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@ -71,7 +71,7 @@ private _functions = [
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["blck_fnc_updateMissionQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_updateMissionQue.sqf"],
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["blck_fnc_spawnPendingMissions","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnPendingMissions.sqf"],
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//["blck_fnc_addLiveAItoQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_addLiveAItoQue.sqf"],
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//["blck_fnc_addObjToQue","\q\addons\custom_server\Compiles\Missions\GMS_fnc_addObjToQue.sqf"],
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["blck_fnc_spawnCrate","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnCrate.sqf"], // Simply spawns a crate of a specified type at a specific position.
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["blck_fnc_spawnMissionCrates","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnMissionCrates.sqf"],
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["blck_fnc_cleanupObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_cleanUpObjects.sqf"],
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@ -106,36 +106,28 @@ private _functions = [
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["blck_fnc_sm_monitorEmplaced","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorEmplaced.sqf"],
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["blck_fnc_sm_monitorGarrisonsASL","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorGarrisonsASL.sqf"],
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["blck_fnc_sm_monitorGarrisons_relPos","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_monitorGarrisons_relPos.sqf"],
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//["blck_fnc_sm_spawnVehiclePatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnVehiclePatrol.sqf"],
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//["blck_fnc_sm_spawnAirPatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnAirPatrol.sqf"],
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//["blck_fnc_sm_spawnEmplaced","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnEmplaced.sqf"],
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//["blck_fnc_sm_spawnInfantryPatrol","\q\addons\custom_server\Compiles\Missions\GMS_sm_spawnInfantryPatrol.sqf"],
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["blck_fnc_sm_staticPatrolMonitor","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_staticPatrolMonitor.sqf"],
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//["blck_fnc_sm_checkForPlayerNearMission","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_checkForPlayerNearMission.sqf"],
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//["blck_fnc_sm_spawnAirPatrols","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnAirPatrols.sqf"],
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//["blck_fnc_sm_spawnEmplaceds","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnEmplaced.sqf"],
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//["blck_fnc_sm_spawnInfantryPatrols","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnInfantryPatrols.sqf"],
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["blck_fnc_sm_spawnLootContainers","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnLootContainers.sqf"],
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["blck_fnc_sm_spawnObjects","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnObjects.sqf"],
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//["blck_fnc_sm_spawnVehiclePatrols","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnVehiclePatrols.sqf"],
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["blck_fnc_sm_spawnBuildingGarrison_ASL","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnBuildingGarrisonASL.sqf"],
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["blck_fnc_sm_spawnBuildingGarrison_relPos","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnBuildingGarrison_relPos.sqf"],
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["blck_fnc_sm_spawnObjectASLVectorDirUp","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_spawnObjectASLVectorDirUp.sqf"],
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["blck_fnc_spawnScubaGroup","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnScubaGroup.sqf"],
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["blck_fnc_spawnSDVPatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnSDVPatrol.sqf"],
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["blck_fnc_spawnSurfacePatrol","\q\addons\custom_server\Compiles\Missions\GMS_fnc_spawnSurfacePatrol.sqf"],
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//["blck_fnc_sm_AddScubaGroup","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_AddScubaGroup.sqf"],
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//["blck_fnc_sm_AddSurfaceVehicle","\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_AddSurfaceVehicle.sqf"],
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//["blck_fnc_sm_AddSDVVehicle","\q\addons\custom_server\Compiles\Missions\GMS_sm_AddSDVVehicle.sqf"],
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["blck_fnc_sm_AddGroupToArray", "\q\addons\custom_server\Compiles\Missions\GMS_fnc_sm_AddGroupToArray.sqf"],
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// Group-related functions
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["blck_fnc_spawnGroup","\q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf"], // Spawn a single group and populate it with AI units]
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["blck_fnc_setupWaypoints","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setupWaypoints.sqf"], // Set default waypoints for a group
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// 7/29/19 script mission; presume another function handles this now.
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//["blck_fnc_missionGroupMonitor","\q\addons\custom_server\Compiles\Groups\GMS_fnc_missionGroupMonitor.sqf"], // Monitors active groups for those that are stuck in an SAD waypoint but not in combat
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//["blck_fnc_changeToSADWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSADWaypoint.sqf"],
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//["blck_fnc_changeToMoveWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToMoveWaypoint.sqf"],
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//["blck_fnc_changeToSentryWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_changeToSentryWaypoint.sqf"],
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["blck_fnc_setNextWaypoint","\q\addons\custom_server\Compiles\Groups\GMS_fnc_setNextWaypoint.sqf"],
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["blck_fnc_cleanEmptyGroups","\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"], // GMS_fnc_cleanEmptyGroups
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@ -154,10 +146,9 @@ private _functions = [
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["blck_fnc_vehicleMonitor","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf"],
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["blck_fnc_spawnMissionReinforcements","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionReinforcements.sqf"],
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["blck_fnc_spawnMissionHeli","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnMissionHeli.sqf"],
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//["blck_EH_AIVehicle_HandleHit","\q\addons\custom_server\Compiles\Vehicles\GMS_EH_AIVehicle_Hit.sqf"], // Not needed, we can just call the function directly from the EH
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["blck_fnc_HandleAIVehicleHit","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_HandleAIVehicleHit.sqf"],
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// ["blck_EH_VehicleKilled","\q\addons\custom_server\Compiles\Vehicles\GMS_EH_VehicleKilled.sqf"], // Not needed, we can just call the function directly from the EH
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// ["blck_EH_changeLocality","\q\addons\custom_server\Compiles\Vehicles\GMS_EH_changeLocality.sqf"], // Not used at present
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["blck_fnc_processAIVehicleKill","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_processAIVehicleKill.sqf"],
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["blck_fnc_selectPatrolVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_selectPatrolVehicle.sqf"],
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["blck_fnc_releaseVehicleToPlayers","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_releaseVehicleToPlayers.sqf"],
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@ -169,8 +160,7 @@ private _functions = [
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["blck_fnc_unlockVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_unlockVehicle.sqf"],
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["GMS_fnc_applyVehicleDamagePenalty","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_applyVehicleDamagePenalty.sqf"],
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["GMS_fnc_revealVehicleToUnits","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_revealVehicleToUnits.sqf"],
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//["GMS_fnc_handleEmptyStaticWeapon","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_handleEmptyStaticWeapon.sqf"],
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//["blck_EH_vehicleGetOut","\q\addons\custom_server\Compiles\Vehicles\GMS_EH_vehicleGetOut.sqf"], // Just call the function directly
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["blck_fnc_handleVehicleGetOut","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_handleVehicleGetOut.sqf"],
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["blck_fnc_checkForEmptyVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_checkForEmptyVehicle.sqf"],
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["blck_fnc_handleEmptyVehicle","\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_handleEmptyVehicle.sqf"],
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@ -185,11 +175,11 @@ private _functions = [
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["blck_EH_AIHit","\q\addons\custom_server\Compiles\Units\GMS_EH_AIHit.sqf"],
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["blck_EH_unitWeaponReloaded","\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf"],
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["blck_EH_AIfiredNear","\q\addons\custom_server\Compiles\Units\GMS_EH_AIfiredNear.sqf"],
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//["blck_EH_animDone","\q\addons\custom_server\Compiles\Units\GMS_EH_animDone.sqf"],
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["blck_fnc_processAIKill","\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf"],
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["blck_fnc_removeLaunchers","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf"],
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["blck_fnc_removeNVG","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeNVG.sqf"],
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//["blck_fnc_alertNearbyUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyUnits.sqf"],
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["blck_fnc_alertGroupUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertGroupUnits.sqf"],
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["GMS_fnc_alertNearbyGroups","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyGroups.sqf"],
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["blck_fnc_alertNearbyVehicles","\q\addons\custom_server\Compiles\Units\GMS_fnc_alertNearbyVehicles.sqf"],
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@ -203,7 +193,7 @@ private _functions = [
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["blck_fnc_spawnLeader","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnLeader.sqf"],
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["blck_fnc_spawnCharacter","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnCharacter.sqf"],
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["blck_fnc_spawnParaUnits","\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnParaUnits.sqf"],
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//["blck_fnc_nextAnim","\q\addons\custom_server\Compiles\Units\GMS_fnc_nextAnim.sqf"],
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["blck_fnc_placeCharacterInBuilding","\q\addons\custom_server\Compiles\Units\GMS_fnc_placeCharacterInBuilding.sqf"],
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["GMS_fnc_removeAllAIgear","\q\addons\custom_server\Compiles\Units\GMS_fnc_removeAllAIgear.sqf"],
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