Updated Changelog
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@ -5,9 +5,23 @@ Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Ideas or code from that by He-Man, Vampire and KiloSwiss have been used for certain functions.
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Many thanks for new Coding and ideas from Grahame.
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Significant Changes:
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=====================
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6.98 Build 205
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7.00 Build 212
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New:
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Fixed: Don and Hostage missions could not be completed
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Fixed: Missions tended to spawn all at once
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Fixed: vehicles are spawned at a safe spot which should reduce unintended explosions
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Fixed: Missions sometimes spawned on steep hillsides.
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Fixed: Vehicles sometimes blew up on spawn.
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Added: The system has been upgreaded to a state-based system, meaning one scrpt is running once all missions are initialized.
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Changed: a lot of debugging was removed.
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6.98 Build 206
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FIXED: few minor bug fixes.
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FIXED: Static Mission Loot vehicles are no longer deleted by Epoch servers when players enter them.
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FIXED: an error in coordinates for some randomly spawned missions tha added an extra 0 to the array with the coordinaates.
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@ -28,8 +42,11 @@ Removed: some debugging and map sepcific settings from blck_custom_config.sqf
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Changed: some code for finding locations for a new mission.
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Added: all blckeagls map markers have the same prefix: "blckeagls_marker"
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Known Issues
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- Live AI Counts are sometimes inaccurate at UMS Dynamic Missions
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6.96 Build 199
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Added support for Arma servers not running Epoch or Exile
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