Updated Changelog

This commit is contained in:
Chris Cardozo 2020-08-02 08:08:27 -04:00
parent 170035504a
commit b870dfbfd0

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@ -5,9 +5,23 @@ Contributions by Narines: bug fixes, testing, infinite ammo fix.
Ideas or code from that by He-Man, Vampire and KiloSwiss have been used for certain functions.
Many thanks for new Coding and ideas from Grahame.
Significant Changes:
=====================
6.98 Build 205
7.00 Build 212
New:
Fixed: Don and Hostage missions could not be completed
Fixed: Missions tended to spawn all at once
Fixed: vehicles are spawned at a safe spot which should reduce unintended explosions
Fixed: Missions sometimes spawned on steep hillsides.
Fixed: Vehicles sometimes blew up on spawn.
Added: The system has been upgreaded to a state-based system, meaning one scrpt is running once all missions are initialized.
Changed: a lot of debugging was removed.
6.98 Build 206
FIXED: few minor bug fixes.
FIXED: Static Mission Loot vehicles are no longer deleted by Epoch servers when players enter them.
FIXED: an error in coordinates for some randomly spawned missions tha added an extra 0 to the array with the coordinaates.
@ -28,8 +42,11 @@ Removed: some debugging and map sepcific settings from blck_custom_config.sqf
Changed: some code for finding locations for a new mission.
Added: all blckeagls map markers have the same prefix: "blckeagls_marker"
Known Issues
- Live AI Counts are sometimes inaccurate at UMS Dynamic Missions
6.96 Build 199
Added support for Arma servers not running Epoch or Exile