diff --git a/@GMS/addons/custom_server/Configs/blck_custom_config.sqf b/@GMS/addons/custom_server/Configs/blck_custom_config.sqf index 378a2d8..e8d9b89 100644 --- a/@GMS/addons/custom_server/Configs/blck_custom_config.sqf +++ b/@GMS/addons/custom_server/Configs/blck_custom_config.sqf @@ -17,10 +17,6 @@ diag_log "[blckeagls] Loading Configuration Overides"; -/* - See the examples below as a guide for adding configs that are unique for each of several servers. -*/ -/* private["_startTime"]; _startTime = diag_tickTime; _world = toLower format ["%1", worldName]; @@ -30,6 +26,7 @@ switch (_world) do { case "napf":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;}; case "namalsk":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;}; case "tanoa":{_nightAccel = 12; _dayAccel = 3.2;_duskAccel = 6;}; + case "namalsk":{_nightAccel = 12; _dayAccel = 2; _duskAccel = 6;}; }; switch (toLower (worldName)) do @@ -83,9 +80,9 @@ switch (toLower (worldName)) do blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. - blck_timeAccelerationDay = ((_serverUpTime + 2)/_daylight); // Daytime time accelearation - blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation - blck_timeAccelerationNight = (3/_nightTime); // Nighttim time acceleration + blck_timeAccelerationDay = 2; // Daytime time accelearation + blck_timeAccelerationDusk = 6; // Dawn/dusk time accelearation + blck_timeAccelerationNight = (12); // Nighttim time acceleration }; case "esseker": { @@ -132,13 +129,7 @@ switch (toLower (worldName)) do blck_maxCrashSites = 3; }; }; -*/ -/* - Debug settings - -*/ - -/* if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in \custom_server\compiles\blck_variables.sqf { // Used primarily for debugging. @@ -153,14 +144,14 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in blck_maxSpawnedMissions = 15; blck_mainThreadUpdateInterval = 10; - blck_enableOrangeMissions = -1; - blck_enableGreenMissions = -1; - blck_enableRedMissions = -1; + blck_enableOrangeMissions = 1; + blck_enableGreenMissions = 1; + blck_enableRedMissions = 1; blck_enableBlueMissions = 1; - blck_numberUnderwaterDynamicMissions = -3; + blck_numberUnderwaterDynamicMissions = 1; blck_enableHunterMissions = 1; blck_enableScoutsMissions = 1; - blck_maxCrashSites = 3; + blck_maxCrashSites = 1; blck_cleanupCompositionTimer = 20; // Time after mission completion at which items in the composition are deleted. blck_AliveAICleanUpTimer = 20; // Time after mission completion at which any remaining live AI are deleted. @@ -185,7 +176,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in blck_SpawnVeh_Orange = 1; // Number of vehicles at Orange Missions blck_SpawnVeh_Green = 1; // Number of vehicles at Green Missions - blck_SpawnVeh_Blue = 4; // Number of vehicles at Blue Missions + blck_SpawnVeh_Blue = -4; // Number of vehicles at Blue Missions blck_SpawnVeh_Red = 1; blck_TMin_Blue = 7; @@ -212,7 +203,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in blck_MinAI_Blue = 1; blck_MaxAI_Blue = 2; - blck_AIGrps_Blue = 0; + blck_AIGrps_Blue = 3; blck_AIPatrolVehicles = ["Exile_Car_MB4WDOpen"]; /* @@ -230,11 +221,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in ]; */ }; -*/ -/* - You can define configs for additional mods or loadouts here -*/ blck_CUPWeapons = [ "CUP_lmg_L7A2", "CUP_lmg_L110A1",