From b7c9bf3b470bcdbd44a5bcdca008410f5cd9b74a Mon Sep 17 00:00:00 2001 From: Chris Cardozo Date: Sun, 18 Nov 2018 14:31:27 -0500 Subject: [PATCH] streamlined compile of functions (credit: HeMan) --- .../custom_server/Compiles/blck_functions.sqf | 294 ++++++++++-------- 1 file changed, 160 insertions(+), 134 deletions(-) diff --git a/@GMS/addons/custom_server/Compiles/blck_functions.sqf b/@GMS/addons/custom_server/Compiles/blck_functions.sqf index 6d3ecdf..11d4b05 100644 --- a/@GMS/addons/custom_server/Compiles/blck_functions.sqf +++ b/@GMS/addons/custom_server/Compiles/blck_functions.sqf @@ -13,145 +13,171 @@ */ #include "\q\addons\custom_server\Configs\blck_defines.hpp"; -// General functions -blck_fnc_waitTimer = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_waitTimer.sqf"; -blck_fnc_timedOut = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_timedOut.sqf"; -blck_fnc_FindSafePosn = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_findSafePosn.sqf"; -blck_fnc_randomPosition = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_randomPosn.sqf";// find a randomPosn. see script for details. -blck_fnc_findPositionsAlongARadius = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_findPositionsAlongARadius.sqf"; -blck_fnc_giveTakeCrypto = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_giveTakeCrypto.sqf"; -blck_fnc_timeAcceleration = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\TimeAccel\GMS_fnc_Time.sqf"; -blck_fnc_getModType = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_getModType.sqf"; // Test if Epoch or Exile is loaded -blck_fnc_groupsOnAISide = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_GroupsOnAISide.sqf"; // Returns the number of groups on the side used by AI -blck_fnc_emptyObject = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_emptyObject.sqf"; -blck_fnc_playerInRange = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRange.sqf"; -blck_fnc_playerInRangeArray = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRangeArray.sqf"; // GMS_fnc_playerInRangeArray -blck_fnc_mainThread = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_mainThread.sqf"; -blck_fnc_allPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_allPlayers.sqf"; -blck_fnc_addItemToCrate = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_addItemToCrate.sqf"; -blck_fnc_loadLootItemsFromArray = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_loadLootItemsFromArray.sqf"; -blck_fnc_getNumberFromRange = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_getNumberFromRange.sqf"; -blck_fnc_spawnMarker = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMarker.sqf"; -blck_fnc_missionCompleteMarker = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_missionCompleteMarker.sqf"; -blck_fnc_deleteMarker = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_deleteMarker.sqf"; -blck_fnc_updateMarkerAliveCount = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_updateMarkerAliveCount.sqf"; -blck_fnc_addMoneyToObject = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_addMoneyToObject.sqf"; -blck_fnc_spawnMissionEmplacedRelative = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMissionEmplacedRelative.sqf"; -blck_fnc_spawnMissionLootBoxesRelative = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMissionLootBoxesRelative.sqf"; -blck_fnc_spawnSingleObject = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnSingleObject.sqf"; -blck_fnc_emptyObjectInventory = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_emptyObject.sqf"; -blck_fnc_spawnMissionLandscapeRelative = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMissionLandscapeRelative.sqf"; -blck_fnc_nearestPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_nearestPlayers.sqf"; +private _functions = [ + // General functions + ["blck_fnc_waitTimer","\q\addons\custom_server\Compiles\Functions\GMS_fnc_waitTimer.sqf"], + ["blck_fnc_timedOut","\q\addons\custom_server\Compiles\Functions\GMS_fnc_timedOut.sqf"], + ["blck_fnc_FindSafePosn","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findSafePosn.sqf"], + ["blck_fnc_randomPosition","\q\addons\custom_server\Compiles\Functions\GMS_fnc_randomPosn.sqf"], // find a randomPosn. see script for details. + ["blck_fnc_findPositionsAlongARadius","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findPositionsAlongARadius.sqf"], + ["blck_fnc_giveTakeCrypto","\q\addons\custom_server\Compiles\Functions\GMS_fnc_giveTakeCrypto.sqf"], + ["blck_fnc_timeAcceleration","\q\addons\custom_server\Compiles\TimeAccel\GMS_fnc_Time.sqf"], + ["blck_fnc_getModType","\q\addons\custom_server\Compiles\Functions\GMS_fnc_getModType.sqf"], // Test if Epoch or Exile is loaded + ["blck_fnc_groupsOnAISide","\q\addons\custom_server\Compiles\Functions\GMS_fnc_GroupsOnAISide.sqf"], // Returns the number of groups on the side used by AI + ["blck_fnc_emptyObject","\q\addons\custom_server\Compiles\Functions\GMS_fnc_emptyObject.sqf"], + ["blck_fnc_playerInRange","\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRange.sqf"], + ["blck_fnc_playerInRangeArray","\q\addons\custom_server\Compiles\Functions\GMS_fnc_playerInRangeArray.sqf"], + ["blck_fnc_mainThread","\q\addons\custom_server\Compiles\Functions\GMS_fnc_mainThread.sqf"], + ["blck_fnc_allPlayers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_allPlayers.sqf"], + ["blck_fnc_addItemToCrate","\q\addons\custom_server\Compiles\Functions\GMS_fnc_addItemToCrate.sqf"], + ["blck_fnc_loadLootItemsFromArray","\q\addons\custom_server\Compiles\Functions\GMS_fnc_loadLootItemsFromArray.sqf"], + ["blck_fnc_getNumberFromRange","\q\addons\custom_server\Compiles\Functions\GMS_fnc_getNumberFromRange.sqf"], + ["blck_fnc_spawnMarker","\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMarker.sqf"], + ["blck_fnc_missionCompleteMarker","\q\addons\custom_server\Compiles\Functions\GMS_fnc_missionCompleteMarker.sqf"], + ["blck_fnc_deleteMarker","\q\addons\custom_server\Compiles\Functions\GMS_fnc_deleteMarker.sqf"], + ["blck_fnc_updateMarkerAliveCount","\q\addons\custom_server\Compiles\Functions\GMS_fnc_updateMarkerAliveCount.sqf"], + ["blck_fnc_addMoneyToObject","\q\addons\custom_server\Compiles\Functions\GMS_fnc_addMoneyToObject.sqf"], + ["blck_fnc_spawnMissionEmplacedRelative","\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMissionEmplacedRelative.sqf"], + ["blck_fnc_spawnMissionLootBoxesRelative","\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMissionLootBoxesRelative.sqf"], + ["blck_fnc_spawnSingleObject","\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnSingleObject.sqf"], + //["blck_fnc_emptyObjectInventory","\q\addons\custom_server\Compiles\Functions\GMS_fnc_emptyObjectInventory.sqf"], + ["blck_fnc_spawnMissionLandscapeRelative","\q\addons\custom_server\Compiles\Functions\GMS_fnc_spawnMissionLandscapeRelative.sqf"], + ["blck_fnc_nearestPlayers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_nearestPlayers.sqf"], +// ["blck_fnc_getTraderCitiesEpoch","\q\addons\custom_server\Compiles\Functions\GMS_fnc_getTraderCitiesEpoch.sqf"], +// ["blck_fnc_getTraderCitesExile","\q\addons\custom_server\Compiles\Functions\GMS_fnc_getTraderCitesExile.sqf"], -// Player-related functions -blck_fnc_rewardKiller = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_rewardKiller.sqf"; -blck_fnc_MessagePlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_AIM.sqf"; // Send messages to players regarding Missions + // Player-related functions + ["blck_fnc_rewardKiller","\q\addons\custom_server\Compiles\Units\GMS_fnc_rewardKiller.sqf"], + ["blck_fnc_MessagePlayers","\q\addons\custom_server\Compiles\Functions\GMS_fnc_AIM.sqf"], // Send messages to players regarding Missions -// Mission-related functions -blck_fnc_selectAILoadout = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAILoadout.sqf"; -blck_fnc_selectAISidearms = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAISidearms.sqf"; -blck_fnc_selectAIUniforms = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIUniforms.sqf"; -blck_fnc_selectAIHeadgear = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIHeadgear.sqf"; -blck_fnc_selectAIVests = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIVests.sqf"; -blck_fnc_selectAIBackpacks = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIBackpacks.sqf"; -blck_fnc_selectChanceHeliPatrol = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectChanceHeliPatrol.sqf"; -blck_fnc_selectMissionHelis = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectMissionHelis.sqf"; -blck_fnc_selectNumberAirPatrols = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectNumberAirPatrols.sqf"; -blck_fnc_selectNumberParatroops = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectNumberParatroops.sqf"; -blck_fnc_selectChanceParatroops = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_selecctChanceParatroops.sqf"; -blck_fnc_addMissionToQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_addMissionToQue.sqf"; // -blck_fnc_updateMissionQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_updateMissionQue.sqf"; // -blck_fnc_spawnPendingMissions = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnPendingMissions.sqf"; // -blck_fnc_addLiveAItoQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_addLiveAItoQue.sqf"; -blck_fnc_addObjToQue = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_addObjToQue.sqf"; // -blck_fnc_spawnCrate = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnCrate.sqf"; // Simply spawns a crate of a specified type at a specific position. -blck_fnc_spawnMissionCrates = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionCrates.sqf"; -blck_fnc_cleanupObjects = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_cleanUpObjects.sqf"; -blck_fnc_spawnCompositionObjects = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnBaseObjects.sqf"; -blck_fnc_spawnRandomLandscape = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnRandomLandscape.sqf"; -blck_fnc_spawnMissionVehiclePatrols = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionVehiclePatrols.sqf"; -blck_fnc_spawnEmplacedWeaponArray = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnEmplacedWeaponArray.sqf"; -blck_fnc_spawnMissionAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionAI.sqf"; -blck_fnc_spawnMissionLootVehicles = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionLootVehicles.sqf"; -blck_fnc_fillBoxes = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_fillBoxes.sqf"; // Adds items to an object according to passed parameters. See the script for details. -blck_fnc_smokeAtCrates = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_smokeAtCrates.sqf"; // Spawns a wreck and adds smoke to it -blck_fnc_spawnMines = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMines.sqf"; // Deploys mines at random locations around the mission center -blck_fnc_clearMines = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_clearMines.sqf"; // clears mines in an array passed as a parameter -blck_fnc_signalEnd = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_signalEnd.sqf"; // deploy smoke grenades at loot crates at the end of the mission. -blck_fnc_endMission = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_endMission.sqf"; -blck_fnc_paraDropObject = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_paraDropObject.sqf"; -blck_fnc_loadMissionCrate = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_loadMissionCrate.sqf"; -blck_fnc_crateMoved = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_crateMoved.sqf"; -blck_fnc_crateMarker = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_crateMarker.sqf"; -blck_fnc_garrisonBuilding_RelPosSystem = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_garrisonBuilding_relPosSystem.sqf"; -blck_fnc_garrisonBuilding_ATLsystem = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_garrisonBuilding_ATLsystem.sqf"; -blck_fnc_spawnGarrisonInsideBuilding_ATL = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_ATL.sqf"; -blck_fnc_spawnGarrisonInsideBuilding_relPos = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_relPos.sqf"; + // Mission-related functions + ["blck_fnc_selectAILoadout","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAILoadout.sqf"], + ["blck_fnc_selectAISidearms","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAISidearms.sqf"], + ["blck_fnc_selectAIUniforms","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIUniforms.sqf"], + ["blck_fnc_selectAIHeadgear","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIHeadgear.sqf"], + ["blck_fnc_selectAIVests","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIVests.sqf"], + ["blck_fnc_selectAIBackpacks","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectAIBackpacks.sqf"], + ["blck_fnc_selectChanceHeliPatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectChanceHeliPatrol.sqf"], + ["blck_fnc_selectMissionHelis","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectMissionHelis.sqf"], + ["blck_fnc_selectNumberAirPatrols","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectNumberAirPatrols.sqf"], + ["blck_fnc_selectNumberParatroops","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selectNumberParatroops.sqf"], + ["blck_fnc_selectChanceParatroops","\q\addons\custom_server\Compiles\Missions\GMS_fnc_selecctChanceParatroops.sqf"], + ["blck_fnc_addMissionToQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_addMissionToQue.sqf"], + ["blck_fnc_updateMissionQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_updateMissionQue.sqf"], + ["blck_fnc_spawnPendingMissions","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnPendingMissions.sqf"], + ["blck_fnc_addLiveAItoQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_addLiveAItoQue.sqf"], + ["blck_fnc_addObjToQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_addObjToQue.sqf"], + ["blck_fnc_spawnCrate","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnCrate.sqf"], // Simply spawns a crate of a specified type at a specific position. + ["blck_fnc_spawnMissionCrates","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionCrates.sqf"], + ["blck_fnc_cleanupObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_cleanUpObjects.sqf"], + ["blck_fnc_spawnCompositionObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnBaseObjects.sqf"], + ["blck_fnc_spawnRandomLandscape","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnRandomLandscape.sqf"], + ["blck_fnc_spawnMissionVehiclePatrols","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionVehiclePatrols.sqf"], + ["blck_fnc_spawnEmplacedWeaponArray","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnEmplacedWeaponArray.sqf"], + ["blck_fnc_spawnMissionAI","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionAI.sqf"], + ["blck_fnc_spawnMissionLootVehicles","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionLootVehicles.sqf"], + ["blck_fnc_fillBoxes","\q\addons\custom_server\Compiles\Missions\GMS_fnc_fillBoxes.sqf"], // Adds items to an object according to passed parameters. See the script for details. + ["blck_fnc_smokeAtCrates","\q\addons\custom_server\Compiles\Missions\GMS_fnc_smokeAtCrates.sqf"], // Spawns a wreck and adds smoke to it + ["blck_fnc_spawnMines","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMines.sqf"], // Deploys mines at random locations around the mission center + ["blck_fnc_clearMines","\q\addons\custom_server\Compiles\Missions\GMS_fnc_clearMines.sqf"], // clears mines in an array passed as a parameter + ["blck_fnc_signalEnd","\q\addons\custom_server\Compiles\Missions\GMS_fnc_signalEnd.sqf"], // deploy smoke grenades at loot crates at the end of the mission. + ["blck_fnc_endMission","\q\addons\custom_server\Compiles\Missions\GMS_fnc_endMission.sqf"], + ["blck_fnc_paraDropObject","\q\addons\custom_server\Compiles\Missions\GMS_fnc_paraDropObject.sqf"], + ["blck_fnc_loadMissionCrate","\q\addons\custom_server\Compiles\Missions\GMS_fnc_loadMissionCrate.sqf"], + ["blck_fnc_crateMoved","\q\addons\custom_server\Compiles\Missions\GMS_fnc_crateMoved.sqf"], + ["blck_fnc_crateMarker","\q\addons\custom_server\Compiles\Missions\GMS_fnc_crateMarker.sqf"], + ["blck_fnc_garrisonBuilding_RelPosSystem","\q\addons\custom_server\Compiles\Missions\GMS_fnc_garrisonBuilding_relPosSystem.sqf"], + ["blck_fnc_garrisonBuilding_ATLsystem","\q\addons\custom_server\Compiles\Missions\GMS_fnc_garrisonBuilding_ATLsystem.sqf"], + ["blck_fnc_spawnGarrisonInsideBuilding_ATL","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_ATL.sqf"], + ["blck_fnc_spawnGarrisonInsideBuilding_relPos","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnGarrisonInsideBuilding_relPos.sqf"], + + // Group-related functions + ["blck_fnc_spawnGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf"], // Spawn a single group and populate it with AI units] + ["blck_fnc_setupWaypoints","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setupWaypoints.sqf"], // Set default waypoints for a group + ["blck_fnc_missionGroupMonitor","\q\addons\custom_server\Compiles\Groups\GMS_fnc_missionGroupMonitor.sqf"], // Monitors active groups for those that are stuck in an SAD waypoint but not in combat + //["blck_fnc_changeToSADWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSADWaypoint.sqf"], + ["blck_fnc_changeToMoveWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToMoveWaypoint.sqf"], + //["blck_fnc_changeToSentryWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSentryWaypoint.sqf"], +// ["blck_fnc_setNextWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf"], + ["blck_fnc_cleanEmptyGroups","\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"], // GMS_fnc_cleanEmptyGroups + ["blck_fnc_findNearestInfantryGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_findNearestInfantryGroup.sqf"], + ["blck_fnc_create_AI_Group","\q\addons\custom_server\Compiles\Groups\GMS_fnc_create_AI_Group.sqf"], // create a group for which other functions spawn AI. + + // Functions specific to vehicles, whether wheeled, aircraft or static + ["blck_fnc_spawnVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehicle.sqf"], + ["blck_fnc_spawnVehiclePatrol","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehiclePatrol.sqf"], + ["blck_fnc_protectVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_protectVehicle.sqf"], + ["blck_fnc_configureMissionVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_configureMissionVehicle.sqf"], + ["blck_fnc_vehicleMonitor","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf"], + ["blck_fnc_spawnMissionReinforcements","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionReinforcements.sqf"], + ["blck_fnc_spawnMissionHeli","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionHeli.sqf"], + ["blck_EH_AIVehicle_HandleHit","\q\addons\custom_server\Compiles\Vehicles\GMS_EH_AIVehicle_Hit.sqf"], + ["blck_fnc_HandleAIVehicleHit","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_HandleAIVehicleHit.sqf"], + ["blck_EH_VehicleKilled","\q\addons\custom_server\Compiles\Vehicles\GMS_EH_VehicleKilled.sqf"], + ["blck_fnc_processAIVehicleKill","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_processAIVehicleKill.sqf"], + ["blck_fnc_selectPatrolVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_selectPatrolVehicle.sqf"], + ["blck_fnc_releaseVehicleToPlayers","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_releaseVehicleToPlayers.sqf"], + ["blck_fnc_deleteAIVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_deleteAIVehicle.sqf"], + ["blck_fnc_destroyVehicleAndCrew","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_destroyVehicleAndCrew.sqf"], + ["blck_fnc_reloadVehicleAmmo","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_reloadVehicleAmmo.sqf"], + ["blck_fnc_scanForPlayersNearVehicles","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_scanForPlayersNearVehicles.sqf"], + ["blck_fnc_revealNearbyPlayers","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_revealNearbyPlayers.sqf"], -// Group-related functions -blck_fnc_spawnGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf"; // Spawn a single group and populate it with AI units] -blck_fnc_setupWaypoints = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_setupWaypoints.sqf"; // Set default waypoints for a group -blck_fnc_missionGroupMonitor = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_missionGroupMonitor.sqf"; // Monitors active groups for those that are stuck in an SAD waypoint but not in combat -blck_fnc_changeToMoveWaypoint = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToMoveWaypoint.sqf"; -blck_fnc_cleanEmptyGroups = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"; // GMS_fnc_cleanEmptyGroups -blck_fnc_findNearestInfantryGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_findNearestInfantryGroup.sqf"; -blck_fnc_create_AI_Group = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_create_AI_Group.sqf"; // create a group for which other functions spawn AI. - -// Functions specific to vehicles, whether wheeled, aircraft or static -blck_fnc_spawnVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehicle.sqf"; -blck_fnc_spawnVehiclePatrol = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehiclePatrol.sqf"; -blck_fnc_protectVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_protectVehicle.sqf"; -blck_fnc_configureMissionVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_configureMissionVehicle.sqf"; -blck_fnc_vehicleMonitor = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf"; -blck_fnc_spawnMissionReinforcements = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionReinforcements.sqf"; -blck_fnc_spawnMissionHeli = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionHeli.sqf"; -blck_EH_AIVehicle_HandleHit = "\q\addons\custom_server\Compiles\Vehicles\GMS_EH_AIVehicle_Hit.sqf"; -blck_fnc_HandleAIVehicleHit = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_HandleAIVehicleHit.sqf"; -blck_EH_VehicleKilled = "\q\addons\custom_server\Compiles\Vehicles\GMS_EH_VehicleKilled.sqf"; -blck_fnc_processAIVehicleKill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_processAIVehicleKill.sqf"; -blck_fnc_selectPatrolVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_selectPatrolVehicle.sqf"; -blck_fnc_releaseVehicleToPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_releaseVehicleToPlayers.sqf"; -blck_fnc_deleteAIVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_deleteAIVehicle.sqf"; -blck_fnc_destroyVehicleAndCrew = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_destroyVehicleAndCrew.sqf"; -blck_fnc_reloadVehicleAmmo = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_reloadVehicleAmmo.sqf"; -blck_fnc_scanForPlayersNearVehicles = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_scanForPlayersNearVehicles.sqf"; -blck_fnc_revealNearbyPlayers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_revealNearbyPlayers.sqf"; + // functions to support Units + ["blck_fnc_removeGear","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"], // Strip an AI unit of all gear. + ["blck_fnc_spawnUnit","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf"], // spawn individual AI + ["blck_EH_AIKilled","\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf"], // Event handler to process AI deaths + ["blck_EH_AIHit","\q\addons\custom_server\Compiles\Units\GMS_EH_AIHit.sqf"], + //["blck_EH_AIFiredNear","\q\addons\custom_server\Compiles\Units\GMS_EH_AIFiredNear.sqf"], + ["blck_EH_unitWeaponReloaded","\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf"], + ["blck_EH_animDone","\q\addons\custom_server\Compiles\Units\GMS_EH_animDone.sqf"], + ["blck_fnc_processAIKill","\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf"], + ["blck_fnc_removeLaunchers","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf"], + ["blck_fnc_removeNVG","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeNVG.sqf"], + ["blck_fnc_alertNearbyUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyUnits.sqf"], + ["blck_fnc_alertGroupUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertGroupUnits.sqf"], + ["blck_fnc_alertNearbyVehicles","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyVehicles.sqf"], + ["blck_fnc_processIlleagalAIKills","\q\addons\custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf"], + ["blck_fnc_cleanupDeadAI","\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupDeadAI.sqf"], // handles deletion of AI bodies and gear when it is time. + ["blck_fnc_setSkill","\q\addons\custom_server\Compiles\Units\GMS_fnc_setSkill.sqf"], + ["blck_fnc_cleanupAliveAI","\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupAliveAI.sqf"], + ["blck_fnc_deleteAI","\q\addons\custom_server\Compiles\Units\GMS_fnc_deleteAI.sqf"], + ["blck_fnc_processAIHit","\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIHit.sqf"], + ["blck_fnc_spawnHostage","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnHostage.sqf"], + ["blck_fnc_spawnLeader","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnLeader.sqf"], + ["blck_fnc_spawnCharacter","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnCharacter.sqf"], + ["blck_fnc_spawnParaUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnParaUnits.sqf"], + ["blck_fnc_nextAnim","\q\addons\custom_server\Compiles\Units\GMS_fnc_nextAnim.sqf"], + ["blck_fnc_placeCharacterInBuilding","\q\addons\custom_server\Compiles\Units\GMS_fnc_placeCharacterInBuilding.sqf"], -// functions to support Units -blck_fnc_removeGear = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeGear.sqf"; // Strip an AI unit of all gear. -blck_fnc_spawnUnit = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf"; // spawn individual AI -blck_EH_AIKilled = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf"; // Event handler to process AI deaths -blck_EH_AIHit = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIHit.sqf"; -blck_EH_AIFiredNear = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIFiredNear.sqf"; -blck_EH_unitWeaponReloaded = "\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf"; -blck_EH_animDone = "\q\addons\custom_server\Compiles\Units\GMS_EH_animDone.sqf"; -blck_fnc_processAIKill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf"; -blck_fnc_removeLaunchers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf"; -blck_fnc_removeNVG = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeNVG.sqf"; -blck_fnc_alertNearbyUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyUnits.sqf"; -blck_fnc_alertGroupUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_alertGroupUnits.sqf"; -blck_fnc_alertNearbyVehicles = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyVehicles.sqf"; -blck_fnc_processIlleagalAIKills = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf"; -blck_fnc_cleanupDeadAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupDeadAI.sqf"; // handles deletion of AI bodies and gear when it is time. -blck_fnc_setSkill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_setSkill.sqf"; -blck_fnc_cleanupAliveAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupAliveAI.sqf"; -blck_fnc_deleteAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_deleteAI.sqf"; -blck_fnc_processAIHit = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIHit.sqf"; -blck_fnc_spawnHostage = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnHostage.sqf"; -blck_fnc_spawnLeader = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnLeader.sqf"; -blck_fnc_spawnCharacter = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnCharacter.sqf"; -blck_fnc_spawnParaUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnParaUnits.sqf"; -blck_fnc_nextAnim = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_nextAnim.sqf"; -blck_fnc_placeCharacterInBuilding = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_placeCharacterInBuilding.sqf"; + // HC support functions + ["blck_fnc_HC_XferGroup","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_XferGroup.sqf"], +// ["blck_fnc_HC_XferVehicle","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_XferVehicle.sqf"], + ["blck_fnc_onPlayerDisconnected","\q\addons\custom_server\Compiles\HC\GMS_fnc_onPlayerDisconnected.sqf"], +// ["blck_fnc_HC_groupsAssigned","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_groupsAssigned.sqf"], + ["blck_fnc_HC_monitor","\q\addons\custom_server\Compiles\HC\GMS_fnc_HCmonitor.sqf"], +// ["blck_fnc_HC_vehicleMonitor","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_vehicleMonitor.sqf"], +// ["blck_fnc_HC_monitorHC","\q\addons\custom_server\Compiles\HC\GMS_fnc_monitorHC.sqf"], + ["blck_fnc_HC_passToHCs","\q\addons\custom_server\Compiles\HC\GMS_fnc_passToHCs.sqf"], + ["blck_fnc_HC_getListConnected","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_getListConnected.sqf"], + ["blck_fnc_HC_leastBurdened","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_leastBurdened.sqf"], + ["blck_fnc_HC_countGroupsAssigned","\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_countGroupsAssigned.sqf"] +]; -// HC support functions -blck_fnc_HC_XferGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_XferGroup.sqf"; -blck_fnc_onPlayerDisconnected = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_onPlayerDisconnected.sqf"; -blck_fnc_HC_monitor = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_HCmonitor.sqf"; -blck_fnc_HC_passToHCs = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_passToHCs.sqf"; -blck_fnc_HC_getListConnected = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_getListConnected.sqf"; -blck_fnc_HC_leastBurdened = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_leastBurdened.sqf"; -blck_fnc_HC_countGroupsAssigned = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_countGroupsAssigned.sqf"; +{ + _x params ["_name","_path"]; + missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path]; +} foreach _functions; + + +#ifdef blck_debugMode +if (blck_debugLevel > 2) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_HC_monitoredVehicles %3",diag_tickTime,_vehList,blck_HC_monitoredVehicles];}; +#endif + +#ifdef GRGserver +blck_fnc_broadcastServerFPS = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_broadcastServerFPS.sqf"; +diag_log "blck_functions loaded using GRGserver settings ---- >>>> "; +#endif onPlayerDisconnected {[_name,_owner] call blck_fnc_onPlayerDisconnected;}; //diag_log "[blckeagls] Functions Loaded";