From b91e589e4e2e8875d0f6726df65e5abb63183018 Mon Sep 17 00:00:00 2001 From: Ghostrider-DbD- Date: Sun, 5 Feb 2017 23:35:42 -0500 Subject: [PATCH] Update blck_configs_exile.sqf replace epoch vehicles with exiles ones. --- .../custom_server/Configs/blck_configs_exile.sqf | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/@epochhive/addons/custom_server/Configs/blck_configs_exile.sqf b/@epochhive/addons/custom_server/Configs/blck_configs_exile.sqf index e9e154f..caa0572 100644 --- a/@epochhive/addons/custom_server/Configs/blck_configs_exile.sqf +++ b/@epochhive/addons/custom_server/Configs/blck_configs_exile.sqf @@ -4,7 +4,7 @@ Last modified 8/1/15 */ #define DBDserver 1 - if (blck_debugON) then {diag_log "[blckeagls] Loading blck_configs_epoch.sqf";}; + if (blck_debugON) then {diag_log "[blckeagls] Loading blck_configs_exlie.sqf";}; /* Configuration for Addons that support the overall Mission system. @@ -30,7 +30,7 @@ Last modified 8/1/15 // if true then missions will not spawn within 1000 m of spawn points for Altis, Bornholm, Cherno, Esseker or stratis. blck_listConcreteMixerZones = true; blck_blacklistSpawns = true; - blck_blacklistTraderCities = true; // Set this = true if you would like the mission system to automatically search for the locations of the Epoch trader cities. Note that these are pre-defined in GMS_fnc_findWorld for the most common maps. + blck_blacklistTraderCities = true; // Set this = true if you would like the mission system to automatically search for the locations of the trader cities. Note that these are pre-defined in GMS_fnc_findWorld for the most common maps. // list of locations that are protected against mission spawns switch (toLower(worldName)) do @@ -85,7 +85,7 @@ Last modified 8/1/15 blck_VK_GunnerDamage = true; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun. blck_forbidenVehicles = ["B_MRAP_01_hmg_F","O_MRAP_02_hmg_F"]; // Add any vehicles for which you wish to forbid vehicle kills // For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons - // HMG_M2 is mounted on the armed offroad that is spawned by Epoch + blck_forbidenVehicleGuns = ["LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC",/*"HMG_M2",*/"HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm","HMG_127_LSV_01"]; // Add any vehicles for which you wish to forbid vehicle kills, o // GLOBAL MISSION PARAMETERS @@ -99,7 +99,7 @@ Last modified 8/1/15 // Settings for Mission Vehicles. blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area. blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten out. - blck_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases + blck_AIPatrolVehicles = ["Exile_Car_Offroad_Armed_Guerilla01 ","B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases // AI STATIC WEAPON PARAMETERS blck_useStatic = true; // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles @@ -113,7 +113,7 @@ Last modified 8/1/15 blck_AIHelis = ["B_Heli_Light_01_armed_F","B_Heli_Transport_01_camo_F","B_Heli_Transport_03_F"]; // The helis used to bring in and drop reinforcements. // Unarmed Helis provided for reference. - // ["B_Heli_Transport_03_unarmed_EPOCH","O_Heli_Light_02_unarmed_EPOCH","I_Heli_Transport_02_EPOCH"]; + // ["Exile_Chopper_Orca_CSAT", "Exile_Chopper_Orca_Black","","Exile_Chopper_Huey_Desert","Exile_Chopper_Hummingbird_Green","Exile_Chopper_Huron_Green"] // Mission - specific settings //Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not thoroughly tested.