Build 177

Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players.
This commit is contained in:
Chris Cardozo 2019-06-17 22:52:54 -04:00
parent 8b3c6a2e34
commit cfc22d4165
108 changed files with 288 additions and 234 deletions

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@ -1,6 +1,7 @@
//This script sends Message Information to allplayers //This script sends Message Information to allplayers
// Last modified 1/4/17 by Ghostrider [GRG]
/* /*
By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/* /*
Determines the total number of spawned groups on the side used by the mission system and returns this value. Determines the total number of spawned groups on the side used by the mission system and returns this value.
By Ghostrider [GRG] By Ghostrider [GRG]
Last updated 12/21/16 Copyright 2016
/*
By Ghostrider [GRG]
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -6,9 +6,10 @@
If _item is a string then add 1 of that item to the container. If _item is a string then add 1 of that item to the container.
If _item is an array with 2 elements ["itemName",3] then assume that the first element is a string and is the name of the item, and the second is the number to add. If _item is an array with 2 elements ["itemName",3] then assume that the first element is a string and is the name of the item, and the second is the number to add.
if _item is an array with 3 elements ["itemName",2,6] assume that the first element is the item name (string), the second the min # to add and the third the max # to add. if _item is an array with 3 elements ["itemName",2,6] assume that the first element is the item name (string), the second the min # to add and the third the max # to add.
by Ghostrider [GRG]
11/14/16
By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 8/16/17
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/* /*
call as [] call blck_fnc_cleanEmptyGroups; call as [] call blck_fnc_cleanEmptyGroups;
Deletes any empty groups and thereby prevents errors resulting from createGroup returning nullGroup. Deletes any empty groups and thereby prevents errors resulting from createGroup returning nullGroup.
By Ghostrider [GRG]
11/16/16 By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
for "_i" from 1 to (count blck_temporaryMarkers) do for "_i" from 1 to (count blck_temporaryMarkers) do
{ {
if (_i > (count blck_temporaryMarkers)) exitWith {}; if (_i > (count blck_temporaryMarkers)) exitWith {};

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/* /*
Killed handler for _units By Ghostrider [GRG]
By Ghostrider-GRG- Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/* /*
Remove all inventory from an object. Remove all inventory from an object.
By Ghostrider-GRG-
-------------------------- By Ghostrider [GRG]
Copyright 2016
--------------------------
License License
-------------------------- --------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

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@ -3,7 +3,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 1-22-17
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -2,7 +2,16 @@
Determine the map name, set the map center and size, and return the map name. Determine the map name, set the map center and size, and return the map name.
Trader coordinates were pulled from the config.cfg Trader coordinates were pulled from the config.cfg
Inspired by the Vampire and DZMS Inspired by the Vampire and DZMS
Last Modified 9/3/16
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,6 +1,8 @@
// Last modified 8/13/17 by Ghostrider [GRG] // Last modified 8/13/17 by Ghostrider [GRG]
/* /*
By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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// pull trader cities from config // pull trader cities from config
/* /*
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -5,6 +5,16 @@
Parameters: _item, a string to be interrogated. Parameters: _item, a string to be interrogated.
Returns: true if the string is a valid classname. Returns: true if the string is a valid classname.
*/ */
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
//#include "GMSCore\init\GMS_defines.hpp" "\addons\GMSCore\init\GMS_defines.hpp" //#include "GMSCore\init\GMS_defines.hpp" "\addons\GMSCore\init\GMS_defines.hpp"
params["_item"]; params["_item"];
private _result = if ([_item] call GMS_fnc_getCfgType isEqualTo "") then {false} else {true}; private _result = if ([_item] call GMS_fnc_getCfgType isEqualTo "") then {false} else {true};

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case 1: [["item1",...,"itemN"],6]; The script will randomly select from the array of item names 6 times and call the loot loader each time. case 1: [["item1",...,"itemN"],6]; The script will randomly select from the array of item names 6 times and call the loot loader each time.
case 2: [["item1",...,"itemN"],6, 9]; As above except that an item will be selected a minimum of 6 and maximum of 9 times. case 2: [["item1",...,"itemN"],6, 9]; As above except that an item will be selected a minimum of 6 and maximum of 9 times.
by Ghostrider [GRG]
8/13/17
By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------
@ -25,6 +25,7 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";

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/* /*
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------
@ -45,7 +45,7 @@ while {true} do
[] call blck_fnc_scanForPlayersNearVehicles; [] call blck_fnc_scanForPlayersNearVehicles;
[] call GMS_fnc_cleanupTemporaryMarkers; [] call GMS_fnc_cleanupTemporaryMarkers;
[] call GMS_fnc_updateCrateSignals; [] call GMS_fnc_updateCrateSignals;
//[] call blck_fnc_cleanEmptyGroups; [] call blck_fnc_cleanEmptyGroups;
_timer20sec = diag_tickTime + 20; _timer20sec = diag_tickTime + 20;
}; };
if ((diag_tickTime > _timer1min)) then if ((diag_tickTime > _timer1min)) then

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/* /*
Killed handler for _units By Ghostrider [GRG]
By Ghostrider-GRG- Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/* /*
Killed handler for _units
By Ghostrider-GRG-
By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/* /*
Check if an HC is connected and if so transfer some AI to it. Check if an HC is connected and if so transfer some AI to it.
By Ghostrider [GRG] By Ghostrider [GRG]
Last modified 11-8-16 Copyright 2016
/*
By Ghostrider [GRG]
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/* /*
By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,12 +1,8 @@
////////////////////////////////////////////////////// //////////////////////////////////////////////////////
// Test whether one object (e.g., a player) is within a certain range of any of an array of other objects // Test whether one object (e.g., a player) is within a certain range of any of an array of other objects
/* /*
for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 2/24/17
/*
By Ghostrider [GRG]
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,12 +1,8 @@
////////////////////////////////////////////////////// //////////////////////////////////////////////////////
// Test whether one object (e.g., a player) is within a certain range of any of an array of other objects // Test whether one object (e.g., a player) is within a certain range of any of an array of other objects
/* /*
for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 2/24/17
/*
By Ghostrider [GRG]
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,12 +1,8 @@
////////////////////////////////////////////// //////////////////////////////////////////////
// returns a position array at random position within a radius of _range relative to _pos. // returns a position array at random position within a radius of _range relative to _pos.
/* /*
for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 8-13-16
/*
By Ghostrider [GRG]
-------------------------- --------------------------
License License
-------------------------- --------------------------

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/* /*
Killed handler for _units By Ghostrider [GRG]
By Ghostrider-GRG- Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,10 +1,10 @@
////////////////////////////////////////////////////// //////////////////////////////////////////////////////
// test if a timeout condition exists. // test if a timeout condition exists.
// by Ghostrider [GRG]
// Last modified 1/22/17
// [_startTime] call blck_fnc_timedOut // [_startTime] call blck_fnc_timedOut
// Returns true (timed out) or false (not timed out) // Returns true (timed out) or false (not timed out)
/* /*
By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,4 +1,12 @@
/*
By Ghostrider [GRG]
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
for "_i" from 1 to (count blck_illuminatedCrates) do for "_i" from 1 to (count blck_illuminatedCrates) do
{ {
if (_i > (count blck_illuminatedCrates)) exitWith {}; if (_i > (count blck_illuminatedCrates)) exitWith {};

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/* /*
by Ghostrider [GRG] by Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -2,7 +2,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 8-13-16
Waits for a random period between _min and _max seconds Waits for a random period between _min and _max seconds
Call as Call as

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@ -1,3 +1,13 @@
/*
By Ghostrider [GRG]
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
// TODO: Which of the to versions is active; delete the inactive one.
if (!isServer) exitWith {}; if (!isServer) exitWith {};
blck_fnc_countGroupsAssigned = { blck_fnc_countGroupsAssigned = {
params["_HC"]; params["_HC"];

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@ -3,7 +3,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last modified 4/23/17
-------------------------- --------------------------
License License

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@ -3,7 +3,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last modified 4/29/17
-------------------------- --------------------------
License License

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@ -1,9 +1,9 @@
// Sets the WP type for WP for the specified group and updates other atributes accordingly. // Sets the WP type for WP for the specified group and updates other atributes accordingly.
// TODO: Not uses? how to handle
/* /*
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last modified 4/29/17
-------------------------- --------------------------
License License

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@ -13,8 +13,8 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
params["_group","_maxTime","radius"]; params["_group","_maxTime","_radius"];
if ((diag_tickTime > (_group getVariable "timeStamp") + _maxTime) || ( (getPos (leader)) distance2d (_group getVariable "patrolCenter") > 200)) then if ((diag_tickTime > (_group getVariable "timeStamp") + _maxTime) || ( (getPos (leader)) distance2d (_group getVariable "patrolCenter") > _radius)) then
{ {
(leader _group) call blck_fnc_changeToMoveWaypoint; (leader _group) call blck_fnc_changeToMoveWaypoint;
#ifdef blck_debugMode #ifdef blck_debugMode

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@ -13,6 +13,8 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
// TODO: Add pushBack for groups spawned at static missions.
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";
_fn_waypointComplete = { _fn_waypointComplete = {

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@ -3,7 +3,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last modified 3/14/17
-------------------------- --------------------------
License License

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@ -3,7 +3,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last modified 6/1/17
-------------------------- --------------------------
License License

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@ -15,8 +15,8 @@
case 1: [["item1",...,"itemN"],6]; The script will randomly select from the array of item names 6 times and call the loot loader each time. case 1: [["item1",...,"itemN"],6]; The script will randomly select from the array of item names 6 times and call the loot loader each time.
case 2: [["item1",...,"itemN"],6, 9]; As above except that an item will be selected a minimum of 6 and maximum of 9 times. case 2: [["item1",...,"itemN"],6, 9]; As above except that an item will be selected a minimum of 6 and maximum of 9 times.
by Ghostrider [GRG] By Ghostrider-GRG-
11/14/16 Copyright 2016
-------------------------- --------------------------
License License
@ -25,6 +25,8 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
// TODO: Check file name which seems to have an extra _ in it.
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";

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@ -6,8 +6,8 @@
If _item is a string then add 1 of that item to the container. If _item is a string then add 1 of that item to the container.
If _item is an array with 2 elements ["itemName",3] then assume that the first element is a string and is the name of the item, and the second is the number to add. If _item is an array with 2 elements ["itemName",3] then assume that the first element is a string and is the name of the item, and the second is the number to add.
if _item is an array with 3 elements ["itemName",2,6] assume that the first element is the item name (string), the second the min # to add and the third the max # to add. if _item is an array with 3 elements ["itemName",2,6] assume that the first element is the item name (string), the second the min # to add and the third the max # to add.
by Ghostrider [GRG] By Ghostrider-GRG-
11/14/16 Copyright 2016
-------------------------- --------------------------
License License

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@ -2,8 +2,8 @@
Adds a list of live AI associated with a mission to a que of live AI that will be deleted at a later time by the main thread Adds a list of live AI associated with a mission to a que of live AI that will be deleted at a later time by the main thread
call as [ [list of AI], time] call blck_fnc_addLiveAItoQue; where time is the time delay before deletion occurs call as [ [list of AI], time] call blck_fnc_addLiveAItoQue; where time is the time delay before deletion occurs
by Ghostrider [GRG] By Ghostrider-GRG-
Last modified 3-13-17 Copyright 2016
-------------------------- --------------------------
License License

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@ -1,8 +1,8 @@
/* /*
Adds the basic list of parameters that define a mission such as the marker name, mission list, mission path, AI difficulty, and timer settings, to the arrays that the main thread inspects. Adds the basic list of parameters that define a mission such as the marker name, mission list, mission path, AI difficulty, and timer settings, to the arrays that the main thread inspects.
by Ghostrider [GRG] By Ghostrider-GRG-
Last modified 1-21-17 Copyright 2016
-------------------------- --------------------------
License License

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@ -2,8 +2,8 @@
Adds a list of live AI associated with a mission to a que of live AI that will be deleted at a later time by the main thread Adds a list of live AI associated with a mission to a que of live AI that will be deleted at a later time by the main thread
call as [ [list of AI], time] call blck_fnc_addLiveAItoQue; where time is the time delay before deletion occurs call as [ [list of AI], time] call blck_fnc_addLiveAItoQue; where time is the time delay before deletion occurs
by Ghostrider [GRG] By Ghostrider-GRG-
Last modified 10-14-16 Copyright 2016
-------------------------- --------------------------
License License

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@ -6,7 +6,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 4-11-17
-------------------------- --------------------------
License License

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@ -3,7 +3,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 8-13-16
-------------------------- --------------------------
License License

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@ -1,11 +1,6 @@
/* /*
Dynamic Loot Crate Spaw System for Exile Mod for Arma 3 By Ghostrider-GRG-
by Copyright 2016
Ghostrider [GRG]
for ghostridergaming
4-6-16
Spawn a crate on land or in the air
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,5 +1,6 @@
/* /*
by Ghostrider By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License

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@ -2,7 +2,8 @@
schedules deletion of all remaining alive AI and mission objects. schedules deletion of all remaining alive AI and mission objects.
Updates the mission que. Updates the mission que.
Updates mission markers. Updates mission markers.
By Ghostrider GRG By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License

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@ -1,6 +1,7 @@
/* /*
By Ghostrider [GRG] By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License

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@ -1,5 +1,7 @@
/* /*
By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,5 +1,7 @@
/* /*
By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,4 +1,6 @@
/* /*
By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -10,6 +10,7 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
// TODO: Make sure all groups are captured in the list o factive groups
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";
#define delayTime 1 #define delayTime 1
private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_assetKilledMsg","_enemyLeaderConfig", private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_assetKilledMsg","_enemyLeaderConfig",

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@ -6,7 +6,6 @@
returns: returns:
_lootarray _lootarray
by Ghostrider [GRG] by Ghostrider [GRG]
1/9-17
-------------------------- --------------------------
License License

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@ -1,7 +1,6 @@
////////////////////////////////////////////////////// //////////////////////////////////////////////////////
// Attach a marker of type _marker to an object _crate // Attach a marker of type _marker to an object _crate
// by Ghostrider [GRG] based on code from Wicked AI for Arma 2 Dayz Epoch // by Ghostrider [GRG] based on code from Wicked AI for Arma 2 Dayz Epoch
// Last modified 8/2/15
///////////////////////////////////////////////////// /////////////////////////////////////////////////////
/* /*
-------------------------- --------------------------

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@ -3,7 +3,6 @@
for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last updated 8-14-16
-------------------------- --------------------------
License License

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@ -2,7 +2,6 @@
Spawn objects from an array using offsects from a central location. Spawn objects from an array using offsects from a central location.
The code provided by M3Editor EDEN has been addapted to add checks for vehicles, should they be present. The code provided by M3Editor EDEN has been addapted to add checks for vehicles, should they be present.
Returns an array of spawned objects. Returns an array of spawned objects.
version of 10/13/17
-------------------------- --------------------------
License License

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@ -1,7 +1,6 @@
/* /*
[_missionEmplacedWeapons,_noEmplacedWeapons,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray; [_missionEmplacedWeapons,_noEmplacedWeapons,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray;
Last modified 4/27/17
By Ghostrider [GRG] By Ghostrider [GRG]
-------------------------- --------------------------
@ -99,7 +98,8 @@ if (blck_debugLevel > 1) then
// params["_vehType","_pos",["_clearInventory",true]]; // params["_vehType","_pos",["_clearInventory",true]];
private _wep = [(_x select 0),[0,0,0],false,true] call blck_fnc_spawnVehicle; private _wep = [(_x select 0),[0,0,0],false,true] call blck_fnc_spawnVehicle;
_wep addMPEventHandler ["MPHit",{[_this] call blck_EH_AIVehicle_HandleDamage}]; _wep addMPEventHandler ["MPHit",{[_this] call blck_EH_AIVehicle_HandleDamage}];
_wep setVariable["vehicleGroup",_empGroup]; _wep addEventHandler["GetOut",{_this remoteExec["blck_EH_vehicleGetOut",2]}];
//_wep setVariable["vehicleGroup",_empGroup];
_wep setVariable["GRG_vehType","emplaced"]; _wep setVariable["GRG_vehType","emplaced"];
_wep setPos _pos; _wep setPos _pos;
_wep setdir (random 359); _wep setdir (random 359);
@ -110,6 +110,7 @@ if (blck_debugLevel > 1) then
_gunner moveingunner _wep; _gunner moveingunner _wep;
_gunner setVariable["GRG_vehType","emplaced"]; _gunner setVariable["GRG_vehType","emplaced"];
_gunner setVariable["GRG_vehicle",_wep]; _gunner setVariable["GRG_vehicle",_wep];
//_gunner addEventHandler["GetOutMan",{_this remoteExec["blck_EH_vehcleManGetOut",2]}];
_emplacedAI append _units; _emplacedAI append _units;
} forEach _missionEmplacedWeapons; } forEach _missionEmplacedWeapons;
blck_monitoredVehicles append _emplacedWeps; blck_monitoredVehicles append _emplacedWeps;

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@ -1,9 +1,7 @@
//////////////////////////////////////////////////////
// Attach a marker of type _marker to an object _crate
// by Ghostrider [GRG] based on code from Wicked AI for Arma 2 Dayz Epoch
// Last modified 8/2/15
/////////////////////////////////////////////////////
/* /*
By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,9 +1,6 @@
//////////////////////////////////////////////////////
// Attach a marker of type _marker to an object _crate
// by Ghostrider [GRG] based on code from Wicked AI for Arma 2 Dayz Epoch
// Last modified 8/2/15
/////////////////////////////////////////////////////
/* /*
By Ghostrider-GRG-
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -2,7 +2,6 @@
/* /*
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last updated 8-14-16
-------------------------- --------------------------
License License

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@ -1,7 +1,6 @@
/* /*
blck_fnc_spawnMissionVehiclePatrols blck_fnc_spawnMissionVehiclePatrols
by Ghostrider [GRG] by Ghostrider [GRG]
3/17/17
returns [] if no groups could be created returns [] if no groups could be created
returns [_AI_Vehicles,_missionAI] otherwise; returns [_AI_Vehicles,_missionAI] otherwise;

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for ghostridergaming for ghostridergaming
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last modified 4/29/17
checks the status of each entry in checks the status of each entry in
/* /*
By Ghostrider [GRG] By Ghostrider [GRG]

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@ -2,7 +2,6 @@
Update the parameters for a mission in the list of missions running at that time. Update the parameters for a mission in the list of missions running at that time.
Call with the name of the marker associated with the mission and either "Active" or "Completed" Call with the name of the marker associated with the mission and either "Active" or "Completed"
by Ghostrider [GRG] by Ghostrider [GRG]
Last modified 1-22-17
-------------------------- --------------------------
License License

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@ -2,7 +2,6 @@
Deals with instances in which a unit is damaged (not in use). Deals with instances in which a unit is damaged (not in use).
By Ghostrider [GRG] By Ghostrider [GRG]
Last modified 4-11-17
unit: Object - Object the event handler is assigned to. unit: Object - Object the event handler is assigned to.
selectionName: String - Name of the selection where the unit was damaged. "" for over-all structural damage, "?" for unknown selections. selectionName: String - Name of the selection where the unit was damaged. "" for over-all structural damage, "?" for unknown selections.

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@ -1,3 +1,4 @@
// TODO: Delete?
/* /*
by Ghostrider by Ghostrider

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@ -3,7 +3,6 @@
Handle case where a unit reloads weapon. Handle case where a unit reloads weapon.
This was used in place of fired event handlers to add realism and deal with issues with the arma engine post v1.64 This was used in place of fired event handlers to add realism and deal with issues with the arma engine post v1.64
By Ghostrider [GRG] By Ghostrider [GRG]
Last modified 4-11-17
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers/Reloaded https://community.bistudio.com/wiki/Arma_3:_Event_Handlers/Reloaded

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@ -1,7 +1,6 @@
/* /*
_fnc_alertNearbyGroups _fnc_alertNearbyGroups
by Ghostrider by Ghostrider
9-20-15
Allerts all units within the nearest group to the location of a killer. Allerts all units within the nearest group to the location of a killer.
** Not in use at this time; reserved for the future ** ** Not in use at this time; reserved for the future **
-------------------------- --------------------------

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@ -1,7 +1,6 @@
/* /*
_fnc_alertNearbyUnits _fnc_alertNearbyUnits
by Ghostrider by Ghostrider
9-20-15
Allerts all units within a certain radius of the location of a killer. Allerts all units within a certain radius of the location of a killer.
** Not in use at this time; reserved for the future ** ** Not in use at this time; reserved for the future **
-------------------------- --------------------------

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@ -23,4 +23,3 @@ private _nearestVehicle = _nearestVehicles select 0;

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@ -2,7 +2,16 @@
/* /*
_fnc_alertNearestGroup _fnc_alertNearestGroup
*/ */
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
params["_group"]; params["_group"];
private _nearbyGroup = [group _unit] call blck_fnc_findNearestGroup; private _nearbyGroup = [group _unit] call blck_fnc_findNearestGroup;
{ {

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@ -1,8 +1,6 @@
/* /*
Delete alive AI. Delete alive AI.
Now called from the main thread which tracks the time elapsed so that we no longer spawn a wait timer for each completed mission.
by Ghostrider by Ghostrider
Last updated 4/11/17
-------------------------- --------------------------
License License

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@ -1,7 +1,7 @@
/* /*
Delete a unit. Delete a unit.
by Ghostrider by Ghostrider
Last updated 1/22/17
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -2,7 +2,6 @@
calculate a reward player for AI Kills in crypto. calculate a reward player for AI Kills in crypto.
Code fragment adapted from VEMF Code fragment adapted from VEMF
call as [_unit,_killer] call blck_fnc_handlePlayerUpdates; call as [_unit,_killer] call blck_fnc_handlePlayerUpdates;
Last modified 6/3/17
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,3 +1,5 @@
// Probably not used -
// TODO: delete ?
/* /*
by Ghostrider by Ghostrider

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@ -1,6 +1,5 @@
/* /*
By Ghostrider [GRG] By Ghostrider [GRG]
Last Modified 7-27-17
Handles the case where a unit is hit. Handles the case where a unit is hit.
@ -12,7 +11,7 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";
if !(isServer) exitWith {};
private ["_unit","_instigator","_group","_wp"]; private ["_unit","_instigator","_group","_wp"];
_unit = _this select 0 select 0; _unit = _this select 0 select 0;
_instigator = _this select 0 select 3; _instigator = _this select 0 select 3;

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@ -1,7 +1,7 @@
/* /*
Handle AI Deaths Handle AI Deaths
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016
-------------------------- --------------------------
License License
-------------------------- --------------------------
@ -12,50 +12,31 @@
// assumptions: this is always run on the server rgardless if th event is triggered on an HC or other client. // assumptions: this is always run on the server rgardless if th event is triggered on an HC or other client.
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";
if !(isServer) exitWith {};
params["_unit","_killer","_instigator"]; params["_unit","_killer","_instigator"];
//diag_log format["_fnc_processAIKill: _unit = %1 | _killer = %2",_unit,_killer]; //diag_log format["_fnc_processAIKill: _unit = %1 | _killer = %2",_unit,_killer];
if (_unit getVariable["blck_cleanupAt",-1] > 0) exitWith {}; // this is here so that the script is not accidently run more than once for each MPKilled occurrence. if (_unit getVariable["blck_cleanupAt",-1] > 0) exitWith {}; // this is here so that the script is not accidently run more than once for each MPKilled occurrence.
_unit setVariable ["blck_cleanupAt", (diag_tickTime) + blck_bodyCleanUpTimer]; _unit setVariable ["blck_cleanupAt", (diag_tickTime) + blck_bodyCleanUpTimer];
blck_deadAI pushback _unit; blck_deadAI pushback _unit;
private _group = group _unit; if (count(units (group _unit)) isEqualTo 0) then
[_unit] joinSilent grpNull;
if (count(units _group) == 0) then
{ {
deleteGroup _group; deleteGroup _group;
}; };
[_unit] joinSilent grpNull;
if !((vehicle _unit) isKindOf "Man") then if !(_unit isKindOf "Man") then
{ {
private _veh = vehicle _unit; //diag_log format["_fnc_processAIKill: unit linked to crew of vehicle %1 | typeOf (vehicle _unit = %2)",vehicle _unit,typeOf (vehicle _unit)];
//diag_log format["_processAIKill: _unit %1 is in vehicle %2",_unit,_veh];
if ({alive _x} count (crew _veh) == 0) then
{
//diag_log format["_processAIKill: no units alive in vehicle %1 of type %2",_veh, typeOf _veh];
if (_veh getVariable["GRG_vehType","none"] isEqualTo "emplaced") then
{
//diag_log format["_fnc_processAIKill: emplaced weapon %1 being handled",_veh];
[_veh] call GMS_fnc_handleEmptyStaticWeapon;
} else {
if (blck_killEmptyAIVehicles) then
{
//diag_log format["_processAIKill: disabling vehicle %1 and setting a delete time",_veh];
_veh setDamage 0.7;
_veh setFuel 0;
_veh setVariable["blck_deleteAtTime",diag_tickTime + 60];
} else {
//diag_log format["_processAIKill: releasing vehicle %1 to players and setting a default delete timer",_veh];
_veh setVariable["blck_deleteAtTime",diag_tickTime + blck_vehicleDeleteTimer,true];
[_veh] call blck_fnc_releaseVehicleToPlayers;
};
};
};
[_unit, ["Eject", vehicle _unit]] remoteExec ["action",(owner _unit)]; [_unit, ["Eject", vehicle _unit]] remoteExec ["action",(owner _unit)];
//[vehicle _unit,_unit] call blck_fnc_checkForEmptyVehicle;
/*
} else { } else {
if (_unit getVariable["GRG_vehType","none"] isEqualTo "emplaced") then if !(_unit getVariable["GRG_vehicle","none"] isEqualTo "none") then
{ {
[_unit getVariable "GRG_vehicle"] call GMS_fnc_handleEmptyStaticWeapon; diag_log format["_fnc_processAIKill: unit linked to crew of vehicle %1",vehicle _unit];
[_unit, ["Eject", vehicle _unit]] remoteExec ["action",(owner _unit)];
[vehicle _unit,_unit] call blck_fnc_checkForEmptyVehicle;
}; };
*/
}; };
if (blck_launcherCleanup) then {[_unit] call blck_fnc_removeLaunchers}; if (blck_launcherCleanup) then {[_unit] call blck_fnc_removeLaunchers};
@ -63,9 +44,9 @@ if (blck_removeNVG) then {[_unit] call blck_fnc_removeNVG};
if !(isPlayer _killer) exitWith {}; if !(isPlayer _killer) exitWith {};
[_unit,_killer,50] call GMS_fnc_alertNearbyGroups; [_unit,_killer,50] call GMS_fnc_alertNearbyGroups;
[_killer] call blck_fnc_alertNearbyVehicles; [_killer] call blck_fnc_alertNearbyVehicles;
private _wp = [_group, currentWaypoint _group]; private _wp = [group _unit, currentWaypoint (group _unit)];
_wp setWaypointBehaviour "COMBAT"; _wp setWaypointBehaviour "COMBAT";
_group setCombatMode "RED"; (group _unit) setCombatMode "RED";
_wp setWaypointCombatMode "RED"; _wp setWaypointCombatMode "RED";
if (blck_showCountAliveAI) then if (blck_showCountAliveAI) then
@ -74,7 +55,7 @@ if (blck_showCountAliveAI) then
[_x select 0, _x select 1, _x select 2] call blck_fnc_updateMarkerAliveCount; [_x select 0, _x select 1, _x select 2] call blck_fnc_updateMarkerAliveCount;
} forEach blck_missionMarkers; } forEach blck_missionMarkers;
}; };
private _isLegal = [_unit,_killer] call blck_fnc_processIlleagalAIKills;
if (_isLegal) then { if ([_unit,_killer] call blck_fnc_processIlleagalAIKills) then {
[_unit,_killer] call GMS_fnc_handlePlayerUpdates; [_unit,_killer] call GMS_fnc_handlePlayerUpdates;
}; };

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@ -51,5 +51,5 @@ if (_killer == (driver (vehicle _killer))) then // If the killer is also the dr
}; };
}; };
}; };
diag_log format["_fnc_testForIllegalKills: _legal = %1",_legal]; //diag_log format["_fnc_testForIllegalKills: _legal = %1",_legal];
_legal _legal

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@ -1,8 +1,5 @@
/* /*
By Ghostrider [GRG] By Ghostrider [GRG]
Last Modified 7-27-17
Handles the case where a vehicle is hit.
-------------------------- --------------------------
License License

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@ -1,6 +1,6 @@
/* /*
by Ghostrider by Ghostrider
1-22-17
Removes an AI launcher and ammo Removes an AI launcher and ammo
-------------------------- --------------------------
License License

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@ -1,6 +1,6 @@
/* /*
by Ghostrider by Ghostrider
8-13-16
Remove NVG from AI Remove NVG from AI
-------------------------- --------------------------
License License

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@ -1,7 +1,7 @@
/* /*
Set skills for an AI Unit Set skills for an AI Unit
by Ghostrider by Ghostrider
Last updated 8/14/17
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -2,7 +2,7 @@
Author: Ghostrider [GRG] Author: Ghostrider [GRG]
Inspiration: blckeagls / A3EAI / VEMF / IgiLoad / SDROP Inspiration: blckeagls / A3EAI / VEMF / IgiLoad / SDROP
License: Attribution-NonCommercial-ShareAlike 4.0 International License: Attribution-NonCommercial-ShareAlike 4.0 International
3/17/17
-------------------------- --------------------------
License License
-------------------------- --------------------------
@ -10,11 +10,6 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
-------------------------- --------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";

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@ -11,7 +11,7 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
//#include "\q\addons\custom_server\Configs\blck_defines.hpp"; //#include "\q\addons\custom_server\Configs\blck_defines.hpp";
if !(isDedicated) exitWith {}; if !(isServer) exitWith {};
_this call blck_fnc_HandleAIVehicleHit; _this call blck_fnc_HandleAIVehicleHit;

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@ -12,5 +12,5 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/ http://creativecommons.org/licenses/by-nc-sa/4.0/
*/ */
//#include "\q\addons\custom_server\Configs\blck_defines.hpp"; //#include "\q\addons\custom_server\Configs\blck_defines.hpp";
if !(isDedicated) exitWith {}; if !(isServer) exitWith {};
_this call blck_fnc_processAIVehicleKill; _this call blck_fnc_processAIVehicleKill;

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@ -13,8 +13,8 @@
private ["_veh","_instigator","_group","_wp"]; private ["_veh","_instigator","_group","_wp"];
_veh = _this select 0 select 0; _veh = _this select 0;
_instigator = _this select 0 select 3; _instigator = _this select 3;
//diag_log format["_fnc_HandleAIVehicleHit: _veh = %1 | _instigator = %2",_veh,_instigator]; //diag_log format["_fnc_HandleAIVehicleHit: _veh = %1 | _instigator = %2",_veh,_instigator];
if (!(isPlayer _instigator)) exitWith {}; if (!(isPlayer _instigator)) exitWith {};
_crew = crew _veh; _crew = crew _veh;

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@ -1,5 +1,5 @@
/* /*
Killed handler for _units
By Ghostrider-GRG- By Ghostrider-GRG-
-------------------------- --------------------------
@ -12,5 +12,5 @@
private["_vd"]; private["_vd"];
params["_vk"]; params["_vk"];
_vd = getDammage _vk; _vd = damage _vk;
_vk setDamage (_vd + blck_RunGearDamage); _vk setDamage (_vd + blck_RunGearDamage);

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@ -2,7 +2,6 @@
/* /*
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last updated 3-14-17
spawns a vehicle of _vehType and mans it with units in _group. spawns a vehicle of _vehType and mans it with units in _group.
returns _veh, the vehicle spawned. returns _veh, the vehicle spawned.
@ -21,7 +20,8 @@ if (_clearInventory) then
{ {
[_veh] call blck_fnc_emptyObject; [_veh] call blck_fnc_emptyObject;
}; };
_veh setVehicleLock "LOCKEDPLAYER"; //_veh setVehicleLock "LOCKEDPLAYER";
_veh lock 0;
if (blck_modType isEqualTo "Epoch") then if (blck_modType isEqualTo "Epoch") then
{ {
if (blck_allowSalesAtBlackMktTraders) then {_veh setVariable["HSHALFPRICE",1,true]}; if (blck_allowSalesAtBlackMktTraders) then {_veh setVariable["HSHALFPRICE",1,true]};

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@ -1,7 +1,6 @@
/* /*
Delete a unit. Delete a unit.
by Ghostrider by Ghostrider
Last updated 1/22/17
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -1,6 +1,5 @@
/* /*
Killed handler for _units
By Ghostrider-GRG- By Ghostrider-GRG-
-------------------------- --------------------------

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@ -1,4 +1,5 @@
// GMS_fnc_handleEmptyStaticWeapon.sqf // GMS_fnc_handleEmptyStaticWeapon.sqf
// NOT USED AT PRESENT
/* /*
By Ghostrider [GRG] By Ghostrider [GRG]

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@ -27,8 +27,8 @@ diag_log format["_fnc_processAIVehicleKill: _this = %1",_this];
diag_log format["_fnc_processAIVehicleKill:: _units = %1 and _instigator = %2 units damage is %3",_veh,_instigator, damage _veh]; diag_log format["_fnc_processAIVehicleKill:: _units = %1 and _instigator = %2 units damage is %3",_veh,_instigator, damage _veh];
if (!(isPlayer _instigator)) exitWith {}; if (!(isPlayer _instigator)) exitWith {};
_crew = crew _veh;
if !(count _crew == 0) then if !(count(crew _veh) isEqualTo 0) then
{ {
[_crew select 0,_instigator] call blck_fnc_alertGroupUnits; [_crew select 0,_instigator] call blck_fnc_alertGroupUnits;
_group setBehaviour "COMBAT"; _group setBehaviour "COMBAT";

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@ -1,5 +1,5 @@
// Protect Vehicles from being cleaned up by the server // Protect Vehicles from being cleaned up by the server
// Last modified 2/26/16 by Ghostrider [GRG]
/* /*
-------------------------- --------------------------
License License

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@ -12,12 +12,13 @@
// assummptions: since this is called after an AI Killed event that always runs on the server we can assume this code will too. // assummptions: since this is called after an AI Killed event that always runs on the server we can assume this code will too.
#include "\q\addons\custom_server\Configs\blck_defines.hpp"; #include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_veh"]; params["_veh"];
[_veh] call GMS_fnc_unlockServerVehicle; diag_log format["_fnc_releaseVehicleToPlayers: _veh = %1",_veh];
{ [_veh] call GMS_fnc_unlockServerVehicle;
_veh removealleventhandlers _x; {
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"]; _veh removealleventhandlers _x;
{ } forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
_veh removeAllMPEventHandlers _x; {
} forEach ["MPHit","MPKilled"]; _veh removeAllMPEventHandlers _x;
if ((damage _veh) > 0.6) then {_veh setDamage 0.6}; // So they don't blow up when a player tries to get in. } forEach ["MPHit","MPKilled"];
if ((damage _veh) > 0.6) then {_veh setDamage 0.6}; // So they don't blow up when a player tries to get in.

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@ -1,7 +1,7 @@
/* /*
Killed handler for _units Reloaded eventhandler for _units
By Ghostrider-GRG- By Ghostrider-GRG-
-------------------------- --------------------------

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@ -3,7 +3,16 @@
algorhytm one: pure chance base on inverse of distance. More efficient. algorhytm one: pure chance base on inverse of distance. More efficient.
algorhythm two: based on canSee. More detailed. algorhythm two: based on canSee. More detailed.
*/ */
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
params["_vehicle","_searchRadius","_detectionOdds"]; params["_vehicle","_searchRadius","_detectionOdds"];
private["_player","_detectionOdds","_nearbyPlayers","_knowsAbout","_cansee","_knowledgeGained"]; private["_player","_detectionOdds","_nearbyPlayers","_knowsAbout","_cansee","_knowledgeGained"];
_nearbyPlayers = [position _vehicle, _vehicle getVariable["blck_vehicleSearchRange",500]] call blck_fnc_nearestPlayers; _nearbyPlayers = [position _vehicle, _vehicle getVariable["blck_vehicleSearchRange",500]] call blck_fnc_nearestPlayers;

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@ -1,3 +1,13 @@
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
// GMS_fnc_vehiclePlayerSensingLogic.sqf // GMS_fnc_vehiclePlayerSensingLogic.sqf
// No params // No params

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@ -1,4 +1,13 @@
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
params["_vehicle","_group","searchRadius","_detectionOdds"]; params["_vehicle","_group","searchRadius","_detectionOdds"];
private["_nearbyPlayers","_groupLeader","_knowsAbout","_cansee"]; private["_nearbyPlayers","_groupLeader","_knowsAbout","_cansee"];
_groupLeader = leader _group; _groupLeader = leader _group;

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@ -2,7 +2,6 @@
Spawn a vehicle and protect it against cleanup by Epoch Spawn a vehicle and protect it against cleanup by Epoch
Returns the object (vehicle) created. Returns the object (vehicle) created.
By Ghostrider [GRG] By Ghostrider [GRG]
Last modified 1-27-17
-------------------------- --------------------------
License License
-------------------------- --------------------------

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@ -83,12 +83,12 @@ if !(isNull _grpPilot) then
_patrolHeli setVariable["blck_vehicle",true]; _patrolHeli setVariable["blck_vehicle",true];
_patrolHeli setVariable["blck_vehicleSearchRadius",blck_playerDetectionRangeAir]; _patrolHeli setVariable["blck_vehicleSearchRadius",blck_playerDetectionRangeAir];
_patrolHeli setVariable["blck_vehiclePlayerDetectionOdds",blck_vehiclePlayerDetectionOdds]; _patrolHeli setVariable["blck_vehiclePlayerDetectionOdds",blck_vehiclePlayerDetectionOdds];
_patrolHeli addEventHandler["GetOut",{_this remoteExec["blck_EH_vehicleGetOut",2]}];
[_patrolHeli] call blck_fnc_protectVehicle; [_patrolHeli] call blck_fnc_protectVehicle;
_patrolHeli setFuel 1; _patrolHeli setFuel 1;
_patrolHeli engineOn true; _patrolHeli engineOn true;
_patrolHeli flyInHeight 100; _patrolHeli flyInHeight 100;
_patrolHeli setVehicleLock "LOCKED"; _patrolHeli setVehicleLock "LOCKED";
//_patrolHeli addEventHandler ["GetOut",{(_this select 0) setFuel 0;(_this select 0) setDamage 1;}];
#ifdef blck_debugMode #ifdef blck_debugMode
if (blck_debugLevel > 1) then if (blck_debugLevel > 1) then
@ -103,6 +103,8 @@ if !(isNull _grpPilot) then
//params["_pos","_aiGroup",["_skillLevel","red"],["_uniforms", []],["_headGear",[]],["_vests",[]],["_backpacks",[]],["_Launcher","none"],["_weaponList",[]],["_sideArms",[]],["_scuba",false]]; //params["_pos","_aiGroup",["_skillLevel","red"],["_uniforms", []],["_headGear",[]],["_vests",[]],["_backpacks",[]],["_Launcher","none"],["_weaponList",[]],["_sideArms",[]],["_scuba",false]];
_unitPilot = [[100,100,100],_grpPilot,_skillAI,_uniforms,_headGear,_vests,_backpacks,_Launcher,_weaponList,_sideArms] call blck_fnc_spawnUnit; _unitPilot = [[100,100,100],_grpPilot,_skillAI,_uniforms,_headGear,_vests,_backpacks,_Launcher,_weaponList,_sideArms] call blck_fnc_spawnUnit;
_unitPilot setSkill 1; _unitPilot setSkill 1;
_unitPilot setVariable["GRG_vehicle",_patrolHeli];
//_unitPilot addEventHandler["GetOutman",{_this remoteExec["blck_EH_vehcleManGetOut",2]}];
_unitPilot assignAsDriver _patrolHeli; _unitPilot assignAsDriver _patrolHeli;
_unitPilot moveInDriver _patrolHeli; _unitPilot moveInDriver _patrolHeli;
_grpPilot selectLeader _unitPilot; _grpPilot selectLeader _unitPilot;
@ -145,7 +147,8 @@ if !(isNull _grpPilot) then
_unitCrew = [(getPosATL _patrolHeli),_grpPilot,_skillAI,_uniforms,_headGear,_vests,_backpacks,_Launcher,_weaponList,_sideArms] call blck_fnc_spawnUnit; _unitCrew = [(getPosATL _patrolHeli),_grpPilot,_skillAI,_uniforms,_headGear,_vests,_backpacks,_Launcher,_weaponList,_sideArms] call blck_fnc_spawnUnit;
_unitCrew assignAsTurret [_patrolHeli, _x]; _unitCrew assignAsTurret [_patrolHeli, _x];
_unitCrew moveInTurret [_patrolHeli, _x]; _unitCrew moveInTurret [_patrolHeli, _x];
_unitCrew setVariable["GRG_vehicle",_patrolHeli];
//_unitCrew addEventHandler["GetOutman",{_this remoteExec["blck_EH_vehcleManGetOut",2]}];
#ifdef blck_debugMode #ifdef blck_debugMode
diag_log format["_fnc_spawnMissionHeli (12798)::-- >> unit %1 moved into turret %2 of vehicle %3",_unitCrew,_x,_patrolHeli]; diag_log format["_fnc_spawnMissionHeli (12798)::-- >> unit %1 moved into turret %2 of vehicle %3",_unitCrew,_x,_patrolHeli];
#endif #endif

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@ -2,7 +2,6 @@
Author: Ghostrider [GRG] Author: Ghostrider [GRG]
Inspiration: blckeagls / A3EAI / VEMF / IgiLoad / SDROP Inspiration: blckeagls / A3EAI / VEMF / IgiLoad / SDROP
License: Attribution-NonCommercial-ShareAlike 4.0 International License: Attribution-NonCommercial-ShareAlike 4.0 International
3/17/17
This is basically a container that determines whether a paragroop group should be created and if so creates a group and passes it off to the routine that spawns the paratroops. This is basically a container that determines whether a paragroop group should be created and if so creates a group and passes it off to the routine that spawns the paratroops.

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@ -2,7 +2,6 @@
By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 8-16-17
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License License

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By Ghostrider [GRG] By Ghostrider [GRG]
Copyright 2016 Copyright 2016
Last Modified 8-16-17
-------------------------- --------------------------
License License

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