCrewDead = if (({alive _x} count (crew _veh)) == 0) then {true} else {false};
private _deletenow = false;
if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then {_deleteNow = true};
private _missionCompleted = if (_veh getVariable["missionCompleted",0] != 0) then {true} else {false};
private _evaluate = true;
//diag_log format["_fnc_vehicleMonitor: owner of _veh %1 isEqualTo %2",_veh, owner _veh];
if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then
if (_ownerIsPlayer) then
{
// Vehicle is NOT local to server or an HC so a player so must have been entered.
// disable further monitoring and mark to never be deleted.
_evaluate = false;
_veh setVariable["blck_DeleteAt",0];
blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
diag_log format["_fnc_vehicleMonitor: vehicle %1 now owned by player %2",_veh, owner _veh];
};
//diag_log format["_fnc_vehicleMonitor: _veh = %1 getVariable[blck_DeleteAt] = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
if (_evaluate) then
{
//diag_log format["_fnc_vehicleMonitor: deleting _veh %1 with diag_tickTime %2 and blck_deleteAT %3",_veh,diag_tickTime,_veh getVariable["blck_DeleteAt",0]];
// Case where vehicle has been marked for deletion after a certain time.
if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
// Case where is an emplaced / static wweapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
if (_allCrewDead && _evaluate) then
{
if ( (_veh getVariable["DBD_vehType","none"] isEqualTo "emplaced") && {alive _x} count crew _veh isEqualTo 0) then
if (_isEmplaced) then
{
if (blck_killEmptyStaticWeapons) then
{
//diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
#endif
_veh setDamage 1;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
}else {
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
if ( (_veh getVariable["blck_DeleteAt",0]) > 0) then
{
_evaluate = false;
};
// Case where a vehicle is NOT an emplaced / static weapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
{
if (_veh getVariable["DBD_vehType","none"] isEqualTo "none" && ({alive _x} count crew _veh isEqualTo 0) ) then
{
} else {
if (blck_killEmptyAIVehicles) then
{
_veh setDamage 0.7;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
} else {
//diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
// Case where a vehicle is part of a mission that has been completed and containes live AI.
if (_evaluate) then
if (_missionCompleted && !(_allCrewDead)) then
{
if ( _veh getVariable["missionCompleted",0] > 0 && ({alive _x} count crew _veh > 0)) then
{
//diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
private _cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units
if (_cleanupTimer == 0) then {_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer]};
if (diag_tickTime > _veh getVariable["blck_DeleteAt",0]) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
};
if (_evaluate) then
{
[_veh] call _fn_reloadAmmo;
};
if (_deleteNow) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
}forEach _vehList;

View File

@ -0,0 +1,203 @@
/*
Handle the case that all AI assigned to a vehicle are dead.
Allows players to enter and use the vehicle when appropriate
or otherwise destroys the vehicle.
Logic:
1) Mission ended; players can keep vehicles BUT not all vehicle AI were killed - > delete vehicle when live AI are killed;
2) Vehicle has a blck_deleteAT timer set - > delete vehicle;
3) All AI killed an players may NOT keep vehicles - > detroy vehicle
4) All AI Killed and players MAY keep vehicles -> release vehicle
5) vehicle ammo low AND vehicle gunner is alive - > reloaded
By Ghostrider [GRG]
Copyright 2016
Last updated 12-22-17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
//diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime];
#ifdef blck_debugMode
//diag_log format["_fnc_vehicleMonitor:: blck_debugMode defined"];
#endif
_fn_releaseVehicle = {
params["_veh"];
//blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
_veh setVehicleLock "UNLOCKED" ;
//_v setVariable["releasedToPlayers",true];
//[_v] call blck_fnc_emptyObject;
{
_veh removealleventhandlers _x;
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
{
_veh removeAllMPEventHandlers _x;
} forEach ["MPHit","MPKilled"];
_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((damage _veh) > 0.5) then {_veh setDamage 0.5};
//diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1 and blck_deleteAT = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
{
diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1",_veh];
};
#endif
};
_fn_destroyVehicleAndCrew = {
params["_veh"];
//private["_crew"];
//_crew = crew _veh;
//diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh];
{[_x] call blck_fnc_deleteAI;} forEach (crew _veh);
[_veh] call blck_fn_deleteAIvehicle;
};
_fn_reloadAmmo = {
params["_veh"];
private ["_crew","_mag","_allMags","_cnt"];
// https://community.bistudio.com/wiki/fullCrew
// 0 1 2 3 4
// returns Array - format [[<Object>unit,<String>role,<Number>cargoIndex,<Array>turretPath,<Boolean>personTurret], ...]
//diag_log format["_fnc_vehicleMonitor:: (65) _veh = %1",_veh];
if ({alive _x and !(isPlayer _x)} count (crew _veh) > 0) then
{
_crew = fullCrew _veh;
//diag_log format["_fnc_vehicleMonitor:: (67) _crew = %1",_crew];
{
//diag_log format ["_fnc_vehicleMonitor:: (69) _x = %1",_x];
_mag = _veh currentMagazineTurret (_x select 3);
if (count _mag > 0) then
{
//diag_log format["_fnc_vehicleMonitor:: (71) _mag is typeName %1", typeName _mag];
//diag_log format ["_fnc_vehicleMonitor:: (71) length _mag = %2 and _mag = %1",_mag,count _mag];
_allMags = magazinesAmmo _veh;
//diag_log format["_fnc_vehicleMonitor:: (71) _allMags = %1",_allMags];
_cnt = ( {_mag isEqualTo (_x select 0)}count _allMags);
//diag_log format["_fnc_vehicleMonitor:: (75) _cnt = %1",_cnt];
if (_cnt < 2) then {_veh addMagazineCargo [_mag,2]};
};
} forEach _crew;
};
};
blck_fn_deleteAIvehicle = {
params["_veh"];
//diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh];
{
_veh removeAllEventHandlers _x;
}forEach ["Hit","HitPart","GetIn","GetOut","Fired","FiredNear","HandleDamage","Reloaded"];
blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
deleteVehicle _veh;
};
private _vehList = +blck_monitoredVehicles;
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
#endif
//blck_fnc_releaseVehicleToPlayers
{
private _veh = _x; // (purely for clarity at this point, _x could be used just as well)
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
{
diag_log format["_fnc_vehicleMonitor: vehicle %1 with missionCompleted = %2 being evaluated",_x, _x getVariable"missionCompleted",0];
};
#endif
private _evaluate = true;
//diag_log format["_fnc_vehicleMonitor: owner of _veh %1 isEqualTo %2",_veh, owner _veh];
if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then
{
// Vehicle is NOT local to server or an HC so a player so must have been entered.
_evaluate = false;
_veh setVariable["blck_DeleteAt",0];
blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
diag_log format["_fnc_vehicleMonitor: vehicle %1 now owned by player %2",_veh, owner _veh];
};
//diag_log format["_fnc_vehicleMonitor: _veh = %1 getVariable[blck_DeleteAt] = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
if (_evaluate) then
{
//diag_log format["_fnc_vehicleMonitor: deleting _veh %1 with diag_tickTime %2 and blck_deleteAT %3",_veh,diag_tickTime,_veh getVariable["blck_DeleteAt",0]];
// Case where vehicle has been marked for deletion after a certain time.
if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
// Case where is an emplaced / static wweapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
{
if ( (_veh getVariable["DBD_vehType","none"] isEqualTo "emplaced") && {alive _x} count crew _veh isEqualTo 0) then
{
if (blck_killEmptyStaticWeapons) then
{
//diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
#endif
_veh setDamage 1;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
}else {
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
if ( (_veh getVariable["blck_DeleteAt",0]) > 0) then
{
_evaluate = false;
};
// Case where a vehicle is NOT an emplaced / static weapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
{
if (_veh getVariable["DBD_vehType","none"] isEqualTo "none" && ({alive _x} count crew _veh isEqualTo 0) ) then
{
if (blck_killEmptyAIVehicles) then
{
_veh setDamage 0.7;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
} else {
//diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
// Case where a vehicle is part of a mission that has been completed and containes live AI.
if (_evaluate) then
{
if ( _veh getVariable["missionCompleted",0] > 0 && ({alive _x} count crew _veh > 0)) then
{
//diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
private _cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units
if (_cleanupTimer == 0) then {_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer]};
if (diag_tickTime > _veh getVariable["blck_DeleteAt",0]) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
};
if (_evaluate) then
{
[_veh] call _fn_reloadAmmo;
};
}forEach _vehList;

View File

@ -1,19 +1,6 @@
/*
Handle the case that all AI assigned to a vehicle are dead.
Allows players to enter and use the vehicle when appropriate
or otherwise destroys the vehicle.
Logic:
1) Mission ended; players can keep vehicles BUT not all vehicle AI were killed - > delete vehicle when live AI are killed;
2) Vehicle has a blck_deleteAT timer set - > delete vehicle;
3) All AI killed an players may NOT keep vehicles - > detroy vehicle
4) All AI Killed and players MAY keep vehicles -> release vehicle
5) vehicle ammo low AND vehicle gunner is alive - > reloaded
By Ghostrider [GRG]
Copyright 2016
Last updated 12-22-17
--------------------------
License
--------------------------
@ -23,7 +10,10 @@
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
//diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime];
diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime];
if (true) exitWith {};
#ifdef blck_debugMode
//diag_log format["_fnc_vehicleMonitor:: blck_debugMode defined"];
#endif
@ -44,7 +34,7 @@ _fn_releaseVehicle = {
if ((damage _veh) > 0.5) then {_veh setDamage 0.5};
//diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1 and blck_deleteAT = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
if (blck_debugLevel > 0) then
{
diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1",_veh];
};
@ -55,7 +45,7 @@ _fn_destroyVehicleAndCrew = {
params["_veh"];
//private["_crew"];
//_crew = crew _veh;
//diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh];
diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh];
{[_x] call blck_fnc_deleteAI;} forEach (crew _veh);
[_veh] call blck_fn_deleteAIvehicle;
};
@ -90,7 +80,7 @@ _fn_reloadAmmo = {
blck_fn_deleteAIvehicle = {
params["_veh"];
//diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh];
diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh];
{
_veh removeAllEventHandlers _x;
}forEach ["Hit","HitPart","GetIn","GetOut","Fired","FiredNear","HandleDamage","Reloaded"];
@ -101,7 +91,7 @@ blck_fn_deleteAIvehicle = {
private _vehList = +blck_monitoredVehicles;
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
#endif
//blck_fnc_releaseVehicleToPlayers
{
@ -118,96 +108,64 @@ if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: function c
private _ownerIsPlayer = if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then {true} else {false};
private _allCrewDead = {alive _x} count (crew _veh);
private _deletenow = if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then {true} else {false};
#ifdef blck_debugMode
if (blck_debugLevel > 3) then
{
diag_log format["_fnc_vehicleMonitor: vehicle %1 with missionCompleted = %2 being evaluated",_x, _x getVariable"missionCompleted",0];
};
#endif
private _missionCompleted = _veh getVariable["missionCompleted",0];
private _evaluate = true;
//diag_log format["_fnc_vehicleMonitor: owner of _veh %1 isEqualTo %2",_veh, owner _veh];
if (_ownerIsPlayer) then
{
// Vehicle is NOT local to server or an HC so a player so must have been entered.
// disable further monitoring and mark to never be deleted.
_evaluate = false;
_veh setVariable["blck_DeleteAt",0];
blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
diag_log format["_fnc_vehicleMonitor: vehicle %1 now owned by player %2",_veh, owner _veh];
};
//diag_log format["_fnc_vehicleMonitor: _veh = %1 getVariable[blck_DeleteAt] = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
if (_evaluate) then
{
//diag_log format["_fnc_vehicleMonitor: deleting _veh %1 with diag_tickTime %2 and blck_deleteAT %3",_veh,diag_tickTime,_veh getVariable["blck_DeleteAt",0]];
// Case where vehicle has been marked for deletion after a certain time.
if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
// Case where is an emplaced / static wweapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
if (_allCrewDead && _evaluate) then
{
if ( (_veh getVariable["DBD_vehType","none"] isEqualTo "emplaced") && {alive _x} count crew _veh isEqualTo 0) then
if (_isEmplaced) then
{
if (blck_killEmptyStaticWeapons) then
{
//diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];
#ifdef blck_debugMode
if (blck_debugLevel > 3) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
#endif
_veh setDamage 1;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
}else {
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
if ( (_veh getVariable["blck_DeleteAt",0]) > 0) then
{
_evaluate = false;
};
// Case where a vehicle is NOT an emplaced / static weapon and has no alive crew and such vehicles should be 'killed' or released to players
if (_evaluate) then
{
if (_veh getVariable["DBD_vehType","none"] isEqualTo "none" && ({alive _x} count crew _veh isEqualTo 0) ) then
{
} else {
if (blck_killEmptyAIVehicles) then
{
_veh setDamage 0.7;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
} else {
//diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
[_veh] call _fn_releaseVehicle;
};
_evaluate = false;
};
};
// Case where a vehicle is part of a mission that has been completed and containes live AI.
if (_evaluate) then
if (_missionCompleted && !(_allCrewDead)) then
{
if ( _veh getVariable["missionCompleted",0] > 0 && ({alive _x} count crew _veh > 0)) then
{
//diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
private _cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units
if (_cleanupTimer == 0) then {_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer]};
if (diag_tickTime > _veh getVariable["blck_DeleteAt",0]) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
};
};
if (_evaluate) then
{
[_veh] call _fn_reloadAmmo;
};
if (_deleteNow) then
{
[_veh] call _fn_destroyVehicleAndCrew;
_evaluate = false;
};
}forEach _vehList;

View File

@ -12,8 +12,8 @@
*/
#include"\q\addons\custom_server\Configs\blck_defines.hpp";
blck_debugON = true;
blck_debugLevel = 1; // Sets level of detail for debugging info - WIP.
blck_debugON = false;
blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
blck_minFPS = 8;
////////////////////////////////////////////////

View File

@ -1,20 +0,0 @@
////////////////////////////////////////////
// Define configurations for the client-side of the mission system
// Last Updated 11/20/16
// by Ghostrider-DbD-
//////////////////////////////////////////
//diag_log "[blckeagls] initializing client variables";
blck_MarkerPeristTime = 300;
blck_useHint = true;
blck_useSystemChat = false;
blck_useTitleText = false;
blck_useDynamic = false;
blck_useToast = false; // Exile only
blck_aiKilluseSystemChat = true;
blck_aiKilluseDynamic = false;
blck_aiKilluseTitleText = false;
blck_processingMsg = -1;
blck_processingKill = -1;

View File

@ -1,3 +0,0 @@
private ["_version","_versionDate"];
_blck_version = "6.72 Build 78";
_blck_versionDate = "10-01-17 4:00 PM";

View File

@ -1,14 +0,0 @@
////////////////////////////////////////////
// Delete and change Mission Markers
// 7/10/15
// by Ghostrider-DbD-
//////////////////////////////////////////
// delete a marker
//diag_log format["blck_fnc_deleteMarker:: _this = %1",_this];
private["_markerName"];
_markerName = _this select 0;
deleteMarker _markerName;
_markerName = "label" + _markerName;
deleteMarker _markerName;
//diag_log format["deleteMarker complete script for _this = %1",_this];

View File

@ -1,19 +0,0 @@
////////////////////////////////////////////
// Create, delete and change Mission Markers
// 7/10/15
// by Ghostrider-DbD-
//////////////////////////////////////////
// spawn a temporary marker to indicate the position of a 'completed' mission
// this will not show to JIP players
private["_location","_MainMarker","_name"];
//diag_log format["blck_fnc_missionCompleteMarker:: _this = %1",_this];
_location = _this select 0;
_name = str(random(1000000)) + "MarkerCleared";
_MainMarker = createMarker [_name, _location];
_MainMarker setMarkerColor "ColorBlack";
_MainMarker setMarkerType "n_hq";
_MainMarker setMarkerText "Mission Cleared";
uiSleep 300;
deleteMarker _MainMarker;
//diag_log format["missionCompleteMarker complete script for _this = %1",_this];

View File

@ -1,99 +0,0 @@
////////////////////////////////////////////
// Create Mission Markers that are visible to JIP players
// 10/14/16
// by Ghostrider-DbD-
//////////////////////////////////////////
// spawn a round marker of a size and color specified in passed parameters
private["_blck_fn_configureRoundMarker"];
private["_blck_fn_configureRoundMarker"];
_blck_fn_configureRoundMarker = {
private["_name","_pos","_color","_size","_MainMarker","_labelType"];
//diag_log format["_blck_fn_configureRoundMarker: -: _this = %1", _this];
params["_name","_pos","_color","_text","_size","_labelType"];
/*
_name = _this select 0;
_pos = _this select 1;
_color = _this select 2;
_text = _this select 3;
_size = _this select 4;
_labelType = _this select 5;
//_shape = _this select 6;
//_brush = _this select 7;
*/
//diag_log format["_blck_fn_configureRoundMarker: _pos = %1, _color = %2, _size = %3, _name = %4, label %5",_pos, _color, _size, _name, _text];
// Do not show the marker if it is in the left upper corner
if ((_pos distance [0,0,0]) < 10) exitWith {};
_MainMarker = createMarker [_name, _pos];
_MainMarker setMarkerColor _color;
_MainMarker setMarkerShape "ELLIPSE";
_MainMarker setMarkerBrush "Grid";
_MainMarker setMarkerSize _size; //
//diag_log format["_blck_fn_configureRoundMarker: -: _labelType = %1", _labelType];
if (count toArray(_text) > 0) then
{
switch (_labelType) do {
case "arrow":
{
//diag_log "++++++++++++++--- marker label arrow detected";
_name = "label" + _name;
_textPos = [(_pos select 0) + (count toArray (_text) * 12), (_pos select 1) - (_size select 0), 0];
_MainMarker = createMarker [_name, _textPos];
_MainMarker setMarkerShape "Icon";
_MainMarker setMarkerType "HD_Arrow";
_MainMarker setMarkerColor "ColorBlack";
_MainMarker setMarkerText _text;
//_MainMarker setMarkerDir 37;
};
case "center":
{
//diag_log "++++++++++++++--- marker label dot detected";
_name = "label" + _name;
_MainMarker = createMarker [_name, _pos];
_MainMarker setMarkerShape "Icon";
_MainMarker setMarkerType "mil_dot";
_MainMarker setMarkerColor "ColorBlack";
_MainMarker setMarkerText _text;
};
};
};
};
_blck_fn_configureIconMarker = {
private["_MainMarker"];
params["_name","_pos",["_color","ColorBlack"],["_text",""],["_icon","mil_triangle"]];
//diag_log format["_blck_fn_configureIconMarker: _name=%1; _pos=%2; _color=%3; _text=%4",_name,_pos,_color,_text];
_name = "label" + _name;
_MainMarker = createMarker [_name, _pos];
_MainMarker setMarkerShape "Icon";
_MainMarker setMarkerType _icon;
_MainMarker setMarkerColor _color;
_MainMarker setMarkerText _text;
};
//diag_log format["spawnMarker:: -- >> _this = %1",_this];
// _this = [[""BlueMarker"",[12524.1,18204.7,0],""Bandit Patrol"",""center"",""ColorBlue"",[""ELIPSE"",[175,175]]],""ColorBlue"",""BlueMarker""]"
params["_mArray"];
_mArray params["_missionType","_markerPos","_markerLabel","_markerLabelType","_markerColor","_markerType"];
_markerType params["_mShape","_mSize","_mBrush"];
//diag_log format["spawnMarker.sqf:: -- >> _missionType %1 | _markerPos %2 | _markerLabel %3 | _markerLabelType %4 | _markerColor %5 | _markerType %6",_missionType,_markerPos,_markerLabel,_markerLabelType,_markerColor,_markerType];
if ((_markerType select 0) in ["ELIPSE","RECTANGLE"]) then // not an Icon ....
{
switch (_missionType) do {
// params["_missionType","_pos","_text","_labelType","_color","_type","_size","_brush"];
// Type Size Brush
default {[_missionType,_markerPos,_markerColor,_markerLabel, _mSize,_markerLabelType,_mShape,_mBrush] call _blck_fn_configureRoundMarker;};
};
};
if !((_markerType select 0) in ["ELIPSE","RECTANGLE"]) then
{ // Deal with case of an icon
// params["_name","_pos",["_color","ColorBlack"],["_text",""],["_icon","mil_triangle"]];
[_missionType,_markerPos, _markerColor,_markerLabel,_markerType select 0] call _blck_fn_configureIconMarker;
};
//diag_log format["spawnMarker complete script for _this = %1",_this];

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////////////////////////////////////////////
// Start Server-side functions and Create, Display Mission Messages for blckeagls mission system for Arma 3 Epoch
// Last Updated 1/11/17
// by Ghostrider-DbD-
//////////////////////////////////////////
blck_fnc_spawnMarker = compileFinal preprocessfilelinenumbers "debug\spawnMarker.sqf";
blck_fnc_deleteMarker = compileFinal preprocessfilelinenumbers "debug\deleteMarker.sqf";
blck_fnc_missionCompleteMarker = compileFinal preprocessfilelinenumbers "debug\missionCompleteMarker.sqf";
if !(isServer) then
{
//diag_log "[blckeagls] initializing client variables";
blck_MarkerPeristTime = 300;
blck_useHint = false;
blck_useSystemChat = true;
blck_useTitleText = false;
blck_useDynamic = true;
blck_useToast = false; // Exile only
blck_aiKilluseSystemChat = true;
blck_aiKilluseDynamic = false;
blck_aiKilluseTitleText = false;
blck_processingMsg = -1;
blck_processingKill = -1;
blck_message = "";
fn_killScoreNotification = {
params["_bonus","_distanceBonus","_killStreak"];
//diag_log format["fn_killScoreNotification:: -- >> _bonus = %1 | _distanceBonus = %2 | _killStreak = %3",_bonus,_distanceBonus,_killStreak];
_msg2 = format["<t color ='#7CFC00' size = '1.4' align='right'>AI Killed</t><br/>"];
if (typeName _bonus isEqualTo "SCALAR") then // add message for the bonus
{
if (_bonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size ='1.4' align='right'>Bonus <t color = '#ffffff'>+%1<br/>",_bonus];
};
};
if (typeName _distanceBonus isEqualTo "SCALAR") then // Add message for distance bonus
{
if (_distanceBonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Dist Bonus<t color = '#ffffff'> +%1<br/>",_distanceBonus];
};
};
if (typeName _killStreak isEqualTo "SCALAR") then
{
if (_killStreak > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Killstreak <t color = '#ffffff'>%1X<br/>",_killStreak];
};
};
[parseText _msg2,[0.0823437 * safezoneW + safezoneX,0.379 * safezoneH + safezoneY,0.0812109 * safezoneW,0.253 * safezoneH], nil, 7, 0.3, 0] spawn BIS_fnc_textTiles;
};
fn_dynamicNotification = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
waitUntil {blck_processingMsg < 0};
blck_processingMsg = 1;
_screentime = 7;
_text = format[
"<t align='left' size='0.8' color='#4CC417'>%1</t><br/><br/>
<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
_mission,_message
];
_ycoord = [safezoneY + safezoneH - 0.8,0.7];
_xcoord = [safezoneX + safezoneW - 0.5,0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3; // 3 second delay before the next message
blck_processingMsg = -1;
};
//diag_log "[blckeagls] initializing client functions";
fn_missionNotification = {
params["_event","_message","_mission"];
if (blck_useSystemChat) then {systemChat format["%1",_message];};
if (blck_useHint) then {
hint parseText format[
"<t align='center' size='2.0' color='#f29420'>%1</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#ffff00'>%2</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#FFFFFF'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
];
};
if (blck_useDynamic) then {
[_mission,_message] call fn_dynamicNotification;
};
if (blck_useTitleText) then {
[_message] spawn {
params["_msg"];
titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
};
};
if (blck_useToast) then
{
["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
};
//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
};
fn_AI_KilledNotification = {
private["_message","_text","_screentime","_xcoord","_ycoord"];
_message = _this select 0;
//diag_log format["_fn_AI_KilledNotification ====] Paremeters _event %1 _message %2 _mission %3",_message];
if (blck_aiKilluseSystemChat) then {systemChat format["%1",_message];};
if (blck_aiKilluseTitleText) then {titleText [_message, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]};
if (blck_aiKilluseDynamic) then {
//diag_log format["blckClient.sqf:: dynamic messaging called for mission %2 with message of %1",_message];
waitUntil{blck_processingKill < 0};
blck_processingKill = 1;
_text = format["<t align='left' size='0.5' color='#4CC417'>%1</t>",_message];
_xcoord = [safezoneX,0.8];
_ycoord = [safezoneY + safezoneH - 0.5,0.2];
_screentime = 5;
[" "+ _text,_xcoord,_ycoord,_screentime] spawn BIS_fnc_dynamicText;
uiSleep 3;
blck_processingKill = -1;
};
};
fn_handleMessage = {
//private["_event","_msg","_mission"];
//diag_log format["blck_Message ====] Paremeters = _this = %1",_this];
params["_event","_message",["_mission",""]];
//diag_log format["blck_Message ====] Paremeters _event %1 _message %2 paramter #3 %3",_event,_message,_mission];
//diag_log format["blck_Message ====] _message isEqualTo %1",_message];
switch (_event) do
{
case "start":
{
playSound "UAV_05";
//diag_log "switch start";
//_mission = _this select 1 select 2;
[_event,_message,_mission] spawn fn_missionNotification;
};
case "end":
{
playSound "UAV_03";
//diag_log "switch end";
//_mission = _this select 1 select 2;
[_event,_message,_mission] spawn fn_missionNotification;
};
case "aikilled":
{
//diag_log "switch aikilled";
[_message] spawn fn_AI_KilledNotification;
};
case "DLS":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; hint _message;systemChat _message};
};
case "reinforcements":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; ["Alert",_message] call fn_dynamicNotification;};
//diag_log "---->>>> Reinforcements Spotted";
};
case "IED":
{
[1] call BIS_fnc_Earthquake;
//["IED","Bandits targeted your vehicle with an IED"] call fn_dynamicNotification;
["Bandits targeted your vehicle with an IED.", 5] call Epoch_message;
for "_i" from 1 to 3 do {playSound "BattlefieldExplosions3_3D";uiSleep 0.3;};
};
case "showScore":
{
[_message select 0, _message select 1, _message select 2] call fn_killScoreNotification;
};
};
};
diag_log "blck client loaded ver 1/11/17 2.0 8 PM";
diag_log "[blckeagls] starting client loop";
while {true} do
{
waitUntil {!(blck_message isEqualTo "")};
//diag_log format["[blckClient] blck_Message = %1", blck_message];
private["_message"];
_message = blck_message;
_message spawn fn_handleMessage;
blck_Message = "";
};
};

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@ -1,20 +0,0 @@
////////////////////////////////////////////
// Define configurations for the client-side of the mission system
// Last Updated 11/20/16
// by Ghostrider-DbD-
//////////////////////////////////////////
//diag_log "[blckeagls] initializing client variables";
blck_MarkerPeristTime = 300;
blck_useHint = true;
blck_useSystemChat = false;
blck_useTitleText = false;
blck_useDynamic = false;
blck_useToast = false; // Exile only
blck_aiKilluseSystemChat = true;
blck_aiKilluseDynamic = false;
blck_aiKilluseTitleText = false;
blck_processingMsg = -1;
blck_processingKill = -1;

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@ -1,3 +0,0 @@
private ["_version","_versionDate"];
_blck_version = "6.72 Build 78";
_blck_versionDate = "10-01-17 4:00 PM";

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@ -1,14 +0,0 @@
////////////////////////////////////////////
// Delete and change Mission Markers
// 7/10/15
// by Ghostrider-DbD-
//////////////////////////////////////////
// delete a marker
//diag_log format["blck_fnc_deleteMarker:: _this = %1",_this];
private["_markerName"];
_markerName = _this select 0;
deleteMarker _markerName;
_markerName = "label" + _markerName;
deleteMarker _markerName;
//diag_log format["deleteMarker complete script for _this = %1",_this];

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@ -1,19 +0,0 @@
////////////////////////////////////////////
// Create, delete and change Mission Markers
// 7/10/15
// by Ghostrider-DbD-
//////////////////////////////////////////
// spawn a temporary marker to indicate the position of a 'completed' mission
// this will not show to JIP players
private["_location","_MainMarker","_name"];
//diag_log format["blck_fnc_missionCompleteMarker:: _this = %1",_this];
_location = _this select 0;
_name = str(random(1000000)) + "MarkerCleared";
_MainMarker = createMarker [_name, _location];
_MainMarker setMarkerColor "ColorBlack";
_MainMarker setMarkerType "n_hq";
_MainMarker setMarkerText "Mission Cleared";
uiSleep 300;
deleteMarker _MainMarker;
//diag_log format["missionCompleteMarker complete script for _this = %1",_this];

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@ -1,99 +0,0 @@
////////////////////////////////////////////
// Create Mission Markers that are visible to JIP players
// 10/14/16
// by Ghostrider-DbD-
//////////////////////////////////////////
// spawn a round marker of a size and color specified in passed parameters
private["_blck_fn_configureRoundMarker"];
private["_blck_fn_configureRoundMarker"];
_blck_fn_configureRoundMarker = {
private["_name","_pos","_color","_size","_MainMarker","_labelType"];
//diag_log format["_blck_fn_configureRoundMarker: -: _this = %1", _this];
params["_name","_pos","_color","_text","_size","_labelType"];
/*
_name = _this select 0;
_pos = _this select 1;
_color = _this select 2;
_text = _this select 3;
_size = _this select 4;
_labelType = _this select 5;
//_shape = _this select 6;
//_brush = _this select 7;
*/
//diag_log format["_blck_fn_configureRoundMarker: _pos = %1, _color = %2, _size = %3, _name = %4, label %5",_pos, _color, _size, _name, _text];
// Do not show the marker if it is in the left upper corner
if ((_pos distance [0,0,0]) < 10) exitWith {};
_MainMarker = createMarker [_name, _pos];
_MainMarker setMarkerColor _color;
_MainMarker setMarkerShape "ELLIPSE";
_MainMarker setMarkerBrush "Grid";
_MainMarker setMarkerSize _size; //
//diag_log format["_blck_fn_configureRoundMarker: -: _labelType = %1", _labelType];
if (count toArray(_text) > 0) then
{
switch (_labelType) do {
case "arrow":
{
//diag_log "++++++++++++++--- marker label arrow detected";
_name = "label" + _name;
_textPos = [(_pos select 0) + (count toArray (_text) * 12), (_pos select 1) - (_size select 0), 0];
_MainMarker = createMarker [_name, _textPos];
_MainMarker setMarkerShape "Icon";
_MainMarker setMarkerType "HD_Arrow";
_MainMarker setMarkerColor "ColorBlack";
_MainMarker setMarkerText _text;
//_MainMarker setMarkerDir 37;
};
case "center":
{
//diag_log "++++++++++++++--- marker label dot detected";
_name = "label" + _name;
_MainMarker = createMarker [_name, _pos];
_MainMarker setMarkerShape "Icon";
_MainMarker setMarkerType "mil_dot";
_MainMarker setMarkerColor "ColorBlack";
_MainMarker setMarkerText _text;
};
};
};
};
_blck_fn_configureIconMarker = {
private["_MainMarker"];
params["_name","_pos",["_color","ColorBlack"],["_text",""],["_icon","mil_triangle"]];
//diag_log format["_blck_fn_configureIconMarker: _name=%1; _pos=%2; _color=%3; _text=%4",_name,_pos,_color,_text];
_name = "label" + _name;
_MainMarker = createMarker [_name, _pos];
_MainMarker setMarkerShape "Icon";
_MainMarker setMarkerType _icon;
_MainMarker setMarkerColor _color;
_MainMarker setMarkerText _text;
};
//diag_log format["spawnMarker:: -- >> _this = %1",_this];
// _this = [[""BlueMarker"",[12524.1,18204.7,0],""Bandit Patrol"",""center"",""ColorBlue"",[""ELIPSE"",[175,175]]],""ColorBlue"",""BlueMarker""]"
params["_mArray"];
_mArray params["_missionType","_markerPos","_markerLabel","_markerLabelType","_markerColor","_markerType"];
_markerType params["_mShape","_mSize","_mBrush"];
//diag_log format["spawnMarker.sqf:: -- >> _missionType %1 | _markerPos %2 | _markerLabel %3 | _markerLabelType %4 | _markerColor %5 | _markerType %6",_missionType,_markerPos,_markerLabel,_markerLabelType,_markerColor,_markerType];
if ((_markerType select 0) in ["ELIPSE","RECTANGLE"]) then // not an Icon ....
{
switch (_missionType) do {
// params["_missionType","_pos","_text","_labelType","_color","_type","_size","_brush"];
// Type Size Brush
default {[_missionType,_markerPos,_markerColor,_markerLabel, _mSize,_markerLabelType,_mShape,_mBrush] call _blck_fn_configureRoundMarker;};
};
};
if !((_markerType select 0) in ["ELIPSE","RECTANGLE"]) then
{ // Deal with case of an icon
// params["_name","_pos",["_color","ColorBlack"],["_text",""],["_icon","mil_triangle"]];
[_missionType,_markerPos, _markerColor,_markerLabel,_markerType select 0] call _blck_fn_configureIconMarker;
};
//diag_log format["spawnMarker complete script for _this = %1",_this];

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@ -1,187 +0,0 @@
////////////////////////////////////////////
// Start Server-side functions and Create, Display Mission Messages for blckeagls mission system for Arma 3 Epoch
// Last Updated 1/11/17
// by Ghostrider-DbD-
//////////////////////////////////////////
blck_fnc_spawnMarker = compileFinal preprocessfilelinenumbers "debug\spawnMarker.sqf";
blck_fnc_deleteMarker = compileFinal preprocessfilelinenumbers "debug\deleteMarker.sqf";
blck_fnc_missionCompleteMarker = compileFinal preprocessfilelinenumbers "debug\missionCompleteMarker.sqf";
if !(isServer) then
{
//diag_log "[blckeagls] initializing client variables";
blck_MarkerPeristTime = 300;
blck_useHint = false;
blck_useSystemChat = true;
blck_useTitleText = false;
blck_useDynamic = true;
blck_useToast = false; // Exile only
blck_aiKilluseSystemChat = true;
blck_aiKilluseDynamic = false;
blck_aiKilluseTitleText = false;
blck_processingMsg = -1;
blck_processingKill = -1;
blck_message = "";
fn_killScoreNotification = {
params["_bonus","_distanceBonus","_killStreak"];
//diag_log format["fn_killScoreNotification:: -- >> _bonus = %1 | _distanceBonus = %2 | _killStreak = %3",_bonus,_distanceBonus,_killStreak];
_msg2 = format["<t color ='#7CFC00' size = '1.4' align='right'>AI Killed</t><br/>"];
if (typeName _bonus isEqualTo "SCALAR") then // add message for the bonus
{
if (_bonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size ='1.4' align='right'>Bonus <t color = '#ffffff'>+%1<br/>",_bonus];
};
};
if (typeName _distanceBonus isEqualTo "SCALAR") then // Add message for distance bonus
{
if (_distanceBonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Dist Bonus<t color = '#ffffff'> +%1<br/>",_distanceBonus];
};
};
if (typeName _killStreak isEqualTo "SCALAR") then
{
if (_killStreak > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Killstreak <t color = '#ffffff'>%1X<br/>",_killStreak];
};
};
[parseText _msg2,[0.0823437 * safezoneW + safezoneX,0.379 * safezoneH + safezoneY,0.0812109 * safezoneW,0.253 * safezoneH], nil, 7, 0.3, 0] spawn BIS_fnc_textTiles;
};
fn_dynamicNotification = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
waitUntil {blck_processingMsg < 0};
blck_processingMsg = 1;
_screentime = 7;
_text = format[
"<t align='left' size='0.8' color='#4CC417'>%1</t><br/><br/>
<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
_mission,_message
];
_ycoord = [safezoneY + safezoneH - 0.8,0.7];
_xcoord = [safezoneX + safezoneW - 0.5,0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3; // 3 second delay before the next message
blck_processingMsg = -1;
};
//diag_log "[blckeagls] initializing client functions";
fn_missionNotification = {
params["_event","_message","_mission"];
if (blck_useSystemChat) then {systemChat format["%1",_message];};
if (blck_useHint) then {
hint parseText format[
"<t align='center' size='2.0' color='#f29420'>%1</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#ffff00'>%2</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#FFFFFF'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
];
};
if (blck_useDynamic) then {
[_mission,_message] call fn_dynamicNotification;
};
if (blck_useTitleText) then {
[_message] spawn {
params["_msg"];
titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
};
};
if (blck_useToast) then
{
["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
};
//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
};
fn_AI_KilledNotification = {
private["_message","_text","_screentime","_xcoord","_ycoord"];
_message = _this select 0;
//diag_log format["_fn_AI_KilledNotification ====] Paremeters _event %1 _message %2 _mission %3",_message];
if (blck_aiKilluseSystemChat) then {systemChat format["%1",_message];};
if (blck_aiKilluseTitleText) then {titleText [_message, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]};
if (blck_aiKilluseDynamic) then {
//diag_log format["blckClient.sqf:: dynamic messaging called for mission %2 with message of %1",_message];
waitUntil{blck_processingKill < 0};
blck_processingKill = 1;
_text = format["<t align='left' size='0.5' color='#4CC417'>%1</t>",_message];
_xcoord = [safezoneX,0.8];
_ycoord = [safezoneY + safezoneH - 0.5,0.2];
_screentime = 5;
[" "+ _text,_xcoord,_ycoord,_screentime] spawn BIS_fnc_dynamicText;
uiSleep 3;
blck_processingKill = -1;
};
};
fn_handleMessage = {
//private["_event","_msg","_mission"];
//diag_log format["blck_Message ====] Paremeters = _this = %1",_this];
params["_event","_message",["_mission",""]];
//diag_log format["blck_Message ====] Paremeters _event %1 _message %2 paramter #3 %3",_event,_message,_mission];
//diag_log format["blck_Message ====] _message isEqualTo %1",_message];
switch (_event) do
{
case "start":
{
playSound "UAV_05";
//diag_log "switch start";
//_mission = _this select 1 select 2;
[_event,_message,_mission] spawn fn_missionNotification;
};
case "end":
{
playSound "UAV_03";
//diag_log "switch end";
//_mission = _this select 1 select 2;
[_event,_message,_mission] spawn fn_missionNotification;
};
case "aikilled":
{
//diag_log "switch aikilled";
[_message] spawn fn_AI_KilledNotification;
};
case "DLS":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; hint _message;systemChat _message};
};
case "reinforcements":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; ["Alert",_message] call fn_dynamicNotification;};
//diag_log "---->>>> Reinforcements Spotted";
};
case "IED":
{
[1] call BIS_fnc_Earthquake;
//["IED","Bandits targeted your vehicle with an IED"] call fn_dynamicNotification;
["Bandits targeted your vehicle with an IED.", 5] call Epoch_message;
for "_i" from 1 to 3 do {playSound "BattlefieldExplosions3_3D";uiSleep 0.3;};
};
case "showScore":
{
[_message select 0, _message select 1, _message select 2] call fn_killScoreNotification;
};
};
};
diag_log "blck client loaded ver 1/11/17 2.0 8 PM";
diag_log "[blckeagls] starting client loop";
while {true} do
{
waitUntil {!(blck_message isEqualTo "")};
//diag_log format["[blckClient] blck_Message = %1", blck_message];
private["_message"];
_message = blck_message;
_message spawn fn_handleMessage;
blck_Message = "";
};
};