remove some logging
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66ae8eb113
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ccb6b17d10
@ -270,7 +270,6 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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if !(_garrisonedBuildings_BuildingPosnSystem isEqualTo []) then
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{
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// params["_building","_group",["_noStatics",0],["_typesStatics",blck_staticWeapons],["_noUnits",0],["_aiDifficultyLevel","Red"], ["_uniforms",[]],["_headGear",[]],["_vests",[]],["_backpacks",[]],["_launcher","none"],["_weaponList",[]],["_sideArms",[]]];
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private _temp = [_coords, _garrisonedBuildings_BuildingPosnSystem, _difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call blck_fnc_garrisonBuilding_RelPosSystem;
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if (_temp isEqualTo grpNull) then {throw 1} else
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// TODO: add error checks for grpNull to the RelPosSystem
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@ -298,6 +297,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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uisleep 5;
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private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
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if (blck_useVehiclePatrols && ((_noPatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
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{
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_temp = [_coords,_noPatrols,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
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@ -37,7 +37,7 @@ if (_patrolsThisMission isEqualTo []) then
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private _v = [_skillAI] call blck_fnc_selectPatrolVehicle;
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_patrolsThisMission pushBack [_v, _x];
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diag_log format["_spawnMissionVehiclePatrols(36): _v = %1 | _patrolsThisMission = %2",_v,_patrolsThisMission];
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//diag_log format["_spawnMissionVehiclePatrols(36): _v = %1 | _patrolsThisMission = %2",_v,_patrolsThisMission];
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}forEach _spawnLocations;
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};
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//diag_log format["_spawnMissionVehiclePatrols(42): _patrolsThisMission = %1",_patrolsThisMission];
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