removed debugging code

This commit is contained in:
Ghostrider-DbD- 2017-01-25 01:40:08 -05:00
parent b9d019e78a
commit da3ad8392e
10 changed files with 19 additions and 19 deletions

View File

@ -16,7 +16,7 @@ _modType = [] call blck_fnc_getModType;
while {true} do
{
uiSleep 1;
diag_log format["mainThread:: -- > time = %1",diag_tickTime];
//diag_log format["mainThread:: -- > time = %1",diag_tickTime];
if (diag_tickTime - _timer1sec > 1000) then
{
[] call blck_fnc_vehicleMonitor;

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@ -30,16 +30,16 @@ _fn_deleteObjects = {
} forEach _objects;
};
diag_log format["_fnc_cleanUpObjects called at %1",diag_tickTime];
//diag_log format["_fnc_cleanUpObjects called at %1",diag_tickTime];
private["_oldObjs"];
for "_i" from 1 to (count blck_oldMissionObjects) do
{
if (_i <= count blck_oldMissionObjects) then
{
_oldObjs = blck_oldMissionObjects select (_i - 1);
diag_log format["_fnc_cleanUpObjects ::-->> evaluating missionObjects = %1 with delete time of %3 and diag_tickTime %2",_oldObjs,diag_tickTime, _oldObjs select 1];
//diag_log format["_fnc_cleanUpObjects ::-->> evaluating missionObjects = %1 with delete time of %3 and diag_tickTime %2",_oldObjs,diag_tickTime, _oldObjs select 1];
if (diag_tickTime > (_oldObjs select 1) ) then {
diag_log format["_fn_deleteObjects:: (50) cleaning up mission objects %1",_oldObjs];
//diag_log format["_fn_deleteObjects:: (50) cleaning up mission objects %1",_oldObjs];
[_oldObjs select 0] call _fn_deleteObjects;
uiSleep 0.1;
blck_oldMissionObjects set[(_i - 1), -1];

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@ -189,7 +189,7 @@ if (typeName _temp isEqualTo "ARRAY") then
};
//diag_log format["_fnc_missionSpawner:: (181)->> _objects = %1",_objects];
if (blck_debugON) then
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (166) Landscape spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
@ -208,7 +208,7 @@ if (typeName _infantry isEqualto "ARRAY") then
};
uiSleep _delayTime;
if (blck_debugON) then
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (210) AI Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
@ -254,7 +254,7 @@ if (blck_enableReinforcements && (random(1) < _chanceReinforcements)) then
*/
// Trigger for mission end
diag_log format["[blckeagls] mission Spawner _endCondition = %1",_endCondition];
//diag_log format["[blckeagls] mission Spawner _endCondition = %1",_endCondition];
private["_missionComplete","_endIfPlayerNear","_endIfAIKilled"];
_missionComplete = -1;
_startTime = diag_tickTime;
@ -265,11 +265,11 @@ switch (_endCondition) do
case "allUnitsKilled": {_endIfPlayerNear = false;_endIfAIKilled = true;};
case "allKilledOrPlayerNear": {_endIfPlayerNear = true;_endIfAIKilled = true;};
};
diag_log format["missionSpawner :: (269) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
//diag_log format["missionSpawner :: (269) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
private["_locations"];
_locations = [_coords] + _crates;
diag_log format["missionSpawner:: Waiting for player to satisfy mission end criteria of _endIfPlayerNear %1 with _endIfAIKilled %2",_endIfPlayerNear,_endIfAIKilled];
//diag_log format["missionSpawner:: Waiting for player to satisfy mission end criteria of _endIfPlayerNear %1 with _endIfAIKilled %2",_endIfPlayerNear,_endIfAIKilled];
while {_missionComplete isEqualTo -1} do
{
if (blck_debugLevel isEqualTo 3) exitWith {uiSleep 300};

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@ -6,7 +6,7 @@
checks the status of each entry in
*/
diag_log format["_fnc_spawnPendingMissions:: blck_pendingMissions = %1", blck_pendingMissions];
if (blck_debugLevel > 1) then {diag_log format["_fnc_spawnPendingMissions:: blck_pendingMissions = %1", blck_pendingMissions];};
private["_coords","_missionName","_missionPath"];
{
if (blck_debugLevel > 2) then {diag_log format["_fnc_spawnPendingMissions:: -- >> _x = %1 and _x select 6 = %2",_x, _x select 6];};

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@ -6,7 +6,7 @@
*/
params["_mission","_status",["_coords",[0,0,0]] ];
if (blck_debugON) then {diag_log format["_fnc_updateMissionQue :: _mission = %1 | _status = %2 | _coords = %3",_mission,_status,_coords];};
if (blck_debugLevel > 1) then {diag_log format["_fnc_updateMissionQue :: _mission = %1 | _status = %2 | _coords = %3",_mission,_status,_coords];};
private["_index","_element","_waitTime"];
_index = blck_pendingMissions find _mission;

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@ -18,7 +18,7 @@ _arr = date call BIS_fnc_sunriseSunsetTime;
_sunrise = _arr select 0;
_sunset = _arr select 1;
_time = dayTime;
diag_log format["_fnc_Time:: -- > _sunrise = %1 | _sunset = %2 | _time = %3",_sunrise,_sunset,_time];
//diag_log format["_fnc_Time:: -- > _sunrise = %1 | _sunset = %2 | _time = %3",_sunrise,_sunset,_time];
// Night
if (_time > (_sunset + 0.5) || _time < (_sunrise - 0.5)) exitWith {setTimeMultiplier blck_timeAccelerationNight; diag_log format["NIGHT TIMGE ADJUSTMENT:: time accel updated to %1; time of day = %2",timeMultiplier,dayTime];};

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@ -14,18 +14,18 @@ _fn_deleteAIfromList = {
}forEach _aiList;
};
diag_log format["_fnc_cleanupAliveAI called at %1",diag_tickTime];
if (blck_debugLevel > 1) then {diag_log format["_fnc_cleanupAliveAI called at %1",diag_tickTime];};
for "_i" from 1 to (count blck_liveMissionAI) do
{
if ((_i) <= count blck_liveMissionAI) then
{
_units = blck_liveMissionAI select (_i - 1);
diag_log format["_fnc_cleanupAliveAI:: (34) evaluating with delete time = %2 and diag_tickTime %1", diag_tickTime, _units select 1];
//diag_log format["_fnc_cleanupAliveAI:: (34) evaluating with delete time = %2 and diag_tickTime %1", diag_tickTime, _units select 1];
if (diag_tickTime > (_units select 1) ) then
{
diag_log format["_fnc_cleanupAliveAI:: cleaning up AI group %1",_units];
//diag_log format["_fnc_cleanupAliveAI:: cleaning up AI group %1",_units];
{
diag_log format["_fnc_cleanupAliveAI:: deleting unit %1",_x];
//diag_log format["_fnc_cleanupAliveAI:: deleting unit %1",_x];
[_x] call blck_fnc_deleteAI;
}forEach (_units select 0);
uiSleep 0.1;

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@ -4,7 +4,7 @@
Last updated 1/24/17
*/
diag_log format["fnc_cleanupDeadAI called at time %1",diag_tickTime];
if (blck_debugLevel > 1) then {diag_log format["fnc_cleanupDeadAI called at time %1",diag_tickTime];};
private["_aiList","_ai"];
_aiList = +blck_deadAI;
{

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@ -26,7 +26,7 @@ _fn_releaseVehicle = {
};
};
if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function called at %1",diag_tickTime];};
if (blck_debugLevel > 1) then {diag_log format["_fnc_vehicleMonitor:: function called at %1",diag_tickTime];};
{
_veh = _x;
if (_veh getVariable["blck_DeleteAt",0] > 0) then

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@ -6,7 +6,7 @@
Last modified 10/25/16
*/
//blck_variablesLoaded = false;
blck_debugON = false;
blck_debugON = true;
blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
blck_minFPS = 10;