diff --git a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_changeToSentryWaypoint.sqf b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_changeToSentryWaypoint.sqf index 48106d4..6492552 100644 --- a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_changeToSentryWaypoint.sqf +++ b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_changeToSentryWaypoint.sqf @@ -1,5 +1,5 @@ // Sets the WP type for WP for the specified group and updates other atributes accordingly. -// TODO: Not used? +// TODO: Not used? How to use this? // Keep in for now. /* for ghostridergaming diff --git a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setNextWaypoint.sqf b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setNextWaypoint.sqf index f1d12e5..34fa077 100644 --- a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setNextWaypoint.sqf +++ b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setNextWaypoint.sqf @@ -14,11 +14,11 @@ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; private["_group","_wp","_index","_pattern","_mode","_arc","_dis","_wpPos"]; - +// TODO: Make sure waypoint positions are far enough away that vehicles/armor moves every minute or so and patrols a wide area _group = group _this; _group setVariable["timeStamp",diag_tickTime]; -_group setcombatmode "YELLOW"; -_group setBehaviour "COMBAT" +_group setcombatmode "RED"; +_group setBehaviour "COMBAT"; _wp = [_group, 0]; _pattern = _group getVariable["wpPattern",[]]; _index = _group getVariable["wpIndex",0]; diff --git a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setupWaypoints.sqf b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setupWaypoints.sqf index 72557a8..627a5e6 100644 --- a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setupWaypoints.sqf +++ b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_setupWaypoints.sqf @@ -24,7 +24,7 @@ if !(_soldierType isEqualTo "emplaced") then _group setVariable["minDis",_minDis]; _group setVariable["maxDis",_maxDis]; _group setVariable["timeStamp",diag_tickTime]; - _group setVariable["wpRadius",30]; + _group setVariable["wpRadius",0]; _group setVariable["wpMode",_mode]; _group setVariable["wpPatrolMode",_wpPatrolMode]; _group setVariable["wpDir",0]; @@ -36,7 +36,7 @@ if !(_soldierType isEqualTo "emplaced") then _dis = (_minDis) + random( (_maxDis) - (_minDis) ); _newPos = _pos getPos[_dis,_dir]; _wp setWPPos [_newPos select 0, _newPos select 1]; - _wp setWaypointCompletionRadius (_group getVariable["wpRadius",30]); + _wp setWaypointCompletionRadius 0; //(_group getVariable["wpRadius",30]); _wp setWaypointType "MOVE"; _wp setWaypointName "move"; _wp setWaypointBehaviour "COMBAT"; @@ -81,4 +81,4 @@ if !(_soldierType isEqualTo "emplaced") then #else _wp setWaypointStatements ["true","this call blck_fnc_emplacedWeaponWaypoint;"]; #endif -}; \ No newline at end of file +}; diff --git a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_simulationMonitor.sqf b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_simulationMonitor.sqf index 2a010ba..9ffa735 100644 --- a/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_simulationMonitor.sqf +++ b/@GMS/addons/custom_server/Compiles/Groups/GMS_fnc_simulationMonitor.sqf @@ -13,6 +13,7 @@ private["_playerType","_players"]; _playerType = ["LandVehicle","SHIP","AIR","TANK"]; //diag_log format["_fnc_simulationMonitor Called at %1",diag_tickTime]; +// TODO: establish if vehicles are sometimes frozen because they are not properly activated. switch (toLower(blck_modType)) do { case "exile": {_playerType = _playerType + ["Exile_Unit_Player"]}; @@ -61,4 +62,4 @@ switch (toLower(blck_modType)) do }; } forEach blck_deadAI; // TODO: Add check for dead AI. -// TODO: Can this be run less often, say every 5 sec? \ No newline at end of file +// TODO: Can this be run less often, say every 5 sec? diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf index 85ac6db..d1cf1a5 100644 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_EH_AIHit.sqf @@ -8,6 +8,6 @@ http://creativecommons.org/licenses/by-nc-sa/4.0/ */ //diag_log format["_EH_AIHit: _this = %1",_this]; - if (isServer) then {_this remoteExec["blck_fnc_processAIHit",2]}; + if (isServer) then {_this call blck_fnc_processAIHit}; diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIHit.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIHit.sqf index 5edd7a6..3dc3542 100644 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIHit.sqf +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIHit.sqf @@ -45,7 +45,7 @@ _wp setWaypointCombatMode "RED"; //diag_log format["_fnc_processAIHit: determining if prior heal has occured"]; if (_unit getVariable ["hasHealed",false]) exitWith { - diag_log format["_fnc_processAIHit: _unit %1 has already healed one",_unit]; + //diag_log format["_fnc_processAIHit: _unit %1 has already healed one",_unit]; }; //diag_log format["_fnc_processAIHit: no prior heal so evaluate whether one is needed"]; if ((damage _unit) > 0.2 ) then @@ -59,6 +59,8 @@ if ((damage _unit) > 0.2 ) then _unit addItem "FAK"; _unit action ["HealSoldierSelf", _unit]; _unit setDamage 0; - _unit removeItem "FAK"; + uiSleep 1; + if ("FAK" in (items _unit)) then {_unit removeItem "FAK"}; + //_unit removeItem "FAK"; }; diff --git a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf index 384b800..4f3a6ca 100644 --- a/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf +++ b/@GMS/addons/custom_server/Compiles/Units/GMS_fnc_processAIKill.sqf @@ -9,7 +9,7 @@ http://creativecommons.org/licenses/by-nc-sa/4.0/ */ - +// TODO: check that emplaced weapons that should be deleted are added to the scheduler. // assumptions: this is always run on the server rgardless if th event is triggered on an HC or other client. #include "\q\addons\custom_server\Configs\blck_defines.hpp"; if !(isServer) exitWith {}; @@ -52,4 +52,4 @@ if (blck_showCountAliveAI) then if ([_unit,_killer] call blck_fnc_processIlleagalAIKills) then { [_unit,_killer] call GMS_fnc_handlePlayerUpdates; -}; \ No newline at end of file +}; diff --git a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_vehicleManGetOut.sqf b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_vehicleManGetOut.sqf index fe9ba0d..46682ca 100644 --- a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_vehicleManGetOut.sqf +++ b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_EH_vehicleManGetOut.sqf @@ -11,7 +11,7 @@ this addEventHandler ["GetOutMan", { turret: Array - turret path */ -diag_log format["EH_vehicleManGetOut: _this = %1",_this]; +//diag_log format["EH_vehicleManGetOut: _this = %1",_this]; params["_unit","_role","_veh"]; [_veh,_unit] remoteExec["blck_fnc_handleAIgetOut",2]; diff --git a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_handleEmptyVehicle.sqf b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_handleEmptyVehicle.sqf index cf0d79f..1983946 100644 --- a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_handleEmptyVehicle.sqf +++ b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_handleEmptyVehicle.sqf @@ -15,6 +15,7 @@ params["_veh"]; if ({alive _x} count (crew _veh) == 0 || crew(_veh) isEqualTo []) then { //diag_log format["_fnc_handleEmptyVehicle: no units alive in vehicle %1",_veh, typeOf _veh,gettext (configFile >> 'cfgWeapons' >> typeOf _veh >> 'displayName')]; + // TODO: Make sure this variable is properly set on all vehicles. if (_veh getVariable["GRG_vehType","none"] isEqualTo "emplaced") then { //diag_log format["_fnc_handleEmptyVehicle: emplaced weapon %1 being handled",_veh]; @@ -26,7 +27,7 @@ if ({alive _x} count (crew _veh) == 0 || crew(_veh) isEqualTo []) then }else { //diag_log format["_fnc_handleEmptyVehicle: releasing static %1 to players and setting a default delete timer",_veh]; [_veh] call blck_fnc_releaseVehicleToPlayers; //Call this from _processAIKill - _veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true]; + _veh setVariable["blck_deleteAtTime",diag_tickTime + blck_vehicleDeleteTimer,true]; }; } else { if (blck_killEmptyAIVehicles) then diff --git a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf index 1a07363..530d66a 100644 --- a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf +++ b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf @@ -12,6 +12,7 @@ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; //diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 ",diag_tickTime,blck_monitoredVehicles]; +// TODO: Test that vehicles that are either scheduled for deletion are for deletion pending change in owner are proparly handled (kept in the list, deleted when the time arrives). private _serverIDs = ([2] + (entities "HeadlessClient_F")); for "_i" from 1 to (count blck_monitoredVehicles) do { diff --git a/@GMS/addons/custom_server/Compiles/blck_functions.sqf b/@GMS/addons/custom_server/Compiles/blck_functions.sqf index 6ce7fb8..278147e 100644 --- a/@GMS/addons/custom_server/Compiles/blck_functions.sqf +++ b/@GMS/addons/custom_server/Compiles/blck_functions.sqf @@ -125,11 +125,12 @@ private _functions = [ // Group-related functions ["blck_fnc_spawnGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf"], // Spawn a single group and populate it with AI units] ["blck_fnc_setupWaypoints","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setupWaypoints.sqf"], // Set default waypoints for a group + // 7/29/19 script mission; presume another function handles this now. //["blck_fnc_missionGroupMonitor","\q\addons\custom_server\Compiles\Groups\GMS_fnc_missionGroupMonitor.sqf"], // Monitors active groups for those that are stuck in an SAD waypoint but not in combat ["blck_fnc_changeToSADWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSADWaypoint.sqf"], ["blck_fnc_changeToMoveWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToMoveWaypoint.sqf"], ["blck_fnc_changeToSentryWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSentryWaypoint.sqf"], -// ["blck_fnc_setNextWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf"], + ["blck_fnc_setNextWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf"], ["blck_fnc_cleanEmptyGroups","\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"], // GMS_fnc_cleanEmptyGroups ["blck_fnc_findNearestInfantryGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_findNearestInfantryGroup.sqf"], ["blck_fnc_createGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_create_AI_Group.sqf"], // create a group for which other functions spawn AI. @@ -208,6 +209,12 @@ private _functions = [ missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path]; } foreach _functions; +if (blck_ai_offload_to_client) then +{ + publicVariable "blck_fnc_setNextWaypoint"; + publicVariable "blck_fnc_changeToMoveWaypoint"; + publicVariable "blck_fnc_changeToSADWaypoint"; +}; #ifdef GRGserver blck_fnc_broadcastServerFPS = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_broadcastServerFPS.sqf"; diag_log "blck_functions loaded using GRGserver settings ---- >>>> "; diff --git a/@GMS/addons/custom_server/Configs/blck_configs.sqf b/@GMS/addons/custom_server/Configs/blck_configs.sqf index a75f560..97ad82b 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs.sqf @@ -17,7 +17,7 @@ changing any of these variables may break the mission systemChat */ blck_locationBlackList = []; // Do not touch ... - blck_debugON = true; // Do not touch ... + blck_debugON = false; // Do not touch ... blck_debugLevel = 0; // Do not touch ... #ifdef blck_milServer if (true) exitWith @@ -73,9 +73,13 @@ ***********************************************************/ //////// // Client Offloading and Headless Client Configurations - blck_useHC = true; // Experimental (death messages and rewards not yet working). - // Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required. - blck_ai_offload_to_client = true; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs. + blck_useHC = true; // Experimental (should be working). + + // Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required. + blck_ai_offload_to_client = false; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs. + // ******************************************************* + // Experimental; may cause issues with waypoints + // ******************************************************* blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes. blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated. @@ -350,7 +354,7 @@ ]; ///////////////////////////////////////////// - blck_groupBehavior = "SAD"; // Suggested choices are "SAD", "SENTRY", "AWARE" https://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes + blck_groupBehavior = "SAFE"; // https://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes. blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND" diff --git a/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf b/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf index 8598722..2deb29e 100644 --- a/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf +++ b/@GMS/addons/custom_server/Configs/blck_configs_mil.sqf @@ -48,10 +48,14 @@ ***********************************************************/ //////// - // Headless Client Configurations - blck_useHC = true; // - // Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required. - blck_ai_offload_to_client = true; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs. + // Client Offloading and Headless Client Configurations + blck_useHC = true; // Experimental (should be working). + + // Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required. + blck_ai_offload_to_client = false; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs. + // ******************************************************* + // Experimental; may cause issues with waypoints + // ******************************************************* blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes. blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated. @@ -256,7 +260,7 @@ blck_SpawnVeh_Blue = 1; // Number of vehicles at Blue Missions blck_SpawnVeh_Red = 2; // Number of vehicles at Red Missions - blck_vehCrew_blue = 3; + blck_vehCrew_blue = 3; // can be formated as a single value or a range such as [3,5]; blck_vehCrew_red = 3; blck_vehCrew_green = 3; blck_vehCrew_orange = 3; @@ -335,7 +339,7 @@ ]; ///////////////////////////////////////////// - blck_groupBehavior = "SAD"; // Suggested choices are "SAD", "SENTRY", "AWARE" https://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes + blck_groupBehavior = "SAFE"; // https://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes. blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND" diff --git a/@GMS/addons/custom_server/Missions/Static/missions/destroyer.sqf b/@GMS/addons/custom_server/Missions/Static/missions/destroyer.sqf deleted file mode 100644 index e689734..0000000 --- a/@GMS/addons/custom_server/Missions/Static/missions/destroyer.sqf +++ /dev/null @@ -1,333 +0,0 @@ - - -/* - This is a simple mission using precisely placed loot crates and infantry, static weapons and vehicle patrols. - See the accompanying example mission in the exampleMission folder to get an idea how I laid this out. - Note that I exported the mission using the exportAll function of M3EDEN editor. -*/ - -#include "privateVars.sqf"; - -_mission = "static mission template"; // Included for additional documentation. Not intended to be spawned as a mission per se. - -_difficulty = "red"; // Skill level of AI (blue, red, green etc) -diag_log format["[blckeagls static missions] STARTED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty]; -_crateLoot = blck_BoxLoot_Orange; // You can use a customized _crateLoot configuration by defining an array here. It must follow the following format shown for a hypothetical loot array called _customLootArray - /* - _customLootArray = - // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on. - // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added. - - [ - [// Weapons - - ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] - ], - [//Magazines - ["10Rnd_93x64_DMR_05_Mag" ,1,5] - ], - [ // Optics - ["optic_KHS_tan",1,3] - ], - [// Materials and supplies - ["Exile_Item_MetalScrews",3,10] - // - ], - [//Items - ["Exile_Item_MountainDupe",1,3] - ], - [ // Backpacks - ["B_OutdoorPack_tan",1,2] - ] - ]; - */ - -_lootCounts = blck_lootCountsRed; // You can use a customized set of loot counts or one that is predefined but it must follow the following format: - // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. - // blck_lootCountsOrange = [[6,8],[24,32],[5,10],[25,35],16,1]; // Orange - -/**************************************************** - - PLACE MARKER DEFINITIONS PULLED FROM YOUR MISSION BELOW - -*****************************************************/ - -_markerType = ["mil_flag",[0,0]]; -_markerColor = "ColorEAST"; -_markermissionname = "Destroyer"; -_markerLabel = ""; -_missionCenter = [1391.91,4534.11,0]; - -/**************************************************** - - PLACE THE DATA DEFININING THE BUILDINGS, VEHICLES ETC. PULLED FROM YOUR MISSION BELOW - -*****************************************************/ - - _garrisonedBuildings_BuildingPosnSystem = [ -]; - -_garrisonedBuilding_ASLsystem = [ - ["Land_Destroyer_01_hull_01_F",[1391.91,4534.11,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],true,true,[["B_Ship_Gun_01_F",[4.72949,-3.60547,12.7434],307.439],["B_HMG_01_high_F",[4.54016,-11.2021,12.6131],218.472],["B_HMG_01_high_F",[12.3756,-1.15869,12.6055],35.61],["B_HMG_01_high_F",[-18.7921,14.3188,13.5111],302.093]],[[[18.4319,-5.26758,11.2153],125.682],[[10.4352,-15.731,11.2192],126.977]],600], - ["Land_Destroyer_01_hull_02_F",[1423.95,4510.16,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],true,true,[["B_AAA_System_01_F",[-2.25073,1.73682,15.7379],306.598],["B_Ship_MRLS_01_F",[-13.9872,10.4492,11.174],306.737]],[],600], - ["Land_Destroyer_01_interior_03_F",[1460,4483.22,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],true,true,[["B_HMG_01_high_F",[-10.1742,8.03906,7.91909],126.706],["B_HMG_01_high_F",[2.72375,-16.1348,7.91922],42.9322],["B_HMG_01_high_F",[16.5839,2.18066,7.9192],214.502],["B_HMG_01_high_F",[5.68848,-18.1914,7.91922],31.9215],["B_HMG_01_high_F",[19.4551,-0.00439453,7.9192],225.512],["B_HMG_01_high_F",[-20.0377,9.01123,11.011],42.4187]],[[[17.2562,-13.7939,7.92044],123.338],[[18.3827,-12.2373,7.92066],123.337],[[14.7008,-13.4897,7.92044],35.3291],[[20.3577,-4.94238,7.92065],269.259],[[10.6315,-17.2856,7.92065],331.786],[[14.04,-8.40332,7.92068],129.234],[[17.1906,-3.07178,7.92065],256.3],[[10.2245,-10.4814,7.92044],83.8439],[[6.5321,-14.2183,7.92067],355.258],[[8.61267,-8.57373,7.92067],95.4863],[[10.6578,-5.18457,7.92067],132.177],[[7.36707,-5.53564,7.92071],120.027],[[12.703,1.01563,7.92065],192.721],[[2.7157,-11.6484,7.92065],52.269],[[9.87585,2.76758,7.92065],169.98],[[-0.106323,-9.88867,7.92065],68.2595],[[3.9646,-2.23047,7.9207],108.07],[[2.1499,-3.51074,7.92083],349.174],[[1.4425,0.710938,7.92056],123.923],[[-1.80359,-0.573242,7.92044],100.847],[[-0.227417,1.98584,7.92044],125.283],[[-3.26526,0.62793,7.92076],100.411],[[-2.53613,3.5835,7.92054],122.522],[[-6.16113,3.58398,7.92065],108.109],[[-11.7808,10.2075,7.92058],209.775],[[-19.2814,8.31104,11.0124],26.8193]],600], - ["Land_Destroyer_01_interior_02_F",[1423.95,4510.16,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],true,true,[["B_HMG_01_high_F",[5.01099,-3.89209,11.0036],127.048],["B_HMG_01_high_F",[10.8843,-11.3027,17.4478],158.015]],[[[5.72925,-2.02148,11.0051],134.144],[[4.04919,-4.86035,11.0051],104.51],[[1.52112,-8.03076,11.0051],35.1277],[[8.57251,0.78418,11.0051],225.784],[[12.7998,-8.05127,11.0064],151.586],[[1.52563,-1.25928,19.842],295.781],[[9.59998,-14.0918,11.0094],123.392],[[-1.18127,-5.98975,19.842],120.854],[[5.33276,3.2002,19.842],166.754],[[4.22217,-4.77832,19.842],158.107],[[5.79309,-2.68311,19.842],168.472],[[10.0356,-11.7954,14.2685],126.151],[[16.5643,-11.1797,11.0064],214.928],[[10.4938,-14.623,14.2685],306.919],[[14.4235,-14.2329,11.009],213.067],[[10.3951,-12.2212,17.4492],147.258],[[6.73352,-11.2139,19.923],94.4214],[[9.48193,-13.1953,17.4492],120.328]],600], - ["Land_Destroyer_01_hull_04_F",[1496.04,4456.28,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],true,true,[["B_AAA_System_01_F",[5.1239,-3.81299,16.435],127.49],["B_AAA_System_01_F",[-7.22266,5.40479,19.8668],126.907]],[],600], - ["Land_Destroyer_01_interior_04_F",[1496.04,4456.28,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],true,true,[["B_HMG_01_high_F",[-10.6223,18.4663,9.45069],159.411]],[[[-0.0811768,-2.49951,9.45211],35.2905],[[3.74036,0.499512,9.45212],219.071],[[4.07251,4.46191,9.45212],32.9361],[[-2.64954,-5.72754,9.45211],209.113],[[0.796021,6.94385,9.45211],32.2703],[[0.0319824,-7.6875,9.45212],209.113],[[2.64417,8.20605,11.7909],217.679],[[13.7255,-0.901855,9.45212],293.906],[[4.60083,-13.2754,9.45212],214.506],[[14.0101,5.79736,9.43772],122.065],[[-3.71155,13.167,11.7909],32.2703],[[-15.2096,4.36914,9.45212],113.126],[[-13.408,9.53369,9.45211],211.223],[[17.4581,3.89941,9.43772],209.113],[[-14.6182,10.5728,9.45213],215.171]],600], - ["Land_Destroyer_01_hull_01_F",[30295.4,319.649,-0.622],[[0.683923,0.729554,0],[0,0,1]],true,true,[["B_Ship_Gun_01_F",[4.10742,4.29971,12.7434],223.814],["B_HMG_01_high_F",[11.6367,3.26865,12.6131],134.846],["B_HMG_01_high_F",[2.52539,12.1696,12.6055],311.985],["B_HMG_01_high_F",[-16.3184,-17.0865,13.5111],218.468]],[[[7.33203,17.7766,11.2153],42.0576],[[16.8418,8.66891,11.2192],43.3522]],600], - ["Land_Destroyer_01_hull_02_F",[30322.8,348.831,-0.622],[[0.683923,0.729554,0],[0,0,1]],true,true,[["B_AAA_System_01_F",[-1.97656,-2.04358,15.7379],222.973],["B_Ship_MRLS_01_F",[-11.9414,-12.7422,11.174],223.112]],[],600], - ["Land_Destroyer_01_interior_02_F",[30322.8,348.831,-0.622],[[0.683923,0.729554,0],[0,0,1]],true,true,[["B_HMG_01_high_F",[4.42383,4.548,11.0036],43.4227],["B_HMG_01_high_F",[12.4434,9.56168,17.4478],74.3907]],[[[13,15.2649,11.0064],131.302],[[15.7969,12.7982,11.009],129.441],[[15.1211,8.0199,11.0094],39.767],[[15.748,8.84909,14.2685],223.293],[[9.47266,11.8699,11.0064],67.961],[[12.8867,8.70901,14.2685],42.5262],[[13.3477,9.01886,17.4492],63.6329],[[14.2148,8.00345,17.4492],36.7034],[[11.9414,5.49207,19.923],10.7965],[[5.33203,3.52863,11.0051],20.8846],[[0.222656,8.65125,11.0051],142.158],[[2.69531,5.51337,11.0051],50.5195],[[8.20117,0.6651,11.0051],311.503],[[3.36133,5.50327,19.842],84.847],[[5.26758,3.71045,19.842],74.4826],[[5.87109,-1.79449,19.842],37.2293],[[1.4707,1.42041,19.842],212.155],[[-2.53711,5.69864,19.842],83.1293]],600], - ["Land_Destroyer_01_interior_03_F",[30353.6,381.661,-0.622],[[0.683923,0.729554,0],[0,0,1]],true,true,[["B_HMG_01_high_F",[-9.11523,-9.21994,7.91909],43.0813],["B_HMG_01_high_F",[16.3379,0.915314,7.91922],319.307],["B_HMG_01_high_F",[-0.707031,16.3835,7.9192],130.875],["B_HMG_01_high_F",[18.709,3.63425,7.91922],308.297],["B_HMG_01_high_F",[1.78516,18.9931,7.9192],141.886],["B_HMG_01_high_F",[-11.1758,-18.9154,11.011],318.794]],[[[15.6738,15.662,7.92044],39.713],[[14.252,16.9545,7.92066],39.7126],[[15.0879,13.157,7.92044],311.704],[[7.22266,19.7268,7.92065],185.634],[[18.4082,8.69135,7.92065],248.161],[[9.95898,13.065,7.92068],45.609],[[5.00977,16.7883,7.92065],172.675],[[11.6016,9.04199,7.92044],0.219],[[14.9043,4.95792,7.92067],271.633],[[9.52734,7.65131,7.92067],11.8615],[[6.38672,10.0601,7.92067],48.552],[[6.36914,6.75143,7.92071],36.4026],[[0.451172,12.7811,7.92065],109.095],[[11.9258,1.44986,7.92065],328.644],[[-1.60352,10.167,7.92065],86.3551],[[9.86523,-1.15985,7.92065],344.635],[[2.70508,3.7366,7.9207],24.4451],[[3.77734,1.79135,7.92083],265.548],[[-0.496094,1.55679,7.92056],40.298],[[0.419922,-1.81201,7.92044],17.222],[[-1.94922,0.039978,7.92044],41.658],[[-0.9375,-3.13019,7.92076],16.7862],[[-3.79297,-2.07892,7.92054],38.8969],[[-4.19727,-5.67975,7.92065],24.4841],[[-11.4004,-10.5308,7.92058],126.148],[[-10.3516,-18.1954,11.0124],303.194]],600], - ["Land_Destroyer_01_hull_04_F",[30384.4,414.491,-0.622],[[0.683923,0.729554,0],[0,0,1]],true,true,[["B_AAA_System_01_F",[4.35742,4.66916,16.435],43.8648],["B_AAA_System_01_F",[-6.17383,-6.57806,19.8668],43.282]],[],600], - ["Land_Destroyer_01_interior_04_F",[30384.4,414.491,-0.622],[[0.683923,0.729554,0],[0,0,1]],true,true,[["B_HMG_01_high_F",[-19.4805,-8.45926,9.45069],75.7862]],[[[2.52539,-0.314575,9.45211],311.665],[[-0.03125,3.81635,9.45212],135.445],[[-3.93359,4.58731,9.45212],309.311],[[5.44727,-3.22516,9.45211],125.486],[[-6.76367,1.60672,9.45211],308.645],[[7.69336,-0.778015,9.45212],125.486],[[-7.8125,3.58273,11.7909],134.052],[[2.46875,13.5851,9.45212],210.281],[[13.752,3.14368,9.45212],130.88],[[-4.15625,14.6113,9.43772],38.44],[[-13.4492,-2.18231,11.7909],308.645],[[-5.98242,-14.5853,9.45212],29.5009],[[-10.9141,-12.2226,9.45211],127.596],[[-1.88672,17.8273,9.43772],125.486],[[-12.082,-13.3101,9.45213],131.544]],600], - ["Land_Destroyer_01_hull_05_F",[1524.07,4435.33,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],true,true,[],[[[-7.3092,1.93457,9.41139],33.1311],[[-4.10486,6.45459,9.41135],209.987],[[-9.75696,3.86768,9.41044],33.1311],[[-6.60742,8.18164,9.41058],210.399],[[-9.54858,-8.17236,9.41244],3.81238]],600], - ["Land_Destroyer_01_hull_05_F",[30408.3,440.025,-0.622],[[0.683923,0.729554,0],[0,0,1]],true,true,[],[[[-2.68555,-7.00522,9.41139],309.506],[[-6.82227,-3.31778,9.41135],126.361],[[-4.87695,-9.2233,9.41044],309.506],[[-8.81445,-5.6131,9.41058],126.773],[[7.11133,-10.3541,9.41247],280.187]],600] -]; - -_missionLandscape = [ - ["Land_Destroyer_01_base_F",[1460,4483.22,3.05176e-005],[[0.800983,-0.598686,0],[0,0,1]],[true,true]], - ["Land_Destroyer_01_hull_03_F",[1460,4483.22,-0.649969],[[0.800984,-0.598686,0],[0,0,1]],[true,true]], - ["Land_HelipadEmpty_F",[1523.6,4435.68,8.7616],[[0.800984,-0.598686,0],[0,0,1]],[true,true]], - ["ShipFlag_US_F",[1533.5,4428.28,8.76269],[[0.800984,-0.598686,0],[0,0,1]],[true,true]], - ["Land_Destroyer_01_base_F",[30353.6,381.661,0.0279999],[[0.683923,0.729554,0],[0,0,1]],[true,true]], - ["Land_Destroyer_01_hull_03_F",[30353.6,381.661,-0.622],[[0.683923,0.729554,0],[0,0,1]],[true,true]], - ["ShipFlag_US_F",[30416.3,448.607,8.79066],[[0.683923,0.729554,0],[0,0,1]],[true,true]], - ["Land_HelipadEmpty_F",[30407.9,439.59,8.78957],[[0.683923,0.729554,0],[0,0,1]],[true,true]] -]; - -_aiGroupParameters = [ - [[1402.35,4518.38,10.5692],"Red",[1,1],45,600], - [[1438.52,4493.1,10.3624],"Red",[1,1],45,600], - [[1433.55,4496.07,10.3595],"Red",[1,1],45,600], - [[1438.37,4495.93,10.359],"Red",[1,1],45,600], - [[1424.12,4499.21,18.8213],"Red",[1,1],45,600], - [[1430.68,4498.95,19.273],"Red",[1,1],45,600], - [[1434.35,4497.94,16.7993],"Red",[1,1],45,600], - [[1433.43,4496.97,16.7993],"Red",[1,1],45,600], - [[1433.99,4498.37,13.6185],"Red",[1,1],45,600], - [[1434.44,4495.54,13.6185],"Red",[1,1],45,600], - [[1432.52,4510.95,10.3551],"Red",[1,1],45,600], - [[1428,4505.3,10.3551],"Red",[1,1],45,600], - [[1429.68,4508.14,10.3551],"Red",[1,1],45,600], - [[1425.47,4502.13,10.3551],"Red",[1,1],45,600], - [[1436.75,4502.11,10.3565],"Red",[1,1],45,600], - [[1412.57,4514.3,10.484],"Red",[1,1],45,600], - [[1410.34,4528.84,10.5653],"Red",[1,1],45,600], - [[1414.51,4505.62,10.4361],"Red",[1,1],45,600], - 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[[1459.77,4485.21,7.27047],"Red",[1,1],45,600], - [[1456.73,4483.85,7.27079],"Red",[1,1],45,600], - [[1457.46,4486.8,7.27057],"Red",[1,1],45,600], - [[1453.83,4486.8,7.27068],"Red",[1,1],45,600], - [[1448.21,4493.43,7.27061],"Red",[1,1],45,600], - [[1442.6,4497.31,10.3625],"Red",[1,1],45,600], - [[1440.71,4491.53,10.3624],"Red",[1,1],45,600], - [[1440.52,4498.98,10.3565],"Red",[1,1],45,600], - [[1470.63,4465.93,7.27068],"Red",[1,1],45,600], - [[1481.42,4466.85,8.80216],"Red",[1,1],45,600], - [[1496.84,4463.22,8.80215],"Red",[1,1],45,600], - [[1492.33,4469.45,11.1409],"Red",[1,1],45,600], - [[1496.07,4448.59,8.80215],"Red",[1,1],45,600], - [[1493.39,4450.55,8.80215],"Red",[1,1],45,600], - [[1499.78,4456.78,8.80215],"Red",[1,1],45,600], - [[1495.96,4453.78,8.80214],"Red",[1,1],45,600], - [[1482.63,4465.81,8.80214],"Red",[1,1],45,600], - [[1480.83,4460.65,8.80215],"Red",[1,1],45,600], - [[1498.68,4464.49,11.1409],"Red",[1,1],45,600], - [[1477.25,4469.43,7.27047],"Red",[1,1],45,600], - [[1474.7,4469.73,7.27047],"Red",[1,1],45,600], - [[1470.22,4472.74,7.27047],"Red",[1,1],45,600], - [[1470.65,4478.04,7.2707],"Red",[1,1],45,600], - [[1474.04,4474.82,7.27071],"Red",[1,1],45,600], - [[1478.38,4470.98,7.27069],"Red",[1,1],45,600], - [[1472.7,4484.24,7.27068],"Red",[1,1],45,600], - [[1477.19,4480.15,7.27068],"Red",[1,1],45,600], - [[1480.35,4478.28,7.27068],"Red",[1,1],45,600], - [[1514.53,4427.15,8.76247],"Red",[1,1],45,600], - [[1514.32,4439.19,8.76047],"Red",[1,1],45,600], - [[1516.76,4437.26,8.76142],"Red",[1,1],45,600], - [[1500.11,4460.74,8.80215],"Red",[1,1],45,600], - [[1509.76,4455.38,8.80215],"Red",[1,1],45,600], - [[1500.64,4443,8.80215],"Red",[1,1],45,600], - [[1510.05,4462.08,8.78775],"Red",[1,1],45,600], - [[1513.5,4460.18,8.78775],"Red",[1,1],45,600], - [[1517.47,4443.51,8.76061],"Red",[1,1],45,600], - [[1519.97,4441.78,8.76138],"Red",[1,1],45,600], - [[30312.3,328.318,10.5972],"Red",[1,1],45,600], - [[30323,357.482,10.3831],"Red",[1,1],45,600], - [[30328.1,352.36,10.3831],"Red",[1,1],45,600], - [[30302.8,337.426,10.5933],"Red",[1,1],45,600], - [[30311.9,343.204,10.512],"Red",[1,1],45,600], - [[30325.5,354.344,10.3831],"Red",[1,1],45,600], - [[30317.5,338.023,10.5119],"Red",[1,1],45,600], - [[30317.9,356.845,10.4068],"Red",[1,1],45,600], - [[30326.3,338.987,10.4641],"Red",[1,1],45,600], - [[30313.4,352.867,10.454],"Red",[1,1],45,600], - [[30321.1,359.599,18.8493],"Red",[1,1],45,600], - [[30320.3,354.53,19.22],"Red",[1,1],45,600], - [[30328.1,352.542,19.22],"Red",[1,1],45,600], - [[30328.7,347.037,19.22],"Red",[1,1],45,600], - [[30326.2,354.334,19.22],"Red",[1,1],45,600], - [[30324.3,350.251,19.22],"Red",[1,1],45,600], - [[30321.7,361.519,18.8494],"Red",[1,1],45,600], - [[30331.1,344.269,10.4068],"Red",[1,1],45,600], - [[30337.9,356.851,10.3874],"Red",[1,1],45,600], - [[30333.8,347.824,18.8493],"Red",[1,1],45,600], - [[30331,349.496,10.3831],"Red",[1,1],45,600], - [[30334.7,354.323,19.301],"Red",[1,1],45,600], - [[30336.1,357.85,16.8272],"Red",[1,1],45,600], - [[30337,356.835,16.8272],"Red",[1,1],45,600], - [[30335.7,357.54,13.6465],"Red",[1,1],45,600], - [[30338.5,357.68,13.6465],"Red",[1,1],45,600], - [[30359.9,388.412,7.29871],"Red",[1,1],45,600], - [[30356.3,385.398,7.2987],"Red",[1,1],45,600], - [[30353.1,383.218,7.29856],"Red",[1,1],45,600], - [[30354,379.849,7.29844],"Red",[1,1],45,600], - [[30357.4,383.452,7.29883],"Red",[1,1],45,600], - [[30351.6,381.701,7.29844],"Red",[1,1],45,600], - [[30352.6,378.531,7.29876],"Red",[1,1],45,600], - [[30349.8,379.582,7.29854],"Red",[1,1],45,600], - [[30349.4,375.981,7.29865],"Red",[1,1],45,600], - [[30342.2,371.13,7.29858],"Red",[1,1],45,600], - [[30337.7,365.986,10.3904],"Red",[1,1],45,600], - [[30343.2,363.466,10.3904],"Red",[1,1],45,600], - [[30341.4,361.458,10.3904],"Red",[1,1],45,600], - [[30338.6,361.629,10.387],"Red",[1,1],45,600], - [[30335.8,364.096,10.3844],"Red",[1,1],45,600], - [[30332.3,360.701,10.3844],"Red",[1,1],45,600], - [[30360,391.721,7.29867],"Red",[1,1],45,600], - [[30354,394.442,7.29865],"Red",[1,1],45,600], - [[30358.6,398.449,7.29865],"Red",[1,1],45,600], - [[30352,391.828,7.29865],"Red",[1,1],45,600], - [[30363.1,389.312,7.29867],"Red",[1,1],45,600], - [[30365.5,383.111,7.29865],"Red",[1,1],45,600], - [[30368.5,386.619,7.29867],"Red",[1,1],45,600], - [[30363.4,380.501,7.29865],"Red",[1,1],45,600], - [[30372,390.352,7.29865],"Red",[1,1],45,600], - [[30360.8,401.388,7.29865],"Red",[1,1],45,600], - [[30384.3,418.307,8.83012],"Red",[1,1],45,600], - [[30386.9,414.176,8.83011],"Red",[1,1],45,600], - [[30389.8,411.266,8.83011],"Red",[1,1],45,600], - [[30378.4,399.906,8.83012],"Red",[1,1],45,600], - [[30376.5,418.074,11.1689],"Red",[1,1],45,600], - [[30380.4,419.078,8.83012],"Red",[1,1],45,600], - [[30373.4,402.268,8.83011],"Red",[1,1],45,600], - [[30377.6,416.098,8.83011],"Red",[1,1],45,600], - [[30370.9,412.309,11.1689],"Red",[1,1],45,600], - [[30372.3,401.181,8.83013],"Red",[1,1],45,600], - [[30368.7,394.818,7.29844],"Red",[1,1],45,600], - [[30365.2,390.703,7.29844],"Red",[1,1],45,600], - [[30369.3,397.323,7.29844],"Red",[1,1],45,600], - [[30363.5,394.726,7.29868],"Red",[1,1],45,600], - [[30367.8,398.616,7.29866],"Red",[1,1],45,600], - [[30386.8,428.076,8.83012],"Red",[1,1],45,600], - [[30380.2,429.102,8.81572],"Red",[1,1],45,600], - [[30382.5,432.318,8.81572],"Red",[1,1],45,600], - [[30392,413.713,8.83012],"Red",[1,1],45,600], - [[30398.1,417.635,8.83012],"Red",[1,1],45,600], - [[30415.4,429.671,8.79047],"Red",[1,1],45,600], - [[30405.6,433.02,8.78939],"Red",[1,1],45,600], - [[30401.5,436.708,8.78935],"Red",[1,1],45,600], - [[30399.5,434.412,8.78858],"Red",[1,1],45,600], - [[30403.4,430.802,8.78844],"Red",[1,1],45,600] -]; - -_aiScubaGroupParameters = [ - -]; - -_vehiclePatrolParameters = [ -]; - -_airPatrols = [ - ["B_Heli_Transport_01_F",[1497.91,4454.91,8.81003],"Red",1700,600], - ["B_Heli_Transport_01_F",[1520.08,4438.22,8.76003],"Red",1700,600], - ["B_Heli_Transport_01_F",[30385.9,416.202,8.838],"Red",1700,600], - ["B_Heli_Transport_01_F",[30405,436.382,8.788],"Red",1700,600] -]; - -_missionEmplacedWeapons = [ -]; - -_submarinePatrolParameters = [ -]; - -_missionLootBoxes = [ - ["CargoNet_01_barrels_F",[1499.12,4463.46,8.80071],[[0.80658,-0.591125,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[1498.92,4465.68,8.80103],[[0.796447,-0.604708,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[1497.93,4464.4,8.80103],[[0.796447,-0.604708,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[1501.3,4463.92,8.80071],[[-0.805457,0.592654,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["CargoNet_01_barrels_F",[1500.07,4464.73,8.8007],[[0.80658,-0.591125,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[1500.36,4462.63,8.80038],[[-0.805457,0.592654,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["CargoNet_01_barrels_F",[1501.52,4461.7,8.80071],[[0.80658,-0.591125,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[1503.69,4462.17,8.80103],[[-0.805457,0.592654,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["CargoNet_01_barrels_F",[1502.46,4462.97,8.8007],[[0.80658,-0.591125,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[1502.75,4460.87,8.80071],[[-0.805457,0.592654,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["CargoNet_01_barrels_F",[30376.4,419.433,8.82867],[[0.67703,0.735955,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["CargoNet_01_barrels_F",[30377.6,418.35,8.82868],[[0.67703,0.735955,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[30376.5,417.272,8.82899],[[0.689405,0.724376,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[30378.5,419.487,8.82835],[[-0.678416,-0.734678,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[30375.3,418.397,8.82899],[[0.689405,0.724376,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[30377.3,420.563,8.82868],[[-0.678416,-0.734678,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["CargoNet_01_barrels_F",[30379.6,420.535,8.82868],[[0.67703,0.735955,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[30379.4,422.748,8.82899],[[-0.678416,-0.734678,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["CargoNet_01_barrels_F",[30378.4,421.618,8.82867],[[0.67703,0.735955,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["B_CargoNet_01_ammo_F",[30380.5,421.671,8.82868],[[-0.678416,-0.734678,0],[0,0,1]],[true,false],_crateLoot,_lootCounts] -]; - - - - -/**************************************************** - - ENABLE ANY SETTINGS YOU LIKE FROM THE LIST BELOW. - iF THESE ARE NOT ENABLED THEN THE DEFAULTS DEFINED IN BLCK_CONFIG.SQF - AND THE MOD-SPECIFIC CONFIGURATIONS WILL BE USED. - -*****************************************************/ - -/* -_missionLandscapeMode = "precise"; // acceptable values are "random","precise" - // In precise mode objects will be spawned at the relative positions specified. - // In the random mode, objects will be randomly spawned within the mission area. - -_aircraftTypes = blck_patrolHelisRed; // You can use one of the pre-defined lists in blck_configs or your own custom array. -_noAirPatrols = blck_noPatrolHelisRed; // You can use one of the pre-defined values or a custom one. acceptable values are integers (1,2,3) or a range such as [2,4]; - // Note: this value is ignored if you specify air patrols in the array below. -// Change _useMines to true/false below to enable mission-specific settings. -_useMines = blck_useMines; // Set to false if you have vehicles patrolling nearby. -_uniforms = blck_SkinList; // You can replace this list with a custom list of uniforms if you like. -_headgear = blck_headgear; // You can replace this list with a custom list of headgear. -_vests = blck_vests; // You can replace this list with a custom list of vests. -_backpacks = blck_backpacks; // You can replace this list with a custom list of backpacks. -_weapons = blck_WeaponList_Orange; // You can replace this list with a customized list of weapons, or another predifined list from blck_configs_epoch or blck_configs_exile as appropriate. -_sideArms = blck_pistols; // You can replace this list with a custom list of sidearms. -*/ - - -//******************************************************** -// Do not modify anything below this line. -//******************************************************** -#include "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_initializeMission.sqf"; - -diag_log format["[blckeagls static missions] COMPLETED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty]; \ No newline at end of file diff --git a/@GMS/addons/custom_server/Missions/Static/missions/garrison.sqf b/@GMS/addons/custom_server/Missions/Static/missions/garrison.sqf deleted file mode 100644 index 27e566c..0000000 --- a/@GMS/addons/custom_server/Missions/Static/missions/garrison.sqf +++ /dev/null @@ -1,126 +0,0 @@ - - - - -/* - This is a simple mission using precisely placed loot crates and infantry, static weapons and vehicle patrols. - See the accompanying example mission in the exampleMission folder to get an idea how I laid this out. - Note that I exported the mission using the exportAll function of M3EDEN editor. -*/ - -#include "privateVars.sqf"; - -_mission = "static mission garrison example"; // Included for additional documentation. Not intended to be spawned as a mission per se. - -_difficulty = "red"; // Skill level of AI (blue, red, green etc) - -_crateLoot = blck_BoxLoot_Orange; // You can use a customized _crateLoot configuration by defining an array here. It must follow the following format shown for a hypothetical loot array called _customLootArray - /* - _customLootArray = - // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on. - // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added. - - [ - [// Weapons - - ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] - ], - [//Magazines - ["10Rnd_93x64_DMR_05_Mag" ,1,5] - ], - [ // Optics - ["optic_KHS_tan",1,3] - ], - [// Materials and supplies - ["Exile_Item_MetalScrews",3,10] - // - ], - [//Items - ["Exile_Item_MountainDupe",1,3] - ], - [ // Backpacks - ["B_OutdoorPack_tan",1,2] - ] - ]; - */ - -_lootCounts = blck_lootCountsRed; // You can use a customized set of loot counts or one that is predefined but it must follow the following format: - // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. - // blck_lootCountsOrange = [[6,8],[24,32],[5,10],[25,35],16,1]; // Orange - -_markerMissionName = "Bad People Live Here"; -_missionLandscapeMode = "precise"; -_markerLabel = ""; -//_markerType = ["ellipse",[200,200],"GRID"]; -// An alternative would be: -_markerType = ["mil_triangle",[0,0]]; -_markerColor = "Default"; - -_missionCenter = [23714.1,18313.4,0]; - - -_garrisonedBuildings_BuildingPosnSystem = [ - ["Land_u_Shop_01_V1_F",[23733.9,18341.2,3.19],[[0,1,0],[0,0,1]],[true,true],"Red",0.67,3,[],10,600] -]; - -_garrisonedBuilding_ASLsystem = [ - ["Land_i_House_Big_02_V2_F",[23650.3,18331.9,3.19],[[0,1,0],[0,0,1]],[true,true],"Red",[["B_HMG_01_high_F",[1.43359,3.21875,0.259256],0],["B_GMG_01_high_F",[-2.79102,-5.32813,3.66659],0]],[[[-0.601563,-2.48633,0.260694],0]],600] -]; - -_missionLandscape = [ - // ["Land_i_House_Small_02_V3_F",[23641.6,18274,3.19],[[0,1,0],[0,0,1]],[true,true]], - // ["Sign_Arrow_Yellow_F",[23681.8,18302.1,3.19],[[0,1,0],[0,0,1]],[true,true]], - // ["Land_Slum_House03_F",[23736.2,18265.6,3.19],[[0,1,0],[0,0,1]],[true,true]], - // ["Sign_Sphere100cm_F",[23734.7,18341,3.49308],[[0,1,0],[0,0,1]],[true,true]] -]; - -_aiGroupParameters = [ - // [[23667,18267.7,3.19144],"Red",[3,6],45,600], - // [[23736.5,18302.4,3.19144],"Red",[3,6],45,600] -]; - -_aiScubaGroupParameters = [ -]; - -_vehiclePatrolParameters = [ - // ["B_CTRG_LSV_01_light_F",[23634.3,18302.3,3.19],"Red",75,600], - // ["B_G_Van_02_transport_F",[23659.5,18299.2,3.19],"Red",75,600], - // ["O_G_Van_01_transport_F",[23681.9,18303,3.18987],"Red",75,600], - ["B_LSV_01_armed_F",[23798.9,18344.5,3.19],"Red",75,600] -]; - -_airPatrols = [ - // ["B_Heli_Light_01_dynamicLoadout_F",[23699.9,18290.7,3.19],"Red",1700,600] -]; - -_missionEmplacedWeapons = [ - // ["B_HMG_01_F",[23686.1,18338.7,3.19],"Red",0,600] -]; - -_submarinePatrolParameters = [ -]; - -_missionLootBoxes = [ - // [selectRandom blck_crateTypes,[22893,16766.8,6.31652],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts], - //["Box_FIA_Ammo_F",[23653.6,18333.1,3.44926],[[0,1,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["Box_FIA_Ammo_F",[23729.4,18298.2,3.19],[[0,1,0],[0,0,1]],[true,false],_crateLoot,_lootCounts] -]; - -_minNoAI = blck_MinAI_Red; // Modify as needed -_maxNoAI = blck_MaxAI_Red; // Modify as needed. -_noAIGroups = blck_AIGrps_Red; // Modify as needed; note that these values are ignored of you specify AI patrols in the array below. -_noVehiclePatrols = blck_SpawnVeh_Red; // Modified as needed; can be a numberic value (e.g. 3) or range presented as [2,4]; -_aircraftTypes = blck_patrolHelisRed; // You can use one of the pre-defined lists in blck_configs or your own custom array. -_noAirPatrols = blck_noPatrolHelisRed; // You can use one of the pre-defined values or a custom one. acceptable values are integers (1,2,3) or a range such as [2,4]; -// Change _useMines to true/false below to enable mission-specific settings. -_useMines = blck_useMines; // Set to false if you have vehicles patrolling nearby. -_uniforms = blck_SkinList; // You can replace this list with a custom list of uniforms if you like. -_headgear = blck_headgear; // You can replace this list with a custom list of headgear. -_vests = blck_vests; // You can replace this list with a custom list of vests. -_backpacks = blck_backpacks; // You can replace this list with a custom list of backpacks. -_weapons = blck_WeaponList_Orange; // You can replace this list with a customized list of weapons, or another predifined list from blck_configs_epoch or blck_configs_exile as appropriate. -_sideArms = blck_pistols; // You can replace this list with a custom list of sidearms. - -#include "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_initializeMission.sqf"; - -diag_log format["[blckeagls static missions] COMPLETED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty]; \ No newline at end of file diff --git a/@GMS/addons/custom_server/Missions/Static/missions/pinkPoison2.sqf b/@GMS/addons/custom_server/Missions/Static/missions/pinkPoison2.sqf deleted file mode 100644 index 395b002..0000000 --- a/@GMS/addons/custom_server/Missions/Static/missions/pinkPoison2.sqf +++ /dev/null @@ -1,129 +0,0 @@ - - -/* - This is a simple mission using precisely placed loot crates and infantry, static weapons and vehicle patrols. - See the accompanying example mission in the exampleMission folder to get an idea how I laid this out. - Note that I exported the mission using the exportAll function of M3EDEN editor. -*/ -#include "privateVars.sqf"; - -_mission = "static mission example #2"; // Included for additional documentation. Not intended to be spawned as a mission per se. - -_difficulty = "red"; // Skill level of AI (blue, red, green etc) -diag_log format["[blckeagls static missions] STARTED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty]; -_crateLoot = blck_BoxLoot_Orange; // You can use a customized _crateLoot configuration by defining an array here. It must follow the following format shown for a hypothetical loot array called _customLootArray - /* - _customLootArray = - // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on. - // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added. - - [ - [// Weapons - - ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"] - ], - [//Magazines - ["10Rnd_93x64_DMR_05_Mag" ,1,5] - ], - [ // Optics - ["optic_KHS_tan",1,3] - ], - [// Materials and supplies - ["Exile_Item_MetalScrews",3,10] - // - ], - [//Items - ["Exile_Item_MountainDupe",1,3] - ], - [ // Backpacks - ["B_OutdoorPack_tan",1,2] - ] - ]; - */ - -_lootCounts = blck_lootCountsRed; // You can use a customized set of loot counts or one that is predefined but it must follow the following format: - // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively. - // blck_lootCountsOrange = [[6,8],[24,32],[5,10],[25,35],16,1]; // Orange - - -// An alternative would be: -_missionLandscapeMode = "precise"; // acceptable values are "random","precise" - // In precise mode objects will be spawned at the relative positions specified. - // In the random mode, objects will be randomly spawned within the mission area. - -_aircraftTypes = blck_patrolHelisRed; // You can use one of the pre-defined lists in blck_configs or your own custom array. -_noAirPatrols = blck_noPatrolHelisRed; // You can use one of the pre-defined values or a custom one. acceptable values are integers (1,2,3) or a range such as [2,4]; - // Note: this value is ignored if you specify air patrols in the array below. -// Change _useMines to true/false below to enable mission-specific settings. -_useMines = blck_useMines; // Set to false if you have vehicles patrolling nearby. -_uniforms = blck_SkinList; // You can replace this list with a custom list of uniforms if you like. -_headgear = blck_headgear; // You can replace this list with a custom list of headgear. -_vests = blck_vests; // You can replace this list with a custom list of vests. -_backpacks = blck_backpacks; // You can replace this list with a custom list of backpacks. -_weapons = blck_WeaponList_Orange; // You can replace this list with a customized list of weapons, or another predifined list from blck_configs_epoch or blck_configs_exile as appropriate. -_sideArms = blck_pistols; // You can replace this list with a custom list of sidearms. - -/* - Paste output from pulling marker information HERE -*/ -_markerType = ["mil_triangle",[0,0]]; -_markerColor = "Default"; -_markerLabel = "Bad People Live Here"; - -/* - Paste the output from puling static mission information here. -*/ -_garrisonedBuildings_BuildingPosnSystem = [ - ["Land_u_Shop_01_V1_F",[23733.9,18341.2,0],[[0,1,0],[0,0,1]],[true,true],0.67,3,[],10,0] -]; - -_garrisonedBuilding_ATLsystem = [ - ["Land_i_House_Big_02_V2_F",[23650.3,18331.9,3.19],[[0,1,0],[0,0,1]],true,true,[["B_HMG_01_high_F",[1.43359,3.21875,0.259256],0],["B_GMG_01_high_F",[-2.79102,-5.32813,3.66659],0]],[[[-0.601563,-2.48633,0.260694],0]],0] -]; - -_missionLandscape = [ - ["Land_i_House_Small_02_V3_F",[23641.6,18274,0],[[0,1,0],[0,0,1]],[true,true]], - ["Sign_Arrow_Yellow_F",[23681.8,18302.1,0],[[0,1,0],[0,0,1]],[true,true]], - ["Land_Slum_House03_F",[23736.2,18265.6,0],[[0,1,0],[0,0,1]],[true,true]], - ["Sign_Sphere100cm_F",[23734.7,18341,0.30308],[[0,1,0],[0,0,1]],[true,true]] -]; - -_aiGroupParameters = [ - [[23667,18267.7,3.19144],"Red",[3,6],45,0], - [[23736.5,18302.4,3.19144],"Red",[3,6],45,0] -]; - -_aiScubaGroupParameters = [ -]; - -_vehiclePatrolParameters = [ - ["B_CTRG_LSV_01_light_F",[23634.3,18302.3,-4.76837e-007],"Red",75,0], - ["B_G_Van_02_transport_F",[23659.5,18299.2,0],"Red",75,600], - ["O_G_Van_01_transport_F",[23681.9,18303,-0.00013113],"Red",75,0], - ["B_LSV_01_armed_F",[23798.9,18344.5,-4.76837e-007],"Red",75,0] -]; - -_airPatrols = [ - ["B_Heli_Light_01_dynamicLoadout_F",[23699.9,18290.7,0],"Red",1700,0] -]; - -_missionEmplacedWeapons = [ - ["B_HMG_01_F",[23686.1,18338.7,0],"Red",0,0] -]; - -_submarinePatrolParameters = [ -]; - -_missionLootBoxes = [ - ["Box_FIA_Ammo_F",[23653.6,18333.1,0.259255],[[0,1,0],[0,0,1]],[true,false],_crateLoot,_lootCounts], - ["Box_FIA_Ammo_F",[23729.4,18298.2,0],[[0,1,0],[0,0,1]],[true,false],_crateLoot,_lootCounts] -]; - - - - -////////// -// Do not modify anything below this line. -#include "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_initializeMission.sqf"; - -diag_log format["[blckeagls static missions] COMPLETED initializing middions %1 position at %2 difficulty %3",_mission,_missionCenter,_difficulty]; \ No newline at end of file diff --git a/@GMS/addons/custom_server/init/blck_init_server.sqf b/@GMS/addons/custom_server/init/blck_init_server.sqf index 90ddf14..57621c9 100644 --- a/@GMS/addons/custom_server/init/blck_init_server.sqf +++ b/@GMS/addons/custom_server/init/blck_init_server.sqf @@ -8,6 +8,7 @@ http://creativecommons.org/licenses/by-nc-sa/4.0/ */ + #include "\q\addons\custom_server\Configs\blck_defines.hpp"; if ( !(isServer) || hasInterface) exitWith{}; if !(isNil "blck_Initialized") exitWith{}; diff --git a/@GMS/addons/custom_server/init/build.sqf b/@GMS/addons/custom_server/init/build.sqf index 9e10c00..25be60b 100644 --- a/@GMS/addons/custom_server/init/build.sqf +++ b/@GMS/addons/custom_server/init/build.sqf @@ -1,4 +1,4 @@ -#define blck_buildNumber 179 +#define blck_buildNumber 180 #define blck_versionNumber 6.92 -#define blck_buildDate "7-8-19" +#define blck_buildDate "9-1-19" diff --git a/@GMS/addons/custom_server/init/fn_init.sqf b/@GMS/addons/custom_server/init/fn_init.sqf index b4db34f..867c39a 100644 --- a/@GMS/addons/custom_server/init/fn_init.sqf +++ b/@GMS/addons/custom_server/init/fn_init.sqf @@ -26,12 +26,3 @@ if (isServer) then execVM "\q\addons\custom_server\init\blck_init_server.sqf"; }; -if(!(isServer) && !(hasInterface)) then -{ - execVM "\q\addons\custom_server\init\blck_init_HC.sqf"; -}; - -if ((!isServer) && (hasInterface)) then -{ - diag_log "[blckeagls]