diff --git a/@GMS/addons/custom_server.pbo b/@GMS/addons/custom_server.pbo deleted file mode 100644 index cc0b12a..0000000 Binary files a/@GMS/addons/custom_server.pbo and /dev/null differ diff --git a/@GMS/addons/custom_server.pbo.bak b/@GMS/addons/custom_server.pbo.bak deleted file mode 100644 index f58e954..0000000 Binary files a/@GMS/addons/custom_server.pbo.bak and /dev/null differ diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner - Copy (2).sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner - Copy (2).sqf deleted file mode 100644 index 49efadd..0000000 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner - Copy (2).sqf +++ /dev/null @@ -1,522 +0,0 @@ -/* - Generic Mission Spawner - By Ghostrider GRG - Copyright 2016 - Last modified 10/9/17 - - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; -#define delayTime 1 -private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups"]; -params["_coords","_mission",["_allowReinforcements",true]]; -//diag_log format["_missionSpawner (18):: _allowReinforcements = %1",_allowReinforcements]; - -//////// -// set all variables needed for the missions -// data is pulled either from the mission description or from the _mission variable passsed as a parameter -// Deal with situations where some of these variables might not be defined as well. -//////// - -// _mission params[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange]; -_markerClass = _mission select 2; -_aiDifficultyLevel = _mission select 3; - -[_mission,"active",_coords] call blck_fnc_updateMissionQue; -blck_ActiveMissionCoords pushback _coords; -diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - -private["_chanceHeliPatrol","_noPara","_reinforcementLootCounts","_chanceLoot","_heliCrew","_loadCratesTiming"]; - -if (isNil "_markerColor") then {_markerColor = "ColorBlack"}; -if (isNil "_markerType") then {_markerType = ["mil_box",[]]}; -//if (isNil "_timeOut") then {_timeOut = -1;}; -if (isNil "_loadCratesTiming") then {_loadCratesTiming = blck_loadCratesTiming}; // valid choices are "atMissionCompletion" and "atMissionSpawn"; -if (isNil "_missionPatrolVehicles") then { - //diag_log format["_missionSpawner (44):: _missionPatrolVehicles isNil, Definining it as an empty array"]; - _missionPatrolVehicles = []; - //diag_log format["_missionSpawner (46):: _missionPatrolVehicles is %1",_missionPatrolVehicles]; -}; -if (isNil "_missionGroups") then {_missionGroups = []}; -private["_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius"]; -if (isNil "_useMines") then {_useMines = blck_useMines;}; - -_objects = []; -_mines = []; -_crates = []; -_aiGroup = []; -_missionAIVehicles = []; -_blck_AllMissionAI = []; -_AI_Vehicles = []; -_blck_localMissionMarker = [_markerClass,_coords,"","",_markerColor,_markerType]; -_delayTime = 1; -_groupPatrolRadius = 50; - -if (blck_labelMapMarkers select 0) then -{ - //diag_log "labeling map markers *****"; - _blck_localMissionMarker set [2, _markerMissionName]; -}; -if !(blck_preciseMapMarkers) then -{ - //diag_log "Map marker will be OFFSET from the mission position"; - _blck_localMissionMarker set [1,[_coords,75] call blck_fnc_randomPosition]; -}; -_blck_localMissionMarker set [3,blck_labelMapMarkers select 1]; // Use an arrow labeled with the mission name? -[["start",_startMsg,_markerMissionName]] call blck_fnc_messageplayers; -private _marker = [_blck_localMissionMarker] call blck_fnc_spawnMarker; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) message players and spawn a mission marker";}; -if (blck_debugLevel > 0) then {diag_log format["missionSpawner:: (77) _marker = %1",_marker];}; -if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) waiting for player to trigger the mission";}; -#endif -//////// -// All parameters are defined, lets wait until a player is nearby or the mission has timed out -//////// - -private["_wait","_missionStartTime","_playerInRange","_missionTimedOut"]; -_missionStartTime = diag_tickTime; -_playerInRange = false; -_missionTimedOut = false; -_wait = true; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (90) starting mission trigger loop"}; -#endif - -while {_wait} do -{ - #ifdef blck_debugMode - //diag_log "missionSpawner:: top of mission trigger loop"; - if (blck_debugLevel > 2) exitWith {_playerInRange = true;}; - #endif - - if ([_coords, blck_TriggerDistance, false] call blck_fnc_playerInRange) exitWith {_playerInRange = true;}; - if ([_missionStartTime] call blck_fnc_timedOut) exitWith {_missionTimedOut = true;}; - uiSleep 5; - - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log format["missionSpawner:: Trigger Loop - blck_debugLevel = %1 and _coords = %2",blck_debugLevel, _coords]; - diag_log format["missionSpawner:: Trigger Loop - players in range = %1",{isPlayer _x && _x distance2D _coords < blck_TriggerDistance} count allPlayers]; - diag_log format["missionSpawner:: Trigger Loop - timeout = %1", [_missionStartTime] call blck_fnc_timedOut]; - }; - #endif -}; - -if (_missionTimedOut) exitWith -{ -/* - -*/ - // Deal with the case in which the mission timed out. - //["timeOut",_endMsg,_blck_localMissionMarker select 2] call blck_fnc_messageplayers; - blck_recentMissionCoords pushback [_coords,diag_tickTime]; - blck_ActiveMissionCoords = blck_ActiveMissionCoords - [ _coords]; - [_mission,"inactive",[0,0,0]] call blck_fnc_updateMissionQue; - blck_missionsRunning = blck_missionsRunning - 1; - [_blck_localMissionMarker select 0] call blck_fnc_deleteMarker; - //_blck_localMissionMarker set [1,[0,0,0]]; - //_blck_localMissionMarker set [2,""]; - [_objects, 0.1] spawn blck_fnc_cleanupObjects; - - #ifdef blck_debugMode - if (blck_debugLevel > 0) then - { - diag_log format["[blckeagls] missionSpawner:: (133) Mission Timed Out: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif -}; - -//////// -// Spawn the mission objects, loot chest, and AI -//////// -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (142) -- >> Mission tripped: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif - -private ["_temp"]; -if (blck_SmokeAtMissions select 0) then // spawn a fire and smoke near the crate -{ - _temp = [_coords,blck_SmokeAtMissions select 1] call blck_fnc_smokeAtCrates; - if (typeName _temp isEqualTo "ARRAY") then - { - _objects append _temp; - }; -}; - -uiSleep _delayTime; -if (_useMines) then -{ - _mines = [_coords] call blck_fnc_spawnMines; - //uiSleep _delayTime;; -}; -uiSleep _delayTime; -_temp = []; -diag_log format["_missionSpawner"" _missionLandscape = %1",_missionLandscape]; -if (_missionLandscapeMode isEqualTo "random") then -{ - _temp = [_coords,_missionLandscape, 3, 15, 2] call blck_fnc_spawnRandomLandscape; -} else { - params["_center","_objects"]; - _temp = [_coords, _missionLandscape] call blck_fnc_spawnCompositionObjects; - //uiSleep 1; -}; -if (typeName _temp isEqualTo "ARRAY") then -{ - _objects append _temp; -}; -//diag_log format["_fnc_missionSpawner:: (181)->> _objects = %1",_objects]; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (190) Landscape spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif - -uiSleep _delayTime;; - -_temp = [_coords,_missionLootVehicles] call blck_fnc_spawnMissionLootVehicles; -//uisleep 1; -_crates append _temp; - -uiSleep _delayTime; - -_abort = false; -_temp = [[],[],false]; -_temp = [_coords, _minNoAI,_maxNoAI,_aiDifficultyLevel,_uniforms,_headGear,_missionGroups] call blck_fnc_spawnMissionAI; - -#ifdef blck_debugMode -if (blck_debugLevel > 2) then { - diag_log format["missionSpawner :: (209) blck_fnc_spawnMissionAI returned a value of _temp = %1",_temp]; uiSleep 1; -}; - -_abort = _temp select 1; -if (blck_debugLevel > 2) then { - diag_log format["missionSpawner :: (214) blck_fnc_spawnMissionAI returned a value of _abort = %1",_abort]; uiSleep 1; -}; -#endif - -if (_abort) exitWith -{ - if (blck_debugLevel > 1) then { - diag_log "missionSpawner:: (220) grpNull returned, mission termination criteria met, calling blck_fnc_endMission" - }; - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; -}; -if !(_abort) then -{ - _blck_AllMissionAI append (_temp select 0); -}; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (235) AI Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif - -uiSleep _delayTime; -_temp = [[],[],false]; -_abort = false; -private["_patrolVehicles","_vehToSpawn"]; -_vehToSpawn = [_noVehiclePatrols] call blck_fnc_getNumberFromRange; -//diag_log format["_missionSpawner:: _vehToSpawn = %1",_vehToSpawn]; -//diag_log format["_missionSpawner (245):: _missionPatrolVehicles = %1",_missionPatrolVehicles]; -if (blck_useVehiclePatrols && ((_vehToSpawn > 0) || count _missionPatrolVehicles > 0)) then -{ - _temp = [_coords,_vehToSpawn,_aiDifficultyLevel,_uniforms,_headGear,_missionPatrolVehicles] call blck_fnc_spawnMissionVehiclePatrols; - //[_coords,_noVehiclePatrols,_aiDifficultyLevel,_uniforms,_headGear,_markerClass] call blck_fnc_spawnMissionVehiclePatrols; - #ifdef blck_debugMode - if (blck_debugLevel > 1) then { - diag_log format["missionSpawner :: (251) blck_fnc_spawnMissionVehiclePatrols returned _temp = %1",_temp]; - }; - #endif - - if (typeName _temp isEqualTo "ARRAY") then - { - _abort = _temp select 2; - }; - if !(_abort) then - { - _patrolVehicles = _temp select 0; - _blck_AllMissionAI append (_temp select 1); - - #ifdef blck_debugMode - if (blck_debugLevel > 0) then - { - diag_log format["[blckeagls] missionSpawner:: (267) Vehicle Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif - - }; -}; - -if (_abort) exitWith -{ - #ifdef blck_debugMode - if (blck_debugLevel > 0) then { - diag_log "missionSpawner:: (279) grpNull returned, mission termination criteria met, calling blck_endMission"; - }; - #endif - - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; -}; - -uiSleep _delayTime; -_temp = [[],[],false]; -_abort = false; - -if (_allowReinforcements) then -{ - _weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout; - _temp = []; - - #ifdef blck_debugMode - if (blck_debugLevel > 1) then - { - diag_log format["[blckeagls] missionSpawner:: (298) calling in reinforcements: Current mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif - private _noChoppers = 0; - private _chancePara = 0.5; - switch (toLower _aiDifficultyLevel) do - { - case "blue":{ - _noChoppers = [blck_noPatrolHelisBlue] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaBlue] call blck_fnc_getNumberFromRange; - }; - case "red":{ - _noChoppers = [blck_noPatrolHelisRed] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaRed] call blck_fnc_getNumberFromRange; - }; - case "green":{ - _noChoppers = [blck_noPatrolHelisGreen] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaGreen] call blck_fnc_getNumberFromRange; - }; - case "orange":{ - _noChoppers = [blck_noPatrolHelisOrange] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaOrange] call blck_fnc_getNumberFromRange; - }; - }; - #ifdef blck_debugMode - diag_log format["_missionSpawner(322):: _noChoppers = %1 && _chancePara = %2",_noChoppers,_chancePara]; - #endif - for "_i" from 1 to (_noChoppers) do - { - //params["_coords","_aiSkillsLevel","_weapons","_uniforms","_headgear"]; - - _temp = [_coords,_aiDifficultyLevel,_weaponList,_uniforms,_headGear,_chancePara] call blck_fnc_spawnMissionReinforcements; - - #ifdef blck_debugMode - if (blck_debugLevel >= 2) then - { - diag_log format["missionSpawner(334):: blck_fnc_spawnMissionReinforcements call for chopper # %1 out of a total of %2 choppers",_i, _noChoppers]; - diag_log format["missionSpawner(335):: _temp = %1",_temp]; - }; - #endif - - if (typeName _temp isEqualTo "ARRAY") then - { - _abort = _temp select 2; - blck_monitoredVehicles pushBack (_temp select 0); - _blck_AllMissionAI append (_temp select 1); - }; - if (_abort) then - { - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log "missionSpawner:: (349) grpNul or ERROR in blck_fnc_spawnMissionReinforcements, mission termination criteria met, calling blck_endMission"; - }; - #endif - _objects pushback (_temp select 0); - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; - }; - }; -}; -////////////////////////// -// Spawn Crates and Emplaced Weapons Last to try to force them to correct positions relative to spawned buildinga or other objects. -#ifdef blck_debugMode -if (blck_debugLevel > 0) then {diag_log format["missionSpawner:: (361) preparing to spawn emplaced weapons for _coords %4 | _markerClass %3 | blck_useStatic = %1 | _noEmplacedWeapons = %2",blck_useStatic,_noEmplacedWeapons,_markerClass,_coords];}; -#endif -uiSleep 15; -private["_noEmplacedToSpawn"]; -_noEmplacedToSpawn = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange; -//diag_log format["_missionSpawner:: _noEmplacedToSpawn = %1",_vehToSpawn]; -if (blck_useStatic && (_noEmplacedToSpawn > 0)) then -{ - // params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"]; - _temp = [_missionEmplacedWeapons,_noEmplacedToSpawn,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray; - - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log format ["missionSpawner:: (375) blck_fnc_spawnEmplacedWeaponArray returned _temp = %1",_temp]; - }; - #endif - - if (typeName _temp isEqualTo "ARRAY") then - { - _abort = _temp select 2; - }; - - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log format ["missionSpawner:: (387) _abort = %1",_abort]; - - }; - #endif - - if !(_abort) then - { - _objects append (_temp select 0); - _blck_AllMissionAI append (_temp select 1); - - #ifdef blck_debugMode - if (blck_debugLevel > 0) then - { - diag_log format["[blckeagls] missionSpawner:: (400) Static Weapons Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif - }; -}; -if (_abort) exitWith -{ - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log "missionSpawner:: (410) grpNull ERROR in blck_fnc_spawnEmplacedWeaponArray, mission termination criteria met, calling blck_endMission"; - }; - #endif - - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; -}; - -uiSleep _delayTime; -if (count _missionLootBoxes > 0) then -{ - _crates = [_coords,_missionLootBoxes,_loadCratesTiming] call blck_fnc_spawnMissionCrates; -} -else -{ - _crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates; - -}; - -if (blck_cleanUpLootChests) then -{ - _objects append _crates; -}; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif - -// Trigger for mission end -#ifdef blck_debugMode -diag_log format["[blckeagls] mission Spawner(436) _endCondition = %1",_endCondition]; -#endif -private["_missionComplete","_endIfPlayerNear","_endIfAIKilled"]; -_missionComplete = -1; -_startTime = diag_tickTime; - -if (blck_showCountAliveAI) then -{ - //diag_log format["_missionSpawner(441): Adding Number Alive AI: _marker = %1 | _markerMissionName = %2",_marker,_markerMissionName]; - //diag_log format["_missionSpawner(442): Alive AI = %1 | Current Marker Text = %2",{alive _x} count _blck_AllMissionAI, markerText _marker]; - if !(_marker isEqualTo "") then - { - [_marker,_markerMissionName,_blck_AllMissionAI] call blck_fnc_updateMarkerAliveCount; - blck_missionMarkers pushBack [_marker,_markerMissionName,_blck_AllMissionAI]; - //diag_log format["_missionSpawner: blck_missionMarkers = %1",blck_missionMarkers]; - }; -}; -switch (_endCondition) do -{ - case "playerNear": {_endIfPlayerNear = true;_endIfAIKilled = false;}; - case "allUnitsKilled": {_endIfPlayerNear = false;_endIfAIKilled = true;}; - case "allKilledOrPlayerNear": {_endIfPlayerNear = true;_endIfAIKilled = true;}; -}; -#ifdef blck_debugMode -diag_log format["missionSpawner :: (449) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled]; -#endif -private["_locations"]; -_locations = [_coords]; -{ - _locations pushback (getPos _x); - _x setVariable["crateSpawnPos", (getPos _x)]; -} forEach _crates; -#ifdef blck_debugMode -diag_log format["missionSpawner (458):: _coords = %1 | _crates = %2 | _locations = %3",_coords,_crates,_locations]; -#endif -private _crateStolen = false; -#ifdef blck_debugMode -diag_log format["missionSpawner(462):: Waiting for player to satisfy mission end criteria of _endIfPlayerNear %1 with _endIfAIKilled %2",_endIfPlayerNear,_endIfAIKilled]; -#endif -_fn_crateMoved = { - params["_crate"]; - private _result = (_x distance (_x getVariable["crateSpawnPos",[0,0,0]])) > 10; - //diag_log format["_fn_crateMoved:: _result = %1",_result]; - _result; -}; -while {_missionComplete isEqualTo -1} do -{ - //if (blck_debugLevel isEqualTo 3) exitWith {uiSleep 180}; - if ((_endIfPlayerNear) && [_locations,10,true] call blck_fnc_playerInRangeArray) exitWith {}; - if ((_endIfAIKilled) && ({alive _x} count _blck_AllMissionAI) < 1) exitWith {}; - - { - if ({[_x] call _fn_crateMoved} count _crates > 0) exitWith - { - _missionComplete = 1; - _crateStolen = true; - }; - }forEach _crates; - //diag_log format["missionSpawner:: (483) missionCompleteLoop - > players near = %1 and ai alive = %2 and crates stolen = %3",[_coords,20] call blck_fnc_playerInRange, {alive _x} count _blck_AllMissionAI, _crateStolen]; - uiSleep 4; -}; -if (_crateStolen) exitWith -{ - diag_log format["missionSpawner:: (491) Crate Stolen Callening _fnc_endMission - > players near = %1 and ai alive = %2 and crates stolen = %3",[_locations,10,true] call blck_fnc_playerInRangeArray, {alive _x} count _blck_AllMissionAI, _crateStolen]; - [_mines,_objects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_blck_localMissionMarker,_coords,_mission,2] call blck_fnc_endMission; -}; -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (496) Mission completion criteria fulfilled: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - diag_log format["missionSpawner :: (497) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled]; - diag_log format["[blckeagls] missionSpawner:: (498) calling endMission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif -private["_result"]; -// Force passing the mission name for informational purposes. -_blck_localMissionMarker set [2, _markerMissionName]; -if (blck_showCountAliveAI) then -{ - _marker setMarkerText format["%1: All AI Dead",_markerMissionName]; - // blck_missionMarkers pushBack [_marker, _markerMissionName, _blck_AllMissionAI]; - { - if ((_x select 1) isEqualTo _markerMissionName) exitWith{blck_missionMarkers deleteAt _forEachIndex}; - }forEach blck_missionMarkers; -}; -_result = [_mines,_objects,_crates,_blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,0] call blck_fnc_endMission; - - -diag_log format["[blckeagls] missionSpawner:: (507)end of mission: blck_fnc_endMission has returned control to _fnc_missionSpawner"]; - diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner - Copy.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner - Copy.sqf deleted file mode 100644 index eca6d38..0000000 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner - Copy.sqf +++ /dev/null @@ -1,519 +0,0 @@ -/* - Generic Mission Spawner - By Ghostrider GRG - Copyright 2016 - Last modified 10/9/17 - - -------------------------- - License - -------------------------- - All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. - - http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ -#include "\q\addons\custom_server\Configs\blck_defines.hpp"; -#define delayTime 1 -private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups"]; -params["_coords","_mission",["_allowReinforcements",true]]; -//diag_log format["_missionSpawner (18):: _allowReinforcements = %1",_allowReinforcements]; - -//////// -// set all variables needed for the missions -// data is pulled either from the mission description or from the _mission variable passsed as a parameter -// Deal with situations where some of these variables might not be defined as well. -//////// - -// _mission params[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange]; -_markerClass = _mission select 2; -_aiDifficultyLevel = _mission select 3; - -[_mission,"active",_coords] call blck_fnc_updateMissionQue; -blck_ActiveMissionCoords pushback _coords; -diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - -private["_chanceHeliPatrol","_noPara","_reinforcementLootCounts","_chanceLoot","_heliCrew","_loadCratesTiming"]; - -if (isNil "_markerColor") then {_markerColor = "ColorBlack"}; -if (isNil "_markerType") then {_markerType = ["mil_box",[]]}; -//if (isNil "_timeOut") then {_timeOut = -1;}; -if (isNil "_loadCratesTiming") then {_loadCratesTiming = blck_loadCratesTiming}; // valid choices are "atMissionCompletion" and "atMissionSpawn"; -if (isNil "_missionPatrolVehicles") then { - //diag_log format["_missionSpawner (44):: _missionPatrolVehicles isNil, Definining it as an empty array"]; - _missionPatrolVehicles = []; - //diag_log format["_missionSpawner (46):: _missionPatrolVehicles is %1",_missionPatrolVehicles]; -}; -if (isNil "_missionGroups") then {_missionGroups = []}; -private["_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius"]; -if (isNil "_useMines") then {_useMines = blck_useMines;}; - -_objects = []; -_mines = []; -_crates = []; -_aiGroup = []; -_missionAIVehicles = []; -_blck_AllMissionAI = []; -_AI_Vehicles = []; -_blck_localMissionMarker = [_markerClass,_coords,"","",_markerColor,_markerType]; -_delayTime = 1; -_groupPatrolRadius = 50; - -if (blck_labelMapMarkers select 0) then -{ - //diag_log "labeling map markers *****"; - _blck_localMissionMarker set [2, _markerMissionName]; -}; -if !(blck_preciseMapMarkers) then -{ - //diag_log "Map marker will be OFFSET from the mission position"; - _blck_localMissionMarker set [1,[_coords,75] call blck_fnc_randomPosition]; -}; -_blck_localMissionMarker set [3,blck_labelMapMarkers select 1]; // Use an arrow labeled with the mission name? -[["start",_startMsg,_markerMissionName]] call blck_fnc_messageplayers; -[_blck_localMissionMarker] call blck_fnc_spawnMarker; - blck_aiCountMarkers pushBack ["ai_count" + _markerClass, _blck_AllMissionAI]; -#ifdef blck_debugMode -if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (91) message players and spawn a mission marker";}; -if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) waiting for player to trigger the mission";}; -#endif -//////// -// All parameters are defined, lets wait until a player is nearby or the mission has timed out -//////// - -private["_wait","_missionStartTime","_playerInRange","_missionTimedOut"]; -_missionStartTime = diag_tickTime; -_playerInRange = false; -_missionTimedOut = false; -_wait = true; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (90) starting mission trigger loop"}; -#endif - -while {_wait} do -{ - #ifdef blck_debugMode - //diag_log "missionSpawner:: top of mission trigger loop"; - if (blck_debugLevel > 2) exitWith {_playerInRange = true;}; - #endif - - if ([_coords, blck_TriggerDistance, false] call blck_fnc_playerInRange) exitWith {_playerInRange = true;}; - if ([_missionStartTime] call blck_fnc_timedOut) exitWith {_missionTimedOut = true;}; - uiSleep 5; - - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log format["missionSpawner:: Trigger Loop - blck_debugLevel = %1 and _coords = %2",blck_debugLevel, _coords]; - diag_log format["missionSpawner:: Trigger Loop - players in range = %1",{isPlayer _x && _x distance2D _coords < blck_TriggerDistance} count allPlayers]; - diag_log format["missionSpawner:: Trigger Loop - timeout = %1", [_missionStartTime] call blck_fnc_timedOut]; - }; - #endif -}; - -if (_missionTimedOut) exitWith -{ -/* - -*/ - // Deal with the case in which the mission timed out. - //["timeOut",_endMsg,_blck_localMissionMarker select 2] call blck_fnc_messageplayers; - blck_recentMissionCoords pushback [_coords,diag_tickTime]; - blck_ActiveMissionCoords = blck_ActiveMissionCoords - [ _coords]; - [_mission,"inactive",[0,0,0]] call blck_fnc_updateMissionQue; - blck_missionsRunning = blck_missionsRunning - 1; - [_blck_localMissionMarker select 0] call blck_fnc_deleteMarker; - //_blck_localMissionMarker set [1,[0,0,0]]; - //_blck_localMissionMarker set [2,""]; - [_objects, 0.1] spawn blck_fnc_cleanupObjects; - - #ifdef blck_debugMode - if (blck_debugLevel > 0) then - { - diag_log format["[blckeagls] missionSpawner:: (133) Mission Timed Out: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif -}; - -//////// -// Spawn the mission objects, loot chest, and AI -//////// -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (142) -- >> Mission tripped: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif - -private ["_temp"]; -if (blck_SmokeAtMissions select 0) then // spawn a fire and smoke near the crate -{ - _temp = [_coords,blck_SmokeAtMissions select 1] call blck_fnc_smokeAtCrates; - if (typeName _temp isEqualTo "ARRAY") then - { - _objects append _temp; - }; -}; - -uiSleep _delayTime; -if (_useMines) then -{ - _mines = [_coords] call blck_fnc_spawnMines; - //uiSleep _delayTime;; -}; -uiSleep _delayTime; -_temp = []; -diag_log format["_missionSpawner"" _missionLandscape = %1",_missionLandscape]; -if (_missionLandscapeMode isEqualTo "random") then -{ - _temp = [_coords,_missionLandscape, 3, 15, 2] call blck_fnc_spawnRandomLandscape; -} else { - params["_center","_objects"]; - _temp = [_coords, _missionLandscape] call blck_fnc_spawnCompositionObjects; - //uiSleep 1; -}; -if (typeName _temp isEqualTo "ARRAY") then -{ - _objects append _temp; -}; -//diag_log format["_fnc_missionSpawner:: (181)->> _objects = %1",_objects]; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (190) Landscape spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif - -uiSleep _delayTime;; - -_temp = [_coords,_missionLootVehicles] call blck_fnc_spawnMissionLootVehicles; -//uisleep 1; -_crates append _temp; - -uiSleep _delayTime; - -_abort = false; -_temp = [[],[],false]; -_temp = [_coords, _minNoAI,_maxNoAI,_aiDifficultyLevel,_uniforms,_headGear,_missionGroups] call blck_fnc_spawnMissionAI; - -#ifdef blck_debugMode -if (blck_debugLevel > 2) then { - diag_log format["missionSpawner :: (209) blck_fnc_spawnMissionAI returned a value of _temp = %1",_temp]; uiSleep 1; -}; - -_abort = _temp select 1; -if (blck_debugLevel > 2) then { - diag_log format["missionSpawner :: (214) blck_fnc_spawnMissionAI returned a value of _abort = %1",_abort]; uiSleep 1; -}; -#endif - -if (_abort) exitWith -{ - if (blck_debugLevel > 1) then { - diag_log "missionSpawner:: (220) grpNull returned, mission termination criteria met, calling blck_fnc_endMission" - }; - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; -}; -if !(_abort) then -{ - _blck_AllMissionAI append (_temp select 0); -}; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (235) AI Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif - -uiSleep _delayTime; -_temp = [[],[],false]; -_abort = false; -private["_patrolVehicles","_vehToSpawn"]; -_vehToSpawn = [_noVehiclePatrols] call blck_fnc_getNumberFromRange; -//diag_log format["_missionSpawner:: _vehToSpawn = %1",_vehToSpawn]; -//diag_log format["_missionSpawner (245):: _missionPatrolVehicles = %1",_missionPatrolVehicles]; -if (blck_useVehiclePatrols && ((_vehToSpawn > 0) || count _missionPatrolVehicles > 0)) then -{ - _temp = [_coords,_vehToSpawn,_aiDifficultyLevel,_uniforms,_headGear,_missionPatrolVehicles] call blck_fnc_spawnMissionVehiclePatrols; - //[_coords,_noVehiclePatrols,_aiDifficultyLevel,_uniforms,_headGear,_markerClass] call blck_fnc_spawnMissionVehiclePatrols; - #ifdef blck_debugMode - if (blck_debugLevel > 1) then { - diag_log format["missionSpawner :: (251) blck_fnc_spawnMissionVehiclePatrols returned _temp = %1",_temp]; - }; - #endif - - if (typeName _temp isEqualTo "ARRAY") then - { - _abort = _temp select 2; - }; - if !(_abort) then - { - _patrolVehicles = _temp select 0; - _blck_AllMissionAI append (_temp select 1); - - #ifdef blck_debugMode - if (blck_debugLevel > 0) then - { - diag_log format["[blckeagls] missionSpawner:: (267) Vehicle Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif - - }; -}; - -if (_abort) exitWith -{ - #ifdef blck_debugMode - if (blck_debugLevel > 0) then { - diag_log "missionSpawner:: (279) grpNull returned, mission termination criteria met, calling blck_endMission"; - }; - #endif - - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; -}; - -uiSleep _delayTime; -_temp = [[],[],false]; -_abort = false; - -if (_allowReinforcements) then -{ - _weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout; - _temp = []; - - #ifdef blck_debugMode - if (blck_debugLevel > 1) then - { - diag_log format["[blckeagls] missionSpawner:: (298) calling in reinforcements: Current mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif - private _noChoppers = 0; - private _chancePara = 0.5; - switch (toLower _aiDifficultyLevel) do - { - case "blue":{ - _noChoppers = [blck_noPatrolHelisBlue] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaBlue] call blck_fnc_getNumberFromRange; - }; - case "red":{ - _noChoppers = [blck_noPatrolHelisRed] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaRed] call blck_fnc_getNumberFromRange; - }; - case "green":{ - _noChoppers = [blck_noPatrolHelisGreen] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaGreen] call blck_fnc_getNumberFromRange; - }; - case "orange":{ - _noChoppers = [blck_noPatrolHelisOrange] call blck_fnc_getNumberFromRange; - _chancePara = [blck_chanceParaOrange] call blck_fnc_getNumberFromRange; - }; - }; - #ifdef blck_debugMode - diag_log format["_missionSpawner(322):: _noChoppers = %1 && _chancePara = %2",_noChoppers,_chancePara]; - #endif - for "_i" from 1 to (_noChoppers) do - { - //params["_coords","_aiSkillsLevel","_weapons","_uniforms","_headgear"]; - - _temp = [_coords,_aiDifficultyLevel,_weaponList,_uniforms,_headGear,_chancePara] call blck_fnc_spawnMissionReinforcements; - - #ifdef blck_debugMode - if (blck_debugLevel >= 2) then - { - diag_log format["missionSpawner(334):: blck_fnc_spawnMissionReinforcements call for chopper # %1 out of a total of %2 choppers",_i, _noChoppers]; - diag_log format["missionSpawner(335):: _temp = %1",_temp]; - }; - #endif - - if (typeName _temp isEqualTo "ARRAY") then - { - _abort = _temp select 2; - _objects pushback (_temp select 0); - _blck_AllMissionAI append (_temp select 1); - }; - if (_abort) then - { - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log "missionSpawner:: (349) grpNul or ERROR in blck_fnc_spawnMissionReinforcements, mission termination criteria met, calling blck_endMission"; - }; - #endif - - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; - }; - }; -}; -////////////////////////// -// Spawn Crates and Emplaced Weapons Last to try to force them to correct positions relative to spawned buildinga or other objects. -#ifdef blck_debugMode -if (blck_debugLevel > 0) then {diag_log format["missionSpawner:: (361) preparing to spawn emplaced weapons for _coords %4 | _markerClass %3 | blck_useStatic = %1 | _noEmplacedWeapons = %2",blck_useStatic,_noEmplacedWeapons,_markerClass,_coords];}; -#endif -uiSleep 15; -private["_noEmplacedToSpawn"]; -_noEmplacedToSpawn = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange; -//diag_log format["_missionSpawner:: _noEmplacedToSpawn = %1",_vehToSpawn]; -if (blck_useStatic && (_noEmplacedToSpawn > 0)) then -{ - // params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"]; - _temp = [_missionEmplacedWeapons,_noEmplacedToSpawn,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray; - - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log format ["missionSpawner:: (375) blck_fnc_spawnEmplacedWeaponArray returned _temp = %1",_temp]; - }; - #endif - - if (typeName _temp isEqualTo "ARRAY") then - { - _abort = _temp select 2; - }; - - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log format ["missionSpawner:: (387) _abort = %1",_abort]; - - }; - #endif - - if !(_abort) then - { - _objects append (_temp select 0); - _blck_AllMissionAI append (_temp select 1); - - #ifdef blck_debugMode - if (blck_debugLevel > 0) then - { - diag_log format["[blckeagls] missionSpawner:: (400) Static Weapons Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - }; - #endif - }; -}; -if (_abort) exitWith -{ - #ifdef blck_debugMode - if (blck_debugLevel > 2) then - { - diag_log "missionSpawner:: (410) grpNull ERROR in blck_fnc_spawnEmplacedWeaponArray, mission termination criteria met, calling blck_endMission"; - }; - #endif - - [_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission; -}; - -uiSleep _delayTime; -if (count _missionLootBoxes > 0) then -{ - _crates = [_coords,_missionLootBoxes,_loadCratesTiming] call blck_fnc_spawnMissionCrates; -} -else -{ - _crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates; - -}; - -if (blck_cleanUpLootChests) then -{ - _objects append _crates; -}; - -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif -/* - _name = "label" + _name; - _textPos = [(_pos select 0) + (count toArray (_text) * 12), (_pos select 1) - (_size select 0), 0]; - _MainMarker = createMarker [_name, _textPos]; -*/ -private _aliveAImarker; -if (blck_showCountOfAliveAI) then -{ - private _text = format["% Alive",{alive _x} count _blck_AllMissionAI]; - _aliveAImarker = createMarker["aiCount" + _markerClass, [(_coords select 0) + (count toArray (_text) * 12), (_coords select 1) + (100), 0]]; - _aliveAImarker setMarkerText _text;; - blck_aiCountMarkers pushBack [_aliveAImarker, _blck_AllMissionAI]; - diag_log format["Alive AI Marker Spawned with Marker of %1 and blck_aiCountMarkers = %2",_aliveAImarker,blck_aiCountMarkers]; -}; -// Trigger for mission end -#ifdef blck_debugMode -diag_log format["[blckeagls] mission Spawner(436) _endCondition = %1",_endCondition]; -#endif -private["_missionComplete","_endIfPlayerNear","_endIfAIKilled"]; -_missionComplete = -1; -_startTime = diag_tickTime; - -switch (_endCondition) do -{ - case "playerNear": {_endIfPlayerNear = true;_endIfAIKilled = false;}; - case "allUnitsKilled": {_endIfPlayerNear = false;_endIfAIKilled = true;}; - case "allKilledOrPlayerNear": {_endIfPlayerNear = true;_endIfAIKilled = true;}; -}; -#ifdef blck_debugMode -diag_log format["missionSpawner :: (449) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled]; -#endif -private["_locations"]; -_locations = [_coords]; -{ - _locations pushback (getPos _x); - _x setVariable["crateSpawnPos", (getPos _x)]; -} forEach _crates; -#ifdef blck_debugMode -diag_log format["missionSpawner (458):: _coords = %1 | _crates = %2 | _locations = %3",_coords,_crates,_locations]; -#endif -private _crateStolen = false; -#ifdef blck_debugMode -diag_log format["missionSpawner(462):: Waiting for player to satisfy mission end criteria of _endIfPlayerNear %1 with _endIfAIKilled %2",_endIfPlayerNear,_endIfAIKilled]; -#endif -_fn_crateMoved = { - params["_crate"]; - private _result = (_x distance (_x getVariable["crateSpawnPos",[0,0,0]])) > 10; - //diag_log format["_fn_crateMoved:: _result = %1",_result]; - _result; -}; -while {_missionComplete isEqualTo -1} do -{ - //if (blck_debugLevel isEqualTo 3) exitWith {uiSleep 180}; - if ((_endIfPlayerNear) && [_locations,10,true] call blck_fnc_playerInRangeArray) exitWith {}; - if ((_endIfAIKilled) && ({alive _x} count _blck_AllMissionAI) < 1) exitWith {}; - - { - if ({[_x] call _fn_crateMoved} count _crates > 0) exitWith - { - _missionComplete = 1; - _crateStolen = true; - }; - }forEach _crates; - //diag_log format["missionSpawner:: (483) missionCompleteLoop - > players near = %1 and ai alive = %2 and crates stolen = %3",[_coords,20] call blck_fnc_playerInRange, {alive _x} count _blck_AllMissionAI, _crateStolen]; - uiSleep 4; -}; -if (_crateStolen) exitWith -{ - diag_log format["missionSpawner:: (491) Crate Stolen Callening _fnc_endMission - > players near = %1 and ai alive = %2 and crates stolen = %3",[_locations,10,true] call blck_fnc_playerInRangeArray, {alive _x} count _blck_AllMissionAI, _crateStolen]; - [_mines,_objects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_blck_localMissionMarker,_coords,_mission,2] call blck_fnc_endMission; -}; -#ifdef blck_debugMode -if (blck_debugLevel > 0) then -{ - diag_log format["[blckeagls] missionSpawner:: (496) Mission completion criteria fulfilled: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; - diag_log format["missionSpawner :: (497) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled]; - diag_log format["[blckeagls] missionSpawner:: (498) calling endMission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]; -}; -#endif -private["_result"]; -// Force passing the mission name for informational purposes. -_blck_localMissionMarker set [2, _markerMissionName]; -_result = [_mines,_objects,_crates,_blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,0] call blck_fnc_endMission; -if (blck_showCountOfAliveAI) then -{ - deleteMarker _aliveAImarker; - blck_aiCountMarkers = blck_aiCountMarkers - [_aliveAImarker, _blck_AllMissionAI]; -}; - -diag_log format["[blckeagls] missionSpawner:: (507)end of mission: blck_fnc_endMission has returned control to _fnc_missionSpawner"]; - diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf index 49efadd..30ef5a2 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_missionSpawner.sqf @@ -163,7 +163,7 @@ if (_useMines) then }; uiSleep _delayTime; _temp = []; -diag_log format["_missionSpawner"" _missionLandscape = %1",_missionLandscape]; +//diag_log format["_missionSpawner"" _missionLandscape = %1",_missionLandscape]; if (_missionLandscapeMode isEqualTo "random") then { _temp = [_coords,_missionLandscape, 3, 15, 2] call blck_fnc_spawnRandomLandscape; diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnBaseObjects - Copy.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnBaseObjects - Copy.sqf new file mode 100644 index 0000000..23c5277 --- /dev/null +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnBaseObjects - Copy.sqf @@ -0,0 +1,49 @@ +/* + Spawn objects from an array using offsects from a central location. + The code provided by M3Editor EDEN has been addapted to add checks for vehicles, should they be present. + Returns an array of spawned objects. + version of 10/13/17 + + -------------------------- + License + -------------------------- + All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. + + http://creativecommons.org/licenses/by-nc-sa/4.0/ +*/ +#include "\q\addons\custom_server\Configs\blck_defines.hpp"; + +params["_center","_objects"]; +if (count _center == 2) then {_center pushBack 0}; +//diag_log format["_spawnBaseObjects:: -> _objects = %1",_objects]; +private ["_newObjs"]; + +_newObjs = []; + +{ + //diag_log format["_fnc_spawnBaseObjects::-->> _x = %1",_x]; + private _obj = (_x select 0) createVehicle [0,0,0]; + //diag_log format["_fnc_spawnBaseObjects: _obj = %1",_obj]; + _newObjs pushback _obj; + //diag_log format["_fnc_spawnBaseObjects: _center = %1 and _x select 1 = %2",_center,_x select 1]; + private _spawnPos = (_center vectorAdd (_x select 1)); + if (surfaceIsWater _spawnPos) then + { + _obj setPosASL _spawnPos; + //diag_log "_fnc_spawnBaseObjects: detected surface == water"; + } else { + _obj setPosATL _spawnPos; + //diag_log "_fnc_spawnBaseObjects: detected surface = Land"; + }; + _obj setDir (_x select 2); + _obj enableDynamicSimulation true; + _obj allowDamage true; + // Lock any vehicles placed as part of the mission landscape. Note that vehicles that can be taken by players can be added via the mission template. + if ( (typeOf _obj) isKindOf "LandVehicle" || (typeOf _obj) isKindOf "Air" || (typeOf _obj) isKindOf "Sea") then + { + [_obj] call blck_fnc_configureMissionVehicle; + }; +} forEach _objects; +//diag_log format["_fnc_spawnBaseObjects: _newObjs = 51",_newObjs]; +_newObjs + diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnBaseObjects.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnBaseObjects.sqf index 23c5277..72cb429 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnBaseObjects.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnBaseObjects.sqf @@ -16,12 +16,22 @@ params["_center","_objects"]; if (count _center == 2) then {_center pushBack 0}; //diag_log format["_spawnBaseObjects:: -> _objects = %1",_objects]; -private ["_newObjs"]; +private ["_newObjs","_simDam"]; _newObjs = []; +// Assume that the list of objects to spawn has each object defined using one of two methods where parameters for simulation and damage are optional with default settings. +// 1. ["class_name",[pos x, y, z], dir, [eneable simulation, enable damage]] { //diag_log format["_fnc_spawnBaseObjects::-->> _x = %1",_x]; + if (count _x == 3) then + { + _simDam = [false,false]; + } + else + { + _simDam = _x select 3; + }; private _obj = (_x select 0) createVehicle [0,0,0]; //diag_log format["_fnc_spawnBaseObjects: _obj = %1",_obj]; _newObjs pushback _obj; @@ -36,8 +46,8 @@ _newObjs = []; //diag_log "_fnc_spawnBaseObjects: detected surface = Land"; }; _obj setDir (_x select 2); - _obj enableDynamicSimulation true; - _obj allowDamage true; + _obj enableDynamicSimulation (_simDam select 0); + _obj allowDamage (_simDam select 1); // Lock any vehicles placed as part of the mission landscape. Note that vehicles that can be taken by players can be added via the mission template. if ( (typeOf _obj) isKindOf "LandVehicle" || (typeOf _obj) isKindOf "Air" || (typeOf _obj) isKindOf "Sea") then { diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionAI.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionAI.sqf index 372126c..256d858 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionAI.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnMissionAI.sqf @@ -28,25 +28,26 @@ if (blck_debugLevel >=2) then }forEach _this; }; #endif - // [_coords, _minNoAI,_maxNoAI,_aiDifficultyLevel,blck_UMS_uniforms,blck_UMS_headgear,_scubaGroupParameters,blck_UMS_weapons,blck_UMS_vests,isScubaGroup] - params["_coords",["_minNoAI",3],["_maxNoAI",6],["_aiDifficultyLevel","red"],["_uniforms",blck_SkinList],["_headGear",blck_BanditHeadgear],"_missionGroups",["_weapons",[]],["_vests",blck_vests],["_isScubaGroup",false]]; - private["_unitsToSpawn","_unitsPerGroup","_ResidualUnits","_newGroup","_blck_AllMissionAI","_abort"]; - _unitsToSpawn = [[_minNoAI,_maxNoAI]] call blck_fnc_getNumberFromRange; //round(_minNoAI + round(random(_maxNoAI - _minNoAI))); - _unitsPerGroup = floor(_unitsToSpawn/_noAIGroups); - _ResidualUnits = _unitsToSpawn - (_unitsPerGroup * _noAIGroups); - _blck_AllMissionAI = []; - _abort = false; - if (count _weapons == 0) then - { - _weapons = [_aiDifficultyLevel] call blck_fnc_selectAILoadout; - }; - #ifdef blck_debugMode - if (blck_debugLevel >= 2) then - { - diag_log format["_fnc_spawnMissionAI (30):: _unitsToSpawn %1 ; _unitsPerGroup %2 _ResidualUnits %3",_unitsToSpawn,_unitsPerGroup,_ResidualUnits]; - }; - #endif -if (count _missionGroups > 0) then +// [_coords, _minNoAI,_maxNoAI,_aiDifficultyLevel,blck_UMS_uniforms,blck_UMS_headgear,_scubaGroupParameters,blck_UMS_weapons,blck_UMS_vests,isScubaGroup] +params["_coords",["_minNoAI",3],["_maxNoAI",6],["_aiDifficultyLevel","red"],["_uniforms",blck_SkinList],["_headGear",blck_BanditHeadgear],"_missionGroups",["_weapons",[]],["_vests",blck_vests],["_isScubaGroup",false]]; +private["_unitsToSpawn","_unitsPerGroup","_ResidualUnits","_newGroup","_blck_AllMissionAI","_abort"]; + // Can add optional debug code here if needed. +_unitsToSpawn = [[_minNoAI,_maxNoAI]] call blck_fnc_getNumberFromRange; //round(_minNoAI + round(random(_maxNoAI - _minNoAI))); +_unitsPerGroup = floor(_unitsToSpawn/_noAIGroups); +_ResidualUnits = _unitsToSpawn - (_unitsPerGroup * _noAIGroups); +_blck_AllMissionAI = []; +_abort = false; +if (count _weapons == 0) then +{ + _weapons = [_aiDifficultyLevel] call blck_fnc_selectAILoadout; +}; +#ifdef blck_debugMode +if (blck_debugLevel >= 2) then +{ + diag_log format["_fnc_spawnMissionAI (30):: _unitsToSpawn %1 ; _unitsPerGroup %2 _ResidualUnits %3",_unitsToSpawn,_unitsPerGroup,_ResidualUnits]; +}; +#endif +if ( (count _missionGroups > 0) && _noAIGroups > 0) then { { //[[-98.9121,-35.9824,-1.20243],5,7,"Green",5,12],[[1,-1,-1],"red",4, 5,10] _x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"]; @@ -81,7 +82,7 @@ if (count _missionGroups > 0) then }; }forEach _missionGroups; }; -if (_missionGroups isEqualTo []) then +if (_missionGroups isEqualTo [] && _noAIGroups > 0) then { switch (_noAIGroups) do { diff --git a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnRandomLandscape.sqf b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnRandomLandscape.sqf index b317b71..ba0f5c1 100644 --- a/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnRandomLandscape.sqf +++ b/@GMS/addons/custom_server/Compiles/Missions/GMS_fnc_spawnRandomLandscape.sqf @@ -22,6 +22,10 @@ _objects = []; // https://community.bistudio.com/wiki/BIS_fnc_findSafePos _pos = [_coords,_min,_max,_nearest,0,5,0] call BIS_fnc_findSafePos; _wreck = createVehicle[_x, _pos, [], 25, "NONE"]; + _wreck allowDamage false; + _wreck enableSimulation false; + _wreck enableSimulationGlobal false; + _wreck enableDynamicSimulation false; _wreck setVariable ["LAST_CHECK", (diag_tickTime + 100000)]; private["_dir","_dirOffset"]; diff --git a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf index 0d16d20..c2828db 100644 --- a/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf +++ b/@GMS/addons/custom_server/Compiles/Vehicles/GMS_fnc_vehicleMonitor.sqf @@ -43,7 +43,7 @@ _fn_destroyVehicleAndCrew = { params["_veh"]; //private["_crew"]; //_crew = crew _veh; - diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh]; + //diag_log format["_fn_destroyVehicleAndCrew: called for _veh = %1",_veh]; {[_x] call blck_fnc_deleteAI;} forEach (crew _veh); [_veh] call blck_fn_deleteAIvehicle; }; @@ -78,7 +78,7 @@ _fn_reloadAmmo = { blck_fn_deleteAIvehicle = { params["_veh"]; - diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh]; + //diag_log format["blck_fn_deleteAIvehicle: _veh %1 deleted",_veh]; { _veh removeAllEventHandlers _x; }forEach ["Hit","HitPart","GetIn","GetOut","Fired","FiredNear","HandleDamage","Reloaded"]; @@ -116,7 +116,7 @@ if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function c _evaluate = false; _veh setVariable["blck_DeleteAt",0]; blck_monitoredVehicles = blck_monitoredVehicles - [_veh]; - diag_log format["_fnc_vehicleMonitor: vehicle %1 now owned by player %2",_veh, owner _veh]; + //diag_log format["_fnc_vehicleMonitor: vehicle %1 now owned by player %2",_veh, owner _veh]; }; if (_allCrewDead && _evaluate) then @@ -140,7 +140,7 @@ if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function c _veh setDamage 0.7; _veh setVariable["blck_DeleteAt",diag_tickTime + 60]; } else { - diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh]; + //diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh]; [_veh] call _fn_releaseVehicle; }; _evaluate = false; @@ -149,7 +149,7 @@ if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function c if (_missionCompleted && !(_allCrewDead)) then { - diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh]; + //diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh]; private _cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units if (_cleanupTimer == 0) then {_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer]}; _evaluate = false; diff --git a/@GMS/addons/custom_server/Compiles/blck_variables.sqf b/@GMS/addons/custom_server/Compiles/blck_variables.sqf index 58cbf3b..0ce57c5 100644 --- a/@GMS/addons/custom_server/Compiles/blck_variables.sqf +++ b/@GMS/addons/custom_server/Compiles/blck_variables.sqf @@ -12,8 +12,8 @@ */ #include"\q\addons\custom_server\Configs\blck_defines.hpp"; -blck_debugON = false; -blck_debugLevel = 0; // Sets level of detail for debugging info - WIP. +blck_debugON = true; +blck_debugLevel = 2; // Sets level of detail for debugging info - WIP. blck_minFPS = 8; //////////////////////////////////////////////// diff --git a/@GMS/addons/custom_server/Missions/Blue/default2.sqf b/@GMS/addons/custom_server/Missions/Blue/default2.sqf index eafff88..d8e19fe 100644 --- a/@GMS/addons/custom_server/Missions/Blue/default2.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/default2.sqf @@ -1,9 +1,6 @@ /* Mission Template by Ghostrider [GRG] - Mission Compositions by Bill prepared for ghostridergaming - Copyright 2016 - Last modified 3/20/17 - + -------------------------- License -------------------------- @@ -46,18 +43,21 @@ _missionLandscape = [ ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,1,0,[],"","",true,false], ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,1,0,[],"","",true,false] ]; // list of objects to spawn as landscape; // list of objects to spawn as landscape + _missionLootBoxes = [ ["Box_NATO_Wps_F",[3,-3,0],_crateLoot,[4,10,2,5,5,1]], // Standard loot crate with standard loadout ["Land_PaperBox_C_EPOCH",[-4,-3,0],_crateLoot,[0,0,0,10,10,3]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks ["Land_CargoBox_V1_F",[3,4,0],_crateLoot,[0,10,2,5,5,1]] ]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. + // blck_lootCountsBlue= [4,12,3,6,6,1]; _missionLootVehicles = [ //["I_G_Offroad_01_armed_F",[-8,8,0],_crateLoot,[0,10,2,5,5,1]], //["I_G_Offroad_01_armed_F",[8,17,0],_crateLoot,[0,10,2,5,5,1]] ]; // Parameters are "vehiclel type", offset relative to mission center, loot array, items to load from each category of the loot array. // ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/]; -_missionGroups = + + _missionGroups = [ //_x params["_position","_minAI","_maxAI","_skillLevel","_minPatrolRadius","_maxPatrolRadius"]; [[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12], @@ -67,14 +67,15 @@ _missionGroups = ]; // Can be used to define spawn positions of AI patrols _missionEmplacedWeapons = [ - //["B_HMG_01_high_F",[-10,-15,0]], - //["B_GMG_01_high_F",[10,12,0]], - //["O_static_AT_F",[-10,10,0]] + ["B_HMG_01_high_F",[-10,-15,0]], + ["B_GMG_01_high_F",[10,12,0]], + ["O_static_AT_F",[-10,10,0]] ]; // can be used to define the type and precise placement of static weapons [["wep",[1,2,3]] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used -_missionPatrolVehicles = [ + + _missionPatrolVehicles = [ ["B_MRAP_01_hmg_F",[27.8945,100.275,0],0,[true,false]], ["B_MRAP_01_hmg_F",[-84.7793,72.2617,9.53674e-007],0,[true,false]], - ["B_MRAP_01_gmg_F",[-87.8457,-109.947,7.15256e-007],0,[true,false]], + ["B_MRAP_01_gmg_F",[-87.8457,-109.947,7.15256e-007],0,[true,false]] ]; // Change _useMines to true/false below to enable mission-specific settings. _useMines = blck_useMines; diff --git a/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf index fcf73c0..48f8e9a 100644 --- a/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/medicalCamp.sqf @@ -26,22 +26,23 @@ _markerColor = "ColorBlue"; _markerMissionName = "Medical Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,1,0,[],"","",true,false], - ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,0.00819469,0.830999,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,1,0,[],"","",true,false], - ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,1,0,[],"","",true,false], - ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,1,0,[],"","",true,false], - ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,1,0,[],"","",true,false], - ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,1,0,[],"","",true,false] + ["Flag_AAF_F",[3,3,0],0,[false,false]], + ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,true]], + ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,true]], + ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,true]], + ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,[true,false]], + ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,true]], + ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,true]], + ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[false,false]], + ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[false,false]], + ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[false,false]], + ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[false,false]], + ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[false,false]], + ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[false,false]], + ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[false,false]], + ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[false,false]], + ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[false,false]], + ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf b/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf index f2261a3..f5b96f4 100644 --- a/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/redCamp.sqf @@ -26,48 +26,48 @@ _markerColor = "ColorBlue"; _markerMissionName = "Bandit Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,1,0], - ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,1,0], - ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,1,0], - ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,1,0], - ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,1,0], - ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,1,0], - ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,1,0], - ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,1,0], - ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,1,0], - ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,1,0], - ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,1,0], - ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,1,0], - ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,1,0], - ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,1,0], - ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,1,0], - ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,1,0], - ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,1,0], - ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,1,0], - ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,1,0], - ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,1,0], - ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,1,0], - ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,1,0], - ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,1,0], - ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,1,0], - ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,1,0], - ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,1,0], - ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,1,0], - ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,1,0], - ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,1,0], - ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,1,0], - ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,1,0], - ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,1,0], - ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,1,0], - ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,1,0], - ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,1,0], - ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,1,0], - ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,1,0], - ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,1,0], - ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,1,0], - ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,1,0], - ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,1,0], - ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,1,0] + ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,[false,false]], + ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,[false,false]], + ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,[false,false]], + ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,[false,false]], + ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,[false,false]], + ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,[false,false]], + ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,[false,false]], + ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,[false,false]], + ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,[false,false]], + ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,[false,false]], + ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,[false,false]], + ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,[false,false]], + ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,[false,false]], + ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,[false,false]], + ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,[false,false]], + ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,[false,false]], + ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,[false,false]], + ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,[false,false]], + ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,[false,false]], + ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,[false,false]], + ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,[false,false]], + ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,[false,false]], + ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,[false,false]], + ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,[false,false]], + ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,[false,false]], + ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,[false,false]], + ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,[false,false]], + ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,[false,false]], + ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,[false,false]], + ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,[false,false]], + ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,[false,false]], + ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,[false,false]], + ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,[false,false]], + ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,[false,false]], + ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,[false,false]], + ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf index fb3c9e2..83c17d7 100644 --- a/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/resupplyCamp.sqf @@ -26,14 +26,14 @@ _markerColor = "ColorBlue"; _markerMissionName = "Resupply Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,0,0.848867,[],"","",true,false], - ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,1,0,[],"","",true,false], - ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,1,0,[],"","",true,false] + ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]], + ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]], + ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,false]], + ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,false]], + ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,false]], + ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,false]], + ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,false]], + ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Blue/template.sqf b/@GMS/addons/custom_server/Missions/Blue/template.sqf index c8a49fe..665384d 100644 --- a/@GMS/addons/custom_server/Missions/Blue/template.sqf +++ b/@GMS/addons/custom_server/Missions/Blue/template.sqf @@ -82,7 +82,7 @@ _missionGroups = _missionPatrolVehicles = [ //[selectRandom blck_AIPatrolVehicles,[27.8945,100.275,0],0,[true,false]], //[selectRandom blck_AIPatrolVehicles,[-84.7793,72.2617,9.53674e-007],0,[true,false]], - [selectRandom blck_AIPatrolVehicles,[-87.8457,-109.947,7.15256e-007],0,[true,false]] + [selectRandom blck_AIPatrolVehiclesGreen,[-87.8457,-109.947,7.15256e-007],0,[true,false]] ]; // can be used to define the spawn positions of vehicle patrols // Change _useMines to true/false below to enable mission-specific settings. diff --git a/@GMS/addons/custom_server/Missions/Green/default.sqf b/@GMS/addons/custom_server/Missions/Green/default.sqf index 1df79db..0ec05e4 100644 --- a/@GMS/addons/custom_server/Missions/Green/default.sqf +++ b/@GMS/addons/custom_server/Missions/Green/default.sqf @@ -24,8 +24,8 @@ _markerLabel = ""; _markerType = ["ELIPSE",[225,225],"GRID"]; _markerColor = "ColorGreen"; _markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape +_missionLandscapeMode = "random"; // acceptable values are "none","random","precise" +_missionLandscape = ["Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_FieldToilet_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_CargoBox_V1_F","Land_CargoBox_V1_F"]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used diff --git a/@GMS/addons/custom_server/Missions/Green/default2.sqf b/@GMS/addons/custom_server/Missions/Green/default2.sqf deleted file mode 100644 index ec88b03..0000000 --- a/@GMS/addons/custom_server/Missions/Green/default2.sqf +++ /dev/null @@ -1,38 +0,0 @@ -/* -Mission Compositions by Bill prepared for DBD Clan -*/ - - -private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", - "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", - "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"]; -diag_log "[blckeagls] Spawning Green Mission with template = default2"; -_crateLoot = blck_BoxLoot_Green; -_lootCounts = blck_lootCountsGreen; -_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Green marker on your map for the location!"; -_endMsg = "The Sector at the Green Marker is under survivor control!"; -_markerLabel = ""; -_markerType = ["ELIPSE",[225,225],"GRID"]; -_markerColor = "ColorGreen"; -_markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape -_missionLootBoxes = [ - ["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout - ["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks - ["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used -_minNoAI = blck_MinAI_Green; -_maxNoAI = blck_MaxAI_Green; -_noAIGroups = blck_AIGrps_Green; -_noVehiclePatrols = blck_SpawnVeh_Green; -_noEmplacedWeapons = blck_SpawnEmplaced_Green; -_uniforms = blck_SkinList; -_headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsGreen select 0; -_noPara = blck_reinforcementsGreen select 1; -_helipatrol = blck_reinforcementsGreen select 2; -_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear" -_timeout = -1; -#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf index 21d4437..60744c3 100644 --- a/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Green/medicalCamp.sqf @@ -27,23 +27,23 @@ _markerColor = "ColorGreen"; _markerMissionName = "Medical Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Flag_AAF_F",[3,3,0],0,1,0,[],"","",true,false], - ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,1,0,[],"","",true,false], - ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,0.00819469,0.830999,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,1,0,[],"","",true,false], - ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,1,0,[],"","",true,false], - ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,1,0,[],"","",true,false], - ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,1,0,[],"","",true,false], - ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,1,0,[],"","",true,false] + ["Flag_AAF_F",[3,3,0],0,[false,false]], + ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,true]], + ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,true]], + ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,true]], + ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,[true,false]], + ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,true]], + ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,true]], + ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[false,false]], + ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[false,false]], + ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[false,false]], + ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[false,false]], + ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[false,false]], + ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[false,false]], + ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[false,false]], + ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[false,false]], + ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[false,false]], + ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Green/redCamp.sqf b/@GMS/addons/custom_server/Missions/Green/redCamp.sqf index 8cc727c..15de286 100644 --- a/@GMS/addons/custom_server/Missions/Green/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Green/redCamp.sqf @@ -26,48 +26,48 @@ _markerColor = "ColorGreen"; _markerMissionName = "Bandit Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,1,0], - ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,1,0], - ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,1,0], - ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,1,0], - ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,1,0], - ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,1,0], - ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,1,0], - ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,1,0], - ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,1,0], - ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,1,0], - ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,1,0], - ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,1,0], - ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,1,0], - ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,1,0], - ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,1,0], - ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,1,0], - ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,1,0], - ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,1,0], - ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,1,0], - ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,1,0], - ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,1,0], - ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,1,0], - ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,1,0], - ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,1,0], - ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,1,0], - ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,1,0], - ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,1,0], - ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,1,0], - ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,1,0], - ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,1,0], - ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,1,0], - ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,1,0], - ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,1,0], - ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,1,0], - ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,1,0], - ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,1,0], - ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,1,0], - ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,1,0], - ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,1,0], - ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,1,0], - ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,1,0], - ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,1,0] + ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,[false,false]], + ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,[false,false]], + ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,[false,false]], + ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,[false,false]], + ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,[false,false]], + ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,[false,false]], + ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,[false,false]], + ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,[false,false]], + ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,[false,false]], + ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,[false,false]], + ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,[false,false]], + ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,[false,false]], + ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,[false,false]], + ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,[false,false]], + ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,[false,false]], + ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,[false,false]], + ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,[false,false]], + ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,[false,false]], + ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,[false,false]], + ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,[false,false]], + ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,[false,false]], + ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,[false,false]], + ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,[false,false]], + ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,[false,false]], + ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,[false,false]], + ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,[false,false]], + ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,[false,false]], + ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,[false,false]], + ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,[false,false]], + ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,[false,false]], + ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,[false,false]], + ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,[false,false]], + ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,[false,false]], + ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,[false,false]], + ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,[false,false]], + ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf index 15e187e..0d60ff9 100644 --- a/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Green/resupplyCamp.sqf @@ -26,14 +26,14 @@ _markerColor = "ColorGreen"; _markerMissionName = "Resupply Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,0,0.848867,[],"","",true,false], - ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,1,0,[],"","",true,false], - ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,1,0,[],"","",true,false] + ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]], + ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]], + ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,false]], + ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,false]], + ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,false]], + ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,false]], + ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,false]], + ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Green/template.sqf b/@GMS/addons/custom_server/Missions/Green/template.sqf index c8a49fe..24b7069 100644 --- a/@GMS/addons/custom_server/Missions/Green/template.sqf +++ b/@GMS/addons/custom_server/Missions/Green/template.sqf @@ -80,9 +80,9 @@ _missionGroups = ]; // Can be used to define spawn positions of AI patrols _missionPatrolVehicles = [ - //[selectRandom blck_AIPatrolVehicles,[27.8945,100.275,0],0,[true,false]], - //[selectRandom blck_AIPatrolVehicles,[-84.7793,72.2617,9.53674e-007],0,[true,false]], - [selectRandom blck_AIPatrolVehicles,[-87.8457,-109.947,7.15256e-007],0,[true,false]] + //[selectRandom blck_AIPatrolVehiclesGreen,[27.8945,100.275,0],0,[true,false]], + //[selectRandom blck_AIPatrolVehiclesGreen,[-84.7793,72.2617,9.53674e-007],0,[true,false]], + [selectRandom blck_AIPatrolVehiclesGreen,[-87.8457,-109.947,7.15256e-007],0,[true,false]] ]; // can be used to define the spawn positions of vehicle patrols // Change _useMines to true/false below to enable mission-specific settings. diff --git a/@GMS/addons/custom_server/Missions/Orange/default.sqf b/@GMS/addons/custom_server/Missions/Orange/default.sqf index cb61f90..910e73b 100644 --- a/@GMS/addons/custom_server/Missions/Orange/default.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/default.sqf @@ -24,8 +24,8 @@ _markerLabel = ""; _markerType = ["ELIPSE",[250,250],"GRID"]; _markerColor = "ColorOrange"; _markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape +_missionLandscapeMode = "random"; // acceptable values are "none","random","precise" +_missionLandscape = ["Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_FieldToilet_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_CargoBox_V1_F","Land_CargoBox_V1_F"]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used diff --git a/@GMS/addons/custom_server/Missions/Orange/default2.sqf b/@GMS/addons/custom_server/Missions/Orange/default2.sqf deleted file mode 100644 index a78ac74..0000000 --- a/@GMS/addons/custom_server/Missions/Orange/default2.sqf +++ /dev/null @@ -1,53 +0,0 @@ -/* -Mission Compositions by Bill prepared for DBD Clan -*/ - -_crateLoot = - [ - [// Weapons - ], - [//Magazines - ], - [ // Optics - ], - [// Materials and supplies - ], - [//Items - ], - [ // Backpacks - ] - ]; - -private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", - "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", - "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"]; -diag_log "[blckeagls] Spawning Orange Mission with template = default2"; -_crateLoot = blck_BoxLoot_Orange; -_lootCounts = blck_lootCountsOrange; -_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Orange marker on your map for the location!"; -_endMsg = "The Sector at the Orange Marker is under survivor control!"; -_markerLabel = ""; -_markerType = ["ELIPSE",[250,250],"GRID"]; -_markerColor = "ColorOrange"; -_markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape -_missionLootBoxes = [ - ["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout - ["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks - ["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used -_minNoAI = blck_MinAI_Orange; -_maxNoAI = blck_MaxAI_Orange; -_noAIGroups = blck_AIGrps_Orange; -_noVehiclePatrols = blck_SpawnVeh_Orange; -_noEmplacedWeapons = blck_SpawnEmplaced_Orange; -_uniforms = blck_SkinList; -_headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsOrange select 0; -_noPara = blck_reinforcementsOrange select 1; -_helipatrol = blck_reinforcementsOrange select 2; -_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear" -_timeout = -1; -#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; diff --git a/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf index 11e5fc5..cf889da 100644 --- a/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/medicalCamp.sqf @@ -26,22 +26,23 @@ _markerColor = "ColorOrange"; _markerMissionName = "Medical Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,1,0,[],"","",true,false], - ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,0.00819469,0.830999,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,1,0,[],"","",true,false], - ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,1,0,[],"","",true,false], - ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,1,0,[],"","",true,false], - ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,1,0,[],"","",true,false], - ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,1,0,[],"","",true,false] + ["Flag_AAF_F",[3,3,0],0,[false,false]], + ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,true]], + ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,true]], + ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,true]], + ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,[true,false]], + ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,true]], + ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,true]], + ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[false,false]], + ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[false,false]], + ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[false,false]], + ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[false,false]], + ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[false,false]], + ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[false,false]], + ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[false,false]], + ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[false,false]], + ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[false,false]], + ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf b/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf index 3aa121a..bf1ad32 100644 --- a/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/redCamp.sqf @@ -26,48 +26,48 @@ _markerColor = "ColorOrange"; _markerMissionName = "Bandit Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,1,0], - ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,1,0], - ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,1,0], - ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,1,0], - ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,1,0], - ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,1,0], - ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,1,0], - ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,1,0], - ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,1,0], - ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,1,0], - ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,1,0], - ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,1,0], - ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,1,0], - ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,1,0], - ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,1,0], - ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,1,0], - ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,1,0], - ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,1,0], - ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,1,0], - ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,1,0], - ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,1,0], - ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,1,0], - ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,1,0], - ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,1,0], - ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,1,0], - ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,1,0], - ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,1,0], - ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,1,0], - ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,1,0], - ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,1,0], - ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,1,0], - ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,1,0], - ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,1,0], - ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,1,0], - ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,1,0], - ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,1,0], - ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,1,0], - ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,1,0], - ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,1,0], - ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,1,0], - ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,1,0], - ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,1,0] + ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,[false,false]], + ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,[false,false]], + ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,[false,false]], + ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,[false,false]], + ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,[false,false]], + ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,[false,false]], + ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,[false,false]], + ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,[false,false]], + ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,[false,false]], + ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,[false,false]], + ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,[false,false]], + ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,[false,false]], + ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,[false,false]], + ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,[false,false]], + ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,[false,false]], + ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,[false,false]], + ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,[false,false]], + ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,[false,false]], + ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,[false,false]], + ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,[false,false]], + ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,[false,false]], + ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,[false,false]], + ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,[false,false]], + ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,[false,false]], + ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,[false,false]], + ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,[false,false]], + ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,[false,false]], + ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,[false,false]], + ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,[false,false]], + ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,[false,false]], + ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,[false,false]], + ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,[false,false]], + ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,[false,false]], + ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,[false,false]], + ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,[false,false]], + ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf index 4046873..4af73bb 100644 --- a/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Orange/resupplyCamp.sqf @@ -27,15 +27,14 @@ _markerColor = "ColorOrange"; _markerMissionName = "Resupply Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Flag_AAF_F",[3,3,0],0,1,0,[],"","",true,false], - ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,0,0.848867,[],"","",true,false], - ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,1,0,[],"","",true,false], - ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,1,0,[],"","",true,false] + ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]], + ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]], + ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,false]], + ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,false]], + ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,false]], + ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,false]], + ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,false]], + ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Red/default.sqf b/@GMS/addons/custom_server/Missions/Red/default.sqf index 590d222..d94059a 100644 --- a/@GMS/addons/custom_server/Missions/Red/default.sqf +++ b/@GMS/addons/custom_server/Missions/Red/default.sqf @@ -24,8 +24,9 @@ _markerLabel = ""; _markerType = ["ELIPSE",[200,200],"GRID"]; _markerColor = "ColorRed"; _markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape +_missionLandscapeMode = "random"; // acceptable values are "none","random","precise" +_missionLandscape = ["Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_FieldToilet_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_CargoBox_V1_F","Land_CargoBox_V1_F"]; // list of objects to spawn as landscape + _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used diff --git a/@GMS/addons/custom_server/Missions/Red/default2.sqf b/@GMS/addons/custom_server/Missions/Red/default2.sqf deleted file mode 100644 index 20ba2b8..0000000 --- a/@GMS/addons/custom_server/Missions/Red/default2.sqf +++ /dev/null @@ -1,41 +0,0 @@ -/* -Mission Compositions by Bill prepared for DBD Clan -*/ - - -private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape", - "_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons", - "_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition"]; - -diag_log "[blckeagls] Spawning Red Mission with template = default2"; -_crateLoot = blck_BoxLoot_Red; -_lootCounts = blck_lootCountsRed; -_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!"; -_endMsg = "The Sector at the Blue Marker is under survivor control!"; -_markerLabel = ""; -_markerType = ["ELIPSE",[200,200],"GRID"]; -_markerColor = "ColorRed"; -_markerMissionName = "Bandit Patrol"; -_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" -_missionLandscape = []; // list of objects to spawn as landscape -_missionLootBoxes = [ - ["Box_NATO_Wps_F",_crateLoot,[0,0,0]], // Standard loot crate with standard loadout - ["Land_PaperBox_C_EPOCH",_crateLoot,[-5,-5,0]], // No Weapons, Magazines, or optics; 10 each construction supplies and food/drink items, 3 backpacks - ["Land_CargoBox_V1_F",_crateLoot,[7, 5.4,0]]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionLootVehicles = [["I_G_Offroad_01_armed_F","I_G_Offroad_01_armed_F"]]; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. -_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used -_minNoAI = blck_MinAI_Red; -_maxNoAI = blck_MaxAI_Red; -_noAIGroups = blck_AIGrps_Red; -_noVehiclePatrols = blck_SpawnVeh_Red; -_noEmplacedWeapons = blck_SpawnEmplaced_Red; -_uniforms = blck_SkinList; -_headgear = blck_headgear; -_chanceReinforcements = blck_reinforcementsRed select 0; -_noPara = blck_reinforcementsRed select 1; -_helipatrol = blck_reinforcementsRed select 2; -_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "playerNear" -_timeout = -1; -#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; - - diff --git a/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf b/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf index ab27844..1a35928 100644 --- a/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Red/medicalCamp.sqf @@ -26,22 +26,23 @@ _markerColor = "ColorRed"; _markerMissionName = "Medical Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,1,0,[],"","",true,false], - ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,0.00819469,0.830999,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,1,0,[],"","",true,false], - ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,1,0,[],"","",true,false], - ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,1,0,[],"","",true,false], - ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,1,0,[],"","",true,false], - ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,1,0,[],"","",true,false], - ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,1,0,[],"","",true,false] + ["Flag_AAF_F",[3,3,0],0,[false,false]], + ["Land_dp_transformer_F",[1.698242,-10.4668,-0.00763702],271.32,[true,true]], + ["Land_Wreck_BRDM2_F",[1.37012,13.498,0.00109863],184.487,[true,true]], + ["Land_BagBunker_Small_F",[18.4512,-3.66406,0.00780487],305.003,[true,true]], + ["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,[true,false]], + ["Land_BagBunker_Small_F",[-22.707,-3.75586,-0.0130234],44.9901,[true,true]], + ["Land_Cargo_House_V1_F",[24.3584,7.45313,0.00111389],91.6329,[true,true]], + ["StorageBladder_01_fuel_forest_F",[1.29492,29.3184,0.000999451],179.65,[false,false]], + ["Land_GarbageBags_F",[-9.45996,31.252,0.02005],184.595,[false,false]], + ["Land_GarbageBags_F",[-13.0459,32.668,-0.0283051],184.595,[false,false]], + ["Land_GarbageBags_F",[-11.5957,33.125,-0.598007],184.595,[false,false]], + ["Land_GarbageBags_F",[-8.98145,34.5801,-0.00514221],184.592,[false,false]], + ["Land_Addon_02_V1_ruins_F",[24.8369,24.6582,-0.00820923],90.9637,[false,false]], + ["Land_GarbageBags_F",[-10.9443,35.0449,0.577057],184.592,[false,false]], + ["Land_Cargo20_military_green_F",[14.6533,32.9004,0.000480652],90.0989,[false,false]], + ["Land_BagBunker_Small_F",[-23.0186,28.6738,-0.0271301],120.012,[false,false]], + ["Land_BagBunker_Small_F",[37.1504,34.5742,0.0146866],255,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Red/redCamp.sqf b/@GMS/addons/custom_server/Missions/Red/redCamp.sqf index 30c94c1..e34c6c1 100644 --- a/@GMS/addons/custom_server/Missions/Red/redCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Red/redCamp.sqf @@ -27,49 +27,48 @@ _markerColor = "ColorRed"; _markerMissionName = "Bandit Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Flag_AAF_F",[3,3,0],0,1,0,[],"","",true,false], - ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,1,0], - ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,1,0], - ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,1,0], - ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,1,0], - ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,1,0], - ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,1,0], - ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,1,0], - ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,1,0], - ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,1,0], - ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,1,0], - ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,1,0], - ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,1,0], - ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,1,0], - ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,1,0], - ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,1,0], - ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,1,0], - ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,1,0], - ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,1,0], - ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,1,0], - ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,1,0], - ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,1,0], - ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,1,0], - ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,1,0], - ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,1,0], - ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,1,0], - ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,1,0], - ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,1,0], - ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,1,0], - ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,1,0], - ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,1,0], - ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,1,0], - ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,1,0], - ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,1,0], - ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,1,0], - ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,1,0], - ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,1,0], - ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,1,0], - ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,1,0], - ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,1,0], - ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,1,0], - ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,1,0], - ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,1,0] + ["Land_CampingChair_V1_F",[1.32227,2.07813,8.2016e-005],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-2.01465,2.91992,3.05176e-005],236.049,[false,false]], + ["FirePlace_burning_F",[0.0302734,4.26563,2.47955e-005],359.997,[false,false]], + ["Land_CampingChair_V1_F",[2.47168,4.21484,0.000102997],108.293,[false,false]], + ["Land_CampingChair_V1_F",[-1.86816,5.07422,3.05176e-005],319.489,[false,false]], + ["Land_CampingChair_V1_F",[0.915039,6.20898,1.71661e-005],51.7207,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27441,0.609375,0.00414658],98.0314,[false,false]], + ["Land_Sleeping_bag_brown_F",[8.27344,2.76758,0.00447083],91.7928,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.9082,4.95898,-0.00173759],85.1176,[false,false]], + ["Land_Garbage_square3_F",[-4.95508,8.24023,0.00018692],60.0024,[false,false]], + ["Land_Camping_Light_F",[8.92773,3.80273,-0.000205994],344.236,[false,false]], + ["Land_Sleeping_bag_brown_F",[7.32129,7.55859,-0.0051899],60.1216,[false,false]], + ["Land_TentDome_F",[-9.75488,3.13477,0.00125313],146.574,[false,false]], + ["Land_WoodPile_F",[-0.322266,9.97266,-0.000553131],35.0017,[false,false]], + ["Land_Razorwire_F",[-0.0185547,-9.84961,0.0752335],1.7831,[false,false]], + ["Land_CampingChair_V1_folded_F",[3.8584,9.59375,0],60,[false,false]], + ["Land_TentDome_F",[-8.76855,7.85156,-0.00471497],207.522,[false,false]], + ["Land_BagFence_Round_F",[8.99707,-8.01367,-0.00951576],326.002,[false,false]], + ["Land_BagFence_Round_F",[-10.8164,-6.33594,-0.0038681],59.9991,[false,false]], + ["Land_TentDome_F",[-7.12207,11.8398,-0.00328445],231.101,[false,false]], + ["Land_CampingTable_small_F",[-4.62598,13.2754,7.62939e-005],344.243,[false,false]], + ["Land_Camping_Light_F",[-4.5957,13.332,0.687943],344.243,[false,false]], + ["Land_Razorwire_F",[15.5459,0.605469,0.145557],102.505,[false,false]], + ["Land_BagFence_Round_F",[7.16211,13.8516,0.000429153],221.639,[false,false]], + ["Land_Razorwire_F",[15.9678,8.35938,0.0635166],85.7459,[false,false]], + ["Land_Razorwire_F",[-19.1553,-1.61328,-0.0238552],70.0997,[false,false]], + ["Land_Razorwire_F",[-12.3906,-15.4492,0.0128002],19.2641,[false,false]], + ["Land_Razorwire_F",[-19.4629,5.67969,0.0492821],102.505,[false,false]], + ["Land_BagFence_Round_F",[-11.2891,17.6777,-0.00759888],128.563,[false,false]], + ["Land_Razorwire_F",[15.2949,-14.3027,0.0502853],139.224,[false,false]], + ["Land_Razorwire_F",[15.2852,16.2656,-0.0208111],85.1363,[false,false]], + ["Land_Razorwire_F",[4.80273,21.8223,-0.0563145],49.2133,[false,false]], + ["Land_Razorwire_F",[-17.7891,13.4863,-0.0646877],102.5,[false,false]], + ["Land_Razorwire_F",[-14.7109,20.2871,0.0674477],306.189,[false,false]], + ["Land_BagFence_Round_F",[25.3975,-6.08008,0.00466537],272.26,[false,false]], + ["Land_Wreck_Truck_F",[26.6289,12.2441,0.00333214],344.243,[false,false]], + ["Land_GarbageBags_F",[-24.9463,17.3066,0.000968933],60.0003,[false,false]], + ["Land_BagFence_Round_F",[11.167,28.832,-0.00405121],178.394,[false,false]], + ["Land_BagFence_Round_F",[-6.36914,30.6953,-0.000207901],178.378,[false,false]], + ["Land_Wreck_Hunter_F",[21.0391,25.9707,0.0118179],325.412,[false,false]], + ["Land_Camping_Light_F",[-33.7852,10.0371,0.000759125],344.235,[false,false]], + ["Land_BagFence_Round_F",[-34.3232,10.1035,0.00181007],60.0012,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf b/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf index d7f4c15..39de854 100644 --- a/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf +++ b/@GMS/addons/custom_server/Missions/Red/resupplyCamp.sqf @@ -26,14 +26,14 @@ _markerColor = "ColorRed"; _markerMissionName = "Resupply Camp"; _missionLandscapeMode = "precise"; // acceptable values are "none","random","precise" _missionLandscape = [ - ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,1,0,[],"","",true,false], - ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,0,0.848867,[],"","",true,false], - ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,1,0,[],"","",true,false], - ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,1,0,[],"","",true,false], - ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,1,0,[],"","",true,false] + ["Land_Cargo_Patrol_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]], + ["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]], + ["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,false]], + ["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,false]], + ["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,false]], + ["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,false]], + ["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,false]], + ["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,false]] ]; // list of objects to spawn as landscape _missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. _missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position. diff --git a/@GMS/addons/custom_server/init/build.sqf b/@GMS/addons/custom_server/init/build.sqf index 5392fd0..0635a96 100644 --- a/@GMS/addons/custom_server/init/build.sqf +++ b/@GMS/addons/custom_server/init/build.sqf @@ -1,6 +1,6 @@ private ["_version","_versionDate"]; -blck_version = "6.79 Build 116"; +blck_version = "6.80 Build 117"; _blck_version = blck_version; -_blck_versionDate = "2-25-18 7:00 PM"; +_blck_versionDate = "3-3-18 7:00 PM"; blck_pvs_version = _blck_version; publicVariable blck_pvs_version; diff --git a/changeLog.sqf b/changeLog.sqf index e19c428..3ef7ff7 100644 --- a/changeLog.sqf +++ b/changeLog.sqf @@ -8,6 +8,12 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func Significant Changes: ===================== +Version 1.80 Build 117 +Added: you can now determine whether objects spawned at dynamic missions have simulation or damage enabled. + See the medicalCamp.sqf mission for an example of how this is done. +Added: you can now spawn simple objects as part of your mission landscape. Useful for STATIC missions only. +Changed: Default missions reworked to support the above. + Version 1.79, Build 116 Added: Map-specific information for Lythium. Added: New configuration setting: blck_showCountAliveAI = true; When = true, the number of alive AI at a mission will be displayed by the mission marker. @@ -16,7 +22,7 @@ Added: You can now define the types of patrol vehicles spawned based on AI diffi Fixed: Setting blck_useTimeAcceleration = false; now disables the time acceleration module. Fixed: several issues with dynamic UMS missions. Fixed: AI Heli's at missions should now be released to players when all AI are dead. -fixed: script errors when dynamic simulation off. +Fixed: script errors when dynamic simulation off. Changed: Code for checking the state of AI vehicles and releasing them to players was re-written. Changed: Eliminated useless files from the debug folder (mission.pbo).