FIXES FOR THE playableUnits bug in Arma 1.66
This commit is contained in:
parent
6438364731
commit
d75a7bc837
@ -102,7 +102,7 @@ _fn_playerWithinRange = {
|
|||||||
{
|
{
|
||||||
if (isPlayer _x and _x distance _pos <= blck_TriggerDistance) then {_return = true};
|
if (isPlayer _x and _x distance _pos <= blck_TriggerDistance) then {_return = true};
|
||||||
|
|
||||||
}forEach allPlayers; // bug fix for arma 1.66 in which playableunits is broken
|
}forEach allPlayers; // playableunits; changed for Arma 1.66
|
||||||
_return;
|
_return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -420,7 +420,7 @@ if (_playerInRange) then
|
|||||||
_missionComplete = 1;
|
_missionComplete = 1;
|
||||||
} else {
|
} else {
|
||||||
if (_endIfPlayerNear) then {
|
if (_endIfPlayerNear) then {
|
||||||
if ( { (isPlayer _x) && ([_x,_locations,20] call blck_fnc_playerInRange) && (vehicle _x == _x) } count playableunits > 0) then {
|
if ( { (isPlayer _x) && ([_x,_locations,20] call blck_fnc_playerInRange) && (vehicle _x == _x) } count allPlayers > 0) then {
|
||||||
_missionComplete = 1;
|
_missionComplete = 1;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user