remove some logging

This commit is contained in:
Chris Cardozo 2020-10-31 09:54:23 -04:00
parent 66ae8eb113
commit ccb6b17d10
2 changed files with 2 additions and 2 deletions

View File

@ -270,7 +270,6 @@ for "_i" from 1 to (count blck_activeMissionsList) do
if !(_garrisonedBuildings_BuildingPosnSystem isEqualTo []) then
{
// params["_building","_group",["_noStatics",0],["_typesStatics",blck_staticWeapons],["_noUnits",0],["_aiDifficultyLevel","Red"], ["_uniforms",[]],["_headGear",[]],["_vests",[]],["_backpacks",[]],["_launcher","none"],["_weaponList",[]],["_sideArms",[]]];
private _temp = [_coords, _garrisonedBuildings_BuildingPosnSystem, _difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call blck_fnc_garrisonBuilding_RelPosSystem;
if (_temp isEqualTo grpNull) then {throw 1} else
// TODO: add error checks for grpNull to the RelPosSystem
@ -298,6 +297,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
uisleep 5;
private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
if (blck_useVehiclePatrols && ((_noPatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
{
_temp = [_coords,_noPatrols,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;

View File

@ -37,7 +37,7 @@ if (_patrolsThisMission isEqualTo []) then
private _v = [_skillAI] call blck_fnc_selectPatrolVehicle;
_patrolsThisMission pushBack [_v, _x];
diag_log format["_spawnMissionVehiclePatrols(36): _v = %1 | _patrolsThisMission = %2",_v,_patrolsThisMission];
//diag_log format["_spawnMissionVehiclePatrols(36): _v = %1 | _patrolsThisMission = %2",_v,_patrolsThisMission];
}forEach _spawnLocations;
};
//diag_log format["_spawnMissionVehiclePatrols(42): _patrolsThisMission = %1",_patrolsThisMission];